So, I'm all fine with group dungeons scaling to the party leader; it makes it easy to help guildies to finish a dungeon, or to re-do again for a challenge.
However, I'm concerned with the solo dungeon content being leveled. I'm assuming this means things like the main story solo content.
Currently if something is too hard, you can go away and do other things, level up a bit, get a few more skills to use, and then come back and try again. This is a good thing! It doesn't nerf the content, but if it's too hard, you can have another go when you're higher level.
Will this change stop this?
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