In duels I'm totally fine with fear, as its no problem to handle Stamina in 1v1 situations. However, in 1vX fights, you really can't play without blocking if you have several people around you hitting you and trying to stun you. If you don't block, you will die. 3k health isn't much considerin an average single target attack hits for 500+ damage. So it takes just 6 people to kill you in 1 second if you don't do anything. Armor barely changes something about this. Don't know why you mentioned skills, as you can't cast anything while being stunned... ?MiyaTheUnbroken wrote: »Because CC break is so cheap and only costs like 50% of your stamina (its less, I know, but it feels like it).
Moreover there are plenty of ways to kill someone who is blocking and tanking several players:
- Drain his Stamina. If they are out of Stamina and get stunned, they are usually instantly dead (in under 1 second usually) (thats why an unblockable stun like fear is unbalanced).
- DoT ticks can't be blocked.
- AoE spells can't be blocked.
If you dislike getting feared because it drains your stamina, I'd suggest looking into getting a larger stamina pool, using skills that boost your stamina, and perhaps an armor set that lessens the cost of CC break. If you are dying in under one second simply because you ran out of stamina then you should again look at your armor and skills. (This is my polite way of joining in the DK chorus that has been so prevalent in days past: L2P)
Moreover I have 1900+ Stamina, use Arena set and use Green Dragon Blood for Stamina recovery boost. Still I run out of Stamina fast and being not able to block fear stun doesn't help (costs still quite a bunch of Stamina + it takes time to break it) and sometimes its hard to see when you get feared with all the effects on the screen and the game lagging as usual.
Just because you don't like it doesn't mean it's broken. I don't know why I even have to say this to you, a well-known dueler, but just slot Immovable if Fear pisses you off so much.But when I die because of a broken game mechanic: hard CC through Blocking, it just pisses me off.
Luvsfuzzybunnies wrote: »xsorusb14_ESO wrote: »Two things I want to mention.
First, I didn't even know you got any kind of CC immunity from being hit with anything. If I don't use Break Free while fighting pretty much any class, there is a good chance I will be chain CC'd until death.
Secondly, Fear is bugged atm and you are able to BLOCK while feared, which is ridiculous.
So I would be fine with them adding a few seconds of CC immunity after Fear as long as they fixed it to where you can't hold block while feared.
You are able to blocked while feared because if you couldn't it'd be the most overpowered CC in the game, a 4.5 second cc that doesn't break on damage and goes through block? Getting feared would be instant death if you didn't cc break every time
Imagine that you don't break cc you die.... Imagine a world where a class that rhymes with schmagon plight can charge then whip you with flame to render you useless not even able to break out for 4 seconds with no chance to respond. Then imagine that same class has a root that resembles claws from the ground that people cannot ever gain immunity from. Then we can talk about skills that are hod mode yeah. We won't even touch on the wings that make 90% of ranged abilities useless vs said class....
In duels I'm totally fine with fear, as its no problem to handle Stamina in 1v1 situations. However, in 1vX fights, you really can't play without blocking if you have several people around you hitting you and trying to stun you. If you don't block, you will die. 3k health isn't much considerin an average single target attack hits for 500+ damage. So it takes just 6 people to kill you in 1 second if you don't do anything. Armor barely changes something about this. Don't know why you mentioned skills, as you can't cast anything while being stunned... ?MiyaTheUnbroken wrote: »Because CC break is so cheap and only costs like 50% of your stamina (its less, I know, but it feels like it).
Moreover there are plenty of ways to kill someone who is blocking and tanking several players:
- Drain his Stamina. If they are out of Stamina and get stunned, they are usually instantly dead (in under 1 second usually) (thats why an unblockable stun like fear is unbalanced).
- DoT ticks can't be blocked.
- AoE spells can't be blocked.
If you dislike getting feared because it drains your stamina, I'd suggest looking into getting a larger stamina pool, using skills that boost your stamina, and perhaps an armor set that lessens the cost of CC break. If you are dying in under one second simply because you ran out of stamina then you should again look at your armor and skills. (This is my polite way of joining in the DK chorus that has been so prevalent in days past: L2P)
Moreover I have 1900+ Stamina, use Arena set and use Green Dragon Blood for Stamina recovery boost. Still I run out of Stamina fast and being not able to block fear stun doesn't help (costs still quite a bunch of Stamina + it takes time to break it) and sometimes its hard to see when you get feared with all the effects on the screen and the game lagging as usual.
ZOS_GinaBruno wrote: »Hey guys, thanks for the reports on this. We are aware there's an issue here, specifically that if you are blocking while feared, you don't get CC immunity. This is something we are actively working on fixing.
ZOS_GinaBruno wrote: »Hey guys, thanks for the reports on this. We are aware there's an issue here, specifically that if you are blocking while feared, you don't get CC immunity. This is something we are actively working on fixing.
Ah, thx for the hint, now I can exploit it. I assume this stays in the game for more than a half year like all the other broken stuff so that I can rely on it and its worth to design a build around it, create some gear for it and so on? But...on the other hand...by now I thought that blocking in fear is a bug. So this is intended...lol? Are you kidding?? I thought fear was the natural counter for the completely op blocking mechanic and now you are telling me this isnt bugged, no its INTENDED??
Lava_Croft wrote: »
Cry?Lava_Croft wrote: »
johan.danielsson1994b16_ESO wrote: »xsorusb14_ESO wrote: »ZOS_TristanK wrote: »Streak breaking a dodge is working as intended, as a stun/disorient (like Streak) is not the same thing as an immobilizing effect. Basically, if the defensive check on an ability isn't against a melee attack, ranged attack, or a spell projectile, then the ability will hit a dodge rolling target.What about streak breaking dodge ? Will you look at that too? It seems strange that's it's the only thing in game that breaks dodge/roll the immunity.We are working on the way blocking functions in general, but one of the edits we'll be making is that you won't be able to block when you are feared. We don't have a timeline for this implementation yet, but we'll let you know when we do!Just out of curiosity, is being able to block while Feared working as intended?
So you're going to allow a 4.5 second stun basically to go through block while not allowing you to block at the same time?
This cant be happening, are you kidding me?
CapuchinSeven wrote: »johan.danielsson1994b16_ESO wrote: »xsorusb14_ESO wrote: »ZOS_TristanK wrote: »Streak breaking a dodge is working as intended, as a stun/disorient (like Streak) is not the same thing as an immobilizing effect. Basically, if the defensive check on an ability isn't against a melee attack, ranged attack, or a spell projectile, then the ability will hit a dodge rolling target.What about streak breaking dodge ? Will you look at that too? It seems strange that's it's the only thing in game that breaks dodge/roll the immunity.We are working on the way blocking functions in general, but one of the edits we'll be making is that you won't be able to block when you are feared. We don't have a timeline for this implementation yet, but we'll let you know when we do!Just out of curiosity, is being able to block while Feared working as intended?
So you're going to allow a 4.5 second stun basically to go through block while not allowing you to block at the same time?
This cant be happening, are you kidding me?
It's like some of you are new, this WAS how it was, it WAS a block breaker.
Lets be clear on all the follow up replies on page 3-4. DK's should be able to hold block for extended periods, everyone else needs to learn to not stand in their ultimate or ever engage them up close in melee when they use said ultimate BUT they must also count to 4 every time they see dragon wings because they also become immune to ranged attacks as well. ALL the while this is happening they are healing back up to full again.
So everyone needs to L2P and get used to all of that but DK's can't learn to stay out of NB's fear range? Always funny watching people defend a dumb class but acting like the same argument doesn't apply to them.
xsorusb14_ESO wrote: »
Who knew that it was only dragonknights in this game that were blocking..
ZOS_GinaBruno wrote: »Hey guys, thanks for the reports on this. We are aware there's an issue here, specifically that if you are blocking while feared, you don't get CC immunity. This is something we are actively working on fixing.
Lava_Croft wrote: »Fear is blockable by using Immovable.
ZOS_TristanK wrote: »We are working on the way blocking functions in general
ZOS_GinaBruno wrote: »Hey guys, thanks for the reports on this. We are aware there's an issue here, specifically that if you are blocking while feared, you don't get CC immunity. This is something we are actively working on fixing.
Fear.. For 4.5 sec... With no block while feared.. No wonder why this post gained a 5 lol so far.
Fix the non blockable cc or give all classes a non blockable cc to balance it out.
I really wonder if you guys even test your ideas before you launch them...
Dear Koma Grey, there is nothing game-breaking about Fear. It affects 2 people, does no damage and has a direct and hard counter.Mojomonkeyman wrote: »Lava_Croft wrote: »Fear is blockable by using Immovable.
So just because of NBs im forced to waste 1 slot for immovable, 1 slot for radiant, something else? And keep immovable up permanently just to not auto-die to a friggin spammable cc?
Kris, you know an unblockable 4,5 sec cc is gamebreaking... Fear already is a major game changer.
Lava_Croft wrote: »Dear Koma Grey, there is nothing game-breaking about Fear. It affects 2 people, does no damage and has a direct and hard counter.Mojomonkeyman wrote: »Lava_Croft wrote: »Fear is blockable by using Immovable.
So just because of NBs im forced to waste 1 slot for immovable, 1 slot for radiant, something else? And keep immovable up permanently just to not auto-die to a friggin spammable cc?
Kris, you know an unblockable 4,5 sec cc is gamebreaking... Fear already is a major game changer.
Speaking of this direct and hard counter, Immovable works very well against Streak too. But oops, that's a Sorcerer skill.
pmn100b16_ESO wrote: »You could, you know, cc break...(right and left mouse button, fyi)
ZOS_TristanK wrote: »We are working on the way blocking functions in generalZOS_GinaBruno wrote: »Hey guys, thanks for the reports on this. We are aware there's an issue here, specifically that if you are blocking while feared, you don't get CC immunity. This is something we are actively working on fixing.
Fear.. For 4.5 sec... With no block while feared.. No wonder why this post gained a 5 lol so far.
Fix the non blockable cc or give all classes a non blockable cc to balance it out.
I really wonder if you guys even test your ideas before you launch them...
I like how everyone has completely ignored the part where they said that there were going to be changes coming for blocking itself.
It might not be that big of a deal if blocking is changed.
Honestly, the part that everyone seems to be overlooking is what I deemed the most important part of that dev post.