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Anyone notice Nightblade fear doesn't give immunity unless ya break it?

  • Lava_Croft
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    You crybabies do know there's a hard counter against Fear, right?
  • pmn100b16_ESO
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    Sanct16 wrote: »
    Sanct16 wrote: »
    Because CC break is so cheap and only costs like 50% of your stamina (its less, I know, but it feels like it).

    Moreover there are plenty of ways to kill someone who is blocking and tanking several players:
    - Drain his Stamina. If they are out of Stamina and get stunned, they are usually instantly dead (in under 1 second usually) (thats why an unblockable stun like fear is unbalanced).
    - DoT ticks can't be blocked.
    - AoE spells can't be blocked.

    If you dislike getting feared because it drains your stamina, I'd suggest looking into getting a larger stamina pool, using skills that boost your stamina, and perhaps an armor set that lessens the cost of CC break. If you are dying in under one second simply because you ran out of stamina then you should again look at your armor and skills. (This is my polite way of joining in the DK chorus that has been so prevalent in days past: L2P)
    In duels I'm totally fine with fear, as its no problem to handle Stamina in 1v1 situations. However, in 1vX fights, you really can't play without blocking if you have several people around you hitting you and trying to stun you. If you don't block, you will die. 3k health isn't much considerin an average single target attack hits for 500+ damage. So it takes just 6 people to kill you in 1 second if you don't do anything. Armor barely changes something about this. Don't know why you mentioned skills, as you can't cast anything while being stunned... ?

    Moreover I have 1900+ Stamina, use Arena set and use Green Dragon Blood for Stamina recovery boost. Still I run out of Stamina fast and being not able to block fear stun doesn't help (costs still quite a bunch of Stamina + it takes time to break it) and sometimes its hard to see when you get feared with all the effects on the screen and the game lagging as usual.

    Are you suggesting DKs may not be able to faceroll big groups of players if there happens to be a NB nearby?
  • Sanct16
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    This has nothing to do with Dk, really. Give me a character of any class on the same level as my Dk and a bit time to practice and I will faceroll big groups with this char aswell.

    I assume the reason, why most think its a DK related problem is that most of the players pick their class for certain reasons.
    DK = Tank
    Templar = Healer
    Nightblade = Assassin
    Sorcerer = Squishy DD

    So if the majority plays the class in this way, what do you think, who will be best at tanking big groups?

    Templar with Blazing Shield, Healing Bats and Blazing Spears is pretty sick.

    Nightblade with Clouding Swarm to avoid damage and 700+ Batswarm crits rapes big pug groups.

    Sorceror with Clouding Swarm to avoid damage, Critical Surge for Damage Boost and Heal (most pugs don't have impenetrable) is very devastating.
    Moreover sorcerer is pretty insane against tightly stacked bombgroups with Absorption Field + Wall of Elements for example.

    I have no problem with dieing in a big group when they just outdamage my healing, drain my Stamina or something like this. Even when they Soul Assault me, its fine (although I will prolly complain about ppl Soul Assaulting in 1v20). But when I die because of a broken game mechanic: hard CC through Blocking, it just pisses me off. And its not like I would always die because of fear, but it happens quite often, especially when combined with root, so I barely see that I'm even feared.


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  • Lava_Croft
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    Sanct16 wrote: »
    But when I die because of a broken game mechanic: hard CC through Blocking, it just pisses me off.
    Just because you don't like it doesn't mean it's broken. I don't know why I even have to say this to you, a well-known dueler, but just slot Immovable if Fear pisses you off so much.

    Edited by Lava_Croft on November 2, 2014 7:49PM
  • Xsorus
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    Stx wrote: »
    Two things I want to mention.

    First, I didn't even know you got any kind of CC immunity from being hit with anything. If I don't use Break Free while fighting pretty much any class, there is a good chance I will be chain CC'd until death.

    Secondly, Fear is bugged atm and you are able to BLOCK while feared, which is ridiculous.

    So I would be fine with them adding a few seconds of CC immunity after Fear as long as they fixed it to where you can't hold block while feared.

    You are able to blocked while feared because if you couldn't it'd be the most overpowered CC in the game, a 4.5 second cc that doesn't break on damage and goes through block? Getting feared would be instant death if you didn't cc break every time

    Imagine that you don't break cc you die.... Imagine a world where a class that rhymes with schmagon plight can charge then whip you with flame to render you useless not even able to break out for 4 seconds with no chance to respond. Then imagine that same class has a root that resembles claws from the ground that people cannot ever gain immunity from. Then we can talk about skills that are hod mode yeah. We won't even touch on the wings that make 90% of ranged abilities useless vs said class....

    Did you just compare a Root that lets you block while rooted and cast and pretty much everything else to a Fear that basically is a stun?
  • demonlkojipub19_ESO
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    Funny thing is they won't even allow Drain Essense to work on blocking people, why should they even bother to fix that people are still blocking after they get hit with a CC that works through block? Its balanced.

    Or, they should fix Fear being able to affect people through block or fix drain essence not being able to touch a blocking target.

    Meanwhile they can make every attack that can afflict a stun, disorient, or knockdown do so while the target is blocking. Then all of PVP victories can be decided by who CC's the hardest.
  • MiyaTheUnbroken
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    Sanct16 wrote: »
    Sanct16 wrote: »
    Because CC break is so cheap and only costs like 50% of your stamina (its less, I know, but it feels like it).

    Moreover there are plenty of ways to kill someone who is blocking and tanking several players:
    - Drain his Stamina. If they are out of Stamina and get stunned, they are usually instantly dead (in under 1 second usually) (thats why an unblockable stun like fear is unbalanced).
    - DoT ticks can't be blocked.
    - AoE spells can't be blocked.

    If you dislike getting feared because it drains your stamina, I'd suggest looking into getting a larger stamina pool, using skills that boost your stamina, and perhaps an armor set that lessens the cost of CC break. If you are dying in under one second simply because you ran out of stamina then you should again look at your armor and skills. (This is my polite way of joining in the DK chorus that has been so prevalent in days past: L2P)
    In duels I'm totally fine with fear, as its no problem to handle Stamina in 1v1 situations. However, in 1vX fights, you really can't play without blocking if you have several people around you hitting you and trying to stun you. If you don't block, you will die. 3k health isn't much considerin an average single target attack hits for 500+ damage. So it takes just 6 people to kill you in 1 second if you don't do anything. Armor barely changes something about this. Don't know why you mentioned skills, as you can't cast anything while being stunned... ?

    Moreover I have 1900+ Stamina, use Arena set and use Green Dragon Blood for Stamina recovery boost. Still I run out of Stamina fast and being not able to block fear stun doesn't help (costs still quite a bunch of Stamina + it takes time to break it) and sometimes its hard to see when you get feared with all the effects on the screen and the game lagging as usual.

    If you want to make this about you specifically, I'll join in. I've never learned to block in any game. In my first games, Mortal Kombat, Super Smash, Street Fighter, etc. I was never good enough to manage that mechanic. I have very poor hand eye coordination. When I came to ESO I never even tried blocking. It wasn't until about a month ago I found out you could hold the block button while using skills, and now I just can't get into the habit. This means I almost never block. Yet I survive. All the damned time. My health is somewhere around 2300 depending on buffs and food. Sometimes it's 1900. Yet I survive. My stamina is 2500. I'd suggest you get more stamina, and block less.

    Another path would be to get the *** away from nightblades. It has a very short range, similar to all of the AoE builds. Do you know how we stay alive through batswarm, talons, and impulse? We stay away from them. Draw a circle around the player in your mind, and stay out of it. Slot a ranged attack for these instances.

  • Lava_Croft
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    The problem is not Fear, the problem is Dragon Knights not being used to something they cannot counter with standing still and holding block.
  • Mauz
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    Hey guys, thanks for the reports on this. We are aware there's an issue here, specifically that if you are blocking while feared, you don't get CC immunity. This is something we are actively working on fixing.

    Ah, thx for the hint, now I can exploit it. I assume this stays in the game for more than a half year like all the other broken stuff so that I can rely on it and its worth to design a build around it, create some gear for it and so on? But...on the other hand...by now I thought that blocking in fear is a bug. So this is intended...lol? Are you kidding?? I thought fear was the natural counter for the completely op blocking mechanic and now you are telling me this isnt bugged, no its INTENDED??

  • Varicite
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    Mauz wrote: »
    Hey guys, thanks for the reports on this. We are aware there's an issue here, specifically that if you are blocking while feared, you don't get CC immunity. This is something we are actively working on fixing.

    Ah, thx for the hint, now I can exploit it. I assume this stays in the game for more than a half year like all the other broken stuff so that I can rely on it and its worth to design a build around it, create some gear for it and so on? But...on the other hand...by now I thought that blocking in fear is a bug. So this is intended...lol? Are you kidding?? I thought fear was the natural counter for the completely op blocking mechanic and now you are telling me this isnt bugged, no its INTENDED??

    Strangely, what you wrote doesn't sound like you read anything that you quoted.
  • Nicko_Lps
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    Araxleon wrote: »
    Nicko_Lps wrote: »
    [quote="ZOS_TristanK;
    We are working on the way blocking functions in general, but one of the edits we'll be making is that you won't be able to block when you are feared. We don't have a timeline for this implementation yet, but we'll let you know when we do!

    Are you loosing it? So whoever goes in melee range against a nb dies?
    Well whe that happens you can have my account inactivity as congrats.

    Crying templars,unkillable
    Crying nightblades,to be unkillable

    Nah,will be all urs after sir
    [/quote]

    sir nothing has really changed from NB since day one and all of a sudden we are unkillable xDD they are just making fear the way it was suppose to work. [/quote]

    Sir,i play a nb since beta session 2. I dont know when you started the game but i completed the whole pve world with my nb SOLO and before the whole pve was nerfed for noobs favor. except group dungeons offcourse.
    Making fear this way is totally wrong,if you need it to kill with your nightblade you really need to learn how to play then.
  • Lava_Croft
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    Nicko_Lps wrote: »
    Making fear this way is totally wrong
    It's so good to hear the Dragon Knights cry about a single ability that is especially useful against most of them.

    Edited by Lava_Croft on November 3, 2014 7:22PM
  • Domander
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    Lava_Croft wrote: »
    Nicko_Lps wrote: »
    Making fear this way is totally wrong
    It's so good to hear the Dragon Knights cry about a single ability that is especially useful against most of them.

    It's so good to hear that some players are so naive as to post garbage responses like this. (not)

    Fear is useful against all classes. It's currently the strongest/most annoying CC in pvp right now, even if you can keep block up through it.

    Just watch, they'll probably change it so that block will prevent fear, lol. I hope not, though I also hope they add more block breaking CC to the game and not leave it to one class.

    I wish more CC would go through block, just not ones tied to damage attacks.
  • Nicko_Lps
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    Lava_Croft wrote: »
    Nicko_Lps wrote: »
    Making fear this way is totally wrong
    It's so good to hear the Dragon Knights cry about a single ability that is especially useful against most of them.
    Cry?
    Search this forum for the cry part and tell me who cried and keeps on crying more of all classes from day 1.Ure on the leaderboards on that.

    Unblockable CC's must stop,or give ALL CLASSES one unblockable CC's to even it out.
    Blazing shield that costs 250 magica is almost 1000 hp and reflects you your damage must stop,OR make other classes shield same to even it out.Also give the nightblades 1 shield,cause they dont have.

    Cry more las templars did and you might get an "instant enemy death" skill that could cost 200 magica.

    Nubs dream.
  • CapuchinSeven
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    TheBull wrote: »
    What about streak breaking dodge ? Will you look at that too? It seems strange that's it's the only thing in game that breaks dodge/roll the immunity.
    Streak breaking a dodge is working as intended, as a stun/disorient (like Streak) is not the same thing as an immobilizing effect. Basically, if the defensive check on an ability isn't against a melee attack, ranged attack, or a spell projectile, then the ability will hit a dodge rolling target.
    Varicite wrote: »
    Just out of curiosity, is being able to block while Feared working as intended?
    We are working on the way blocking functions in general, but one of the edits we'll be making is that you won't be able to block when you are feared. We don't have a timeline for this implementation yet, but we'll let you know when we do!

    So you're going to allow a 4.5 second stun basically to go through block while not allowing you to block at the same time?

    This cant be happening, are you kidding me?

    It's like some of you are new, this WAS how it was, it WAS a block breaker.

    Lets be clear on all the follow up replies on page 3-4. DK's should be able to hold block for extended periods, everyone else needs to learn to not stand in their ultimate or ever engage them up close in melee when they use said ultimate BUT they must also count to 4 every time they see dragon wings because they also become immune to ranged attacks as well. ALL the while this is happening they are healing back up to full again.

    So everyone needs to L2P and get used to all of that but DK's can't learn to stay out of NB's fear range? Always funny watching people defend a dumb class but acting like the same argument doesn't apply to them.
    Edited by CapuchinSeven on November 4, 2014 1:24PM
  • Xsorus
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    TheBull wrote: »
    What about streak breaking dodge ? Will you look at that too? It seems strange that's it's the only thing in game that breaks dodge/roll the immunity.
    Streak breaking a dodge is working as intended, as a stun/disorient (like Streak) is not the same thing as an immobilizing effect. Basically, if the defensive check on an ability isn't against a melee attack, ranged attack, or a spell projectile, then the ability will hit a dodge rolling target.
    Varicite wrote: »
    Just out of curiosity, is being able to block while Feared working as intended?
    We are working on the way blocking functions in general, but one of the edits we'll be making is that you won't be able to block when you are feared. We don't have a timeline for this implementation yet, but we'll let you know when we do!

    So you're going to allow a 4.5 second stun basically to go through block while not allowing you to block at the same time?

    This cant be happening, are you kidding me?

    It's like some of you are new, this WAS how it was, it WAS a block breaker.

    Lets be clear on all the follow up replies on page 3-4. DK's should be able to hold block for extended periods, everyone else needs to learn to not stand in their ultimate or ever engage them up close in melee when they use said ultimate BUT they must also count to 4 every time they see dragon wings because they also become immune to ranged attacks as well. ALL the while this is happening they are healing back up to full again.

    So everyone needs to L2P and get used to all of that but DK's can't learn to stay out of NB's fear range? Always funny watching people defend a dumb class but acting like the same argument doesn't apply to them.

    Who knew that it was only dragonknights in this game that were blocking..

  • Maulkin
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    Who knew that it was only dragonknights in this game that were blocking..

    Funny thing with all this is that in every thread where people complain about hits of well over 1k HP, people respond with "l2p and hold block like a pro". Yet the same people are of course happy with having sth that breaks block completely. Nice
    Edited by Maulkin on November 4, 2014 2:16PM
    EU | PC | AD
  • Mojomonkeyman
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    It`s always funny to see people crying for "balance" and "justice" in other threads and then going completely nuts with their perception of balance in this very thread.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Nicko_Lps
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    Hey guys, thanks for the reports on this. We are aware there's an issue here, specifically that if you are blocking while feared, you don't get CC immunity. This is something we are actively working on fixing.

    Fear.. For 4.5 sec... With no block while feared.. No wonder why this post gained a 5 lol so far.
    Fix the non blockable cc or give all classes a non blockable cc to balance it out.

    I really wonder if you guys even test your ideas before you launch them...
    Edited by Nicko_Lps on November 18, 2014 3:50AM
  • Lava_Croft
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    Fear is blockable by using Immovable.
  • Suntzu1414
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    ...I can smell the Fear in the air...

    NB day is coming. Hide your children.

    Kill Well.
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  • Domander
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    noone seems to consider that fear going through block in the first place could be an unintended bug. They may well just fix the bug.
    Edited by Domander on November 18, 2014 8:54AM
  • Mojomonkeyman
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    Lava_Croft wrote: »
    Fear is blockable by using Immovable.

    So just because of NBs im forced to waste 1 slot for immovable, 1 slot for radiant, something else? And keep immovable up permanently just to not auto-die to a friggin spammable cc?

    Kris, you know an unblockable 4,5 sec cc is gamebreaking... Fear already is a major game changer.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Varicite
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    We are working on the way blocking functions in general
    Nicko_Lps wrote: »
    Hey guys, thanks for the reports on this. We are aware there's an issue here, specifically that if you are blocking while feared, you don't get CC immunity. This is something we are actively working on fixing.

    Fear.. For 4.5 sec... With no block while feared.. No wonder why this post gained a 5 lol so far.
    Fix the non blockable cc or give all classes a non blockable cc to balance it out.

    I really wonder if you guys even test your ideas before you launch them...

    I like how everyone has completely ignored the part where they said that there were going to be changes coming for blocking itself.

    It might not be that big of a deal if blocking is changed.

    Honestly, the part that everyone seems to be overlooking is what I deemed the most important part of that dev post.
    Edited by Varicite on November 18, 2014 6:50AM
  • Lava_Croft
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    Lava_Croft wrote: »
    Fear is blockable by using Immovable.

    So just because of NBs im forced to waste 1 slot for immovable, 1 slot for radiant, something else? And keep immovable up permanently just to not auto-die to a friggin spammable cc?

    Kris, you know an unblockable 4,5 sec cc is gamebreaking... Fear already is a major game changer.
    Dear Koma Grey, there is nothing game-breaking about Fear. It affects 2 people, does no damage and has a direct and hard counter.

    Speaking of this direct and hard counter, Immovable works very well against Streak too. But oops, that's a Sorcerer skill.

    To the people crying along the lines of "Class X has Y and therefore my class needs Y too": Please give my Nightblade your awesome shields, self-heals and escapes and then we'll continue this pointless discussion.
    Edited by Lava_Croft on November 18, 2014 8:13AM
  • Mojomonkeyman
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    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Fear is blockable by using Immovable.

    So just because of NBs im forced to waste 1 slot for immovable, 1 slot for radiant, something else? And keep immovable up permanently just to not auto-die to a friggin spammable cc?

    Kris, you know an unblockable 4,5 sec cc is gamebreaking... Fear already is a major game changer.
    Dear Koma Grey, there is nothing game-breaking about Fear. It affects 2 people, does no damage and has a direct and hard counter.

    Speaking of this direct and hard counter, Immovable works very well against Streak too. But oops, that's a Sorcerer skill.

    Ehm, you conveniently forgot that streak cc breaks on dmg received and that it can be blocked, without having to waste a friggin slot. So I need now 1-2 slots for every single class I face to just not automatically die? Purge & Radiant for arrows, Immovable for you NBs and so on.

    There is nothing, not a single cc in the game, that has the chance to kill you with the duration of a single application. Tell me how you died to a single streak cc because you couldnt block it...

    And you want that fear monster to be unblockable during the entire 4,5 seconds? I`m sincerely shocked how biased you are.
    Edited by Mojomonkeyman on November 18, 2014 8:23AM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Lava_Croft
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    There is nothing, not a single escape in the game, that also disorients your enemy as you make your escape. And bla bla bla bla bla, etc etc etc etc.

    If you think that casting Fear is the same as an instant kill, you are either trolling hard or just really uninformed.

    If you are at full magicka/health/stamina and die from a single Fear cast on you, it's a good time to review your setup.
    Edited by Lava_Croft on November 18, 2014 9:19AM
  • pmn100b16_ESO
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    You could, you know, cc break...(right and left mouse button, fyi)
  • Nicko_Lps
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    You could, you know, cc break...(right and left mouse button, fyi)

    You know each cc break costs 600 stamina? You didnt.
    How much stamina u got how many cc u can do while blocking incoming damage? At best u can do 3 cc breaks.. Just fyi
  • Nicko_Lps
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    Varicite wrote: »
    We are working on the way blocking functions in general
    Nicko_Lps wrote: »
    Hey guys, thanks for the reports on this. We are aware there's an issue here, specifically that if you are blocking while feared, you don't get CC immunity. This is something we are actively working on fixing.

    Fear.. For 4.5 sec... With no block while feared.. No wonder why this post gained a 5 lol so far.
    Fix the non blockable cc or give all classes a non blockable cc to balance it out.

    I really wonder if you guys even test your ideas before you launch them...

    I like how everyone has completely ignored the part where they said that there were going to be changes coming for blocking itself.

    It might not be that big of a deal if blocking is changed.

    Honestly, the part that everyone seems to be overlooking is what I deemed the most important part of that dev post.

    Are you serious? I dont think so
    You have any idea of what you say? Again i do not think so.
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