I never said that FC's should stay. I said the decision with lack of forethought and planing to offset the negatives was a terrible business decision.
Otherwise, I think if your going to try and take a keep, you better darn well insure you have enough people to do it. This is a social multiplayer game. Talk to people and get your faction rallied up!
martinhpb16_ESO wrote: »Wandered around for a couple of hours last night, hardly found any decent action. PvP guilds were announcing their movements, usually by the time I got there the action as done.
this is most peoples experience with pvp now
Tintinabula wrote: »martinhpb16_ESO wrote: »Wandered around for a couple of hours last night, hardly found any decent action. PvP guilds were announcing their movements, usually by the time I got there the action as done.
this is most peoples experience with pvp now
This is my experience and countless others who sit atop keep walls now with me waiting for the fight to happen relatively close.
martinhpb16_ESO wrote: »Noooooo, don't bring those camps back... Don't want them, don't need them, can't even properly test without people going through their supplies yet, but already it's so much more exciting without them.
People aren't yet accustomed to a proper pvp where you don't die all the time and care about deaths, and have to choose paths to get to the fight, and can have a surprise along the way.
Give it more time, they'll stop whining, we're not playing The Elder Camps Online.
Wandered around for a couple of hours last night, hardly found any decent action. PvP guilds were announcing their movements, usually by the time I got there the action as done.
Only 2 decent fights I had were: one, against EP outside a keep about 10 v 10. Was a good fight but EP ultimately lost as even though they had a resource there was nowhere for them to rez. There were too many of us around their corpses for them to them to rez eachother. Great fight but soon over.
Other great fight was us against AD outside one of their keeps. We pretty much got wiped after a great fight, but someone planted an FC in a field and the fight continued.
Tintinabula wrote: »martinhpb16_ESO wrote: »Wandered around for a couple of hours last night, hardly found any decent action. PvP guilds were announcing their movements, usually by the time I got there the action as done.
this is most peoples experience with pvp now
This is my experience and countless others who sit atop keep walls now with me waiting for the fight to happen relatively close.
ZOS_BrianWheeler wrote: »Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.
Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.
The removal of the FC brought me back to the game.
If the FC come back - I cancel my subscribtion again.
Death must be a punishment. I hate battles with endless waves of respawn. Thats ridiculous.
Just my opinion.
ZOS_BrianWheeler wrote: »Cooldowns we're talking about range between 2-5 minutes (basically runtime/ridetime back to a fight from a nearby keep or keeps).
For Radius we're still toying with this too but it may turn out to be quite dramatic...such as the size of a keep for example. We'll see how it goes internally with the tech testing and gameplay testing.
We'll also be looking at the cost of them again.
ZOS_BrianWheeler wrote: »Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.
...ZOS_BrianWheeler wrote: »Cooldowns we're talking about range between 2-5 minutes (basically runtime/ridetime back to a fight from a nearby keep or keeps).
...
So there will be no bloodporting, and basically one "free death" in range of the camp before having to face the death penalty.
Sounds reasonable.
@ZOS_BrianWheeler please do favour the longer potential durations when deciding upon a time for cooldowns. Alternatively, a cooldown that increases even higher with rapid subsequent deaths would maintain a lot of appeal.
If players are going to be lying on the ground waiting for a timer before ressing at camp, the duration would be best set so as to make the choice of instead riding back and risking combat to be potentially preferable to waiting out the timer at least some of the time.
Camps are fine when utilized reasonably, but Cyrodiil benefits by having action between hotspots.
Let's look at an even worse alternative. ZoS could have takin' all remaining camps from all inventories, and made us respawn at our respective gates from now on.
ZOS_BrianWheeler wrote: »Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.
Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.
ZOS_BrianWheeler wrote: »Cooldowns we're talking about range between 2-5 minutes (basically runtime/ridetime back to a fight from a nearby keep or keeps).
For Radius we're still toying with this too but it may turn out to be quite dramatic...such as the size of a keep for example. We'll see how it goes internally with the tech testing and gameplay testing.
We'll also be looking at the cost of them again.
Tintinabula wrote: »just like some people cant play without a group..they need that crutch.
Tintinabula wrote: »just like some people cant play without a group..they need that crutch.
lol.....................
Tintinabula wrote: »just like some people cant play without a group..they need that crutch.
lol.....................
I quite agree with this "lol"
The only time I have ever encountered tintin was when she was running with about five reds backing her up. Three vice members vs six reds and we mopped the floor with them.
So its pretty funny when I hear claims of crutches from people that are most definitely not solo/small group material.
Tintinabula wrote: »Tintinabula wrote: »just like some people cant play without a group..they need that crutch.
lol.....................
I quite agree with this "lol"
The only time I have ever encountered tintin was when she was running with about five reds backing her up. Three vice members vs six reds and we mopped the floor with them.
So its pretty funny when I hear claims of crutches from people that are most definitely not solo/small group material.
I don't even know who you are. Never seen you in game..and really don't care that much.
Tintinabula wrote: »wow....here's your nickel..you killed me..twice.."hoorah". If you weren't so intent on attacking me personally in this strange attempt to call me out by name on the forums by taking a comment that I made about someone else calling FCs a crutch ,you might see that I am NOT one of those people that thinks anyone with a lower ava rank than me don't exist.
I'm a middle aged home maker who plays with my BF (no one else..no other huge groups of..what was it?..4 others?) Nope, just us.
You attacked me on these forums by calling me out by name which I believe is against TOS..keep that in mind.(that I DO care about)...and by all means pat yourself on the back for killing me..(It's not some great feat..I die all the time)
I'll not even try to defend my KDR or Kill streaks to you..cause..you have obviously made up your mind about who I am already.
Enjoy your game and have a great life.
rgreenwalt1b14_ESO wrote: »FC's wont be an issue at all if they can't fix the lag in this game. Especially in PvP. When you ride from one keep to defend another and can't get in the lagged out door, not only did you waste your time riding there, but you can't do anything to help once you get there. At least the queues aren't as long. Hmmm....wonder what that means? I checked my subscription status today and was pissed that I have two more months left.