I dont even played WoW and I do hate the token systems.
I saw it in GW2 and it litteraly sucks. RNG give some emotion and realism, some "maybe today is the day I get the awesome stuff we all want to have" feeling that is so much funnier than just collect tokens.
If people think the reward no worth the time invested, simple, dont do dailies. Dailies are not a work, dailies are not an obligation, they are here for fun and challenge...
I dont even played WoW and I do hate the token systems.
I saw it in GW2 and it litteraly sucks. RNG give some emotion and realism, some "maybe today is the day I get the awesome stuff we all want to have" feeling that is so much funnier than just collect tokens.
If people think the reward no worth the time invested, simple, dont do dailies. Dailies are not a work, dailies are not an obligation, they are here for fun and challenge...
whiteshadow711jppreub18_ESO wrote: »Magicka stuff on light armor, Stamina stuff on medium armor..
Hello... people don't want to go Hybrid and be gimped...
whiteshadow711jppreub18_ESO wrote: »Magicka stuff on light armor, Stamina stuff on medium armor..
Hello... people don't want to go Hybrid and be gimped...
There are dozens of Light armor sets with Magicka boosts and there are dozens of Medium armor sets with Stamina boosts on them... how awful that they added a couple of hybrid sets that will make hybrid builds stronger... how awful that cheese builds will show up just a little bit less... how awful that they add diversity to the sets rather than making more copy-paste-rearrange-two-bonuses-hooray-new-set sets.
Forget all this focus on the VR3 level of the gear and such. The OP is talking about random rewards and GRINDING.
If the end game becomes more and more of a grind, fun factor diminishes quickly. If we have to run AA 200 times to get 5 pieces of gear that we want, or dailies, or whatever, that's a grind. If more content came in story line, questing, PvPing, etc, anything other than grinding, you add fun rather than take from it.
The token system is a good idea. Or some hybrid of random reward and choice, like here is a light, medium, and heavy piece of armor, pick one.
This underwhelming and random reward stuff, for the time you have to put in, is a bit out of balance IMO and as expressed by many. The idea of dailies is ok, just missing the mark.
PS it's kind of interesting that you can choose rewards in Cyrodil... eh?
The_Sadist wrote: »I do daily vet dungeons purely for a chance at the named undaunted shoulders and the undaunted skill line exp (still waiting for the retroactive fix ZeniMax, get on that). The new sets are indeed relatively lacklustre and useless currently due to the lack of synergy between Stamina and Magicka builds.. Hopefully spellcrafting and some sort of Stamina crafting system might fix this in the long run, but don't hold your breath. I'm more frustrated over the fact that I can farm helmets at a whim if I wanted but have to do daily pledges for a chance at some random purple equipment which in turn has a slim chance of being the epaulettes I actually need / want. That being said I find most of these new undaunted monster sets to be relatively useless.. I feel they need a buff of sorts to be practical.