I suggested that Fcs have a radius inside which you could rezz. I think that would be best. It would prevent blood porting which was horrible. However,no camps is better than the prior situation. Let's hope they strike a balance .
---snip---
ZOS_BrianWheeler wrote: »Quick update! We currently are running the resurrection only in the FC radius we mentioned a while back through the design and testing rings. We're also looking at adding global cooldowns to the respawning at an FC (meaning if you respawn at an FC you can't personally respawn at another for "X" period of time) and reducing the size of the radius.
Again, this is all getting it's testing done internally and running through various alterations and will continue to do so before it's posted live/PTS.
AbraXuSeXile wrote: »People who were good in the old PVP will surely contest the changes, instead of embracing the challenge. For me bottom line is that I've been having much more fun now with no FC's. It makes it that every win is permanent. Gone are the days of 2 hours defending/attacking the same keep just to see who can spawn the most FC's.
As for changes to the mechanics like heal debuffs and the sort, did you really expect that they cater to a style of play where one single player can turn the table against overwhelming odds? That was forcing everyone to create alts so they could do the FOTM OP build.
In reality there was no way around it: OP people had it coming. Now if you want to act like ZOS stole your candy and rage about it be my guest. Its sad to see good guilds like Abraxxus one leave on account that they cant steamroll everyone anymore, where they should really adapt and bite the bullet.
I'm sure everyone screaming that they can't 1vX anymore is still more solid than 90% of the players out there. Use that to you advantage, just remember the odds are more even now. But this being a MMO, I'm sure few will ever think that challenge is good in PvP...
Steamrolling is even easier for us as a train as we've farmed undaunted, I don't want to roll call my train whenever i want to PvP. Small scale is ruined as everyone is nuttcupping.
Let's say we are completely outnumber in a 1:5 ratio and the keep is below 50%. Going outside is not an option as it will end up resulting in deaths eventually, There is no longer an opportunity to hold them off enough time for reinforcements to arrive as a death means your out of the fight and your riding back with your tail between your legs.
So waiting inside a keep while you watch them siege is not fun at all.
When they breach and your still outnumbered as it's took them 10 seconds to siege it down with no opposition. There is an opportunity to hold them in the breach but your going to get overwhelmed eventually and your out the fight.
So retreating to the inner and watch them siege again.
Numbers will always prevail now. It's not about adapting, It's the fact that melee combat, lack of objectives, slow combat, and fighting outnumbered is completely demolished.
It's not a challenge, It's like kicking water uphill. Pointless.
AbraXuSeXile wrote: »People who were good in the old PVP will surely contest the changes, instead of embracing the challenge. For me bottom line is that I've been having much more fun now with no FC's. It makes it that every win is permanent. Gone are the days of 2 hours defending/attacking the same keep just to see who can spawn the most FC's.
As for changes to the mechanics like heal debuffs and the sort, did you really expect that they cater to a style of play where one single player can turn the table against overwhelming odds? That was forcing everyone to create alts so they could do the FOTM OP build.
In reality there was no way around it: OP people had it coming. Now if you want to act like ZOS stole your candy and rage about it be my guest. Its sad to see good guilds like Abraxxus one leave on account that they cant steamroll everyone anymore, where they should really adapt and bite the bullet.
I'm sure everyone screaming that they can't 1vX anymore is still more solid than 90% of the players out there. Use that to you advantage, just remember the odds are more even now. But this being a MMO, I'm sure few will ever think that challenge is good in PvP...
Steamrolling is even easier for us as a train as we've farmed undaunted, I don't want to roll call my train whenever i want to PvP. Small scale is ruined as everyone is nuttcupping.
Let's say we are completely outnumber in a 1:5 ratio and the keep is below 50%. Going outside is not an option as it will end up resulting in deaths eventually, There is no longer an opportunity to hold them off enough time for reinforcements to arrive as a death means your out of the fight and your riding back with your tail between your legs.
So waiting inside a keep while you watch them siege is not fun at all.
When they breach and your still outnumbered as it's took them 10 seconds to siege it down with no opposition. There is an opportunity to hold them in the breach but your going to get overwhelmed eventually and your out the fight.
So retreating to the inner and watch them siege again.
Numbers will always prevail now. It's not about adapting, It's the fact that melee combat, lack of objectives, slow combat, and fighting outnumbered is completely demolished.
It's not a challenge, It's like kicking water uphill. Pointless.
Ever heard of "counter-siege"? Maybe you awesome guild ain't that awesome if all you can do is zergball or watch. Scattershot and meatbags are in the game for a reason. Learn new things.
xsorusb14_ESO wrote: »Aoe_Barbecue wrote: »The term zerg is mostly used as an arbitrary insult when one perceives that the determining factor in their loss was numbers. In light of that, I like a term that's been passed around: "zerg goggles". When many groups lose a fight, which was for the most part evenly numbered, their mind's eye imagines a lot more people were there than there actually was, all while underestimating their own forces' numbers.
Let's not pretend there is an actual definition of MMO zerging. Brb 4 people kill a lone ganker. YOU FKN ZERGED ME BRO LOL GIT GOOD L2P zOMGBBQ. In this game, where numbers are massively scaled up compared to the first and second generation of MMO's, 12 - 16 people is hardly a "zerg".
That depends, 12-16 Stealthers would be a massive zerg in DAOC terms. In this game in terms of group action, 12 people I don't think it'd be much of a zerg since the trials like I said are 12. 16 though, you're pushing into zerging territory.
AbraXuSeXile wrote: »AbraXuSeXile wrote: »People who were good in the old PVP will surely contest the changes, instead of embracing the challenge. For me bottom line is that I've been having much more fun now with no FC's. It makes it that every win is permanent. Gone are the days of 2 hours defending/attacking the same keep just to see who can spawn the most FC's.
As for changes to the mechanics like heal debuffs and the sort, did you really expect that they cater to a style of play where one single player can turn the table against overwhelming odds? That was forcing everyone to create alts so they could do the FOTM OP build.
In reality there was no way around it: OP people had it coming. Now if you want to act like ZOS stole your candy and rage about it be my guest. Its sad to see good guilds like Abraxxus one leave on account that they cant steamroll everyone anymore, where they should really adapt and bite the bullet.
I'm sure everyone screaming that they can't 1vX anymore is still more solid than 90% of the players out there. Use that to you advantage, just remember the odds are more even now. But this being a MMO, I'm sure few will ever think that challenge is good in PvP...
Steamrolling is even easier for us as a train as we've farmed undaunted, I don't want to roll call my train whenever i want to PvP. Small scale is ruined as everyone is nuttcupping.
Let's say we are completely outnumber in a 1:5 ratio and the keep is below 50%. Going outside is not an option as it will end up resulting in deaths eventually, There is no longer an opportunity to hold them off enough time for reinforcements to arrive as a death means your out of the fight and your riding back with your tail between your legs.
So waiting inside a keep while you watch them siege is not fun at all.
When they breach and your still outnumbered as it's took them 10 seconds to siege it down with no opposition. There is an opportunity to hold them in the breach but your going to get overwhelmed eventually and your out the fight.
So retreating to the inner and watch them siege again.
Numbers will always prevail now. It's not about adapting, It's the fact that melee combat, lack of objectives, slow combat, and fighting outnumbered is completely demolished.
It's not a challenge, It's like kicking water uphill. Pointless.
Ever heard of "counter-siege"? Maybe you awesome guild ain't that awesome if all you can do is zergball or watch. Scattershot and meatbags are in the game for a reason. Learn new things.
No one has ever died to a siege weapon if no one can engage in other combat also.
Plus sieging is not PvP.
Fact.
heng14rwb17_ESO wrote: »ESO has notice a drop in the pvp population and a less intensive pvp battle.
FC will be back soon.
Plz do not give up hope.