What would suggest? A 10 X 10 area where everyone zergs when a whistle is blown.
Pvp MUCH MUCH better without fcs. no more people hurling themselves with impulse at others. great change.
Aoe_Barbecue wrote: »Pvp MUCH MUCH better without fcs. no more people hurling themselves with impulse at others. great change.
You are consistently narrow minded regarding PvP. All things which support your play style in specific are labeled good. All things which do not support your play style are caricatured for lack of actual discussion. The PvP has been subjectively worse since the initial FC removal.
Of course, there are other issues, such as AoE dps suffering consistent nerfs and target limitation, which was mitigated in part by the sharpened bug. Now with that fixed, even more emphasis is placed on zergballing and guild groups have even less options to deal with them. (Not hating on bug fixes at all.) It's the only way to get enough firepower to kill other big groups. I think the developers have a severe lack of big picture vision. Or, they don't play their game.
Aoe_Barbecue wrote: »Pvp MUCH MUCH better without fcs. no more people hurling themselves with impulse at others. great change.
You are consistently narrow minded regarding PvP. All things which support your play style in specific are labeled good. All things which do not support your play style are caricatured for lack of actual discussion. The PvP has been subjectively worse since the initial FC removal.
Of course, there are other issues, such as AoE dps suffering consistent nerfs and target limitation, which was mitigated in part by the sharpened bug. Now with that fixed, even more emphasis is placed on zergballing and guild groups have even less options to deal with them. (Not hating on bug fixes at all.) It's the only way to get enough firepower to kill other big groups. I think the developers have a severe lack of big picture vision. Or, they don't play their game.
Lol, so what? Of course i support my play style. I disagree with your assessment. For MANY of us, the pvp has only gotten better. I am sorry that the pulse spammers are upset.
Aoe_Barbecue wrote: »Aoe_Barbecue wrote: »Pvp MUCH MUCH better without fcs. no more people hurling themselves with impulse at others. great change.
You are consistently narrow minded regarding PvP. All things which support your play style in specific are labeled good. All things which do not support your play style are caricatured for lack of actual discussion. The PvP has been subjectively worse since the initial FC removal.
Of course, there are other issues, such as AoE dps suffering consistent nerfs and target limitation, which was mitigated in part by the sharpened bug. Now with that fixed, even more emphasis is placed on zergballing and guild groups have even less options to deal with them. (Not hating on bug fixes at all.) It's the only way to get enough firepower to kill other big groups. I think the developers have a severe lack of big picture vision. Or, they don't play their game.
Lol, so what? Of course i support my play style. I disagree with your assessment. For MANY of us, the pvp has only gotten better. I am sorry that the pulse spammers are upset.
You hyperbolize "many". A significant portion of PvP is engaged between half raid to full raid sizedguild groups fighting over objectives, and it is these groups who are having their fun quashed. They control the flow of the map by determining where fights are held. Guild groups run AoE heavy to combat other guild groups, and also the zerg. Impulse was simply the best option. In the PvP of previous months it was Streak/Negate sorcs paired with Talons/Banner DK's. Streak was nerfed, Talons was nerfed, Negate is fine, and Banner was nerfed. The metas changed according to what could AoE dps the most effectively. Impulse/Batswarm DK's came to fruition in light of this.
Now, the only solution (save someone finding a new meta, which I and others are fervently theory crafting) is as many people with as much AoE dps in as tight an area as possible. Guild groups no longer have plays against this other than the odd ambush or really, really bad play by the larger group.
If you would step back from your cognitive dissonance for a moment you would realize that ganking is parasitic (not an insult). When the game thrives, you thrive because the meta brings people back for more and you have more targets. When the game is boring as saggy teets you will eventually run out of targets and you too will grow bored.
Aoe_Barbecue wrote: »Aoe_Barbecue wrote: »Pvp MUCH MUCH better without fcs. no more people hurling themselves with impulse at others. great change.
You are consistently narrow minded regarding PvP. All things which support your play style in specific are labeled good. All things which do not support your play style are caricatured for lack of actual discussion. The PvP has been subjectively worse since the initial FC removal.
Of course, there are other issues, such as AoE dps suffering consistent nerfs and target limitation, which was mitigated in part by the sharpened bug. Now with that fixed, even more emphasis is placed on zergballing and guild groups have even less options to deal with them. (Not hating on bug fixes at all.) It's the only way to get enough firepower to kill other big groups. I think the developers have a severe lack of big picture vision. Or, they don't play their game.
Lol, so what? Of course i support my play style. I disagree with your assessment. For MANY of us, the pvp has only gotten better. I am sorry that the pulse spammers are upset.
You hyperbolize "many". A significant portion of PvP is engaged between half raid to full raid sizedguild groups fighting over objectives, and it is these groups who are having their fun quashed. They control the flow of the map by determining where fights are held. Guild groups run AoE heavy to combat other guild groups, and also the zerg. Impulse was simply the best option. In the PvP of previous months it was Streak/Negate sorcs paired with Talons/Banner DK's. Streak was nerfed, Talons was nerfed, Negate is fine, and Banner was nerfed. The metas changed according to what could AoE dps the most effectively. Impulse/Batswarm DK's came to fruition in light of this.
Now, the only solution (save someone finding a new meta, which I and others are fervently theory crafting) is as many people with as much AoE dps in as tight an area as possible. Guild groups no longer have plays against this other than the odd ambush or really, really bad play by the larger group.
If you would step back from your cognitive dissonance for a moment you would realize that ganking is parasitic (not an insult). When the game thrives, you thrive because the meta brings people back for more and you have more targets. When the game is boring as saggy teets you will eventually run out of targets and you too will grow bored.
So the poll means nothing? Ok whatever. First, I don't see why any guild or raid should control the flow of pvp. Second, I haven't been ganking most of the time, simply finding good fights between at keeps, so no idea how you conclude that only ganking is left. Many of us found the impulse spamming boring, and it drove many players away. Your play style doesn't have a monopoly on game enjoyment. Your dissonance is equally bad by disregarding many of us who hated the lag fest that the impulse bomb groups caused. I am happy it's reduced.
So, again, IN MY OPINION, I am happy with the changes. I think putting camps back in with limited range would be better than no camps, but the prior situation of infinite rezzing so pulse spammers could wreck pvp was intolerable. good riddance.
there's aoe and then there's impulse spamming. big difference. Also how is it that some guild groups are just fine with this patch?
secondly, I can't see how on earth spamming impulse can be fun, but to each his or her own. However, it certainly wrecks pvp for others.
I am sorry if this patch "sucked the fun out of pvp" for some of you. It's made the game much more fun for others.
AbraXuSeXile wrote: »there's aoe and then there's impulse spamming. big difference. Also how is it that some guild groups are just fine with this patch?
secondly, I can't see how on earth spamming impulse can be fun, but to each his or her own. However, it certainly wrecks pvp for others.
I am sorry if this patch "sucked the fun out of pvp" for some of you. It's made the game much more fun for others.
Lol your so bad it's unreal.
there's aoe and then there's impulse spamming. big difference. Also how is it that some guild groups are just fine with this patch?
secondly, I can't see how on earth spamming impulse can be fun, but to each his or her own. However, it certainly wrecks pvp for others.
I am sorry if this patch "sucked the fun out of pvp" for some of you. It's made the game much more fun for others.
Well , This is my 3rd day of not logging in and I think I'm done. I am sick to death of ZoS and their overreaction to the crap they them selves cause. This is just a sticking plaster to stop the lag and its not working as for the nightblade who keeps banging on how good it is for stopping the blobbing , that's just laughable.
The blobbing should have been stopped with the AoE cap fix and the zergbuster abilities promised in update 6 instead we have this stupid idea of removing FCs from the game altogether and will kill PvP.
People who were good in the old PVP will surely contest the changes, instead of embracing the challenge. For me bottom line is that I've been having much more fun now with no FC's. It makes it that every win is permanent. Gone are the days of 2 hours defending/attacking the same keep just to see who can spawn the most FC's.
As for changes to the mechanics like heal debuffs and the sort, did you really expect that they cater to a style of play where one single player can turn the table against overwhelming odds? That was forcing everyone to create alts so they could do the FOTM OP build.
In reality there was no way around it: OP people had it coming. Now if you want to act like ZOS stole your candy and rage about it be my guest. Its sad to see good guilds like Abraxxus one leave on account that they cant steamroll everyone anymore, where they should really adapt and bite the bullet.
I'm sure everyone screaming that they can't 1vX anymore is still more solid than 90% of the players out there. Use that to you advantage, just remember the odds are more even now. But this being a MMO, I'm sure few will ever think that challenge is good in PvP...
Some of you still havn't realized that its not the impulse spammers suffering from this? Its everyone not in a impulse spamming group suffering...
“Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.” - Albert Einstein
there's aoe and then there's impulse spamming. big difference. Also how is it that some guild groups are just fine with this patch?
secondly, I can't see how on earth spamming impulse can be fun, but to each his or her own. However, it certainly wrecks pvp for others.
I am sorry if this patch "sucked the fun out of pvp" for some of you. It's made the game much more fun for others.
Calling someone of the opposing faction stupid while refusing to reason is actually an idiots hallmark so I got a small quote for you:
"Don’t argue with idiots because they will drag you down to their level and then beat you with experience." - Greg King
As for Abraxxus post, actually the best small group tactics I've seen in the last few days was from a DC group in Azura. EP had all the keeps in what appeared to be the transformation of Azura in a buff campaign, suddenly DC took Nickel and Bleakers, therefore cutting fast travel to DC territory. There was a large EP group at the DC Gate Keeps but with travel cut soon enough they were whittled down and with no ability to get reinforcements. So DC got their home keeps back through the actions of the small teams that took the outposts.
Now if that isnt more meaningful small team action than what blood porting used to allow, I don't know what is.
Now... if you got two choices: to continue trying to convince us that 1.5 was the worst that happened to Cyro through reason or you can suck in the above quote.