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Jewellery health values wrong ?
0 stamina 0 health Difference
RANK H 0S 0H S H S %
1 185 120 170 130 15 10 66.67%
2 220 140 190 160 30 20 66.67%
3 255 160 210 190 45 30 66.67%
4 290 180 230 220 60 40 66.67%
5 325 200 250 250 75 50 66.67%
6 360 220 270 280 90 60 66.67%
7 395 240 290 310 105 70 66.67%
8 430 260 310 340 120 80 66.67%
9 465 280 330 370 135 90 66.67%
10 500 300 350 400 150 100 66.67%
53 2005 1160 1210 1690 795 530 66.67%
The above shows the difference between investing all points in stamina (0 health) or all points in health (0 stamina).
The loss of health between max and min is 50% greater than the loss of stamina between max and min. When enchanting 7 pieces of armour , you will be given 50% more health than stamina. This is fine and seems to work as intended to make up the short fall in stats above....except its too short a fall.
Jewellery however will be found at Vet 4 for instance with identical health and stamina buff. Instead of the Health jewellery being 50% greater. This means going all health will give you the stamina shortfall by enchanting....but going all stamina means you DONT GET the health shortfall.
Is this a bug or just another example of stamina users being stitched up ?
Anything that can be exploited will be exploited