Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Jewellery health values wrong ?

Rune_Relic
Rune_Relic
✭✭✭✭✭
0 stamina 0 health Difference
RANK H 0S 0H S H S %
1 185 120 170 130 15 10 66.67%
2 220 140 190 160 30 20 66.67%
3 255 160 210 190 45 30 66.67%
4 290 180 230 220 60 40 66.67%
5 325 200 250 250 75 50 66.67%
6 360 220 270 280 90 60 66.67%
7 395 240 290 310 105 70 66.67%
8 430 260 310 340 120 80 66.67%
9 465 280 330 370 135 90 66.67%
10 500 300 350 400 150 100 66.67%
53 2005 1160 1210 1690 795 530 66.67%

The above shows the difference between investing all points in stamina (0 health) or all points in health (0 stamina).

The loss of health between max and min is 50% greater than the loss of stamina between max and min. When enchanting 7 pieces of armour , you will be given 50% more health than stamina. This is fine and seems to work as intended to make up the short fall in stats above....except its too short a fall.

Jewellery however will be found at Vet 4 for instance with identical health and stamina buff. Instead of the Health jewellery being 50% greater. This means going all health will give you the stamina shortfall by enchanting....but going all stamina means you DONT GET the health shortfall.

Is this a bug or just another example of stamina users being stitched up ?
Anything that can be exploited will be exploited
  • Gyudan
    Gyudan
    ✭✭✭✭✭
    ✭✭
    Attribute points give 50% more points for health than for stamina/magicka
    The same goes for armor enchantments and item sets.
    Jewelry however gives the exact same amounts of health, stamina and magicka.

    Spell damage and weapon damage are similarly unbalanced with different ratios for jewelry enchantments and weapons sets.
    Wololo.
  • Mountain_Dewed
    Mountain_Dewed
    ✭✭✭
    I was wondering about this in armor enchants vs attributes, using all health attributes because of the +15 but you get more health using enchants also. I still need clarification.
    Are you saying it's still better to use the health in attributes and not armor enchants or...?

    I just never tried to figure this
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    I was wondering about this in armor enchants vs attributes, using all health attributes because of the +15 but you get more health using enchants also. I still need clarification.
    Are you saying it's still better to use the health in attributes and not armor enchants or...?

    I just never tried to figure this

    It looks like the Jewellery should be 50% more health at any level than stamina or magicka versions.

    So yes.....if you dont go all health you are being stitched up from what I can tell.
    Its better to invest all point in Health + 7 stamina enchants + 3 stamina jewellery.

    Dont go all Stamina + 7 health enchants + 3 health jewellery as the health isnt correct from what I can tell.

    In theory....
    All health attributes + all stamina enchants = All stamina attributes + all health enchants.
    eg. Rank 3-4 stamina enchanted will give about 500 stamina where the shortfall is 530

    h2005 s1160 (+530 enchant) = h1210 (+795 enchant) s1690
    Edited by Rune_Relic on November 13, 2014 3:24PM
    Anything that can be exploited will be exploited
  • guybrushtb16_ESO
    guybrushtb16_ESO
    ✭✭✭✭
    This is nothing new, health on jewelry has been broken since back when they changed health on armor after beta.
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Gyudan wrote: »
    Attribute points give 50% more points for health than for stamina/magicka
    The same goes for armor enchantments and item sets.
    Jewelry however gives the exact same amounts of health, stamina and magicka.

    Spell damage and weapon damage are similarly unbalanced with different ratios for jewelry enchantments and weapons sets.

    This is the part in question. IMHO its wrong. Health should be 50% greater than the magicka and stamina versions. Otherwise anyone that doesnt go full health attributes is penalised

    Edited by Rune_Relic on November 13, 2014 3:33PM
    Anything that can be exploited will be exploited
  • Gyudan
    Gyudan
    ✭✭✭✭✭
    ✭✭
    Just avoid healthy jewelry. It's all you need to remember when building your character.
    Wololo.
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    This is nothing new, health on jewelry has been broken since back when they changed health on armor after beta.
    Gyudan wrote: »
    Just avoid healthy jewelry. It's all you need to remember when building your character.

    Thanks for the heads up. Never new it was a known issue for so long and still isnt fixed.
    Anything that can be exploited will be exploited
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Food is also a 1:1 conversion, so if you choose to use the blue VR5 food, you get the most bang for your buck with stam+magicka.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Ghostnight013
    Actually, food was fixed in the last update. (though the tooltip's are still broken, anyone surprised?) If you check your stats after you eat, you'll notice you gain more health than stam/magicka now.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
    ✭✭✭✭✭
    Rune_Relic wrote: »
    This is nothing new, health on jewelry has been broken since back when they changed health on armor after beta.
    Gyudan wrote: »
    Just avoid healthy jewelry. It's all you need to remember when building your character.

    Thanks for the heads up. Never new it was a known issue for so long and still isnt fixed.

    Yes it's a database value on items that hasn't been fixed in over half a year on one of the game's most basic features.

  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    The Healthy trait on jewelry being off has been reported since the beginning of the game. Maybe they just don't care?
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Erock25 wrote: »
    The Healthy trait on jewelry being off has been reported since the beginning of the game. Maybe they just don't care?

    Wasnt they going to have jewellery craftable too or was that just a user request ?
    Edited by Rune_Relic on November 14, 2014 12:05AM
    Anything that can be exploited will be exploited
Sign In or Register to comment.