Also, I spent a few hours doing quests the other day in a regular zone and after going through all that, I had gained 1% on my bar. I've leveled several guys in several different ways since launch and never seen such trouble in leveling.
VileIntent wrote: »OK so I have a VR1, she hit VR1 right before update 5 hit. The only thing left she has to do before progressing to other faction stories is the Molag Bal fight.
My intention for leveling her, was to do Cadwell's Silver and Cadwell's Gold. She's not my main (who does a lot of group stuff with my guild), so I don't really intend to do much else with her, other than quest and finely hone her crafting skills. Exactly how am I to rethink this? I just wanted to do VR1-5 on Cadwell's Silver, and VR6-10 on Cadwell's Gold. I don't want to have to rethink this, she's in a different alliance to my guild and is just for fun solo questing and crafting, but I don't want her to be gimped by VP/XP nerfs.
There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.
VileIntent wrote: »
Doesn't change the fact, that you can be VR10 while you still have zones of Cadwells gold to explore and quest through. I was VR10 when I still had two zones of Cadwells gold left. And I certainly never grinded anything.
LOL what am I missing out on exactly? I do all those other things with my guild too, I have a ton of extra skillpoints from regular guild events - we don't just group for the the quests in Craglorn, we group for public dungeons, group dungeons, skyshard hunts/dungeons in Cyrodil, city quests in Cyrodil, World bosses, delves.... you make it sound as though people get to Craglorn with no extra skillpoints, skyshards, or experience of playing in a group - and that is just not true at all! It concerns me that you might think that people solo one faction then turn up fresh in Craglorn looking for a trials group having done no other content and never grouped before, and that is complete rubbish.
EDIT: And if someone does turn up having just done solo stuff with no experience and no extra skillpoints, it's not as if anyone is forcing you to group with them! How is a VR1 in Craglorn affecting your experience at all?
nacario1989neb18_ESO wrote: »
Also, I spent a few hours doing quests the other day in a regular zone and after going through all that, I had gained 1% on my bar. I've leveled several guys in several different ways since launch and never seen such trouble in leveling.
I question the truth in this. a few hours and only gained 1%? I did 1 quest as VR7 in a VR8 area and gained over 1% from that reward, which took about 15 mins.
VileIntent wrote: »
There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.
I am referring to this official post:
http://forums.elderscrollsonline.com/discussion/138980/clarification-regarding-experience-gain-within-veteran-ranks/p1
How do you interpret this?
What does "rethink your leveling strategy" mean for players in VR content?
VileIntent wrote: »
There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.
Not sure where Vile is getting their information. Here are some facts.
At VR10 I just completed a major quest chain (on Cadwell's list) in the last Cadwell's Gold area for me, Reaper's March. I got 11, 374 xp total for it in 2 batches of ~7k and ~4k, like they commonly do at the end of the long quest chains. Needing 1,432,550 xp total for a level, it will take 126 major quests to achieve the next level.
Think there are anywhere near 126 major quests in a zone?
I then did a quest hub, not a side quest. It's not on cadwell's list, but was one of the map-altering quests at a ruin/town.
7, 342 xp. Which, again back to the maths, would be 192 of those guys to level up.
Ok, side quest time. I completed a side quest. I got 474xp. Do I really need to do the maths on that one?
Well, you get exploration xp now!!! Sure, I got 420xp for discovering a new place.
Well, you can do dolmens! Far as I can tell you don't get any XP from completing the dolmens. My logs show a series of XP from kills ranging from 308, 463, and 618xp (for bosses). I couldn't identify if any of these were the dolmen complete XP and even if they are, dolmen xp is about equal to killing one mob.
Well, goshdarnit, world bosses! I killed one and got 2,905XP and 844XP combined total 3,749XP. I only need 382 of those for a level. There are 6 in Reaper's March.
Kill XP needs to be considered in with questing xp! I was getting 499xp per kill while doing the gold quest line (might have killed 30-40 total for the completion, I did not think to count them at the time) I was getting 422xp for overland mobs and 294xp for dungeon mobs (wtf!?) during the hub quest and side quests.
I was fighting VR10 mobs the whole time, since everything scales.
You can't get a level from one zone now just doing all the quests, delves, dungeons, exploration, and world bosses. You could get that and more from one zone before, as Attorney pointed out.
It's not a debate. VR leveling XP has been seriously reduced.
It is even possible to be VR 11 or 12 by the end of Cadwells gold. Then there are only two levels left, that you can make in Craglorn.
LonePirate wrote: »
Yes, it certainly is possible to be VR11 or VR12 by the end of Cadwell's Gold given the repeatable Cyrodiil city quests, the crafting writs and the Undaunted pledges, especially if you focus on that repeatable content and only finish small portions of the VR zone content each day.
LonePirate wrote: »
Yes, it certainly is possible to be VR11 or VR12 by the end of Cadwell's Gold given the repeatable Cyrodiil city quests, the crafting writs and the Undaunted pledges, especially if you focus on that repeatable content and only finish small portions of the VR zone content each day.
That's misleading. You can't reach anywhere near V10 with the current VR XP setup. Adding that one can grind dailies, and just make the Cadwell's stuff last long enough that it makes up for the XP issue is not what what Leijone implied in his/her post. You should work for ZOS with that kind of wordsmithing. :P
Edit: Not you, Leijona.
VileIntent wrote: »OK so I have a VR1, she hit VR1 right before update 5 hit. The only thing left she has to do before progressing to other faction stories is the Molag Bal fight.
My intention for leveling her, was to do Cadwell's Silver and Cadwell's Gold. She's not my main (who does a lot of group stuff with my guild), so I don't really intend to do much else with her, other than quest and finely hone her crafting skills. Exactly how am I to rethink this? I just wanted to do VR1-5 on Cadwell's Silver, and VR6-10 on Cadwell's Gold. I don't want to have to rethink this, she's in a different alliance to my guild and is just for fun solo questing and crafting, but I don't want her to be gimped by VP/XP nerfs.
There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.
LonePirate wrote: »
Yes, it certainly is possible to be VR11 or VR12 by the end of Cadwell's Gold given the repeatable Cyrodiil city quests, the crafting writs and the Undaunted pledges, especially if you focus on that repeatable content and only finish small portions of the VR zone content each day.
That's misleading. You can't reach anywhere near V10 with the current VR XP setup. Adding that one can grind dailies, and just make the Cadwell's stuff last long enough that it makes up for the XP issue is not what what Leijone implied in his/her post. You should work for ZOS with that kind of wordsmithing. :P
Edit: Not you, Leijona.
It's very misleading. Cyrodiil, writs, and pledges should not even be factored into the equation as they are not apart of Caldwell's.
VileIntent wrote: »OK so I have a VR1, she hit VR1 right before update 5 hit. The only thing left she has to do before progressing to other faction stories is the Molag Bal fight.
My intention for leveling her, was to do Cadwell's Silver and Cadwell's Gold. She's not my main (who does a lot of group stuff with my guild), so I don't really intend to do much else with her, other than quest and finely hone her crafting skills. Exactly how am I to rethink this? I just wanted to do VR1-5 on Cadwell's Silver, and VR6-10 on Cadwell's Gold. I don't want to have to rethink this, she's in a different alliance to my guild and is just for fun solo questing and crafting, but I don't want her to be gimped by VP/XP nerfs.
There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.
Wrong, wrong, wrong.
Currently if you complete everything single thing in every zone of Caldwell's silver and gold you will be lucky to hit V7.5 when complete, not to mention that you will be out leveled in each zone you are questing.
Currently the only way to make up the xp difference in each zone to where you can enter the next zone at the same level is to mindlessly grind mobs for half a level in each zone and as we all know that's a blast.
LonePirate wrote: »LonePirate wrote: »
Yes, it certainly is possible to be VR11 or VR12 by the end of Cadwell's Gold given the repeatable Cyrodiil city quests, the crafting writs and the Undaunted pledges, especially if you focus on that repeatable content and only finish small portions of the VR zone content each day.
That's misleading. You can't reach anywhere near V10 with the current VR XP setup. Adding that one can grind dailies, and just make the Cadwell's stuff last long enough that it makes up for the XP issue is not what what Leijone implied in his/her post. You should work for ZOS with that kind of wordsmithing. :P
Edit: Not you, Leijona.
It's very misleading. Cyrodiil, writs, and pledges should not even be factored into the equation as they are not apart of Caldwell's.
Technically, 90% or more of a zone's content is not part of Cadwell's Almanac. Only the 2-3 quests related to each checked item are part of the Almanac.
I am not saying my example is ideal. I simply said it was possible, which it most certainly is. I was VR4 before I ever set foot in my VR1 zone. I was almost VR9 when I finished my VR2 zone. This was before Craglorn was released. Now with the additional writ and pledge quests, there are more ways to increase Veteran Ranks while progressing through Cadwell's Almanac without visiting Craglorn.
VileIntent wrote: »
There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.
Not sure where Vile is getting their information. Here are some facts.
At VR10 I just completed a major quest chain (on Cadwell's list) in the last Cadwell's Gold area for me, Reaper's March. I got 11, 374 xp total for it in 2 batches of ~7k and ~4k, like they commonly do at the end of the long quest chains. Needing 1,432,550 xp total for a level, it will take 126 major quests to achieve the next level.
Think there are anywhere near 126 major quests in a zone?
I then did a quest hub, not a side quest. It's not on cadwell's list, but was one of the map-altering quests at a ruin/town.
7, 342 xp. Which, again back to the maths, would be 192 of those guys to level up.
Ok, side quest time. I completed a side quest. I got 474xp. Do I really need to do the maths on that one?
Well, you get exploration xp now!!! Sure, I got 420xp for discovering a new place.
Well, you can do dolmens! Far as I can tell you don't get any XP from completing the dolmens. My logs show a series of XP from kills ranging from 308, 463, and 618xp (for bosses). I couldn't identify if any of these were the dolmen complete XP and even if they are, dolmen xp is about equal to killing one mob.
Well, goshdarnit, world bosses! I killed one and got 2,905XP and 844XP combined total 3,749XP. I only need 382 of those for a level. There are 6 in Reaper's March.
Kill XP needs to be considered in with questing xp! I was getting 499xp per kill while doing the gold quest line (might have killed 30-40 total for the completion, I did not think to count them at the time) I was getting 422xp for overland mobs and 294xp for dungeon mobs (wtf!?) during the hub quest and side quests.
I was fighting VR10 mobs the whole time, since everything scales.
You can't get a level from one zone now just doing all the quests, delves, dungeons, exploration, and world bosses. You could get that and more from one zone before, as Attorney pointed out.
It's not a debate. VR leveling XP has been seriously reduced.
ZOS_JessicaFolsom wrote: »Since we released Update 5, we've been paying very close attention to your concerns about the changes to Experience versus Veteran Point gain. We’d like to address some of those concerns.
First and foremost, we want everyone to know that we have zero interest in trying to extend your playtime by making you grind for experience. That includes grinding quests, monsters, dungeons, or anything else. If people aren't having a good time, we know they won’t stick around, so artificially inflating time spent playing is a self-defeating practice we aren't interested in. Our number one priority is fun (this is a game, after all!) and promoting a diverse array of activity options that allow you to pursue experience gains however you like.
While our intended goal is for it to take the average person 12-15 hours to gain a Veteran Rank, our QA team regularly gains Veteran Ranks on live in 8-10 hours or less. We've also witnessed you, our players, beating that time quite often, too. So, the 12-15 hour estimate is a baseline standard—mileage may vary (and it often does.)
We’re trying to be fairly open with our numbers by communicating our target leveling times, but in the interest of more clarity here are a few more details:
- We add experience multipliers to quests, usually depending on the time taken and relative difficulty. Those experience multipliers look like this:
- Very Easy = .1
- Easy = .75
- Standard = 1
- Hard = 1.5
- Very Hard = 2.25
- Point of Interest completion also has these modifiers applied, but most are set to “Standard.”
- Dungeon quest completion has an experience modifier of “Very Hard.”
- We do clamp experience so a single event can’t get you more than 10 percent of your current level.
Our current course of action is to fix the existing bugs, and then analyze before adjusting experience to be even more generous. Again, our goal is not to force a grind, we just don’t want to over-compensate. Thank you all for continuing to share your feedback and concerns on this issue.
VileIntent wrote: »VileIntent wrote: »
There is nothing for you to rethink. stay your course and you will be VR10 by cadwell old end. the QQ and out rage is from people who "think" they are suppose to be VR14 by cadwell gold end or pissed they can't cheese level GW2 style by zerging higher level mobs in an area they really shouldnt be in. Honestly Craglorn should lock out VR9 and lower, but Mr. Sage doesn't like the idea of any lockouts.
Not sure where Vile is getting their information. Here are some facts.
At VR10 I just completed a major quest chain (on Cadwell's list) in the last Cadwell's Gold area for me, Reaper's March. I got 11, 374 xp total for it in 2 batches of ~7k and ~4k, like they commonly do at the end of the long quest chains. Needing 1,432,550 xp total for a level, it will take 126 major quests to achieve the next level.
Think there are anywhere near 126 major quests in a zone?
I then did a quest hub, not a side quest. It's not on cadwell's list, but was one of the map-altering quests at a ruin/town.
7, 342 xp. Which, again back to the maths, would be 192 of those guys to level up.
Ok, side quest time. I completed a side quest. I got 474xp. Do I really need to do the maths on that one?
Well, you get exploration xp now!!! Sure, I got 420xp for discovering a new place.
Well, you can do dolmens! Far as I can tell you don't get any XP from completing the dolmens. My logs show a series of XP from kills ranging from 308, 463, and 618xp (for bosses). I couldn't identify if any of these were the dolmen complete XP and even if they are, dolmen xp is about equal to killing one mob.
Well, goshdarnit, world bosses! I killed one and got 2,905XP and 844XP combined total 3,749XP. I only need 382 of those for a level. There are 6 in Reaper's March.
Kill XP needs to be considered in with questing xp! I was getting 499xp per kill while doing the gold quest line (might have killed 30-40 total for the completion, I did not think to count them at the time) I was getting 422xp for overland mobs and 294xp for dungeon mobs (wtf!?) during the hub quest and side quests.
I was fighting VR10 mobs the whole time, since everything scales.
You can't get a level from one zone now just doing all the quests, delves, dungeons, exploration, and world bosses. You could get that and more from one zone before, as Attorney pointed out.
It's not a debate. VR leveling XP has been seriously reduced.
because not everything gives the same amount of xp. I quote from another thread...http://forums.elderscrollsonline.com/discussion/139486/experience-versus-veteran-point-gain/p1ZOS_JessicaFolsom wrote: »Since we released Update 5, we've been paying very close attention to your concerns about the changes to Experience versus Veteran Point gain. We’d like to address some of those concerns.
First and foremost, we want everyone to know that we have zero interest in trying to extend your playtime by making you grind for experience. That includes grinding quests, monsters, dungeons, or anything else. If people aren't having a good time, we know they won’t stick around, so artificially inflating time spent playing is a self-defeating practice we aren't interested in. Our number one priority is fun (this is a game, after all!) and promoting a diverse array of activity options that allow you to pursue experience gains however you like.
While our intended goal is for it to take the average person 12-15 hours to gain a Veteran Rank, our QA team regularly gains Veteran Ranks on live in 8-10 hours or less. We've also witnessed you, our players, beating that time quite often, too. So, the 12-15 hour estimate is a baseline standard—mileage may vary (and it often does.)
We’re trying to be fairly open with our numbers by communicating our target leveling times, but in the interest of more clarity here are a few more details:
- We add experience multipliers to quests, usually depending on the time taken and relative difficulty. Those experience multipliers look like this:
- Very Easy = .1
- Easy = .75
- Standard = 1
- Hard = 1.5
- Very Hard = 2.25
- Point of Interest completion also has these modifiers applied, but most are set to “Standard.”
- Dungeon quest completion has an experience modifier of “Very Hard.”
- We do clamp experience so a single event can’t get you more than 10 percent of your current level.
Our current course of action is to fix the existing bugs, and then analyze before adjusting experience to be even more generous. Again, our goal is not to force a grind, we just don’t want to over-compensate. Thank you all for continuing to share your feedback and concerns on this issue.
You cannot simply compare mob xp and call it a total, just get off your butts and actually go friggin level instead of trying to math out a chaotic problem.
There are two calculations about the possible XP someone could get in a zone. In neither of them, group dungeons were mentioned. Why? I always had the feeling, that doing group dungeons gave plenty XP.
In the past a lot of people saw group dungeons as something extra and optional to do, not required to stay on level as you advance through a zone. While this is still true levels 1-49, based on what I've read about how XP is now awarded for VR, I believe it's now required as part of the VR leveling strategy for Cadwell's silver and gold if you don't want to be under leveled for the next zone.There are two calculations about the possible XP someone could get in a zone. In neither of them, group dungeons were mentioned. Why? I always had the feeling, that doing group dungeons gave plenty XP.
LonePirate wrote: »LonePirate wrote: »
Yes, it certainly is possible to be VR11 or VR12 by the end of Cadwell's Gold given the repeatable Cyrodiil city quests, the crafting writs and the Undaunted pledges, especially if you focus on that repeatable content and only finish small portions of the VR zone content each day.
That's misleading. You can't reach anywhere near V10 with the current VR XP setup. Adding that one can grind dailies, and just make the Cadwell's stuff last long enough that it makes up for the XP issue is not what what Leijone implied in his/her post. You should work for ZOS with that kind of wordsmithing. :P
Edit: Not you, Leijona.
It's very misleading. Cyrodiil, writs, and pledges should not even be factored into the equation as they are not apart of Caldwell's.
Technically, 90% or more of a zone's content is not part of Cadwell's Almanac. Only the 2-3 quests related to each checked item are part of the Almanac.
I am not saying my example is ideal. I simply said it was possible, which it most certainly is. I was VR4 before I ever set foot in my VR1 zone. I was almost VR9 when I finished my VR2 zone. This was before Craglorn was released. Now with the additional writ and pledge quests, there are more ways to increase Veteran Ranks while progressing through Cadwell's Almanac without visiting Craglorn.
First off, your pointing out an omission in my post. Let me clarify that right now.
Cyrodiil, writs, and pledges should not even be factored into the equation as they are not apart of the xp available to a player in the 50+, and 50++ zones for Caldwell's silver and gold respectively (i.e. almanac quests, side quests, exploration xp, chest xp, dolmen's, world bosses).
Second, there is 4-6 almanac requirements for each zone with 2-3 quests for each requirement and 10 zones so there are over 100+ almanac quests in total before completing gold.
I get what your saying but I don't agree that the answer to not receiving the amount of xp needed to go to the next zone at lvl is to go to Cyrodiil and do pledges. The xp needed to progress should be available within the 50+ and 50++ zones with cyrodiil and pledges xp being an added bonus for those who choose to do that.
As previously stated this is simply not the case and those leveling VR are now forced to go grind somewhere else than 50+, 50++ zones after they have completed all there is (wherever that may be).
EDIT: just want to add that the Cyrodiil xp is just horrible btw.
VileIntent wrote: »The point is as soon as the CS gets fully implemented, all chars will be set to Level 50, and you will be rewarded a certain amount of champion points for the amount of veteran Points you have at that time. There is however a Maximum of points you can get so, which is not known yet, so that the differences will not be too big.
So since champion points are account-wide, you will automatically, once a char of yours hits level 50 (or V1, how knows what they will call it), it will automatically be at the same level of your others.
Which means, the only reason to grind Veteran ranks right now is to get closer to this champion point Limit, which is not known yet and might have already been reached by your account.
This guy knows his or her stuff. learn it live it love it. thank you for reminding me as well. sometimes you just get lost in the madness.
We have no idea when the CS is coming though. Could be in a few weeks, could be in half a year.
Some players would like to reach VR14 and participate in what little endgame there is in the meanwhile. (Instead of being stuck around VR8 after completing everything in every zone, except craglorn because they can't find a group to quest there).
Darklord_Tiberius wrote: »VileIntent wrote: »The point is as soon as the CS gets fully implemented, all chars will be set to Level 50, and you will be rewarded a certain amount of champion points for the amount of veteran Points you have at that time. There is however a Maximum of points you can get so, which is not known yet, so that the differences will not be too big.
So since champion points are account-wide, you will automatically, once a char of yours hits level 50 (or V1, how knows what they will call it), it will automatically be at the same level of your others.
Which means, the only reason to grind Veteran ranks right now is to get closer to this champion point Limit, which is not known yet and might have already been reached by your account.
This guy knows his or her stuff. learn it live it love it. thank you for reminding me as well. sometimes you just get lost in the madness.
We have no idea when the CS is coming though. Could be in a few weeks, could be in half a year.
Some players would like to reach VR14 and participate in what little endgame there is in the meanwhile. (Instead of being stuck around VR8 after completing everything in every zone, except craglorn because they can't find a group to quest there).
Wrong, 1.6 will be Imperial City and Champion System LOL @ half a year.