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Group Finder is still bad

  • Alliel
    Alliel
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    Just wanted to let you all know that we are currently investigating issues surrounding the LFG tool that's making it take much longer to find a group (if ever).

    Any news if we are actually going to be able to use the LFG tool?
    I have been trying since 1.5 was released and no luck. I put my role as healer dps and tank for all veteran and normal dungeons and it keeps searching for hours still...
  • negbert
    negbert
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    Any update on this would be great. I've not been able to do any dungeons since 1.5 was released.
  • Razzak
    Razzak
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    Kungfu wrote: »

    ...
    [*] Is there any way to display the potential groupmates that are currently waiting with you? I realize the *group* isn't made yet, but being able to see that you have 3/4 or 2/4 might go a long way in peoples' patience waiting for the rest of the spots to fill out.
    ...

    That would invalidate this new system. What use is it to you to see Adam and Eve waiting for group with you, if one of them then gets picked into another group?
    Edited by Razzak on November 11, 2014 1:52PM
  • cazlonb16_ESO
    cazlonb16_ESO
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    Robocles wrote: »
    Gee... a tank shortage in an MMO. Priceless.

    More on topic: The pugs I've tanked for in this game made me want to quit.

    I actually listed as a tank ( and DPS ) with a lowbie DK alt for several days while questing...Still didn't get any, and I mean ANY groups via the group finder tool.
    Edited by cazlonb16_ESO on November 11, 2014 2:22PM
  • Digiman
    Digiman
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    Hey guys, are you seeing this issue across all selections in the LFG tool, or just certain ones (dungeons, PvE, Cyrodiil, etc.)

    Can I also ask if it is possible to have it LFG tool also allow you to form a group when for World boss camps. Sorta stupidly boring having to sit hours on end till enough players want to complete one.
  • glak
    glak
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    Those willing to tank or heal should be tossed into a separate priority queue. One queue for tank and another for heals, rather than stuff everyone into one long, single file queue.
  • Koensol
    Koensol
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    Audigy wrote: »
    This is what you get for being rude to tanks and healers all the time, don't blame the tool, blame your attitude (those that are rude in dungeons).
    So true. I really enjoy healing in ESO, because it is challenging, magicka intensive, and requires situational awareness. But the amount of slack you get from some pugs is beyond ***. Today I was healing the Wayrest Sewers pledge, and one particular dps kept standing in AoE or was sometimes just oneshotted because of some other reason. First thing he does is scream (in CAPS) "HEAL ME MAN!! -_-" and does so as well on other ocations where he was low health and near death at the end of a fight. Then the tank dies because he didn't dodge the heavy attack. I say in chat for someone to ress him. After the fight he gave me slack that it was the healer's job to ress.

    Other examples are people calling for me to use Luminous Spear all the time, shout at me for not doing so, even when Im at 0 magicka because I just prevented them from dying.

    It would help if people actually play a healer/tank themselves before shouting rude comments or commanding them to do stuff they are unable to do.

  • brandon
    brandon
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    Koensol wrote: »
    Audigy wrote: »
    This is what you get for being rude to tanks and healers all the time, don't blame the tool, blame your attitude (those that are rude in dungeons).
    So true. I really enjoy healing in ESO, because it is challenging, magicka intensive, and requires situational awareness. But the amount of slack you get from some pugs is beyond ***. Today I was healing the Wayrest Sewers pledge, and one particular dps kept standing in AoE or was sometimes just oneshotted because of some other reason. First thing he does is scream (in CAPS) "HEAL ME MAN!! -_-" and does so as well on other ocations where he was low health and near death at the end of a fight. Then the tank dies because he didn't dodge the heavy attack. I say in chat for someone to ress him. After the fight he gave me slack that it was the healer's job to ress.

    Other examples are people calling for me to use Luminous Spear all the time, shout at me for not doing so, even when Im at 0 magicka because I just prevented them from dying.

    It would help if people actually play a healer/tank themselves before shouting rude comments or commanding them to do stuff they are unable to do.

    I play more of a tank/dps character, but i definitely feel your pain. Some people are a complete fool just running into battles without thinking and then expecting other people to keep them safe. It is the healers job to keep people alive, but it doesn't help when you go running face first into every attack.
  • Razzak
    Razzak
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    Any news on this front? Can we expect a solution or at least some sort of explanation on this with 1.5.3?
    Maybe we could be of some help? Do you need tests made, certain steps taken by us? Do you need information about our experience in using LFG tool?
  • Iduyenn
    Iduyenn
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    Iduyenn wrote: »
    I know... a known issue, but seriously...

    Plz add a menu, where you can show all player in a waiting position. I would like the option to enter some words like "LFG Speedrun only" or "Vet14 only".
    This would allow to make proper setups regarding level range, class combination etc.
    If you dont want us to build special groups... at least implement some kind of count (Where am i in the waiting position? What is needed? Aproximate waiting position)...

    If everyhthin fails, the community has to bring the sacrifice and create a website (like in Gw2 befor grouping tools), where you can search for a group/player.

    Fix it

    And to make the DF worth it; "While using the dungeonfinder, you gain 5 additional points for the Undaunted". Because if you go PUG`s you are truly undaunted!
  • Artorious
    Artorious
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    Iduyenn wrote: »

    And to make the DF worth it; "While using the dungeonfinder, you gain 5 additional points for the Undaunted". Because if you go PUG`s you are truly undaunted!

    Yup, nice idea.

    There are some MMOs that already do this, LOTRO for one, which gives bonus currency and Rep for using the group finder.

    No need to reinvent the wheel.
  • schroed360
    schroed360
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    Paske wrote: »
    I play V2 tank - no one vants to play with V2 tank if they are V14.

    If they make me leader they get crap loot.

    So generally with dungeon scaling nothing changed.
    People still dislike lower lvls. Its hard to find a group below max level.

    With massive XP nerf reaching max level on alt seems like a dream.

    Hi I have to tell you that I had a different experience I'm vet 14 and I can be tank or DD and I have a fresh vet 2 friend that only can be tank.We have done our daily almost every day ...and usually vet14 ARE well equip I mean when your loot will only be deconstruct for temper who care if it is vet12 or vet2.There is only 3 set that can be considered interresting.(ebony,wormcult and savior ).And the run has a lot less chance to be a failure.So do not abandon on looking for group
  • Iduyenn
    Iduyenn
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    I dont want to be pushy, but you guys from Zenimax should realy not make a doctor before implementing some new stuff.

    If you simply optimize your current groupfinder, there is no help for players, who would like to go only Vet 12+. So simply changing some minor things will not help. Because Vet 12 will leave the group and tree guys stand there...

    You have to implement the things mentioned, or it will be unsattisfying for many players.

    The goal is to bring ppl together.

    - ppl, who don`t want to search for hours (And not hanging in one Zone only, because of the zone chat)
    - ppl, who would like to acchieve a certain goal
    - - Time limit
    - - Acchievement
    - - Efficiency (Dont die, dont wait, have to go to work after this...)

    So Indicators for search should be:
    -Instances (Not "ALL" or simply one... I need acchievements only from Wayrest, Spindle and Crypt, so i dont care about Elden Hollow...)
    - Level range
    - If you have an open system, as a group leader, you should have the possibility to choose from a list of players waiting for an invite. (Expirienced only, 1k dps only, NB only). I know... you dont want this, but it depends on how you design the classes. People will choose a proper setup, if you didnt balancing.

    So either you make a small very fast system which just trows you into a group ASAP. Not bothering about level and such things.
    Or you implement some settings so there is a possibility to have at least some saying about the goal of this group to be.

    There should at least be those indicators:
    - I am in a queue
    - I have an estimate time of completing the search (There is something working ...)

    This should be implemented ASAP, because its a game breaking issue. Many player simply dont want to use the broken grouping tool and spamming for hours in a chat isn`t satisfying at all.

    again...

    FIX IT

    Edit; You could implement a global LFG Chat for ppl using the dungeon finder. Its not pretty, but until you fix this, this is a solution...

    Edited by Iduyenn on November 13, 2014 7:06PM
  • Zandil
    Zandil
    So any update on LFG tool ?
  • helediron
    helediron
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    I think very much the same way as @Iduyenn‌ . LFG is approaching group forming from PuG member's viewpoint. It ignores group leaders. People are way more better making groups than any LFG AI. With LFG there is no control what kind of group is forming.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • HeroOfNone
    HeroOfNone
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    A pretty lengthy reply in my suggestion thread, taking in some of the ideas I've seen tossed around, go here for more details on these:
    http://forums.elderscrollsonline.com/discussion/139864/suggestion-improvement-to-the-party-search-function

    - Stop the autopairing, let players invite those they see available
    - Check boxes for what you want to do, remove the party size box (4 players, 12 players 24 players, etc.)
    - Allow cross faction joining for dungeons and trials
    - Highlight players in world, in guild window, and on your friend's list when they are LFG
    - Display dungeon and trials progress in search function
    - Notes that can be set with the party or player
    - More LUA addon support with the recommended changes.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Iduyenn
    Iduyenn
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    ....

    - Display dungeon and trials progress in search function
    ....

    DENIED
  • HeroOfNone
    HeroOfNone
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    Iduyenn wrote: »
    ....

    - Display dungeon and trials progress in search function
    ....

    DENIED

    Why not? Do you want to join a vet dungeon run for a pledge just to find out they are already on the last boss or that it won't be for a speed run that you were looking for?
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • yodased
    yodased
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    Everyone just join Dungeon Dwellers, there are ALWAYS some of us there that will run anything, anytime.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • HeroOfNone
    HeroOfNone
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    yodased wrote: »
    Everyone just join Dungeon Dwellers, there are ALWAYS some of us there that will run anything, anytime.

    Shh, don't give away the secrets D=
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • khele23eb17_ESO
    khele23eb17_ESO
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    brandon wrote: »
    Right now, there are 4 simple steps to make the group finder work:

    1. Point people towards it with the first undaunted quest, and give a reward for first using the groupfinder. Also, point people towards the undaunted when they first enter any dungeon. This may already be happening, but I've recently seen somebody with quite a high level without the undaunted skill line in a dungeon, so maybe it's not enough.
    2. Faction barriers, get rid of them.
    3. Scale players to the dungeon, not the dungeon to the player, the way gw2 does. This way, high level players who are in it for their undaunted points can fill the gaps in low level groups. The current system is useless because obviously nobody is going to want to do banished cells with you at level 38, it just doesn't help at all.
    4. Swap Inner fire to undaunted level Anything to encourage more tanks. There are too many people who would tank, but won't completely respec their magicka build just for one dungeon. Bonus points for a dual spec system here.

    I do realize that some of them may very well be a nightmare to code now, depending on how things work behind the scenes, but what I don't understand is why it wasn't like that to begin with. The current situation was very much to be expected IMO.

    I agree with everything you have to say except removing faction barriers. There is a reason that they are there and it wouldn't make sense story wise for them to be removed. At least not while this 3 alliance story arc is going on.

    Youre already 'helping' other alliances by doing 'their' dungeons. Might as well go all the way.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Shunravi
    Shunravi
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    yodased wrote: »
    Everyone just join Dungeon Dwellers, there are ALWAYS some of us there that will run anything, anytime.

    Shh, don't give away the secrets D=

    But sharing is caring!
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Circuitous wrote: »
    If ESO's waiting for the four roles to be filled, it really needs a display indicating that potential slots are found. You'd think even a super basic one would be rolled out with that change.
    I would like a complete overhaul of the entire menu UI. There are many features it's lacking across the board.
    Right now, there are 4 simple steps to make the group finder work:
    2. Faction barriers, get rid of them.
    I really like this one.
    I do realize that some of them may very well be a nightmare to code now, depending on how things work behind the scenes, but what I don't understand is why it wasn't like that to begin with. The current situation was very much to be expected IMO.
    Everything is a nightmare for them to code anyway it seems.
    Hey guys, are you seeing this issue across all selections in the LFG tool, or just certain ones (dungeons, PvE, Cyrodiil, etc.)
    I'm pretty sure that nobody has ever used it for anything other than dungeons.
    Robocles wrote: »
    It's not like ZOS can't track who's using it for what.
    I wouldn't be so quick to be sure of what they can't do.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    brandon wrote: »
    brandon wrote: »
    I agree with everything you have to say except removing faction barriers. There is a reason that they are there and it wouldn't make sense story wise for them to be removed. At least not while this 3 alliance story arc is going on.

    Hope this is not a spoiler, but your point is not Valid as they make all toons play every single faction, so there is no reason not to combine.
    You're correct about that. However there is in fact a story reason behind that, it isn't just you randomly being allowed into their territory. When you finish your faction you are allowed to go to the other factions so that you can see what it would have been like if you chose their side.
    ^Spoiler alert... Does anyone else feel like this was implemented at the last minute and they just couldn't think of anything else?

    Why doesn't the LFG system have an option for "any"?
    :trollin:
  • khele23eb17_ESO
    khele23eb17_ESO
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    brandon wrote: »
    brandon wrote: »
    I agree with everything you have to say except removing faction barriers. There is a reason that they are there and it wouldn't make sense story wise for them to be removed. At least not while this 3 alliance story arc is going on.

    Hope this is not a spoiler, but your point is not Valid as they make all toons play every single faction, so there is no reason not to combine.
    You're correct about that. However there is in fact a story reason behind that, it isn't just you randomly being allowed into their territory. When you finish your faction you are allowed to go to the other factions so that you can see what it would have been like if you chose their side.
    ^Spoiler alert... Does anyone else feel like this was implemented at the last minute and they just couldn't think of anything else?

    Very much so. I really think they could have come up with something better. Like being spies/saboteurs working against the other factions but helping the 'little people' and fighting daedra (because theyre a common threat to everyone). Or being part of a cross faction task force led by the guilds to fend off daedric incursions and schemes.

    Edited by khele23eb17_ESO on November 13, 2014 10:19PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Completely broken. Rewrite the entire LFG tool from the ground up ZOS.
  • Razzak
    Razzak
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    Any news? Are you any closer to finding the solution or at least the cause of the problem?
  • eserras7b16_ESO
    eserras7b16_ESO
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    Hey guys, are you seeing this issue across all selections in the LFG tool, or just certain ones (dungeons, PvE, Cyrodiil, etc.)

    Hi,

    Haven't tested it since I'm in a Guild and I always get my friends from there. Problem comes with people wich are new to the game or are not in Dungeon Guilds. The fact that hasn't been working so long made people create guilds like the one called "Rent a Tank" in Ebonhearth Pact, 500 members on it. (I'm not in it but I know it exists).

    Fact is if someone new enters the game and uses the LFG tool to find people he won't find anyone and this will frustrate him. A possible solution comes with incentives/rewards for using the LFG tool (Double XP for the run, Loot, etc.) And I'm also up for Faction merge when It comes to Dungeons atleast in the LFG tool. Even if factions are at war it doesn't mean your character gives a *** about it :wink:

    It's not good enough! Consider giving less penalisations when different levels. For example a group formed by both LvL 10 and LvL 20 members getting the same Experience, and Scaled loot. Make it a Widder system because the game it's not massive at the moment. If we had more players you could NARROW the system but at the moment it needs to be WIDDER.
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • Artilecticus
    Artilecticus
    Soul Shriven
    It is Fixed!!

    I had to wait a while before the mobs would spawn , but I think that's because a lot of players are doing the same quest.
    "I used to be a WoW player like you, but then ESO came out"
  • ZOS_TristanK
    ZOS_TristanK
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    Hi, all. Thanks for being so patient. We wanted to give you a quick update about the LFG tool. We are continuing to investigate ways to make this tool more efficient over all and avoid these long queue times. We'll be sure to update you when we have more information to share about the fix and the tool in general.

    We wanted to let you know that a few things can cause seemingly endless queue times. This can happen when you either don't have a role selected when you begin the search or when you start a search with one role but then attempt to change to another before the search ends. To avoid this, select your desired role before beginning a LFG search and not switching to another role before the search completes.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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