ZOS_GinaBruno wrote: »Just wanted to let you all know that we are currently investigating issues surrounding the LFG tool that's making it take much longer to find a group (if ever).
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[*] Is there any way to display the potential groupmates that are currently waiting with you? I realize the *group* isn't made yet, but being able to see that you have 3/4 or 2/4 might go a long way in peoples' patience waiting for the rest of the spots to fill out.
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Gee... a tank shortage in an MMO. Priceless.
More on topic: The pugs I've tanked for in this game made me want to quit.
ZOS_GinaBruno wrote: »Hey guys, are you seeing this issue across all selections in the LFG tool, or just certain ones (dungeons, PvE, Cyrodiil, etc.)
So true. I really enjoy healing in ESO, because it is challenging, magicka intensive, and requires situational awareness. But the amount of slack you get from some pugs is beyond ***. Today I was healing the Wayrest Sewers pledge, and one particular dps kept standing in AoE or was sometimes just oneshotted because of some other reason. First thing he does is scream (in CAPS) "HEAL ME MAN!! -_-" and does so as well on other ocations where he was low health and near death at the end of a fight. Then the tank dies because he didn't dodge the heavy attack. I say in chat for someone to ress him. After the fight he gave me slack that it was the healer's job to ress.This is what you get for being rude to tanks and healers all the time, don't blame the tool, blame your attitude (those that are rude in dungeons).
So true. I really enjoy healing in ESO, because it is challenging, magicka intensive, and requires situational awareness. But the amount of slack you get from some pugs is beyond ***. Today I was healing the Wayrest Sewers pledge, and one particular dps kept standing in AoE or was sometimes just oneshotted because of some other reason. First thing he does is scream (in CAPS) "HEAL ME MAN!! -_-" and does so as well on other ocations where he was low health and near death at the end of a fight. Then the tank dies because he didn't dodge the heavy attack. I say in chat for someone to ress him. After the fight he gave me slack that it was the healer's job to ress.This is what you get for being rude to tanks and healers all the time, don't blame the tool, blame your attitude (those that are rude in dungeons).
Other examples are people calling for me to use Luminous Spear all the time, shout at me for not doing so, even when Im at 0 magicka because I just prevented them from dying.
It would help if people actually play a healer/tank themselves before shouting rude comments or commanding them to do stuff they are unable to do.
I know... a known issue, but seriously...
Plz add a menu, where you can show all player in a waiting position. I would like the option to enter some words like "LFG Speedrun only" or "Vet14 only".
This would allow to make proper setups regarding level range, class combination etc.
If you dont want us to build special groups... at least implement some kind of count (Where am i in the waiting position? What is needed? Aproximate waiting position)...
If everyhthin fails, the community has to bring the sacrifice and create a website (like in Gw2 befor grouping tools), where you can search for a group/player.
Fix it
And to make the DF worth it; "While using the dungeonfinder, you gain 5 additional points for the Undaunted". Because if you go PUG`s you are truly undaunted!
I play V2 tank - no one vants to play with V2 tank if they are V14.
If they make me leader they get crap loot.
So generally with dungeon scaling nothing changed.
People still dislike lower lvls. Its hard to find a group below max level.
With massive XP nerf reaching max level on alt seems like a dream.
heroofnoneb14_ESO wrote: »....
- Display dungeon and trials progress in search function
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heroofnoneb14_ESO wrote: »....
- Display dungeon and trials progress in search function
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DENIED
guybrushtb16_ESO wrote: »Right now, there are 4 simple steps to make the group finder work:
1. Point people towards it with the first undaunted quest, and give a reward for first using the groupfinder. Also, point people towards the undaunted when they first enter any dungeon. This may already be happening, but I've recently seen somebody with quite a high level without the undaunted skill line in a dungeon, so maybe it's not enough.
2. Faction barriers, get rid of them.
3. Scale players to the dungeon, not the dungeon to the player, the way gw2 does. This way, high level players who are in it for their undaunted points can fill the gaps in low level groups. The current system is useless because obviously nobody is going to want to do banished cells with you at level 38, it just doesn't help at all.
4. Swap Inner fire to undaunted level Anything to encourage more tanks. There are too many people who would tank, but won't completely respec their magicka build just for one dungeon. Bonus points for a dual spec system here.
I do realize that some of them may very well be a nightmare to code now, depending on how things work behind the scenes, but what I don't understand is why it wasn't like that to begin with. The current situation was very much to be expected IMO.
I agree with everything you have to say except removing faction barriers. There is a reason that they are there and it wouldn't make sense story wise for them to be removed. At least not while this 3 alliance story arc is going on.
heroofnoneb14_ESO wrote: »
I would like a complete overhaul of the entire menu UI. There are many features it's lacking across the board.Circuitous wrote: »If ESO's waiting for the four roles to be filled, it really needs a display indicating that potential slots are found. You'd think even a super basic one would be rolled out with that change.
I really like this one.guybrushtb16_ESO wrote: »Right now, there are 4 simple steps to make the group finder work:
2. Faction barriers, get rid of them.
Everything is a nightmare for them to code anyway it seems.guybrushtb16_ESO wrote: »I do realize that some of them may very well be a nightmare to code now, depending on how things work behind the scenes, but what I don't understand is why it wasn't like that to begin with. The current situation was very much to be expected IMO.
I'm pretty sure that nobody has ever used it for anything other than dungeons.ZOS_GinaBruno wrote: »Hey guys, are you seeing this issue across all selections in the LFG tool, or just certain ones (dungeons, PvE, Cyrodiil, etc.)
I wouldn't be so quick to be sure of what they can't do.It's not like ZOS can't track who's using it for what.
^Spoiler alert... Does anyone else feel like this was implemented at the last minute and they just couldn't think of anything else?You're correct about that. However there is in fact a story reason behind that, it isn't just you randomly being allowed into their territory. When you finish your faction you are allowed to go to the other factions so that you can see what it would have been like if you chose their side.Cherryblossom wrote: »I agree with everything you have to say except removing faction barriers. There is a reason that they are there and it wouldn't make sense story wise for them to be removed. At least not while this 3 alliance story arc is going on.
Hope this is not a spoiler, but your point is not Valid as they make all toons play every single faction, so there is no reason not to combine.
eventide03b14a_ESO wrote: »^Spoiler alert... Does anyone else feel like this was implemented at the last minute and they just couldn't think of anything else?You're correct about that. However there is in fact a story reason behind that, it isn't just you randomly being allowed into their territory. When you finish your faction you are allowed to go to the other factions so that you can see what it would have been like if you chose their side.Cherryblossom wrote: »I agree with everything you have to say except removing faction barriers. There is a reason that they are there and it wouldn't make sense story wise for them to be removed. At least not while this 3 alliance story arc is going on.
Hope this is not a spoiler, but your point is not Valid as they make all toons play every single faction, so there is no reason not to combine.
ZOS_GinaBruno wrote: »Hey guys, are you seeing this issue across all selections in the LFG tool, or just certain ones (dungeons, PvE, Cyrodiil, etc.)