Thudunblundur wrote: »I posted something similar to the above in another thread - that the problems are in the management. Don't know that it's the case of course, but interesting that others more closely acquainted with the industry are saying the same.
That's what the job review site said about this company as well.
Thudunblundur wrote: »I posted something similar to the above in another thread - that the problems are in the management. Don't know that it's the case of course, but interesting that others more closely acquainted with the industry are saying the same.
That's what the job review site said about this company as well.
Just checked it out and it seems like employee reviews are getting worse i.e. the newer ones are worse than the older ones.
Now I feel bad for the devs.
Thudunblundur wrote: »I posted something similar to the above in another thread - that the problems are in the management. Don't know that it's the case of course, but interesting that others more closely acquainted with the industry are saying the same.
That's what the job review site said about this company as well.
Just checked it out and it seems like employee reviews are getting worse i.e. the newer ones are worse than the older ones.
Now I feel bad for the devs.
DenverRalphy wrote: »j.murro2ub17_ESO wrote: »Just a thought, maybe they no longer have the experienced programmers they originally employed to create the game and are using less experienced people to "maintain" the game now. So these people in "training" are learning how to "fix" things by trial and error. That's what it feels like anyway.
I have full confidence in their coders, art designers, etc... since they're a dime a dozen these days. I'm sure they're all of suitable caliber. However, as someone who works in the same field (just not with gaming projects), I can state with relative confidence that all the symptoms we've experienced thus far are typically indicative of a problem at the Project Management level. Everything from project prioritization (which includes design decisions, team coordination, bug selection, etc), to softwared eployment leaves a bit to be desired. Project Management is a major factor in those areas.
@DenverRalphy is a bugfix patch not fixing anything also a project management problem? I'm honestly asking, it just seems unlikely to a layman like me.
Thudunblundur wrote: »I posted something similar to the above in another thread - that the problems are in the management. Don't know that it's the case of course, but interesting that others more closely acquainted with the industry are saying the same.
That's what the job review site said about this company as well.
Just checked it out and it seems like employee reviews are getting worse i.e. the newer ones are worse than the older ones.
Now I feel bad for the devs.
Wouldn't the devs be part of the "upper management" problem employees have to deal with?
See alsoThudunblundur wrote: »I posted something similar to the above in another thread - that the problems are in the management. Don't know that it's the case of course, but interesting that others more closely acquainted with the industry are saying the same.
That's what the job review site said about this company as well.
Thudunblundur wrote: »I posted something similar to the above in another thread - that the problems are in the management. Don't know that it's the case of course, but interesting that others more closely acquainted with the industry are saying the same.
That's what the job review site said about this company as well.
Just checked it out and it seems like employee reviews are getting worse i.e. the newer ones are worse than the older ones.
Now I feel bad for the devs.
Wouldn't the devs be part of the "upper management" problem employees have to deal with?
I think devs, except the project managers, are not considered management. Then again, I have no idea about the command structure of a software company, so that's just what I've been assuming.
WOW! This employee review is quite revealing.
I worked at ZeniMax Online full-time (more than an year)
Pros
* Free snacks and drinks.
* Co-workers are generally nice, though some are Asbergerish and odd.
* Salaries are industry average, PTO and benefits are as well.
Cons
* Poorly run and managed.
* Large corporation, no concern for employees.
* Only one product, all eggs are in one basket.
* Product has been poorly received in marketplace, missed target audience.
* Company has had two layoffs since April 2014 game release, with more very likely to come.
* Income stream was vastly overestimated, company is being propped up by other divisions in corporation, not likely to continue much longer.
* Company has very poor reputation for quality control due to management's refusal to allow polish time of product, release and subsequent updates have been full of major and minor bugs, further alienating target audience.
Advice to Management
* Listen to your employees on design decisions; many of them have more experience than you (their managers) do and know a lot more about the game industry.
* Show some respect for your customers. They're not idiots and you should stop treating them as such.
All kidding aside, I've arrived at a point where I'm wondering if I'm only still subbed because of a sunk cost fallacy.
Spottswoode wrote: »Sigh. http://www.workplacedynamics.com/blog/uncategorized/how-accurate-are-job-review-sites/
Anonymous reviews tend to skewer any real information you might want.
See alsoThudunblundur wrote: »I posted something similar to the above in another thread - that the problems are in the management. Don't know that it's the case of course, but interesting that others more closely acquainted with the industry are saying the same.
That's what the job review site said about this company as well.
Maybe. Personally I think the key to all surveys is the sample size - and in the case of the ZOS survey it's not really a significant sample size so should be taken with a pinch of salt.Spottswoode wrote: »Sigh. http://www.workplacedynamics.com/blog/uncategorized/how-accurate-are-job-review-sites/
Anonymous reviews tend to skewer any real information you might want.
I'll tell you what's going on. A Blizzard troll-spy has infiltraded ZOS headquarters and has been sabotaging patches since release. And ZOS are scraching their heads thinking how did those bugs got past.
Lol but really I am not even mad anymore. If I'm in a bad mood I just come over to the forums and read a few threads. It makes me LOL how the game state is getting worse instead of better since release
Chill pill needed. It is what it is. Whether you support them or not, they're going to keep operating the same. Maybe even worse if everyone keeps asking to be compensated.
Take a break. Unsub if you have to and come back later. It's still going to be there.
j.murro2ub17_ESO wrote: »rophez_ESO wrote: »Or, it's a very complicated piece of code and a little mistake cause some parts of the patch from applying. They've acknowledged it and are working on a fix. Meanwhile, many thousands of us are still enjoying the game and the vast majority of it's properly working parts.
The xp is a major deal. I have always defended the game too but this is too big to ignore because leveling and advancing or increasing your character is what its all about.
j.murro2ub17_ESO wrote: »Just a thought, maybe they no longer have the experienced programmers they originally employed to create the game and are using less experienced people to "maintain" the game now. So these people in "training" are learning how to "fix" things by trial and error. That's what it feels like anyway.
To whom it may concern
It is one thing for a major content patch to introduce some bugs of varying severity. That happens in every MMO. It is quite another for an incremental patch - whose sole purpose was to get rid of some of the recently introduced bugs - to not fix a single issue except a malfunctioning emote.
It seems like adding insult to injury to change the status of these issues to FIXED in the official "Update 5 known issues" thread.
Some of you might remember this, others are free to check my older comments to verify the following: I have been defending the state of ESO and ZOS for a long time. Mainly by reminding people that even the most successful MMO to date was in bad shape at the beginning.
But this has been a tough week.
XP gain in VR areas was nerfed to a point where it doesn't make sense to level VR characters until it has been fixed. This has been officially acknowledged to some extent and was supposed to have been fixed to a lesser extent in 1.5.3, but even that didn't happen. (I can't bring myself to level an alt through areas I've already completed with another character in such a story-centric game, so I've been playing something else after doing the writ dailies and collecting hireling mails.)
1.5.3 was accidentally released to EU clients while the server was still running 1.5.2, causing an invalid version error for all EU players that tried to log in after downloading the patch on Sunday. It took an entire day to revert clients to 1.5.2.
Now a bug-fix-patch that doesn't fix a single bug was released to NA and I will bet anyone dollars to donuts that the same do-nothing patch will be released to EU tomorrow.
If my subscription hadn't been renewed just a few days ago, I would probably cancel it right now and wait for at least the XP bug to get fixed.
I will leave you with the following words, originally commented in Sunday's invalid version error thread:khele23eb17_ESO wrote: »ZOS, I find your lack of competence disturbing.
diabeticDemon18 wrote: »To whom it may concern
It is one thing for a major content patch to introduce some bugs of varying severity. That happens in every MMO. It is quite another for an incremental patch - whose sole purpose was to get rid of some of the recently introduced bugs - to not fix a single issue except a malfunctioning emote.
It seems like adding insult to injury to change the status of these issues to FIXED in the official "Update 5 known issues" thread.
Some of you might remember this, others are free to check my older comments to verify the following: I have been defending the state of ESO and ZOS for a long time. Mainly by reminding people that even the most successful MMO to date was in bad shape at the beginning.
But this has been a tough week.
XP gain in VR areas was nerfed to a point where it doesn't make sense to level VR characters until it has been fixed. This has been officially acknowledged to some extent and was supposed to have been fixed to a lesser extent in 1.5.3, but even that didn't happen. (I can't bring myself to level an alt through areas I've already completed with another character in such a story-centric game, so I've been playing something else after doing the writ dailies and collecting hireling mails.)
1.5.3 was accidentally released to EU clients while the server was still running 1.5.2, causing an invalid version error for all EU players that tried to log in after downloading the patch on Sunday. It took an entire day to revert clients to 1.5.2.
Now a bug-fix-patch that doesn't fix a single bug was released to NA and I will bet anyone dollars to donuts that the same do-nothing patch will be released to EU tomorrow.
If my subscription hadn't been renewed just a few days ago, I would probably cancel it right now and wait for at least the XP bug to get fixed.
I will leave you with the following words, originally commented in Sunday's invalid version error thread:khele23eb17_ESO wrote: »ZOS, I find your lack of competence disturbing.
Dude... they haven't rolled out update 1.5.3 yet... it failed when they tried to roll it out and are rolling it out tomorrow night... read this