This whole XP nerf just doesn't make sense!

Garetth
Garetth
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Since patch 1.5 I have completed the Rivenspire zone, and that means everything. Every quest, dolmen, world boss, 100% of the public dungeon, found every nook and cranny, etc. and I gained 48% of a Vet level.

Prior to this patch I would get a whole vet level plus 10-15% + more in the next level. (My sorc just completed Caldwell's Gold and is Vet 11.5).

So how are we supposed to move to the next zones if we only get half a vet level per zone? So my V1 char will now be going to the V3 zone as a V2 and then the V5 zone as a V3 and so on.

So what's left to do in order to make up this half a vet level?? They nerfed grinding xp in Craglorn. The pledges and crafting dailies give crap xp and rewards. Grinding mobs in your current zone would take weeks.

How could ZOS possibly think this could even work? This whole thing is a total clusterf#ck!
  • lordspyder
    lordspyder
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    The quest XP is bugged...
  • Cazic
    Cazic
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    lordspyder wrote: »
    The quest XP is bugged...
    The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.

    ^ That's the confirmed issue with quest XP. I'm sure it'll get fixed, but I don't think fixing it will yield the significant changes we're hoping for.

    In my opinion, the required XP to gain a VR just needs to be cut down by about 1/3.
  • babylon
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    Cazic wrote: »
    In my opinion, the required XP to gain a VR just needs to be cut down by about 1/3.

    I'd cut it down to half and call it a day, so we can choose what we actually want to level on instead of being told we need to "rethink the way we level" aka group grind in Craglorn and do repetitive Undaunted pledges and other crap we don't actually want to do.
  • stunning
    stunning
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    Yes the quest xp is broken and they new that before this patch and did nothing to fix it. As for me I can care less about this Champion lvling system that they say may be coming in like 2 months or years or ten years from now -- What I care about is that the game is stupid to play now. Getting to lvl vr4 plus after Cadwells quest chain is insane -- and having to fight mobs 4 to 7 lvl's above you in groups of 6 plus is not what we should have to do while they get their crap together.
  • zaria
    zaria
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    Cazic wrote: »
    lordspyder wrote: »
    The quest XP is bugged...
    The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.

    ^ That's the confirmed issue with quest XP. I'm sure it'll get fixed, but I don't think fixing it will yield the significant changes we're hoping for.

    In my opinion, the required XP to gain a VR just needs to be cut down by about 1/3.
    As I understand the faction main quest give loads of xp and is very important in leveling veteran levels, this is bugged so you only get an faction of the xp.
    This is an confirmed bug with an max xp cap who is set to level 50 not your veteran level. This was not fixed in this update

    And no it does not make sense, if they want a grind to max level put it from VR10 to 14. That people understand.

    I suspect they want to make leveling from VR1 to 10 a bit slower and VR10-14 faster, they have reduced the VR10-14 xp demands.
    As you earn xp not veteran points you also get xp for exploring, chests and other stuff. Most also do dungeons, pvp and farming.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    Someone as ZoS has really screwed up and they are utterly ignoring this issue hoping people will accept it.

    It is a bit of disaster because it now have permanently screwed a lot of characters who are now stuck at too low levels.

    I can understand they want to forget it, because fixing it will be a nightmare, how do you fix lost xp on skills at the time of the xp gain? How do you fix too low levels?

    But they will have to do something and at least admit that they made a severe blunder or else it will cost them a LOT of money.
  • Cazic
    Cazic
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    zaria wrote: »
    Cazic wrote: »
    lordspyder wrote: »
    The quest XP is bugged...
    The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.

    ^ That's the confirmed issue with quest XP. I'm sure it'll get fixed, but I don't think fixing it will yield the significant changes we're hoping for.

    In my opinion, the required XP to gain a VR just needs to be cut down by about 1/3.
    As I understand the faction main quest give loads of xp and is very important in leveling veteran levels, this is bugged so you only get an faction of the xp.
    This is an confirmed bug with an max xp cap who is set to level 50 not your veteran level. This was not fixed in this update

    And no it does not make sense, if they want a grind to max level put it from VR10 to 14. That people understand.

    I suspect they want to make leveling from VR1 to 10 a bit slower and VR10-14 faster, they have reduced the VR10-14 xp demands.
    As you earn xp not veteran points you also get xp for exploring, chests and other stuff. Most also do dungeons, pvp and farming.

    So, how broken is the quest XP then? I wonder.

    I'm VR3 and received around 10K XP last night for turning in a main quest in my faction's VR3 zone. If the XP return is capped at L50 (AKA VR1), would there really be much of a difference between that and VR3 if it were uncapped?

    I guess we'll find out in the next patch.
  • zaria
    zaria
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    babylon wrote: »
    Cazic wrote: »
    In my opinion, the required XP to gain a VR just needs to be cut down by about 1/3.

    I'd cut it down to half and call it a day, so we can choose what we actually want to level on instead of being told we need to "rethink the way we level" aka group grind in Craglorn and do repetitive Undaunted pledges and other crap we don't actually want to do.
    Group grinding in craglorn should work and is that people will do.
    Cazic wrote: »
    zaria wrote: »
    Cazic wrote: »
    lordspyder wrote: »
    The quest XP is bugged...
    The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.

    ^ That's the confirmed issue with quest XP. I'm sure it'll get fixed, but I don't think fixing it will yield the significant changes we're hoping for.

    In my opinion, the required XP to gain a VR just needs to be cut down by about 1/3.
    As I understand the faction main quest give loads of xp and is very important in leveling veteran levels, this is bugged so you only get an faction of the xp.
    This is an confirmed bug with an max xp cap who is set to level 50 not your veteran level. This was not fixed in this update

    And no it does not make sense, if they want a grind to max level put it from VR10 to 14. That people understand.

    I suspect they want to make leveling from VR1 to 10 a bit slower and VR10-14 faster, they have reduced the VR10-14 xp demands.
    As you earn xp not veteran points you also get xp for exploring, chests and other stuff. Most also do dungeons, pvp and farming.

    So, how broken is the quest XP then? I wonder.

    I'm VR3 and received around 10K XP last night for turning in a main quest in my faction's VR3 zone. If the XP return is capped at L50 (AKA VR1), would there really be much of a difference between that and VR3 if it were uncapped?

    I guess we'll find out in the next patch.
    I don't know, probably not an huge issue for VR1 but it would hit hard at the higher levels, I know I got multiple hundred thousand VR for finishing the VR10 public group dungeon before the patch.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • DigitalHype
    DigitalHype
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    Someone as ZoS has really screwed up and they are utterly ignoring this issue hoping people will accept it.

    I don't think they are ignoring so much, as they are stalling, during the transition from Veteran Ranks to the Champion system.

    It seems like they needed to throttle the amount of XP acquired by VR level characters, in order to prevent large gaps between the player base, post conversion. The VP needed to level VR was non-linear. But, continuing that same model with XP and Champion System, would have led to a greater disparity, for example, between a VR13 and a VR14 character, after the conversion. They probably could have fixed it by putting progressive limits on existing VR characters after the final phase of transition. But, that might have resulted in some players feeling like they got cheated So, instead they just throttle everyone during transition to try and smooth out the curve.

    The problem is, they didn't (and couldn't) adjust the level of difficulty of the PvE mobs, to match the new slower XP curve. If they attempted to adjust the mob level down, to match the rate of VR increase per zone, then many existing VR players would suddenly be outleveling their current track.

    I bet they've had more than one meeting to discuss this, and concluded they just needed to bite this bullet, and take whatever lumps they get, as a result.

    The best they can hope for, is that disgruntled VR players roll alts, or replay the now dynamically leveled dungeons, do crafting writs, etc., until they can complete the transition.

    Or, they just keep playing the existing VR characters, and struggle to compete against content that is ahead of your level.

    Either way, as long as you don't unsubscribe, the plan works. :) Because no matter what, people have a fixed budget for playtime. And, now whatever those VR characters are doing during that time, it will be at the new adjusted XP rate.



  • Averya_Teira
    Averya_Teira
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    @DigitalHype

    The problem is that a lot of people will unsubscribe. I personally let my sub run out yesterday until this issues is fixed. I'm not grinding hundreds of hours for 2-3 VR levels when people leveled to VR14 in two evenings a few weeks ago...
  • Maverick827
    Maverick827
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    I was hoping to get VR14 before Dragon Age 3 comes out, so I could take a break while I beat it and then have something to come back to.

    Now I have to look forward to coming back to, at best, a grind as "quick" as it was before the patch, which was still many hours. At worst, I have to come back to this terrible grind. I don't think I'm up for that.

    For me, personally, this needs to be fixed fast.
  • stunning
    stunning
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    Someone as ZoS has really screwed up and they are utterly ignoring this issue hoping people will accept it.

    I don't think they are ignoring so much, as they are stalling, during the transition from Veteran Ranks to the Champion system.

    It seems like they needed to throttle the amount of XP acquired by VR level characters, in order to prevent large gaps between the player base, post conversion. The VP needed to level VR was non-linear. But, continuing that same model with XP and Champion System, would have led to a greater disparity, for example, between a VR13 and a VR14 character, after the conversion. They probably could have fixed it by putting progressive limits on existing VR characters after the final phase of transition. But, that might have resulted in some players feeling like they got cheated So, instead they just throttle everyone during transition to try and smooth out the curve.

    The problem is, they didn't (and couldn't) adjust the level of difficulty of the PvE mobs, to match the new slower XP curve. If they attempted to adjust the mob level down, to match the rate of VR increase per zone, then many existing VR players would suddenly be outleveling their current track.

    I bet they've had more than one meeting to discuss this, and concluded they just needed to bite this bullet, and take whatever lumps they get, as a result.

    The best they can hope for, is that disgruntled VR players roll alts, or replay the now dynamically leveled dungeons, do crafting writs, etc., until they can complete the transition.

    Or, they just keep playing the existing VR characters, and struggle to compete against content that is ahead of your level.

    Either way, as long as you don't unsubscribe, the plan works. :) Because no matter what, people have a fixed budget for playtime. And, now whatever those VR characters are doing during that time, it will be at the new adjusted XP rate.



    Bah bah bah bah bah -- you don't seem to get it -- players are not worried about the champion crap that may or may not ever come -- and how much they will screw that up when it comes -- they are concerned about the fact that they cannot lvl now. Games have bee destroyed for far less of a mess than this and the longer this is not addressed the more players they will loose. They need to lesson to the player for this is a big deal and trying to get player back is next to impossible.
  • WraithAzraiel
    WraithAzraiel
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    lordspyder wrote: »
    The quest XP is bugged...

    And they made no mention of a fix even remotely on the radar. Unacceptable.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • stunning
    stunning
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    Lets recap -- they new the vr zones were lvling to slow and put in a patch that made it around 3 times slower -- than they said this had to do with some champion system they are planning to introduce sometime in the future -- than they said that the quests were not giving the correct xp and would be corrected in the up coming patch -- but in the patch they never even tried to correct the broken quests but addressed the mob xp -- but that did not take and they are going to try to fix that soon -- You cannot make this crap up --how can we ever believe they will correct anything -- they just don't seem to give a crap what we say or think or how many player will quit this game did I miss anything ??
    Edited by stunning on November 11, 2014 2:35AM
  • like1tiger
    like1tiger
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    I have a vr12 a 14 and soon to be a new VR1 I cant for the life of me think of levelling anyway but grinding. I just want to get to VR14 like my other character so I can enjoy everything with my VR14 guildmates.
  • DigitalHype
    DigitalHype
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    stunning wrote: »

    Bah bah bah bah bah -- you don't seem to get it -- players are not worried about the champion crap that may or may not ever come -- and how much they will screw that up when it comes -- they are concerned about the fact that they cannot lvl now. Games have bee destroyed for far less of a mess than this and the longer this is not addressed the more players they will loose. They need to lesson to the player for this is a big deal and trying to get player back is next to impossible.

    I do indeed "get it". And, I agree with you. My reply was about what I suspect is the reason they chose to do this. Not a rebuttal of player's sentiment. You, myself, and others are frustrated by these changes.

    What I think most people fail to realize is that the implications of these changes are likely understood by those making them. And economic business decisions are always a major factor. Some existing VR player subscriptions might be cancelled. But, how many of those would have been cancelled soon anyway. And, how many new players will they hold a little bit longer, with the new system?

    These people aren't "dumb", or "naive". I understand they make mistakes (some weeks more than others). But, when they make these changes, they already know it is going to *** people off.

  • khele23eb17_ESO
    khele23eb17_ESO
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    stunning wrote: »

    Bah bah bah bah bah -- you don't seem to get it -- players are not worried about the champion crap that may or may not ever come -- and how much they will screw that up when it comes -- they are concerned about the fact that they cannot lvl now. Games have bee destroyed for far less of a mess than this and the longer this is not addressed the more players they will loose. They need to lesson to the player for this is a big deal and trying to get player back is next to impossible.

    I do indeed "get it". And, I agree with you. My reply was about what I suspect is the reason they chose to do this. Not a rebuttal of player's sentiment. You, myself, and others are frustrated by these changes.

    What I think most people fail to realize is that the implications of these changes are likely understood by those making them. And economic business decisions are always a major factor. Some existing VR player subscriptions might be cancelled. But, how many of those would have been cancelled soon anyway. And, how many new players will they hold a little bit longer, with the new system?

    These people aren't "dumb", or "naive". I understand they make mistakes (some weeks more than others). But, when they make these changes, they already know it is going to *** people off.

    They make enough mistakes to make people think the problem is in fact general incompetence.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • stunning
    stunning
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    As I have said before -- many games have failed for far less of a mess than this and they need to lesson - but if you believe one word they say anymore you have far more faith in them than I do -- these people have shown nothing but arrogance and naivety to their complete player base and the word is going out about what is happening to this game right -- so they are not going to be picking up near as many new player as they may believe to replace the many they have screwed here
  • WraithAzraiel
    WraithAzraiel
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    They're fixing it. Somehow some way they're fixing it.

    Check this thread out.
    http://forums.elderscrollsonline.com/discussion/139486/experience-versus-veteran-point-gain#latest
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • khele23eb17_ESO
    khele23eb17_ESO
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    They're fixing it. Somehow some way they're fixing it.

    Check this thread out.
    http://forums.elderscrollsonline.com/discussion/139486/experience-versus-veteran-point-gain#latest

    Looks more like ZOS showing they dont even understand what the problem is.
    Edited by khele23eb17_ESO on November 11, 2014 7:50AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
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