Lava_Croft wrote: »To help you out, I'll link you to the top 3 Google results for the query "mmo terminology zerg":xsorusb14_ESO wrote: »Lava_Croft wrote: »Sounds like you never played StarCraft and therefore have absolutely no clue what exactly is the Zerg and what the term 'zerging' stands for.xsorusb14_ESO wrote: »Everytime some [snip] muffin in a impulse group claims he's not zerging when he's running with a crap ton of people I can't help but laugh.
I'll give people the benefit of the doubt in this game, and say you can run 12 and it not be a zerg...Simply because the trials are 12 mans...If you're running past that though, you're bloody zerging and you claiming your not because your organized is hilariously stupid. If you ran 16 man organized group in DAOC, you were bloody zerging....
Organization has nothing to do with Zerging. You can be a 100 Man Organized group, and guess what.. you're bloody zerging.
[Moderator Note: Edited per our rules on Inappropriate Language]
The Zerg excel in throwing massive amounts of low quality, expendable units at the enemy. If you run in an organized group of 100 high quality players, you are not running in a zerg. Just because a group is large does not automagically make them a zerg.
What does make a zerg is having a superior number of *** players and overpowering the enemy with that. Quantity, not quality. Or maybe better said, quality through quantity!
A. I've played Starcraft
B. If you don't know what Zerging actually means as an MMO term, don't post about it and make yourself look foolish.
Zerging was co-opted long ago in MMO's to describe one thing, A Massive Enemy force. It has nothing to do with Low quality expendable players in MMOs.
So this has been your lesson of today in MMO terminology.
Urban Dictionary:Nowadays term zerg is used in mmo games to describe force consisted of large group of lower level players (often with only basic equipment) who use numbers rather then strategy to defeat the enemy, therefore requiring no skill. This tactics is commonly known as zerging
TechopediaZerg is a slang term for a group of low-level gamers who depend on overwhelming numbers to achieve victory, rather than relying on technique or strategy. The term is most often used in the context of online role-playing and strategy games, but it also applies to multiplayer first-person shooters.
internetslang.comDefeat enemy by outnumbering rather than strategy or skill
Boom?
Originally a playable race of characters in the online Video game “StarCraft”; this term is now commonly used by the online gaming community.
To assure ones victory using overwhelming numbers.
To greatly outnumber the enemy, and swarm them.
To trivialize en encounter using mass numbers of allies rather then skill
Everyone target the boss, and zerg it.
That guild zerged us.
Those guys are a bunch of zerglings.
Aoe_Barbecue wrote: »The term zerg is mostly used as an arbitrary insult when one perceives that the determining factor in their loss was numbers. In light of that, I like a term that's been passed around: "zerg goggles". When many groups lose a fight, which was for the most part evenly numbered, their mind's eye imagines a lot more people were there than there actually was, all while underestimating their own forces' numbers.
Let's not pretend there is an actual definition of MMO zerging. Brb 4 people kill a lone ganker. YOU FKN ZERGED ME BRO LOL GIT GOOD L2P zOMGBBQ. In this game, where numbers are massively scaled up compared to the first and second generation of MMO's, 12 - 16 people is hardly a "zerg".
Wreuntzylla wrote: »Zerg has always meant numbers. DAoC, Warhammer, AO, etc. etc.
Numbers are a crutch. I somehow doubt that skilled players would band together in large numbers. Or maybe the issue here is the definition of skilled.
xsorusb14_ESO wrote: »Aoe_Barbecue wrote: »The term zerg is mostly used as an arbitrary insult when one perceives that the determining factor in their loss was numbers. In light of that, I like a term that's been passed around: "zerg goggles". When many groups lose a fight, which was for the most part evenly numbered, their mind's eye imagines a lot more people were there than there actually was, all while underestimating their own forces' numbers.
Let's not pretend there is an actual definition of MMO zerging. Brb 4 people kill a lone ganker. YOU FKN ZERGED ME BRO LOL GIT GOOD L2P zOMGBBQ. In this game, where numbers are massively scaled up compared to the first and second generation of MMO's, 12 - 16 people is hardly a "zerg".
That depends, 12-16 Stealthers would be a massive zerg in DAOC terms. In this game in terms of group action, 12 people I don't think it'd be much of a zerg since the trials like I said are 12. 16 though, you're pushing into zerging territory.
I may be aging myself here but i believe the term zerg in gaming started with warcraft the original version for those that remember games before mmos
Your dk scrub
The days of Warcraft and Warcraft 2 had absolutely no mention of Zerg. Maybe you are thinking about Warcraft 3, which was released some time after Starcraft.
Official use i would agree but i think i remember the term being used as slang in warcraft. Although at my age it is possible i am confused
Aoe_Barbecue wrote: »Pvp MUCH MUCH better without fcs. no more people hurling themselves with impulse at others. great change.
You are consistently narrow minded regarding PvP. All things which support your play style in specific are labeled good. All things which do not support your play style are caricatured for lack of actual discussion. The PvP has been subjectively worse since the initial FC removal.
Of course, there are other issues, such as AoE dps suffering consistent nerfs and target limitation, which was mitigated in part by the sharpened bug. Now with that fixed, even more emphasis is placed on zergballing and guild groups have even less options to deal with them. (Not hating on bug fixes at all.) It's the only way to get enough firepower to kill other big groups. I think the developers have a severe lack of big picture vision. Or, they don't play their game.
Lol, so what? Of course i support my play style. I disagree with your assessment. For MANY of us, the pvp has only gotten better. I am sorry that the pulse spammers are upset. I am not going to defend anything that supports pulse spamming, sorry. I think it's horrible for the game. many people agree with me.
Aoe_Barbecue wrote: »xsorusb14_ESO wrote: »Aoe_Barbecue wrote: »The term zerg is mostly used as an arbitrary insult when one perceives that the determining factor in their loss was numbers. In light of that, I like a term that's been passed around: "zerg goggles". When many groups lose a fight, which was for the most part evenly numbered, their mind's eye imagines a lot more people were there than there actually was, all while underestimating their own forces' numbers.
Let's not pretend there is an actual definition of MMO zerging. Brb 4 people kill a lone ganker. YOU FKN ZERGED ME BRO LOL GIT GOOD L2P zOMGBBQ. In this game, where numbers are massively scaled up compared to the first and second generation of MMO's, 12 - 16 people is hardly a "zerg".
That depends, 12-16 Stealthers would be a massive zerg in DAOC terms. In this game in terms of group action, 12 people I don't think it'd be much of a zerg since the trials like I said are 12. 16 though, you're pushing into zerging territory.
I am curious how four individuals more than twelve constitutes a serious incursion into "zerg" territory. I mean, there's obviously a difference between 12 and 48. But 12 and 16? That's four whole dudes. Would 12 vs 18 thus be a non-zerg versus a zerg or tenuous zerg?
The term zerg has a really lose category. I don't even start saying "zerg" until I realize I can't possibly count how many people are on my screen. (Admittedly, I often run out of toes.)
wow has OPTIONAL open world pvp. As in a seperate server. Nothing hardcore about that. This game cannot do that, because of the megaserver. Hence cyrodiil.Lets face it. ESo is even carebear to WoW. That has open world Pvp all along. The devs of eso cant even comprehend hardcore. They might even being hiding from it.
xsorusb14_ESO wrote: »Aoe_Barbecue wrote: »xsorusb14_ESO wrote: »Aoe_Barbecue wrote: »The term zerg is mostly used as an arbitrary insult when one perceives that the determining factor in their loss was numbers. In light of that, I like a term that's been passed around: "zerg goggles". When many groups lose a fight, which was for the most part evenly numbered, their mind's eye imagines a lot more people were there than there actually was, all while underestimating their own forces' numbers.
Let's not pretend there is an actual definition of MMO zerging. Brb 4 people kill a lone ganker. YOU FKN ZERGED ME BRO LOL GIT GOOD L2P zOMGBBQ. In this game, where numbers are massively scaled up compared to the first and second generation of MMO's, 12 - 16 people is hardly a "zerg".
That depends, 12-16 Stealthers would be a massive zerg in DAOC terms. In this game in terms of group action, 12 people I don't think it'd be much of a zerg since the trials like I said are 12. 16 though, you're pushing into zerging territory.
I am curious how four individuals more than twelve constitutes a serious incursion into "zerg" territory. I mean, there's obviously a difference between 12 and 48. But 12 and 16? That's four whole dudes. Would 12 vs 18 thus be a non-zerg versus a zerg or tenuous zerg?
The term zerg has a really lose category. I don't even start saying "zerg" until I realize I can't possibly count how many people are on my screen. (Admittedly, I often run out of toes.)
The same way 16 vs 8 was Zerging in daoc. Numbers were used to win the fight.
xsorusb14_ESO wrote: »Aoe_Barbecue wrote: »xsorusb14_ESO wrote: »Aoe_Barbecue wrote: »The term zerg is mostly used as an arbitrary insult when one perceives that the determining factor in their loss was numbers. In light of that, I like a term that's been passed around: "zerg goggles". When many groups lose a fight, which was for the most part evenly numbered, their mind's eye imagines a lot more people were there than there actually was, all while underestimating their own forces' numbers.
Let's not pretend there is an actual definition of MMO zerging. Brb 4 people kill a lone ganker. YOU FKN ZERGED ME BRO LOL GIT GOOD L2P zOMGBBQ. In this game, where numbers are massively scaled up compared to the first and second generation of MMO's, 12 - 16 people is hardly a "zerg".
That depends, 12-16 Stealthers would be a massive zerg in DAOC terms. In this game in terms of group action, 12 people I don't think it'd be much of a zerg since the trials like I said are 12. 16 though, you're pushing into zerging territory.
I am curious how four individuals more than twelve constitutes a serious incursion into "zerg" territory. I mean, there's obviously a difference between 12 and 48. But 12 and 16? That's four whole dudes. Would 12 vs 18 thus be a non-zerg versus a zerg or tenuous zerg?
The term zerg has a really lose category. I don't even start saying "zerg" until I realize I can't possibly count how many people are on my screen. (Admittedly, I often run out of toes.)
The same way 16 vs 8 was Zerging in daoc. Numbers were used to win the fight.
Aoe_Barbecue wrote: »I like the fact that death has consequences now. But people are playing like gigantic kidboxes, if one gets the euphemism. I think a more elegant solution could have been implemented. For example, ZoS could have implemented faction-specific FC cooldown timers on resources and keeps or given increasing spawn cooldown timers to those spawning on the camps. They could also make it so that camps placed outside of objectives, i.e. keeps and its surrounding resources, would degrade very quickly to mitigate trollcamping.
I think whoever is responsible for Cyrodiil AvA mechanics is not very creative. I think whoever is responsible for skill balance is a zergling stamina character too.
@ZOS_BrianWheeler @ZOS_TristanK
Gumpnstein wrote: »Aoe_Barbecue wrote: »I like the fact that death has consequences now. But people are playing like gigantic kidboxes, if one gets the euphemism. I think a more elegant solution could have been implemented. For example, ZoS could have implemented faction-specific FC cooldown timers on resources and keeps or given increasing spawn cooldown timers to those spawning on the camps. They could also make it so that camps placed outside of objectives, i.e. keeps and its surrounding resources, would degrade very quickly to mitigate trollcamping.
I think whoever is responsible for Cyrodiil AvA mechanics is not very creative. I think whoever is responsible for skill balance is a zergling stamina character too.
@ZOS_BrianWheeler @ZOS_TristanK
You see the problem is that the trolls themselves, like yourself, are in here giving out freaking advice. How about people like you stop with the BS in game, and we wouldn't even be having this conversation. I believe the last time we chatted in forums you were bragging about trolling, the same night that everyone was complaining about troll camps, and which were likely dropped by your group. What a joke.
Aoe_Barbecue wrote: »
You may not like AoE bombing. But most of the people that engage in it do, and it happened to be far more relevant to PvP metagame than other playstyles. Every game with large scale PvP will have this nuance. The AoE dps meta just changed. Now it's a numbers game only.
Aoe_Barbecue wrote: »
You may not like AoE bombing. But most of the people that engage in it do, and it happened to be far more relevant to PvP metagame than other playstyles. Every game with large scale PvP will have this nuance. The AoE dps meta just changed. Now it's a numbers game only.
Well... Now it's not so important to the PvP metagame and I'm glad of it. Impulse trains with FC's cheapened PvP for pretty much everyone else. In the end I'm sorry it's less fun for you but I'm not sorry about the AOE nerf and banishment of FC's. The game is better off for it.
Aoe_Barbecue wrote: »Aoe_Barbecue wrote: »
You may not like AoE bombing. But most of the people that engage in it do, and it happened to be far more relevant to PvP metagame than other playstyles. Every game with large scale PvP will have this nuance. The AoE dps meta just changed. Now it's a numbers game only.
Well... Now it's not so important to the PvP metagame and I'm glad of it. Impulse trains with FC's cheapened PvP for pretty much everyone else. In the end I'm sorry it's less fun for you but I'm not sorry about the AOE nerf and banishment of FC's. The game is better off for it.
AoE's diminished effectiveness is not reducing AoE or even making it more rare. It's reinforcing the zergball metagame if anything. No FC's is a good change. No arguments there.