lordspyder wrote: »
Exactly, I always play tanks, it's the most fun for me in MMO's but this has been my Favorite MMO to play, I have to make decisions and pay attention to my group here. In past MMO's it's just lay down AOE taunt and soak damage. That get's old.
Lancillotto wrote: »I think tanks are in serious need of some kind of area taunt, when running dungeons it's very hard to keep aggro from all the mobs, and running around poking them one by one would be just insane. The new skill could be added to the Undaunted skill line, so it's accessible to all classes if needed. It could be either stamina or magicka based, as long as it doesn't consume to much of it.
https://www.youtube.com/watch?v=6uzScROmObgjustinbarrett wrote: »"taunt" is a little dated, as far as game mechanics go. there could be better methods, trapping, barrier...things you would use on the battlefield against an intelligent opponent...taunting seldom works in a real battle.
lordspyder wrote: »It's not needed here so it's not "Fundamental" It's a L2P issue...
Lancillotto wrote: »I think tanks are in serious need of some kind of area taunt, when running dungeons it's very hard to keep aggro from all the mobs, and running around poking them one by one would be just insane. The new skill could be added to the Undaunted skill line, so it's accessible to all classes if needed. It could be either stamina or magicka based, as long as it doesn't consume to much of it.
Lancillotto wrote: »lordspyder wrote: »It's not needed here so it's not "Fundamental" It's a L2P issue...
Every MMO out there has tanks with area taunts. Everything that can add some extra strategy to the game should be considered. If you want to stick to the status quo good for you, but that doesn't mean the game cannot be improved. If you don't want an area taunt then just don't waste your skill points on it.