lordspyder wrote: »It's not needed here so it's not "Fundamental" It's a L2P issue...
Lancillotto wrote: »lordspyder wrote: »It's not needed here so it's not "Fundamental" It's a L2P issue...
Every MMO out there has tanks with area taunts. Everything that can add some extra strategy to the game should be considered. If you want to stick to the status quo good for you, but that doesn't mean the game cannot be improved. If you don't want an area taunt then just don't waste your skill points on it.
timidobserver wrote: »Lancillotto wrote: »lordspyder wrote: »It's not needed here so it's not "Fundamental" It's a L2P issue...
Every MMO out there has tanks with area taunts. Everything that can add some extra strategy to the game should be considered. If you want to stick to the status quo good for you, but that doesn't mean the game cannot be improved. If you don't want an area taunt then just don't waste your skill points on it.
Every MMO has it is not a valid reason for ESO to have it.
Lancillotto wrote: »I think tanks are in serious need of some kind of area taunt, when running dungeons it's very hard to keep aggro from all the mobs, and running around poking them one by one would be just insane. The new skill could be added to the Undaunted skill line, so it's accessible to all classes if needed. It could be either stamina or magicka based, as long as it doesn't consume to much of it.
Sprinkles28 wrote: »I love comments like "every MMO..." And quite frankly you are mistaken. GW1, GW2, AoC just for starters don't have aoe taunts.
I would hate if ESO had an aoe taunt. Without it groups have to work together to overcome each given situation. The tank has to decide on priority targets rather than running around spawning aoe taunts. AoE taunts make for lazy tanks and lazy groups. I absolutely love tanking in this game and one of the reasons is because it does NOT have aoe taunts.
lordspyder wrote: »It's not needed here so it's not "Fundamental" It's a L2P issue...
Lancillotto wrote: »
Lancillotto wrote: »lordspyder wrote: »It's not needed here so it's not "Fundamental" It's a L2P issue...
Every MMO out there has tanks with area taunts. Everything that can add some extra strategy to the game should be considered. If you want to stick to the status quo good for you, but that doesn't mean the game cannot be improved. If you don't want an area taunt then just don't waste your skill points on it.
As a DK I love controlling mobs. Why soak the damage of the mob groups when you can cc them and watch them die. The healing in this game is AOE healing and lots of it. Unless some 2 hander mob is heavy hitting a dps the healers usually have no issues. I try to root the melee and taunt the ranged so I can turn them so they don't AOE the group. Why bother with AOE taunting.
As a DK I love controlling mobs. Why soak the damage of the mob groups when you can cc them and watch them die. The healing in this game is AOE healing and lots of it. Unless some 2 hander mob is heavy hitting a dps the healers usually have no issues. I try to root the melee and taunt the ranged so I can turn them so they don't AOE the group. Why bother with AOE taunting.
Right, just because you happen to be a DK, it does not mean that rooting monsters is a tank job, because none of the other class tanks are very good at aoe rooting, or able to do it at all. Every class should be able to play a tank, yet because of such ideas people only accept DKs, a situation which I'm sure was not meant to happen by ZOS.
People need to realize rooting is not a job for the tank, the tank only needs to stay alive and keep aggro on the greatest threat. In this game bosses are a major threat, but trash mobs are almost no threat at all (unless the tank takes aggro on all trash mobs, then he dies as mentioned before). If more people would know this, maybe there would be far more demand for archers in dungeons for example. Right now everyone expects every tank to be a DK because of that one stupid overpowered skill.
Circuitous wrote: »In fairness, roots are amazing for so many encounters, especially ones with swarming adds or other such situations. Not strictly necessary for trash mobs, no (I generally prefer to get them all bunched up nice and tight, anyway), but in a lot of situations there's really no replacement. I wish the Undaunted line had a root.