Please Make PvP Fun Again

Gooey
Gooey
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This is literally the worst PvP I've ever played in my life. Everyone plays like if they die in the game they die in real life. Removing forward camps didnt fix the lag on your tin can for a server. [Snip] ZoS snips what they know is true.

[Moderator Note: Edited per our rules on Flaming]
Edited by Gooey on November 9, 2014 7:08PM
  • Ackwalan
    Ackwalan
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    What would suggest? A 10 X 10 area where everyone zergs when a whistle is blown.
  • AbraXuSeXile
    AbraXuSeXile
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    The most hilarious part of it is everyone is nutcupping each other in zergs, so they dont have a nasty ride back to the fight, so therefor most of the fights are in the same location and hello lag!
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Gooey
    Gooey
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    Ackwalan wrote: »
    What would suggest? A 10 X 10 area where everyone zergs when a whistle is blown.

    Don't even need forward camps. But the nerf to AoE DPS was just ridiculous. Oh and did I mention the healing ward bug making 1vX impossible with one person running that? Oh how about the bow shots with perma heal debuffs? There are so many issues behind the forward camps but everyone is too blind to realize what they are. Open your eyes.
  • Aoe_Barbecue
    Aoe_Barbecue
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    I like the fact that death has consequences now. But people are playing like gigantic kidboxes, if one gets the euphemism. I think a more elegant solution could have been implemented. For example, ZoS could have implemented faction-specific FC cooldown timers on resources and keeps or given increasing spawn cooldown timers to those spawning on the camps. They could also make it so that camps placed outside of objectives, i.e. keeps and its surrounding resources, would degrade very quickly to mitigate trollcamping.

    I think whoever is responsible for Cyrodiil AvA mechanics is not very creative. I think whoever is responsible for skill balance is a zergling stamina character too.

    @ZOS_BrianWheeler‌ @ZOS_TristanK‌
    Edited by Aoe_Barbecue on November 9, 2014 7:13AM
  • Sypher
    Sypher
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    After the initial drop of FC's,

    I had plenty of fun picking off people and getting in intimate encounters.

    But a few days into this change, and I get this feeling that people a majority of the people are getting tighter and tighter in their groups to prevent a run in that would lead to their death.

    Meh..

    Arena Soon Pls? :)
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Poxheart
    Poxheart
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    There's still plenty of people running around trying to catch up to their zerg.

    Of course, there's also AD's 20 person "gank group" hanging out between Nikel & Roe...
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • Columba
    Columba
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    Pvp MUCH MUCH better without fcs. no more people hurling themselves with impulse at others. great change.
  • Gooey
    Gooey
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    Again look PAST the forward camps. Look at the issues with game mechanics and skills.
  • Aoe_Barbecue
    Aoe_Barbecue
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    Columba wrote: »
    Pvp MUCH MUCH better without fcs. no more people hurling themselves with impulse at others. great change.

    You are consistently narrow minded regarding PvP. All things which support your play style in specific are labeled good. All things which do not support your play style are caricatured for lack of actual discussion. The PvP has been subjectively worse since the initial FC removal.

    Of course, there are other issues, such as AoE dps suffering consistent nerfs and target limitation, which was mitigated in part by the sharpened bug. Now with that fixed, even more emphasis is placed on zergballing and guild groups have even less options to deal with them. (Not hating on bug fixes at all.) It's the only way to get enough firepower to kill other big groups. I think the developers have a severe lack of big picture vision. Or, they don't play their game.
  • Columba
    Columba
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    Columba wrote: »
    Pvp MUCH MUCH better without fcs. no more people hurling themselves with impulse at others. great change.

    You are consistently narrow minded regarding PvP. All things which support your play style in specific are labeled good. All things which do not support your play style are caricatured for lack of actual discussion. The PvP has been subjectively worse since the initial FC removal.

    Of course, there are other issues, such as AoE dps suffering consistent nerfs and target limitation, which was mitigated in part by the sharpened bug. Now with that fixed, even more emphasis is placed on zergballing and guild groups have even less options to deal with them. (Not hating on bug fixes at all.) It's the only way to get enough firepower to kill other big groups. I think the developers have a severe lack of big picture vision. Or, they don't play their game.


    Lol, so what? Of course i support my play style. I disagree with your assessment. For MANY of us, the pvp has only gotten better. I am sorry that the pulse spammers are upset. I am not going to defend anything that supports pulse spamming, sorry. I think it's horrible for the game. many people agree with me.
    Edited by Columba on November 9, 2014 7:49AM
  • Aoe_Barbecue
    Aoe_Barbecue
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    Columba wrote: »
    Columba wrote: »
    Pvp MUCH MUCH better without fcs. no more people hurling themselves with impulse at others. great change.

    You are consistently narrow minded regarding PvP. All things which support your play style in specific are labeled good. All things which do not support your play style are caricatured for lack of actual discussion. The PvP has been subjectively worse since the initial FC removal.

    Of course, there are other issues, such as AoE dps suffering consistent nerfs and target limitation, which was mitigated in part by the sharpened bug. Now with that fixed, even more emphasis is placed on zergballing and guild groups have even less options to deal with them. (Not hating on bug fixes at all.) It's the only way to get enough firepower to kill other big groups. I think the developers have a severe lack of big picture vision. Or, they don't play their game.


    Lol, so what? Of course i support my play style. I disagree with your assessment. For MANY of us, the pvp has only gotten better. I am sorry that the pulse spammers are upset.

    You hyperbolize "many". A significant portion of PvP is engaged between half raid to full raid sizedguild groups fighting over objectives, and it is these groups who are having their fun quashed. They control the flow of the map by determining where fights are held. Guild groups run AoE heavy to combat other guild groups, and also the zerg. Impulse was simply the best option. In the PvP of previous months it was Streak/Negate sorcs paired with Talons/Banner DK's. Streak was nerfed, Talons was nerfed, Negate is fine, and Banner was nerfed. The metas changed according to what could AoE dps the most effectively. Impulse/Batswarm DK's came to fruition in light of this.

    Now, the only solution (save someone finding a new meta, which I and others are fervently theory crafting) is as many people with as much AoE dps in as tight an area as possible. Guild groups no longer have plays against this other than the odd ambush or really, really bad play by the larger group.

    If you would step back from your cognitive dissonance for a moment you would realize that ganking is parasitic (not an insult). When the game thrives, you thrive because the meta brings people back for more and you have more targets. When the game is boring as saggy teets you will eventually run out of targets and you too will grow bored.
  • Columba
    Columba
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    Columba wrote: »
    Columba wrote: »
    Pvp MUCH MUCH better without fcs. no more people hurling themselves with impulse at others. great change.

    You are consistently narrow minded regarding PvP. All things which support your play style in specific are labeled good. All things which do not support your play style are caricatured for lack of actual discussion. The PvP has been subjectively worse since the initial FC removal.

    Of course, there are other issues, such as AoE dps suffering consistent nerfs and target limitation, which was mitigated in part by the sharpened bug. Now with that fixed, even more emphasis is placed on zergballing and guild groups have even less options to deal with them. (Not hating on bug fixes at all.) It's the only way to get enough firepower to kill other big groups. I think the developers have a severe lack of big picture vision. Or, they don't play their game.


    Lol, so what? Of course i support my play style. I disagree with your assessment. For MANY of us, the pvp has only gotten better. I am sorry that the pulse spammers are upset.

    You hyperbolize "many". A significant portion of PvP is engaged between half raid to full raid sizedguild groups fighting over objectives, and it is these groups who are having their fun quashed. They control the flow of the map by determining where fights are held. Guild groups run AoE heavy to combat other guild groups, and also the zerg. Impulse was simply the best option. In the PvP of previous months it was Streak/Negate sorcs paired with Talons/Banner DK's. Streak was nerfed, Talons was nerfed, Negate is fine, and Banner was nerfed. The metas changed according to what could AoE dps the most effectively. Impulse/Batswarm DK's came to fruition in light of this.

    Now, the only solution (save someone finding a new meta, which I and others are fervently theory crafting) is as many people with as much AoE dps in as tight an area as possible. Guild groups no longer have plays against this other than the odd ambush or really, really bad play by the larger group.

    If you would step back from your cognitive dissonance for a moment you would realize that ganking is parasitic (not an insult). When the game thrives, you thrive because the meta brings people back for more and you have more targets. When the game is boring as saggy teets you will eventually run out of targets and you too will grow bored.

    So the poll means nothing? Ok whatever. First, I don't see why any guild or raid should control the flow of pvp. Second, I haven't been ganking most of the time, simply finding good fights between at keeps, so no idea how you conclude that only ganking is left. Many of us found the impulse spamming boring, and it drove many players away. Your play style doesn't have a monopoly on game enjoyment. Your dissonance is equally bad by disregarding many of us who hated the lag fest that the impulse bomb groups caused. I am happy it's reduced.

    So, again, IN MY OPINION, I am happy with the changes. I think putting camps back in with limited range would be better than no camps, but the prior situation of infinite rezzing so pulse spammers could wreck pvp was intolerable. good riddance.

    Edited by Columba on November 9, 2014 8:03AM
  • themizario
    themizario
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    TL;DR - bring camps back just make them cost a small fortune of AP 50k or something
  • Aoe_Barbecue
    Aoe_Barbecue
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    Columba wrote: »
    Columba wrote: »
    Columba wrote: »
    Pvp MUCH MUCH better without fcs. no more people hurling themselves with impulse at others. great change.

    You are consistently narrow minded regarding PvP. All things which support your play style in specific are labeled good. All things which do not support your play style are caricatured for lack of actual discussion. The PvP has been subjectively worse since the initial FC removal.

    Of course, there are other issues, such as AoE dps suffering consistent nerfs and target limitation, which was mitigated in part by the sharpened bug. Now with that fixed, even more emphasis is placed on zergballing and guild groups have even less options to deal with them. (Not hating on bug fixes at all.) It's the only way to get enough firepower to kill other big groups. I think the developers have a severe lack of big picture vision. Or, they don't play their game.


    Lol, so what? Of course i support my play style. I disagree with your assessment. For MANY of us, the pvp has only gotten better. I am sorry that the pulse spammers are upset.

    You hyperbolize "many". A significant portion of PvP is engaged between half raid to full raid sizedguild groups fighting over objectives, and it is these groups who are having their fun quashed. They control the flow of the map by determining where fights are held. Guild groups run AoE heavy to combat other guild groups, and also the zerg. Impulse was simply the best option. In the PvP of previous months it was Streak/Negate sorcs paired with Talons/Banner DK's. Streak was nerfed, Talons was nerfed, Negate is fine, and Banner was nerfed. The metas changed according to what could AoE dps the most effectively. Impulse/Batswarm DK's came to fruition in light of this.

    Now, the only solution (save someone finding a new meta, which I and others are fervently theory crafting) is as many people with as much AoE dps in as tight an area as possible. Guild groups no longer have plays against this other than the odd ambush or really, really bad play by the larger group.

    If you would step back from your cognitive dissonance for a moment you would realize that ganking is parasitic (not an insult). When the game thrives, you thrive because the meta brings people back for more and you have more targets. When the game is boring as saggy teets you will eventually run out of targets and you too will grow bored.

    So the poll means nothing? Ok whatever. First, I don't see why any guild or raid should control the flow of pvp. Second, I haven't been ganking most of the time, simply finding good fights between at keeps, so no idea how you conclude that only ganking is left. Many of us found the impulse spamming boring, and it drove many players away. Your play style doesn't have a monopoly on game enjoyment. Your dissonance is equally bad by disregarding many of us who hated the lag fest that the impulse bomb groups caused. I am happy it's reduced.

    So, again, IN MY OPINION, I am happy with the changes. I think putting camps back in with limited range would be better than no camps, but the prior situation of infinite rezzing so pulse spammers could wreck pvp was intolerable. good riddance.

    Oh no, I love the FC removal. For the first few days, I had the best open fields fight I had had in a long time. But now people are playing like axe-wounds and finding open field group fights is quite rare again. Whole bloody zergs move together over terrain now, and there are 15 man "gank groups" picking off singles and doubles, avoiding a fight where they might wipe and have to run half way across the map. Too few people like taking that risk.

    No one guild controls the flow. The interaction between them on the map is what determines it. Without the guild groups, PvP will die I assure you. You are arguing points I am not even making. I don't think AoE bombing should have a monopoly on "fun". I am not arguing that people change their philosophies. I am arguing that this patch is sucking the fun right out of the game for guild groups and many, many others. Impulse bomb groups do not cause lag because they are impulse bomb groups. A lot of people in one section of the map using a lot of abilities does that. Healing springs is way more taxing than impulse anyways.

    You may not like AoE bombing. But most of the people that engage in it do, and it happened to be far more relevant to PvP metagame than other playstyles. Every game with large scale PvP will have this nuance. The AoE dps meta just changed. Now it's a numbers game only.
  • Columba
    Columba
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    there's aoe and then there's impulse spamming. big difference. Also how is it that some guild groups are just fine with this patch?

    secondly, I can't see how on earth spamming impulse can be fun, but to each his or her own. However, it certainly wrecks pvp for others.

    I am sorry if this patch "sucked the fun out of pvp" for some of you. It's made the game much more fun for others.
  • AbraXuSeXile
    AbraXuSeXile
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    Columba wrote: »
    there's aoe and then there's impulse spamming. big difference. Also how is it that some guild groups are just fine with this patch?

    secondly, I can't see how on earth spamming impulse can be fun, but to each his or her own. However, it certainly wrecks pvp for others.

    I am sorry if this patch "sucked the fun out of pvp" for some of you. It's made the game much more fun for others.

    Lol your so bad it's unreal.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Columba
    Columba
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    Columba wrote: »
    there's aoe and then there's impulse spamming. big difference. Also how is it that some guild groups are just fine with this patch?

    secondly, I can't see how on earth spamming impulse can be fun, but to each his or her own. However, it certainly wrecks pvp for others.

    I am sorry if this patch "sucked the fun out of pvp" for some of you. It's made the game much more fun for others.

    Lol your so bad it's unreal.

    It's you're. That's your opinion. I am sorry you disagree with me! Dark Age of Camelot did not have fcs. Somehow we managed.
    Edited by Columba on November 9, 2014 9:09AM
  • Gooey
    Gooey
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    Columba wrote: »
    there's aoe and then there's impulse spamming. big difference. Also how is it that some guild groups are just fine with this patch?

    secondly, I can't see how on earth spamming impulse can be fun, but to each his or her own. However, it certainly wrecks pvp for others.

    I am sorry if this patch "sucked the fun out of pvp" for some of you. It's made the game much more fun for others.

    If by spamming you mean using every skill on your bar so that you can gain the upperhand against groups with twice your numbers then yes, that's impulse spamming.
  • Yusuf
    Yusuf
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    Columba wrote: »
    Pvp MUCH MUCH better without fcs. no more people hurling themselves with impulse at others. great change.

    Oh dear, they're just leveling Undaunted for the passives when they activate synergies.
  • synnerman
    synnerman
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    Well , This is my 3rd day of not logging in and I think I'm done. I am sick to death of ZoS and their overreaction to the crap they them selves cause. This is just a sticking plaster to stop the lag and its not working as for the nightblade who keeps banging on how good it is for stopping the blobbing , that's just laughable.
    The blobbing should have been stopped with the AoE cap fix and the zergbuster abilities promised in update 6 instead we have this stupid idea of removing FCs from the game altogether and will kill PvP.

  • AbraXuSeXile
    AbraXuSeXile
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    synnerman wrote: »
    Well , This is my 3rd day of not logging in and I think I'm done. I am sick to death of ZoS and their overreaction to the crap they them selves cause. This is just a sticking plaster to stop the lag and its not working as for the nightblade who keeps banging on how good it is for stopping the blobbing , that's just laughable.
    The blobbing should have been stopped with the AoE cap fix and the zergbuster abilities promised in update 6 instead we have this stupid idea of removing FCs from the game altogether and will kill PvP.

    I agree with you on the forward camp issue completely, Hell it's made the lag worse because everyone is nuttcupping each other.

    However this will be a very unpopular post, But stopping blobbing will be an absolute disaster especially with such a thing as a 'zerg buster' it's absolutely laughable ability and how they describe it in the video makes me want to vomit.

    Starting with this 'cool new ability' from what i watched it will be some kind of ability that if you purge it off you it's going to explode or something like that. Doesn't this sound like mechanics of PvE bosses in most games? Is this really PvP? This will also get abused so much.

    On bomb trains or whatever the current name for them is, I'm raid leader and guild leader of an 18-24 organised bomb train 4 nights per week. But also we enjoy our small under 12 man bomb groups to go against the trains and zerg's when we ain't on an official raid. We take part if all kinds of PvP except waiting in stealth to gank people as there is no challenge in it.

    We do bomb trains because it's organised, The word zerg should be completely ripped away from the bomb trains because any good bomb train is completely organised through the roof, Down to everyone's skills, gears, mixing morphs, timing, deployment of ultimates, Everything is completely syncronised and timed to the very second. It's actually hilarious people think every single player in a train spams impulse like a brainless idiot.

    When we run as a full raid, We hunt down other trains to put our guild against them and to give PUGs an helping hand in capturing objectives and defending. It's all about the organisation to put our guild against others.

    When we do the small bomb groups to hunt down trains and kill 20 with 5 people using every skill on our bars to overcome the odds gives such an overwhelming sense of achivement.

    All these are because it's organised, and is what a guild should be.

    Now without 'blobbing' there is no organisation whatsoever, It'll be Alessia v Sejanus unorganised zombie players just shooting each other at range constantly. This is an unorganised mess at best.

    I don't even know how random people die to trains, I really don't. It's such a low IQ move to stand in it's way, people can obviously see it coming towards them, the train doesn't care about 1-2 players at all. They want the largest groups they can find to put the guild against it.

    Hell there's a russian train that comes to my campaign early on when we are completely outnumbered and have hardly anyone online at that time, The ones that can be online at that time which is just usually 6ish of us, make sure we are online for this to take it down.

    Soon the majority of players will be nuttcupping each other running in spread out unorganised messes and fighting between the 2 closest keep/towers at range for no apparent reason, because forward camps and organised raids will be a thing of the past. And for me this is a complete no no and my guild will move onto greener pastures where organised pvp is a possibility.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Semfim
    Semfim
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    People who were good in the old PVP will surely contest the changes, instead of embracing the challenge. For me bottom line is that I've been having much more fun now with no FC's. It makes it that every win is permanent. Gone are the days of 2 hours defending/attacking the same keep just to see who can spawn the most FC's.

    As for changes to the mechanics like heal debuffs and the sort, did you really expect that they cater to a style of play where one single player can turn the table against overwhelming odds? That was forcing everyone to create alts so they could do the FOTM OP build.

    In reality there was no way around it: OP people had it coming. Now if you want to act like ZOS stole your candy and rage about it be my guest. Its sad to see good guilds like Abraxxus one leave on account that they cant steamroll everyone anymore, where they should really adapt and bite the bullet.

    I'm sure everyone screaming that they can't 1vX anymore is still more solid than 90% of the players out there. Use that to you advantage, just remember the odds are more even now. But this being a MMO, I'm sure few will ever think that challenge is good in PvP...

  • MormondPayne_EP
    MormondPayne_EP
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    I love the irony that the people who ran around the map spamming impulse endlessly are bitching hard right now.

    That, to me, is quite funny.
  • AbraXuSeXile
    AbraXuSeXile
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    Semfim wrote: »
    People who were good in the old PVP will surely contest the changes, instead of embracing the challenge. For me bottom line is that I've been having much more fun now with no FC's. It makes it that every win is permanent. Gone are the days of 2 hours defending/attacking the same keep just to see who can spawn the most FC's.

    As for changes to the mechanics like heal debuffs and the sort, did you really expect that they cater to a style of play where one single player can turn the table against overwhelming odds? That was forcing everyone to create alts so they could do the FOTM OP build.

    In reality there was no way around it: OP people had it coming. Now if you want to act like ZOS stole your candy and rage about it be my guest. Its sad to see good guilds like Abraxxus one leave on account that they cant steamroll everyone anymore, where they should really adapt and bite the bullet.

    I'm sure everyone screaming that they can't 1vX anymore is still more solid than 90% of the players out there. Use that to you advantage, just remember the odds are more even now. But this being a MMO, I'm sure few will ever think that challenge is good in PvP...

    Steamrolling is even easier for us as a train as we've farmed undaunted, I don't want to roll call my train whenever i want to PvP. Small scale is ruined as everyone is nuttcupping.

    Let's say we are completely outnumber in a 1:5 ratio and the keep is below 50%. Going outside is not an option as it will end up resulting in deaths eventually, There is no longer an opportunity to hold them off enough time for reinforcements to arrive as a death means your out of the fight and your riding back with your tail between your legs.

    So waiting inside a keep while you watch them siege is not fun at all.

    When they breach and your still outnumbered as it's took them 10 seconds to siege it down with no opposition. There is an opportunity to hold them in the breach but your going to get overwhelmed eventually and your out the fight.

    So retreating to the inner and watch them siege again.

    Numbers will always prevail now. It's not about adapting, It's the fact that melee combat, lack of objectives, slow combat, and fighting outnumbered is completely demolished.

    It's not a challenge, It's like kicking water uphill. Pointless.
    Edited by AbraXuSeXile on November 9, 2014 12:07PM
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Sanct16
    Sanct16
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    Some of you still havn't realized that its not the impulse spammers suffering from this? Its everyone not in a impulse spamming group suffering...

    “Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.” - Albert Einstein
    Edited by Sanct16 on November 9, 2014 12:16PM
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • AbraXuSeXile
    AbraXuSeXile
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    Sanct16 wrote: »
    Some of you still havn't realized that its not the impulse spammers suffering from this? Its everyone not in a impulse spamming group suffering...

    “Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.” - Albert Einstein

    Exactly.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Semfim
    Semfim
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    Calling someone of the opposing faction stupid while refusing to reason is actually an idiots hallmark so I got a small quote for you:

    "Don’t argue with idiots because they will drag you down to their level and then beat you with experience." - Greg King

    As for Abraxxus post, actually the best small group tactics I've seen in the last few days was from a DC group in Azura. EP had all the keeps in what appeared to be the transformation of Azura in a buff campaign, suddenly DC took Nickel and Bleakers, therefore cutting fast travel to DC territory. There was a large EP group at the DC Gate Keeps but with travel cut soon enough they were whittled down and with no ability to get reinforcements. So DC got their home keeps back through the actions of the small teams that took the outposts.

    Now if that isnt more meaningful small team action than what blood porting used to allow, I don't know what is.

    Now... if you got two choices: to continue trying to convince us that 1.5 was the worst that happened to Cyro through reason or you can suck in the above quote.
  • Scamandros
    Scamandros
    ✭✭✭✭✭
    Columba wrote: »
    there's aoe and then there's impulse spamming. big difference. Also how is it that some guild groups are just fine with this patch?

    secondly, I can't see how on earth spamming impulse can be fun, but to each his or her own. However, it certainly wrecks pvp for others.

    I am sorry if this patch "sucked the fun out of pvp" for some of you. It's made the game much more fun for others.

    So it is not the massive groups using aoe thats causing lag, nor anything to do with the heavy burden created via a smart healing system, its just impulse that causes lag because its magically more broken then anything else? Yeah your really onto something there...

    As much as you hate them you need those zergs fighting, dying and running so you get your kick out of ganking, which fine and valid, but get off your moral high horse before you hit your head. If the zergs/PuGs etc or the major guilds get dissuaded from playing then soon your left shooting deer.

    You don't need to like their playstyle, they don't need to like yours, but you each benefit from having the other present. With the craptastic changes each month changing up lag, fps issues or just bugs in general choosing to abuse each other over freakin builds and claiming that is causing the lag is not what anyone needs. Zos designed AoE skills and how they are implemented, there were beta days designed for stress testing and asking as many people as possible to try Cyrodil, campaign pop caps are lower then ever and theres only one campaign active. And yet the lag is worse and bugs that have not been addressed or have returned.
    It astounds me that we are still pointing fingers at each other and demand that this be "MY" game suited to me and others like me rather then actually providing intelligent argument or alternate suggestions.

    The idea i liked best for forward camps is to track a debuff like the pve self rez that only lets you make use of a camp X minutes after last using one. This gives people a second chance of sorts should they be hammered by an aoe train, or ganked en route to a destination. If someone chooses to bloodport to a camp somewhere then they need to be sure that is the optimal decision: is there going to be somewhere more crucial that they need that bloodport to 10 minutes later etc while the debuff is still up.
    Makes seiges potentially last a little longer for both offensive and defensive teams, more frequent action for those who want it non stop, ganking between major roads will still be viable and strategic as the debuff should have a decently long cooldown.
    Aeryj
    Fantasia
    Blades of Vengeance


    Mighty Eagle by serjustin19 for your viewing convenience.
    Mighty Eagle
    Mighty Eagle.
    I fell out of my nest

    Mighty Eagle
    Mighty Eagle
    I screech I screech
    but no one hears me

    Mighty Eagle
    Mighty Eagle
    I started to wonder off
    I want to come back but lost my way.

    Mighty Eagle
    Mighty Eagle
    I came face to face
    Of Mighty Lion

    Mighty Eagle
    Mighty Eagle
    I came to fall in love with Mighty Lion
    Who's claws is sharp and just

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    Mighty Dragon Came

    Mighty Eagle
    Mighty Eagle
    Mighty Dragon roared aloud
    Who's mighty paws make earthquake
    that quivers underneath our feet

    Mighty Eagle
    Mighty Eagle
    Soon battle rages
    Between the Mighty Lion and Mighty Dragon

    Mighty Eagle
    Mighty Eagle
    My heart grows heavy
    For who do I belong in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I continue to battle.
    But Battle I must do within myself

    Mighty Eagle
    Mighty Eagle
    I screech, I screech
    Long and hard. I made a fuss

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    As if I was dreaming

    Mighty Eagle
    Mighty Eagle
    I heard a screech
    But suddenly, I attack Mighty Eagle
    Mighty Eagle had to defend

    Mighty Eagle
    Mighty Eagle
    I know I was fighting for Mighty Lion
    So I fought back.

    Mighty Eagle
    Mighty Eagle
    I attack I attack
    But to no avail

    Mighty Eagle
    Mighty Eagle
    The Mighty claws who's mighty claws
    Felt unnatural to me and very clumsy to me

    Mighty Eagle
    Mighty Eagle
    Why I have chosen to not stay with you
    I do not know. I am complicated at that.

    Mighty Eagle
    Mighty Eagle
    I have destroyed Mighty Eagle
    My own kin in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I crawled into a ball
    Weep to no avail

    Mighty Eagle
    Mighty Eagle
    Lost in my whirling thoughts
    My heart and mind is clouded

    Mighty Eagle
    Mighty Eagle
    I have served Mighty Lion over a year
    I thought Mighty Lion is were I belong anew

    Mighty Eagle
    Mighty Eagle
    I finally contacted
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    Mighty Eagle says they love me
    In reality I love them also.

    Mighty Eagle
    Mighty Eagle
    I continued to clash
    At Mighty Eagle however

    Mighty Eagle
    Mighty Eagle
    But clashing with Mighty Eagle
    Just not feel right


    Mighty Eagle
    Mighty Eagle
    I have made a wrong choice I now believe
    Terrible and unjust of what I did

    Mighty Eagle
    Mighty Eagle
    For am I not a monster
    For attacking a faction who loves me instead

    Mighty Eagle
    Mighty Eagle
    I was wrong
    Mighty Eagle was right

    Mighty Eagle
    Mighty Eagle
    Come. Please take me back Mighty Eagle
    For I believe I now know

    Mighty Eagle
    Mighty Eagle
    Were I truly belong
    For indeed I thought

    Mighty Eagle
    Mighty Eagle
    That Mighty Lion
    Is were I belong.

    Mighty Eagle
    Mighty Eagle
    O how I was so wrong Mighty Eagle
    I was gravely wrong and such a fool I was.

    Mighty Eagle
    Mighty Eagle
    You have met
    Princess Justine

    Mighty Eagle
    Mighty Eagle
    Princess Justine who attacked
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    I know this was wrong
    And so to does Princess Justine

    Mighty Eagle
    Mighty Eagle
    With our clashing together
    I now know were I truly belong in Scourge PS4 EU I believe.

    Mighty Eagle
    Mighty Eagle
    Have you all not heard
    The famous saying. That is very wise and so very true?

    Mighty Eagle
    Mighty Eagle
    Let me repeat the famous saying
    that is very wise and so true

    Mighty Eagle
    Mighty Eagle
    It is
    My Enemy, Enemy's, Enemy's
    Is my friend

    Mighty Eagle
    Mighty Eagle
    I come to thee Mighty Eagle
    And so to Princess Justine.

    Mighty Eagle
    Mighty Eagle
    Who used to serve Mighty Lion
    But Now serve Mighty Eagle
    For the very first time in her career.

    Mighty Eagle
    Mighty Eagle
    Princess Justine and are one in the same
    Were I go. She will go to. For she believes it is right choice

    Mighty Eagle
    Mighty Eagle
    We are all yours
    O Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    No one else but you
    I feel peaceful. Unafraid

    Mighty Eagle
    Mighty Eagle
    I belong to you O mighty Eagle
    I am so relieved to hear myself to say that

    Mighty Eagle
    Mighty Eagle
    Princess Justine and I


    Mighty Eagle
    Mighty Eagle
    Now flies and fights alongside with Mighty Eagle
    Who's Mighty talons stand for sacred Freedom

    Written by Serjustin19
    Written on this day
    September 27. The day when My troubled mind is not clouded no longer.
    In the year of my troubles end
  • AbraXuSeXile
    AbraXuSeXile
    ✭✭✭✭✭
    Semfim wrote: »
    Calling someone of the opposing faction stupid while refusing to reason is actually an idiots hallmark so I got a small quote for you:

    "Don’t argue with idiots because they will drag you down to their level and then beat you with experience." - Greg King

    As for Abraxxus post, actually the best small group tactics I've seen in the last few days was from a DC group in Azura. EP had all the keeps in what appeared to be the transformation of Azura in a buff campaign, suddenly DC took Nickel and Bleakers, therefore cutting fast travel to DC territory. There was a large EP group at the DC Gate Keeps but with travel cut soon enough they were whittled down and with no ability to get reinforcements. So DC got their home keeps back through the actions of the small teams that took the outposts.

    Now if that isnt more meaningful small team action than what blood porting used to allow, I don't know what is.

    Now... if you got two choices: to continue trying to convince us that 1.5 was the worst that happened to Cyro through reason or you can suck in the above quote.

    Your not exactly convincing that PvP is better without forward camps, Your saying DC took towers and keeps undefended.

    Excellent!
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Columba
    Columba
    ✭✭✭✭✭
    I suggested that Fcs have a radius inside which you could rezz. I think that would be best. It would prevent blood porting which was horrible. However,no camps is better than the prior situation. Let's hope they strike a balance .

    Btw,to call me a ganker is laughable. I fight with large groups, repairing, rezzing and helping my faction. We too are organized and successful. We don't all spam a single skill, lol
    Edited by Columba on November 9, 2014 4:53PM
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