
The first spider wave requires some investigation from ZoS though. If Negate Magic isn't used as soon as they spawn (happens when there is no sorc in the group ...), one player will be killed instantly.i have done this dungeon twice now with hard mode. Your dps is the key really. You gotta burst the adds down fast before the next wave comes.
BUT PLEASE ZENIMAX do not nerf any of these mobs in the dungeons. As a pure pvper, i have actually come out of pvp and have enjoyed myself quite alot in these dungeons. If you made it easier you would disappoint alot of people.
V14 - Vet Spindleclutch - Praxin Douare. This boss was beyond keyboard breaking for a while, but we got it after reforging a group from failed ones and trying and swapping out members (sort of a half pug).
i have done this dungeon twice now with hard mode. Your dps is the key really. You gotta burst the adds down fast before the next wave comes.
BUT PLEASE ZENIMAX do not nerf any of these mobs in the dungeons. As a pure pvper, i have actually come out of pvp and have enjoyed myself quite alot in these dungeons. If you made it easier you would disappoint alot of people.
Not sure why you had such a problem with it, I've beaten the entire dungeon before quite easily. Glad you finally got through it though! Congrats!
i have done this dungeon twice now with hard mode. Your dps is the key really. You gotta burst the adds down fast before the next wave comes.
BUT PLEASE ZENIMAX do not nerf any of these mobs in the dungeons. As a pure pvper, i have actually come out of pvp and have enjoyed myself quite alot in these dungeons. If you made it easier you would disappoint alot of people.
Sorry, but this statement is simply incorrect.
The first wave of spiders kills one player INSTANTLY if they all aggro the same person, which is often the case.
It doesn't matter if you are blocking, drink a potion, you will die from the zerg of spiders if they swarm you.
It has nothing to do with the DPS of your group, even with pulsar spam + veil of blades and the dual wield aoe you cannot kill them before they kill one group member.
The only way to survive it is if you get lucky and they all aggro the tank who is holding block with immovable up and whatever else they can do to mitigate the damage.
This is not a mechanic which requires skill, or training, it is purely luck and is not something that makes the game more fun.
We just gave up on this boss and went to DSA, and I am having much more fun here. I'm not gonna waste soul gems and repair bills trying to push past unavoidable one-shots...guess I'm not hardcore enough for that.
DSA requires tactics, coordination, etc. but when I die at least I know that it was because I screwed up and not because I just fell victim to some *** mechanic.
i have done this dungeon twice now with hard mode. Your dps is the key really. You gotta burst the adds down fast before the next wave comes.
BUT PLEASE ZENIMAX do not nerf any of these mobs in the dungeons. As a pure pvper, i have actually come out of pvp and have enjoyed myself quite alot in these dungeons. If you made it easier you would disappoint alot of people.
Sorry, but this statement is simply incorrect.
The first wave of spiders kills one player INSTANTLY if they all aggro the same person, which is often the case.
It doesn't matter if you are blocking, drink a potion, you will die from the zerg of spiders if they swarm you.
It has nothing to do with the DPS of your group, even with pulsar spam + veil of blades and the dual wield aoe you cannot kill them before they kill one group member.
The only way to survive it is if you get lucky and they all aggro the tank who is holding block with immovable up and whatever else they can do to mitigate the damage.
This is not a mechanic which requires skill, or training, it is purely luck and is not something that makes the game more fun.
Based on my extensive experience with the fight both tanking and dps, no it is not a one shot. When handled correctly that is. It's not luck. (Dps is not necessarily key though. It is important....)
They will attack the first one to hit them, even if they go after someone else first. Stay a distance from the tank at first, give any that agro to you distance to travel.
Use aoe cc like an icestaff wall, or volcanic rune, or veil, or (my personal favorite) calthrops, or of course, negate.
Our tank throws out calthrops a few seconds before the fight so he can regen stamina. Then we wait a sec to engage on the adds for the calthrops to hit. Most, if not all, are now agroed on the tank.
Listen for the npc to say 'why are things never easy.' That's the battle cue.
The only thing my tank has really ever needed for this bit is hist bark. (That and me standing next to him spamming sap essence. Of course, he's spamming it too so I'm not sure who is healdpsing more...)
You have more than enough time to spread out around the room to prepare. Don't be too close, but be ready to assist the tank, and you will do fine. That is untill the boss goes litch mode... But the mechanics there are easy enough to avoid. Especially if the tank turns the boss away from the group. Then the three missiles are not really a problem.
I have been running it several times today with my guildies and a few pugs. Only had a sorc once, he didn't use negate. It wasn't necessary.
The VR14 version sounds painful and I really don't think anybody in my guild would be interested in going through it if it's way worse than the old VR5 one.
i have done this dungeon twice now with hard mode. Your dps is the key really. You gotta burst the adds down fast before the next wave comes.
BUT PLEASE ZENIMAX do not nerf any of these mobs in the dungeons. As a pure pvper, i have actually come out of pvp and have enjoyed myself quite alot in these dungeons. If you made it easier you would disappoint alot of people.
Sorry, but this statement is simply incorrect.
The first wave of spiders kills one player INSTANTLY if they all aggro the same person, which is often the case.
It doesn't matter if you are blocking, drink a potion, you will die from the zerg of spiders if they swarm you.
It has nothing to do with the DPS of your group, even with pulsar spam + veil of blades and the dual wield aoe you cannot kill them before they kill one group member.
The only way to survive it is if you get lucky and they all aggro the tank who is holding block with immovable up and whatever else they can do to mitigate the damage.
This is not a mechanic which requires skill, or training, it is purely luck and is not something that makes the game more fun.
Based on my extensive experience with the fight both tanking and dps, no it is not a one shot. When handled correctly that is. It's not luck. (Dps is not necessarily key though. It is important....)
They will attack the first one to hit them, even if they go after someone else first. Stay a distance from the tank at first, give any that agro to you distance to travel.
Use aoe cc like an icestaff wall, or volcanic rune, or veil, or (my personal favorite) calthrops, or of course, negate.
Our tank throws out calthrops a few seconds before the fight so he can regen stamina. Then we wait a sec to engage on the adds for the calthrops to hit. Most, if not all, are now agroed on the tank.
Listen for the npc to say 'why are things never easy.' That's the battle cue.
The only thing my tank has really ever needed for this bit is hist bark. (That and me standing next to him spamming sap essence. Of course, he's spamming it too so I'm not sure who is healdpsing more...)
You have more than enough time to spread out around the room to prepare. Don't be too close, but be ready to assist the tank, and you will do fine. That is untill the boss goes litch mode... But the mechanics there are easy enough to avoid. Especially if the tank turns the boss away from the group. Then the three missiles are not really a problem.
I have been running it several times today with my guildies and a few pugs. Only had a sorc once, he didn't use negate. It wasn't necessary.
To test this, I stood in the tunnel and the rest of the group stood in front of me in the room. When the spiders spawned they all ran directly to me and killed me instantly. I did not cast a spell at all before or after they spawned. This happened twice in a row.
To top it all off I dropped negate on them several times and the majority of them just ran right out of it. A lag? Bug? Not sure but it wasn't helping at all (and yes I know how to use it correctly).
After we left I thought about having the tank use something like volcanic rune to aggro them all quickly (he doesn't PVP so no caltrops, and not a DK so no talons) but by that point it didn't matter because we were doing something else.
I mean honestly we probably could have figured it out after an hour or two of wiping but we decided, you know what let's go do DSA where we can have a lot of fun and get nice loot instead of beating our heads against this wall and wasting a ton of soul gems and repair bills for mediocre rewards.
If dungeons are going to be this hard then there needs to be rewards that justify it. I never said that this fight was impossible, I read this thread before we even tried it so I knew people were beating it but ultimately what do you really get out of it other than a sense of accomplishment? Well that is a great feeling and I know it very well, but 5 exp in the Undaunted skill line and a chance at an item that I will in all likelihood deconstruct or try to sell on a guild trader just doesn't seem to justify the frustration that comes with it.
But I know that my words fall on deaf ears because the players that beat it will think that the balancing is fine and the players that do not will not. And that is just the nature of the beast.
Anyways I can go a day without the Undaunted skill line exp, I got really nice drops today from DSA and had a blast. I'm done talking about balancing and will just ignore content that I feel is not worth it, I honestly have better things to do both in RL and in game than spend more time debating it.
We can't be sure if it's intentional or not. But in any case, calling the new dungeons merely "scaled" is misleading, because the overall difficulty was increased regardless of the actual scaling level.