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PvP Is now the most boring thing I have ever done in my life in a video game.

  • Kungfu
    Kungfu
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    WRX wrote: »
    Columba wrote: »
    WRX wrote: »
    And having to ride a horse everywhere is simply boring. Video games are supposed to be fun and exciting. Removing camps has completely removed the fast pace play that made cyrodiil fun.

    now you know what people who face your impulse monkey spamming experience.

    You seem like an upset person who got rolled too many times by an organized group that synergized their skills together well.

    With all due respect, you seem like a person who's upset the game has changed and refuse to change your tactics with it.

    Adapt, adjust, and you'll be back on top soon enough.

  • LonePirate
    LonePirate
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    Columba wrote: »
    The game was too keep focused anyway.

    You're trolling us now, right? The singular goal of gameplay in Cyrodiil is to capture keeps in order to crown an emperor. The entire focus of the zone is keep-centric. It is how the game was designed. It is how control will be granted to the Imperial City.

    Are you sure you are playing the correct game? Do you even understand this game?

  • Leovolao
    Leovolao
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    Kungfu wrote: »
    WRX wrote: »
    Columba wrote: »
    WRX wrote: »
    And having to ride a horse everywhere is simply boring. Video games are supposed to be fun and exciting. Removing camps has completely removed the fast pace play that made cyrodiil fun.

    now you know what people who face your impulse monkey spamming experience.

    You seem like an upset person who got rolled too many times by an organized group that synergized their skills together well.

    With all due respect, you seem like a person who's upset the game has changed and refuse to change your tactics with it.

    Adapt, adjust, and you'll be back on top soon enough.

    Don't worry about us, we are doing perfectly fine. And I agree that having no fobs has result into some epic battles. BRK defense last night was the most fun I have had in a long ass time. Poor reds made 4 freaking holes on that outer wall and still couldn't get us out. Defending or taking keeps feels a lot more rewarding now.
    The problem for me and many of us is the time it takes to find this epic battles and what we do in between them. Alot of riding, showing up late to sieges/defenses, alot of zerging and freaking archer behind every rock.
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • Columba
    Columba
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    LonePirate wrote: »
    Columba wrote: »
    The game was too keep focused anyway.

    You're trolling us now, right? The singular goal of gameplay in Cyrodiil is to capture keeps in order to crown an emperor. The entire focus of the zone is keep-centric. It is how the game was designed. It is how control will be granted to the Imperial City.

    Are you sure you are playing the correct game? Do you even understand this game?
    Daoc was keep focused too, yet the best battles were in open field fights. Broaden your horizons a bit and seek battles outside of keeps once in a while. I simply find keep fights far less interesting than random battles in different terrain.
  • Columba
    Columba
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    krim wrote: »
    I havent really played much since 1.5 came out. Even before this patch my playtime has been really minimal due to other priority's. The fact that i cant just res and dive bomb into groups or w.e, and also that i have to play more cautiously to try not to die very well could be a deal breaker for me.

    This kind of says it all. Forward camps rewarded dive bombing and punished cautious play. Some of us like a more deliberate setting.

  • Jaerlach
    Jaerlach
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    Columba wrote: »
    krim wrote: »
    I havent really played much since 1.5 came out. Even before this patch my playtime has been really minimal due to other priority's. The fact that i cant just res and dive bomb into groups or w.e, and also that i have to play more cautiously to try not to die very well could be a deal breaker for me.

    This kind of says it all. Forward camps rewarded dive bombing and punished cautious play. Some of us like a more deliberate setting.

    Columba's favorite setting is the path between Aleswell and Bleakers, especially if AD is winning the campaign.
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • Columba
    Columba
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    I was near sejanus last evening. Nice try though.
  • Tintinabula
    Tintinabula
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    I'm all for battles outside of keeps ..under rocks..at milegates..in the rivers..treetops..where you want to fight...

    The goal of the game is to take keeps..not land..not territory...not fenced in apple orchards..not ayleid wells..I could go on.But Keeps.

    True, there have been choke points that have popped up such as milegates and bridges but after fighting at these for three hours(with no clear winner and no decisive ap gain) I see folks logging..going back to un sieged keeps..un sieged outposts and simply stopping.

    We met AD before they got to Sej three times..out in the middle of a field..after killing them a few times..they stopped coming back..Sej was never sieged. Things got boring. I logged.
  • Akula
    Akula
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    I'm all for battles outside of keeps ..under rocks..at milegates..in the rivers..treetops..where you want to fight...

    The goal of the game is to take keeps..not land..not territory...not fenced in apple orchards..not ayleid wells..I could go on.But Keeps.

    True, there have been choke points that have popped up such as milegates and bridges but after fighting at these for three hours(with no clear winner and no decisive ap gain) I see folks logging..going back to un sieged keeps..un sieged outposts and simply stopping.

    We met AD before they got to Sej three times..out in the middle of a field..after killing them a few times..they stopped coming back..Sej was never sieged. Things got boring. I logged.

    If the only goal is to take keeps then why isnt there just a row of keeps for us to run up and fight over. Just a simple map with keeps and strongholds. Nothing else, because that aint the goal right? Just mind-numbing fights at keeps...all day long. Right out of your stronghold right into a keep or right outside a keep. No need for strategy or tactics, just run in with you mouth open, your pee-pee out and guns a blazing going pew-pew-pew.

    Dont be ridiculous.
  • Leovolao
    Leovolao
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    Akula wrote: »
    I'm all for battles outside of keeps ..under rocks..at milegates..in the rivers..treetops..where you want to fight...

    The goal of the game is to take keeps..not land..not territory...not fenced in apple orchards..not ayleid wells..I could go on.But Keeps.

    True, there have been choke points that have popped up such as milegates and bridges but after fighting at these for three hours(with no clear winner and no decisive ap gain) I see folks logging..going back to un sieged keeps..un sieged outposts and simply stopping.

    We met AD before they got to Sej three times..out in the middle of a field..after killing them a few times..they stopped coming back..Sej was never sieged. Things got boring. I logged.

    If the only goal is to take keeps then why isnt there just a row of keeps for us to run up and fight over. Just a simple map with keeps and strongholds. Nothing else, because that aint the goal right? Just mind-numbing fights at keeps...all day long. Right out of your stronghold right into a keep or right outside a keep. No need for strategy or tactics, just run in with you mouth open, your pee-pee out and guns a blazing going pew-pew-pew.

    Dont be ridiculous.

    Because taking a keep requires no tactics, specially now.

    /Sigh
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • Columba
    Columba
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    taking keeps never did require tactics. just impulse monkey spamming. open field is great pvp. keeps have always been boring. the impulse monkey spammers are upset....oh well.
  • Akula
    Akula
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    Columba wrote: »
    taking keeps never did require tactics. just impulse monkey spamming. open field is great pvp. keeps have always been boring. the impulse monkey spammers are upset....oh well.

    Exactly my point. Its the rest of the map that provides most of the tactics.
  • Tintinabula
    Tintinabula
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    If taking orchard number one and Milegate number two and bridge number three gets you Emperor?..Id really like to know.

    Last I checked taking keeps did that..holding resources,keeps and scrolls is how the score works.

    As I previously stated I'm all for open field battles..I fancy myself as a ganker sometimes but swinging the pendulum 180 degrees in the opposite direction is not the answer either.
  • AriBoh
    AriBoh
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    Meanwhile at ZoS headquarters......
    "At least everyone's forgot about the oil changes"
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
    Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    tinythinker
    "I used to be a healer once, but then I took a Wrobel to the knee"
  • Leovolao
    Leovolao
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    Akula wrote: »
    Columba wrote: »
    taking keeps never did require tactics. just impulse monkey spamming. open field is great pvp. keeps have always been boring. the impulse monkey spammers are upset....oh well.

    Exactly my point. Its the rest of the map that provides most of the tactics.

    I'm not talking about zerging a keep, zerging doesn't require tactics, inside keeps or open fields. I'm talking about organized groups capping/defending keeps against bigger numbers. That requires a great deal of tactics and skill now that fobs are gone.
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • purgation
    purgation
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    Meanwhile at ZoS headquarters......
    "At least everyone's forgot about the oil changes"

    ikr?

  • kijima
    kijima
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    The problem is I'm *not* dying, my opponents are and I'm having to run for ages to find other people to kill where before I would just start working towards the camps.

    Jump on a horse and start sprinting around, you'll soon get torn apart from gankers, then you can port to where you want to go.

    Dying is now a reward of sorts.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Columba
    Columba
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    Leovolao wrote: »
    Akula wrote: »
    Columba wrote: »
    taking keeps never did require tactics. just impulse monkey spamming. open field is great pvp. keeps have always been boring. the impulse monkey spammers are upset....oh well.

    Exactly my point. Its the rest of the map that provides most of the tactics.

    I'm not talking about zerging a keep, zerging doesn't require tactics, inside keeps or open fields. I'm talking about organized groups capping/defending keeps against bigger numbers. That requires a great deal of tactics and skill now that fobs are gone.

    yeah, boring.

  • Leovolao
    Leovolao
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    Columba wrote: »
    Leovolao wrote: »
    Akula wrote: »
    Columba wrote: »
    taking keeps never did require tactics. just impulse monkey spamming. open field is great pvp. keeps have always been boring. the impulse monkey spammers are upset....oh well.

    Exactly my point. Its the rest of the map that provides most of the tactics.

    I'm not talking about zerging a keep, zerging doesn't require tactics, inside keeps or open fields. I'm talking about organized groups capping/defending keeps against bigger numbers. That requires a great deal of tactics and skill now that fobs are gone.

    yeah, boring.

    Whaaat? No "impulse monkey spammer comment"?

    /disappointed
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • motorsport71b14_ESO
    motorsport71b14_ESO
    Soul Shriven
    Cyrodiil was fun, even with the forward camps issues and crashes, before patch 1.5. Now i go into Cyrodiil and find only ganking groups. No action, just ganking.

    WELCOME TO GANKERDIIL.

    Now gankers are happy and the chess players are stuck with checkers.
  • WRX
    WRX
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    Kungfu wrote: »
    WRX wrote: »
    Columba wrote: »
    WRX wrote: »
    And having to ride a horse everywhere is simply boring. Video games are supposed to be fun and exciting. Removing camps has completely removed the fast pace play that made cyrodiil fun.

    now you know what people who face your impulse monkey spamming experience.

    You seem like an upset person who got rolled too many times by an organized group that synergized their skills together well.

    With all due respect, you seem like a person who's upset the game has changed and refuse to change your tactics with it.

    Adapt, adjust, and you'll be back on top soon enough.

    We have adapted and have always been very well prepared for this sort of play when camps werent a option before anyways. We have been completely dominant in cyrodiil as of late.

    The issue is it no longer provides for a few things (that Ive noticed):

    -Lower population means no good fights at all. We had to spend hours tonight zerg busting blue and red by chalman. (This is a BIG one, we have several other servers. More dead than ever)

    -Leisurely game play. People don't always want to have to play smart and worry about serious time consequences when PVPing. We want to have fun. Thats the point. If you cant handle one or two people attacking you, then you should look at yourself.

    -Alot of PVDoor.

    -No more awesome keep attacks/defenses. We had one at BRK on Thursday night, but thats literally been the only epic keep defense that Ive been on for. Those used to happen multiple times a day.

    -Lag is worse than ever. (Had to add this)

    In the end, Decibel has found its niche in this game play. Its much more one track, single minded and slow paced. But we have our play style down and are thriving actually. And since ZOS announced camps and not coming back we consider ourselves lucky since alot of other AD guilds have dissolved already.
    Edited by WRX on November 8, 2014 11:26AM
    Decibel GM

    GLUB GLUB
  • WRX
    WRX
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    Also Columba.

    How'd you like us "Impulse Monkeys" farming you at your camp inside of your Alma Ruma gate? We didnt even burn the camp just to continue collecting your 0 AP, then took your scroll after the camp went down.

    Sit down. You dont understand guild PVP and are quite obnoxious honestly.
    Decibel GM

    GLUB GLUB
  • Durham
    Durham
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    Gumpnstein wrote: »
    I don't even need to add anything else to that...its just that bad. Seriously the worst.

    Get out more... Try taking a class in NC History haha
    PVP DEADWAIT
    PVP The Unguildables
  • Columba
    Columba
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    WRX wrote: »
    Also Columba.

    How'd you like us "Impulse Monkeys" farming you at your camp inside of your Alma Ruma gate? We didnt even burn the camp just to continue collecting your 0 AP, then took your scroll after the camp went down.

    Sit down. You dont understand guild PVP and are quite obnoxious honestly.

    Have at it, honestly. I don't really care. More AP for me. I am sorry that the game is no longer conducive to players hurling themselves at enemies with that impulse spamming nonsense, but most of the players despise that game play and it does lag the game out. I saw big fights last night in multiple locations. You seem to be upset that they aren't as forgiving as perma rezzing. Too bad, though.

    Btw, I understand guild pvp quite well, thank you. It doesn't equate to impulse spamming. The latter isn't pvp. It's donkey kong.
  • AbraXuSeXile
    AbraXuSeXile
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    Columba wrote: »
    WRX wrote: »
    Also Columba.

    How'd you like us "Impulse Monkeys" farming you at your camp inside of your Alma Ruma gate? We didnt even burn the camp just to continue collecting your 0 AP, then took your scroll after the camp went down.

    Sit down. You dont understand guild PVP and are quite obnoxious honestly.

    Have at it, honestly. I don't really care. More AP for me. I am sorry that the game is no longer conducive to players hurling themselves at enemies with that impulse spamming nonsense, but most of the players despise that game play and it does lag the game out. I saw big fights last night in multiple locations. You seem to be upset that they aren't as forgiving as perma rezzing. Too bad, though.

    Btw, I understand guild pvp quite well, thank you. It doesn't equate to impulse spamming. The latter isn't pvp. It's donkey kong.


    Your clueless.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Columba
    Columba
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    Columba wrote: »
    WRX wrote: »
    Also Columba.

    How'd you like us "Impulse Monkeys" farming you at your camp inside of your Alma Ruma gate? We didnt even burn the camp just to continue collecting your 0 AP, then took your scroll after the camp went down.

    Sit down. You dont understand guild PVP and are quite obnoxious honestly.

    Have at it, honestly. I don't really care. More AP for me. I am sorry that the game is no longer conducive to players hurling themselves at enemies with that impulse spamming nonsense, but most of the players despise that game play and it does lag the game out. I saw big fights last night in multiple locations. You seem to be upset that they aren't as forgiving as perma rezzing. Too bad, though.

    Btw, I understand guild pvp quite well, thank you. It doesn't equate to impulse spamming. The latter isn't pvp. It's donkey kong.


    Your clueless.

    It's you're, and that's your opinion. I simply disagree with a playstyle. I understand the implications of easy rezzing close to battles vs. how it was fixed. I prefer the latter experience. I am sorry you disagree.

  • k2blader
    k2blader
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    Koensol wrote: »
    Yes many people find the constant and immediate action that FCs allowed, very fun. I understand that. The problem is that it also took away enjoyment from PvP for lots of other folks, like me. I hated the fact that the actual map was not being used. People would just port to the nearest camp outside of a besieged keep. And when they die they just respawn there, along with everyone else. I hated the endless zerg fights requiring no skill and where my abilities didn't work and where I died to stuff I didn't see myself get hit by.

    I respect that. I do think it's cool now the entire map seems to be used, but I don't think it's cool, or skilled in any way, to knock someone off a horse and kill them in a couple seconds. Skirmishes of small groups can be fun but having participated in a few last night (Thorn NA), it seemed dull and pointless in that it still came down to who had more numbers and was not leading to more attacks on objectives, rather the opposite.
    Myself, I love to ride around Cyrodiil (in group or solo) and find some random encounters for a change. Just some small scale grp vs grp or 1v1 PvP. Sure, there were dueling guilds but it simply isn't the same. Its a totally different setting. I love being able to do stuff with a small group/solo outside of the big sieges that makes an impact on the battle. Now that is possible. Right now there's way more styles of PvP that occur naturally and offer more different ways of having fun. The big sieges are still there. They just require a more thorough strategy to sustain. Something else than just spawning endless FCs. Overall it is just a more complete battlefield at the moment.

    Are you VR14? I think I might like that at max level too. But at VR2 I can barely put a dent in most people, which somehow always seem to be DKs.. Anyway, that means I need to travel in groups, which is fine but takes that much more time waiting around. Often the group gets splintered due to people dying (ganked and/or in a location where they can't be rezzed) then having to rez at a keep where they don't have anyone else to run back to the objective with. Or if they do manage to run with a couple others, not necessarily in their group, they're killed again by a gank group with more numbers and the advantage of knocking one or two off their horses. So the folks who can't get back to the larger group will just stay at a keep or try to join some other nearby action until the opportunity arises where they can rejoin their group at a common rez spot. This kind of "mechanic" makes no sense to me. For any type of fun I need to be able to stay with larger groups, but lack of FCs makes it much more difficult.
    Disabling the grass may improve performance.
  • Redfer
    Redfer
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    Columba wrote: »
    WRX wrote: »
    Also Columba.

    How'd you like us "Impulse Monkeys" farming you at your camp inside of your Alma Ruma gate? We didnt even burn the camp just to continue collecting your 0 AP, then took your scroll after the camp went down.

    Sit down. You dont understand guild PVP and are quite obnoxious honestly.

    Have at it, honestly. I don't really care. More AP for me. I am sorry that the game is no longer conducive to players hurling themselves at enemies with that impulse spamming nonsense, but most of the players despise that game play and it does lag the game out.

    so people fighting in proximity of each other using skills lags out the game.... well time to make this into cyrodil- battle of the light and heavy attacks.

    Also just in general, why would i go into Cyrodil now, I can get about one fight every five minutes, or i can go into a pve dungeon or something and have constant action of some sort, instead of alt tabbing out while i ride to destination x because the same scenery gets boring after the first ride or two

  • Columba
    Columba
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    If you are only getting one fight every 5 minutes, you are doing something wrong. Not all skills are problematic, but mindless use of impulse spamming is bad for the game.
  • Cinnamon_Spider
    Cinnamon_Spider
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    PVP was a bit slow after the patch and the fc change, but it seems to have picked back up over the last few days. I've actually had a lot of fun the last two nights and found myself all over the map.

    It is just going to take people a while to get used to the changes and not being able to die, rez, and run back out. It seems like people are starting to get more bold again and there have been some decent fights.
    Cinn #SorcLivesMatter
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