Note: Crafting Writs may be performed every 20 hours, and are available for every tier of crafting.
This doesn´t seem to work at all. It depends on my character level more than my crafting level. The crafting should be the important level in this, but my level 45 NB with 50 in all crafts only get lvl 50+ writs to complete.
@ZOS_GinaBruno
Can you please confirm if the Patch Notes are written incorrectly, or if the Absorb change didn't get put in as written in the notes?
Per Patch Note:
- Absorb (Defensive Posture morph): This ability now absorbs 100% of damage caused, and also heals for 15% of your maximum health.
In Game:
- Absorb Magic (Defensive Posture morph): Absorbs 100% of Next Spell Projectile and heals for 15% of your maximum health.
There is a world of difference between what the patch notes imply and what is currently in game. If this is not a bug, please let us know so we don't expect something else.
@ZOS_GinaBruno
The following Magicka based abilities do not proc the 5 Piece Set Bonus with the Spectre's Eye Crafted Gear Set. I have also attached links to my Twitch Streams showing these abilities not actually working.
Templar - Aedric Spear Tree
Puncturing Sweep
Templar - Dawn's Wrath Tree
Power of the Light
Blinding Flashes
Templar - Restoring Light Tree
Purifying Ritual
Mage's Guild
Entropy
Some Sound effects are missing or making weird noises.
Draw weapon sound effect not working. (Silent)
Rapid Strikes sound effect when hitting target not working (Silent)
Thump sound when crouching first time after that no sound effect (Silent).
These are just the ones I have noticed so far. As usual with an update comes the new glitches and problems. Thanks ZOS.
Bankers don't speak all the time. Noticed on a DC toon in Daggerfall and an AD toon in Vulkelguard. I don't really mind though, hah.
I'm not aware that the game ever did display the motif type. I know there is an addon called Craftstore that displays the name of the motif. It became out of date with the 1.5 update so if you were using this addon then it may be currently disabled in your game. If you select the option to allow out of date addons then it does still work.bellanca6561n wrote: »A serious bug that I've not seen reported and can't find using search is the fact that motif information is no longer displayed on items. I've checked this on my regular game client of course but also on my "hireling delivery" clean game client I run a the office that has no add ons.
There is an add-on to display motif info but it does so using symbols rather than words.
Nightreaver wrote: »The Restoration staff ability "Regeneration" and its morphs are not healing pet.
Other staff heals work, only the Regeneration ability stopped working on pets.
Guessing this has something to do with the change that it also no longer randomly heals full health NPCs.
I am having the same issues. Had to remove it since it would not heal other players, just me. Not cool to be in a group and others depend on you to heal them and bam..so sorry no healing for you!
ZOS_EdLynch wrote: »
Hi, @Ethoir, thank you so much for the feedback. I wanted to address some of your animation-related issues and ask you some questions that may help us reproduce, identify and fix them.
First issue, lips that move but the mouth doesn't open. There are some instances where, depending on the slider settings used to create the NPC (similar to the sliders used to customize your own character's face at the character create screen), FaceFX can get a little aggressive and close the figure's jaw more than should be allowed. We are actively working to identify which of the many face slider combinations are problematic and address them. Using /bug in game when you experience this would be very helpful to us to identify them.
Spaghetti legs (great description, btw!): This happens when the movement (walk, run, etc.) animations become de-synchronized and you end up in a weird, unintentionally hilarious walk or run cycle. The tough part is identifying exactly when it happens and what's causing it. I've had reports of exiting emotes or crafting tables potentially leading to this but have had mixed success reproducing the issue. If/when it happens, sending a /bug in-game briefly mentioning what you were doing at the time it happened would be extremely helpful.
Monsters running through solid objects: Again, there could be a number of causes to this like the object's collision being set incorrectly or the server misidentifying a location as safe for the monster to go. Again, /bug at the location you experience this will allow us to go in and see exactly what's happening.
Finally, Nightblade's "Sneak Attack" and morphs: Before I dig into this, are you referring to "Veiled Strike?"
Thanks again,
Ed Lynch
Lead Animator
Hi @ZOS_EdLynch, I can definitely answer that question of when the "spaghetti noodle" or "roller skating" legs occur, at least for me. I have a mod called "simple helmet toggle" which allows you, with the press of a key, to toggle whether you want your helmet shown or not. Well, while running, when I press this key and let's say I hide my helmet, my character will start doing the "spaghetti noodle" dance every time. Or when it I toggle the helmet back on while running it will do this as well. My characters running animation will only reset back to normal if I stop moving, then start running again, or if I jump. I haven't tried swapping weapons yet, but I've been told by others that this works. I'm not sure if that helps pinpoint where the error is but at least it is reproducible under these exact circumstances every time. Whereas prior to patch 1.5 going live, I did not have this issue at all, and yes I had the same exact mod which allowed me to toggle the showing of my helmet. And indeed I used to toggle this option while running around.
It's based on your points in the crafting skill. 1/9 Blacksmithing you will make Iron items, 9/9 Blacksmithing you will make Voidstone items. Then tiers between those.
Nightreaver wrote: »I'm not aware that the game ever did display the motif type. I know there is an addon called Craftstore that displays the name of the motif. It became out of date with the 1.5 update so if you were using this addon then it may be currently disabled in your game. If you select the option to allow out of date addons then it does still work.bellanca6561n wrote: »A serious bug that I've not seen reported and can't find using search is the fact that motif information is no longer displayed on items. I've checked this on my regular game client of course but also on my "hireling delivery" clean game client I run a the office that has no add ons.
There is an add-on to display motif info but it does so using symbols rather than words.
Example - Consumate Honey Brittle (purple +385) gives +400-ish health, +276 magika and even less stam (250-ish?) I will try to share screenshots later today if I can, but it's very easy to test - all food behaves the same.
- HP stat: Slightly higher than what's listed (usually about +40)
- Magika stat - Always lower than what's listed (usually much lower, 40-100 points less)
- Stamina stat - Always lower than what's listed (even on food that only gives you +stam, it gives you less than what's listed).