msawwan2ub17_ESO wrote: »The bull,
from the 3rd one down, i advice you to use some impenetrable on your gear.
that is normal dmg up there, and you didnt get 1 shot. unless you have 4k health, you clearly stood in it for a while and got healed or healed yourself.
Ifthir_ESO wrote: »msawwan2ub17_ESO wrote: »The bull,
from the 3rd one down, i advice you to use some impenetrable on your gear.
that is normal dmg up there, and you didnt get 1 shot. unless you have 4k health, you clearly stood in it for a while and got healed or healed yourself.
You keep saying this, but you didn't just randomly pick up the flavor of the month because it behaves like other skills and is crappy. You use the crap out of it because obviously it is better than the skills you used previously. Why? It behaves inconsistently in regards to other, similar abilities.
What is unfortunate is that you and the usual suspects on every team do this until ZoS changes whatever is broken. Meanwhile, the rest of us have to suffer through broken crap AND the fact that bads insist on exploiting the FOTM to "win".
Real winners NEVER use the exploits.
Pixysticks wrote: »Agrippa_Invisus wrote: »Pixysticks wrote: »Agrippa_Invisus wrote: »The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.
Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.
That is a good point though, the sorc ability lightning flood is useless because you can only have one of it down at a time.
Yet Cinder Storm and Caltrops both find places on bars in Cyrodiil all the time.
What would make Lightning Flood a useful ability while retaining that restriction, in your opinion?
It would have to offer some debuff or CC comparable to Caltrops/Cinder I think, those 2 abilities both have niche uses, where lightning flood just does below average damage.
Black-Bird wrote: »Oh the wit and the quoting abilities its cutting me deep.
good response to your baseless accusations lol.
I would love to see one DC/AD/EP pvp'er of any merit say we exploit.
msawwan2ub17_ESO wrote: »
unstable wall - last for 2.5 seconds, you can only stack 2 at a time and it doesnt have an aoe cap on explosion. if you get a team of 20 people running you will murder zergs. you are welcome
blockade wall - last 3.5 seconds, you can stack 3 at one time. does have an aoe cap and does NOT explode at end. if you get 20 people using it you will murder anyone who comes near it. but excuse me for asking, how is that different than 20 people impulsing, if you go near them you are going to get murdered.
a lot have learned to avoid the impulse balls. time to learn how to avoid a ground aoe that cost MORE than impulse magica wise. and can be a complete waste since it doesnt follow you. and most importantly you can negate elemental wall but can never negate impulse trains.
conclusion, learn to avoid wall of elements just like you avoid impulse train and just like you avoid DK banners
and remember impulse is still the bigger threat here, if you negate 20 people using impulse they can break CC and impulse you to death
if you negate a wall of element user or a banner you can stay in that negate and they wont harm you.
also if zos nerf this, like i been saying for months. we will still find new LEGIT ways to kill our enemy.
its a team game, working on team tactic is a complete valid strategy.
WraithAzraiel wrote: »msawwan2ub17_ESO wrote: »
unstable wall - last for 2.5 seconds, you can only stack 2 at a time and it doesnt have an aoe cap on explosion. if you get a team of 20 people running you will murder zergs. you are welcome
blockade wall - last 3.5 seconds, you can stack 3 at one time. does have an aoe cap and does NOT explode at end. if you get 20 people using it you will murder anyone who comes near it. but excuse me for asking, how is that different than 20 people impulsing, if you go near them you are going to get murdered.
a lot have learned to avoid the impulse balls. time to learn how to avoid a ground aoe that cost MORE than impulse magica wise. and can be a complete waste since it doesnt follow you. and most importantly you can negate elemental wall but can never negate impulse trains.
conclusion, learn to avoid wall of elements just like you avoid impulse train and just like you avoid DK banners
and remember impulse is still the bigger threat here, if you negate 20 people using impulse they can break CC and impulse you to death
if you negate a wall of element user or a banner you can stay in that negate and they wont harm you.
also if zos nerf this, like i been saying for months. we will still find new LEGIT ways to kill our enemy.
its a team game, working on team tactic is a complete valid strategy.
This technique is anything but LEGIT. It's an exploit, plain and simple. Because the stack max doesn't apply if you animation cancel.
The max amount you can throw on the ground as you've described is due to the amount of time the animation takes to fire. If you cancel the animation you can stack many more than your described "max".
WraithAzraiel wrote: »Oh look, I'm not the only one that gets tons of hate for pointing out a problem!
To all those who can't be bothered to research on their own, Rylana is correct. The situation occurs when the individual (possible cheater) uses animation canceling to throw down a ridiculous number for Blockades or Unstable Walls in the time it would take for a single to fire without animation canceling.
Some of these individuals use an add-on that does the animation canceling for them, this is cheating. Some individuals are just used to timing and can do it manually. This is not cheating.
Fact of the matter is, the skill does not adhere to the current AOE cap of 6 targets and can therefore be exploited as a massive advantage.
I detailed my experience with this on day 1 of Update 5 here : http://forums.elderscrollsonline.com/discussion/138152/elemental-blockade-unstable-wall-the-new-impulse/p1
It's broken, it at the very least needs to adhere to the AOE cap.
Princess_Asgari wrote: »People are so misinformed. It is as if you do not play your own game and test various abilities like those who created them.
These abilities have player caps and cast caps, unlike streak which could hit anyone in front of you.
NO ONE IS BEING ONE SHOT BY THESE!
You are standing in the ticks not realizing this because particles are failing to show on your end or your situational awareness is not highly tuned.
Aoe_Barbecue wrote: »Animation cancelling does not reduce effective cast time. It is a remnant of the attack queue priority system of alpha/early beta and allows one to weave light attacks and blocks/bashes with instacast skills. In short, you are wrong so quiet down
Princess_Asgari wrote: »The amount of QQ and salt in threads like these never sease to amaze me. So many are oblivious to how game mechanics really work and skills that aren't exploits get nerfed because they don't understand and cry about it.
It's amazing that I've been using elemntal wall since beta and it took until now for people to realize how effective it is. It works very well in some situations and horrible in others.
Please for the sake of the game end this nonsense and consider learning to play it a bit more. Thank you!
Aoe_Barbecue wrote: »The funniest kind of anger is the one that proceeds in ignorance. A fair warning, Wraith: all that stress is awfully bad for your health
WraithAzraiel wrote: »
This technique is anything but LEGIT. It's an exploit, plain and simple. Because the stack max doesn't apply if you animation cancel.
The max amount you can throw on the ground as you've described is due to the amount of time the animation takes to fire. If you cancel the animation you can stack many more than your described "max".
K. take the 5 minutes it will take to show this. I will gladly lend you my main as a test dummy for the video. come out, animation cast/weave attacks and show me how you get that many on the ground.
time to put up, or shut up.
QQ more and L2P nubs.
Nah bruh, it was a one shot, instagib. I've been doing this too long and too well to not know the difference. Hell I probably have more /played than you by months and I did finished higher than you in every campaign (solo). Thanks for the advice thoughmsawwan2ub17_ESO wrote: »The bull,
from the 3rd one down, i advice you to use some impenetrable on your gear.
that is normal dmg up there, and you didnt get 1 shot. unless you have 4k health, you clearly stood in it for a while and got healed or healed yourself.
If this is true then it's a problem. I find it odd there is no screenshot at least. We are supposed to just take your word for it or rely on the anecdotes of others?So, for those of you whom I originally believed were just being clever users of a mechanic, I have now experienced what is an obvious exploit of this ability.
At a door pop (front door of glade) there was a single blue player present. A common member of a certain blue bomb group that "gives no quarter."
I stepped over the threshold, was across for less than half a second, paying close attention to floor effects and other ambiance. Dont claim I "just stood in it" because I did no such noob thing.
I was dead instantaneously. Death recap showing from the same exact player five ticks of 1200+ Blockade of Fire. Read that again, each entry in my death recap was for 1200, all five from the same person, and I had been at full health exactly 1/2 of a second before that.
There is no way legitimately to stack this much damage with this ability, and it isnt about "ticks stacking." It is plainly obvious youve found a way to apply the entirety of the damage instantly, there was no ticking, it was one massive blast of damage.
@ZOS_BrianWheeler
This ability needs to be forwarded to the combat team immediately, as there is currently a method of exponentially increasing the ability's damage. The exact mechanics to be determined, but what I just saw was no error, one player by themselves, put down a floor AOE DoT that applied its full damage instantaneously, without ticking at all.
WraithAzraiel wrote: »
As a personal rule, I don't animation cancel or use Destruction Staff on my NB. I wouldn't even begin to know how to "weave attacks" I press buttons and move and use skills as the situation calls for it, rarely will I ever spam 1 attack exclusively.
Please don't drag nightblades into this.Hypertionb14_ESO wrote: »Pixysticks wrote: »Agrippa_Invisus wrote: »Pixysticks wrote: »Agrippa_Invisus wrote: »The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.
Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.
That is a good point though, the sorc ability lightning flood is useless because you can only have one of it down at a time.
Yet Cinder Storm and Caltrops both find places on bars in Cyrodiil all the time.
What would make Lightning Flood a useful ability while retaining that restriction, in your opinion?
It would have to offer some debuff or CC comparable to Caltrops/Cinder I think, those 2 abilities both have niche uses, where lightning flood just does below average damage.
lightning flood does damage at more than twice the rate as either of those 2 abilities or any placed AOE in general..
Only Veil of blades and Arrow Barrage does a similar rate.