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Blockade of Fire - 6000 Damage in 1/2 of a second

Rylana
Rylana
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So, for those of you whom I originally believed were just being clever users of a mechanic, I have now experienced what is an obvious exploit of this ability.

At a door pop (front door of glade) there was a single blue player present. A common member of a certain blue bomb group that "gives no quarter."

I stepped over the threshold, was across for less than half a second, paying close attention to floor effects and other ambiance. Dont claim I "just stood in it" because I did no such noob thing.

I was dead instantaneously. Death recap showing from the same exact player five ticks of 1200+ Blockade of Fire. Read that again, each entry in my death recap was for 1200, all five from the same person, and I had been at full health exactly 1/2 of a second before that.

There is no way legitimately to stack this much damage with this ability, and it isnt about "ticks stacking." It is plainly obvious youve found a way to apply the entirety of the damage instantly, there was no ticking, it was one massive blast of damage.

@ZOS_BrianWheeler‌

This ability needs to be forwarded to the combat team immediately, as there is currently a method of exponentially increasing the ability's damage. The exact mechanics to be determined, but what I just saw was no error, one player by themselves, put down a floor AOE DoT that applied its full damage instantaneously, without ticking at all.
Edited by Rylana on November 7, 2014 1:21AM
@rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • AbraXuSeXile
    AbraXuSeXile
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    Also healing ward needs fixed.
    AbraXuS
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  • Cody
    Cody
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    so this is the new instant kill bullcrap for the "elite" players to abuse?

    just when I was thinking about coming back to PvP..... wonderful.

    I wonder who discovered this crap.
    Edited by Cody on November 7, 2014 2:50AM
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  • jkirchner71ub17_ESO2
    Rylana wrote: »
    So, for those of you whom I originally believed were just being clever users of a mechanic, I have now experienced what is an obvious exploit of this ability.

    At a door pop (front door of glade) there was a single blue player present. A common member of a certain blue bomb group that "gives no quarter."

    I stepped over the threshold, was across for less than half a second, paying close attention to floor effects and other ambiance. Dont claim I "just stood in it" because I did no such noob thing.

    I was dead instantaneously. Death recap showing from the same exact player five ticks of 1200+ Blockade of Fire. Read that again, each entry in my death recap was for 1200, all five from the same person, and I had been at full health exactly 1/2 of a second before that.

    There is no way legitimately to stack this much damage with this ability, and it isnt about "ticks stacking." It is plainly obvious youve found a way to apply the entirety of the damage instantly, there was no ticking, it was one massive blast of damage.

    @ZOS_BrianWheeler‌

    This ability needs to be forwarded to the combat team immediately, as there is currently a method of exponentially increasing the ability's damage. The exact mechanics to be determined, but what I just saw was no error, one player by themselves, put down a floor AOE DoT that applied its full damage instantaneously, without ticking at all.

    I have sent numerous reports in along with player names and screenshots about it and yes it is an exploit of sorts. It is not a tick / damage over time that is hitting for 1k+ it is those who mastered the exploit of the skill and have figured out how to drop them in succession and have them "detonate" at once.

    I keep hearing players say " you're the idiot who stood in it too long" or "l2p and dodge" but I can say from personal experience and from others around me who are very experienced PvPers these are nearly instant hits. Considering how many are now on the Blockade & Wall of Elements bandwagon in Cyro in all alliances we are all well aware of how to move out of it but when you are getting hit instantly for 1.2k to 2k+ well . . .

    Edited by jkirchner71ub17_ESO2 on November 7, 2014 2:53AM
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  • MormondPayne_EP
    MormondPayne_EP
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    Mmmmm I use this on my AOE bar but have yet to come across any bug in normal use.

    I use the elemental blockage morph, in your experience Rylana was this the blockade or the explosive morph?
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  • Pixysticks
    Pixysticks
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    If it did 6000 damage in .5 seconds you would have taken a screenshot.
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  • Cody
    Cody
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    Pixysticks wrote: »
    If it did 6000 damage in .5 seconds you would have taken a screenshot.

    there is a screenshot of something like this in another thread I believe.

    im honestly inclined to believe this without question. Iv seen similar things the last 6+ months.
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  • Pixysticks
    Pixysticks
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    Cody wrote: »
    Pixysticks wrote: »
    If it did 6000 damage in .5 seconds you would have taken a screenshot.

    there is a screenshot of something like this in another thread I believe.

    im honestly inclined to believe this without question. Iv seen similar things the last 6+ months.

    I really doubt it, in the other thread it was due to people standing in blockades and walls for full duration and not moving out of it. No one can really say for certain but I've never seen a wall do anything close to what OP was claiming.
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  • aco5712
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    next time it happens, screenshot it and show us please. Blank out most of the name except the first letter or the alliance rank so we can know that its the same person doing that "6k" damage.
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
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  • Davadin
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    im runnin around pvp with the new nvidia stream thing... if i see sth i like, i just hit a button and it'll save the past 5 minutes.

    i'll record it if i get hit with one.
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  • Armitas
    Armitas
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    Why can't we have real death logs in this game??
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  • Huntler
    Huntler
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    Pixysticks wrote: »
    If it did 6000 damage in .5 seconds you would have taken a screenshot.

    Needed to be quoted again. Misunderstanding game mechanics is likely our problem here.
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  • Wreuntzylla
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    Are you a vampire?
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    Are you a vampire?

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  • Sanct16
    Sanct16
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    Even if you stand in it the whole duration it cant do 2000+ Damage @screenshots in other thread
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  • Huntler
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    Sanct16 wrote: »
    Even if you stand in it the whole duration it cant do 2000+ Damage @screenshots in other thread

    You mean can right? Because it certainly can....
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  • Pixysticks
    Pixysticks
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    People use to do the same thing with standard for the first month that death recaps came out. They would stand in it full duration then look at their death log and see 3k , then yell in zone chat to nerf DKs because they got 1-shot by a standard. DoT ground abilities are going to do more damage than abilities that do their full damage upfront, so if someone stacks 4 DoT AoEs on the ground and you stand in it for a few seconds, you will die.

    It is only for the reason of tidiness that ZOS counts up all of the DoT damage from a single cast and is going to display it on your death recap as a single instance of damage.
    Alacrity

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  • Huntler
    Huntler
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    And yes, it is a l2p issue, don't stand in the floor fire.... just think of it this way, when you were a kid you practiced this all the time by pretending the carpet/floor was lava (at least I did.... come to think of it maybe thats why this ability doesn't kill me).

    Moderator note: Removed moderated quote
    Edited by ZOS_TristanK on November 7, 2014 8:57PM
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  • Subtomik
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    The reason people are on the "blockade train" is because they are getting wrecked by people who use it.

    I will say exactly what I have said to members of our own alliance. Show me what happened. Screen shot it. Damage log it. Whatever.

    Last night a DC pvper contacted me about a well known AD guild leader who runs blockade and has an infinity for subarus that "1 shot him".

    I know this ad player is a legit and respectable player, as is the rest of his guild. He wasn't exploiting. It's something to do with damage logs.

    We can easily fix this, show me a video of this. Im sure the sticky little dc player would be happy to sit down with you and test it.

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  • Agrippa_Invisus
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    The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.

    Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
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  • Pixysticks
    Pixysticks
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    The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.

    Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.

    It costs a ton of magicka, you cannot constantly spam that ability like you can impulse, the added cost starts adding up fast. But if you could only have one down at a time it would be balanced as long as it didn't take up a slot on your bar. Sadly if it takes up a slot on your bar and you can only have one down at a time the ability would never be used.
    Alacrity

    Retired 05/04/15.
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  • Pixysticks
    Pixysticks
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    The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.

    Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.

    That is a good point though, the sorc ability lightning flood is useless because you can only have one of it down at a time.
    Alacrity

    Retired 05/04/15.
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  • Agrippa_Invisus
    Agrippa_Invisus
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    Pixysticks wrote: »
    The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.

    Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.

    That is a good point though, the sorc ability lightning flood is useless because you can only have one of it down at a time.

    Yet Cinder Storm and Caltrops both find places on bars in Cyrodiil all the time.

    What would make Lightning Flood a useful ability while retaining that restriction, in your opinion?
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
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  • Zintair
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    Pixysticks wrote: »
    The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.

    Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.

    It costs a ton of magicka, you cannot constantly spam that ability like you can impulse, the added cost starts adding up fast. But if you could only have one down at a time it would be balanced as long as it didn't take up a slot on your bar. Sadly if it takes up a slot on your bar and you can only have one down at a time the ability would never be used.

    That's what it sounds like to me. If the ability lasts 4 (I can't recall exact time to blast) seconds you could theoretically prestack 4 of them and have them all pop and explode for tons of damage. I won't pretend there aren't people good enough to do this AND time it properly especially at a choke point like a breach.

    .5 seconds realistically could be anywhere from .5-1.5 seconds.

    Maybe the initial Dots took your shields down and when the abilities started exploding it was an insta gib?

    The ability SHOULD reset every time you cast with NO explosion if you recast another before the first explodes.
    Edited by Zintair on November 7, 2014 7:11PM
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

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  • Pixysticks
    Pixysticks
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    Pixysticks wrote: »
    The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.

    Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.

    That is a good point though, the sorc ability lightning flood is useless because you can only have one of it down at a time.

    Yet Cinder Storm and Caltrops both find places on bars in Cyrodiil all the time.

    What would make Lightning Flood a useful ability while retaining that restriction, in your opinion?

    It would have to offer some debuff or CC comparable to Caltrops/Cinder I think, those 2 abilities both have niche uses, where lightning flood just does below average damage.
    Alacrity

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  • Pixysticks
    Pixysticks
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    Zintair wrote: »
    Pixysticks wrote: »
    The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.

    Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.

    It costs a ton of magicka, you cannot constantly spam that ability like you can impulse, the added cost starts adding up fast. But if you could only have one down at a time it would be balanced as long as it didn't take up a slot on your bar. Sadly if it takes up a slot on your bar and you can only have one down at a time the ability would never be used.

    That's what it sounds like to me. If the ability lasts 4 (I can't recall exact time to blast) seconds you could theoretically prestack 4 of them and have them all pop and explode for tons of damage. I won't pretend there aren't people good enough to do this AND time it properly especially at a choke point like a breach.

    .5 seconds realistically could be anywhere from .5-1.5 seconds.

    Maybe the initial Dots took your shields down and when the abilities started exploding it was an insta gib?

    The ability SHOULD reset every time you cast with NO explosion if you recast another before the first explodes.

    The exploding wall is called unstable, blockade lasts longer so you can stack more of them (about 4 max), but its only a DoT. There's really no way to die instantly to blockades unless you were standing on like 7 of them or something I think.
    Edited by Pixysticks on November 7, 2014 7:14PM
    Alacrity

    Retired 05/04/15.
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  • Agrippa_Invisus
    Agrippa_Invisus
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    Pixysticks wrote: »
    Pixysticks wrote: »
    The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.

    Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.

    That is a good point though, the sorc ability lightning flood is useless because you can only have one of it down at a time.

    Yet Cinder Storm and Caltrops both find places on bars in Cyrodiil all the time.

    What would make Lightning Flood a useful ability while retaining that restriction, in your opinion?

    It would have to offer some debuff or CC comparable to Caltrops/Cinder I think, those 2 abilities both have niche uses, where lightning flood just does below average damage.

    I could see something like '+10/15% additional damage from Lightning' while in it to fit the 'flood' theme.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
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  • Tintinabula
    Tintinabula
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    It amazes me that they can take out FCs cause of troll camps but leave in unstable blockade and other known "crate" bugs that leaves healers invincible.
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  • Erock25
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    Pixysticks wrote: »
    The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.

    Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.

    That is a good point though, the sorc ability lightning flood is useless because you can only have one of it down at a time.

    Yet Cinder Storm and Caltrops both find places on bars in Cyrodiil all the time.

    What would make Lightning Flood a useful ability while retaining that restriction, in your opinion?

    If they let us pop the synergy from 28m distance.
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  • msawwan2ub17_ESO
    msawwan2ub17_ESO
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    unstable wall - last for 2.5 seconds, you can only stack 2 at a time and it doesnt have an aoe cap on explosion. if you get a team of 20 people running you will murder zergs. you are welcome

    blockade wall - last 3.5 seconds, you can stack 3 at one time. does have an aoe cap and does NOT explode at end. if you get 20 people using it you will murder anyone who comes near it. but excuse me for asking, how is that different than 20 people impulsing, if you go near them you are going to get murdered.


    a lot have learned to avoid the impulse balls. time to learn how to avoid a ground aoe that cost MORE than impulse magica wise. and can be a complete waste since it doesnt follow you. and most importantly you can negate elemental wall but can never negate impulse trains.

    conclusion, learn to avoid wall of elements just like you avoid impulse train and just like you avoid DK banners

    and remember impulse is still the bigger threat here, if you negate 20 people using impulse they can break CC and impulse you to death

    if you negate a wall of element user or a banner you can stay in that negate and they wont harm you.


    also if zos nerf this, like i been saying for months. we will still find new LEGIT ways to kill our enemy.

    its a team game, working on team tactic is a complete valid strategy.
    ~~ Mrs Jones ~~
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  • TheBull
    TheBull
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    Screen shot here. I was one shot by it lastnight. I've played against the guy a long time, and I do not believe it is something he intended.
    PVMp4q5.jpg

    Edited by TheBull on November 7, 2014 7:43PM
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