Thechemicals wrote: »That is what you consider killing a game? new to mmo? WoW mmo you couldnt even play the druid class for a month and a half on release lol.
OMG I CAN'T BELIEVE THAT THING WE DIDN'T HAVE A FEW WEEKS AGO DOESN'T WORK, THIS RUINS THE WHOLE GAME FOR ME.
Seriously... gtf over it.
Group Finder borked.. hasn't worked well since launch what's new here?
Alchemy quests don't work, this clearly impact the game experience you're already used to. Oh wait this is new and wasn't a part of the game experience before... so... were you to ignore it. It would be just like before.
Vet Level taking too long to raise. You found all these links, but didn't find the one where ZOS already addressed this and said they were aware. They noted the problem was players were not being given the proper amount of XP and this "should" be resolved in their first incremental patch.
Looks to me like they are aware of the dungeon difficulty issue too.
Major content updates always introduce new bugs. Even most of the minor patches introduce new bugs. I've not seen and MMO where this doesn't happen. Not sure why it's even a surprise.
ZOS didn't kill ESO because of a hand full of new bugs. It's a gross exaggeration to whine and try to make a useless point
The problem being that many are now trying other games and its nigh on impossible to bring players back to an MMO once they leave.
You do know that I linked Zos's responses in the op right? Nice to see you read the whole thing before letting your gob loose.
diabeticDemon18 wrote: »Ok. Some people will hate and some people will love EVERY SINGLE update. You can never satisfy everyone. Also, with new content comes new bugs, always. There is no way for them to totally iron out every bug. Even if people find a problem in the game, debugging is not a simple process. They will fix the issues, they know the leveling has slowed instead of sped up, they're working on it; they know the dungeon scaling is messed up, they're working on it; they know the grouping tool is messed up, they're working on it. People on these forums are irritating because they act like everything should be fixed INSTANTLY but it's just not realistic. They may fix that bug, but when that bug is fixed it creates another bug. You never know what the issues are tied to and so the process is long and draining. Programming is not a simple thing that you can just "change this" and "fix everything" it is a very complex process and it will take them time to find everything. Don't lose faith because they have bugs, this game is MASSIVE in advancement terms of the game. I don't know of a single game, anywhere in the universe, that has this sheer amount of content and players all in the same locations. The graphics are also higher grade than most others. The game is simply beefy, and when you have something that big there will always be flaws. Give them time to work out the kinks and give ZoS some credit for even putting out such a massive game that allows for so many different types of players. Other games are able to run more smooth because they limit the players to certain things, that's the greatness of ESO and ES in general, they allow you unlimited customization. A computer can only handle so much customization. For every person who wants something different, ZoS must add in a new piece of code. That piles up given that there are millions of people in the world. So STOP complaining that there are bugs... it's a new game and a very complicated new game at that.
Spottswoode wrote: »
The problem being that many are now trying other games and its nigh on impossible to bring players back to an MMO once they leave.
http://www.businessdictionary.com/definition/heavy-users.html
It is, in fact, ridiculously easy to get many former subscribers to return. You may not get all of the subscribers you lose back, but you will definitely get many. We can tell this from WoW's resurgence of subscriptions prior to it's new content release. It's certainly true that many of the subscribers who go to other MMO's will probably hang around there for a while, but the fact is that everyone who is not a heavy user of MMO's will eventually become bored and go someplace else. Therefore, it is not in ZOS's best interest to focus on placating the more fickle consumers who will come and go anyway. It takes a lot for heavy users to abandon a preferred product. We're talking cancer, severely bad customer service, acts of violence, and terrible experience with the product. In many cases, the producer will go out of business before the customer abandons the product for a new one. Even in that case, they have an extremely high tendency to seek the product which is the most similar.
Instead, ZOS's time is much better spent developing new content and fixing bugs at the same time. Whilst many of you would like to see new content development suspended to focus on bug fixing for a while, this is also not in ZOS's best interest. If ZOS decides to suspend development of new content, they reduce the chance they have to attract new heavy users and lighter consumers with their upcoming console release. Granted, they must fix many of the game breaking bugs here and there for the product to be usable but the focus of bug fixes is to make the product usable a percentage of the time and not to make it perfect. Thus, the dual nature of development (new content and bug fixes) must be mostly consistent for this game to have any hope of expanding into new markets. While more subscribers is certainly better than less, it's not in the developers interest to focus entirely on keeping the most current subscribers it can either.
It's not rocket science. People who love this game will likely stay here to bear out some bugs. At the same time, ZOS will focus on fixing the bigger bugs and development of new content so that most current subscribers will stay and maybe possibly some of the fickle customers will stay. ZOS will try some trending things here and there to attract new customers and work on serving the customers it has.
TL;DR: Bleeding a few subscribers with every patch is hardly of concern to the bigger picture. Fickle customers aren't worth the time unless they are your target market. It's pretty safe to say that fickle customers are not the most frequent users of MMO's. So quit whining or take a number.
diabeticDemon18 wrote: »Ok. Some people will hate and some people will love EVERY SINGLE update. You can never satisfy everyone. Also, with new content comes new bugs, always. There is no way for them to totally iron out every bug. Even if people find a problem in the game, debugging is not a simple process. They will fix the issues, they know the leveling has slowed instead of sped up, they're working on it; they know the dungeon scaling is messed up, they're working on it; they know the grouping tool is messed up, they're working on it. People on these forums are irritating because they act like everything should be fixed INSTANTLY but it's just not realistic. They may fix that bug, but when that bug is fixed it creates another bug. You never know what the issues are tied to and so the process is long and draining. Programming is not a simple thing that you can just "change this" and "fix everything" it is a very complex process and it will take them time to find everything. Don't lose faith because they have bugs, this game is MASSIVE in advancement terms of the game. I don't know of a single game, anywhere in the universe, that has this sheer amount of content and players all in the same locations. The graphics are also higher grade than most others. The game is simply beefy, and when you have something that big there will always be flaws. Give them time to work out the kinks and give ZoS some credit for even putting out such a massive game that allows for so many different types of players. Other games are able to run more smooth because they limit the players to certain things, that's the greatness of ESO and ES in general, they allow you unlimited customization. A computer can only handle so much customization. For every person who wants something different, ZoS must add in a new piece of code. That piles up given that there are millions of people in the world. So STOP complaining that there are bugs... it's a new game and a very complicated new game at that.
OMG I CAN'T BELIEVE THAT THING WE DIDN'T HAVE A FEW WEEKS AGO DOESN'T WORK, THIS RUINS THE WHOLE GAME FOR ME.
Seriously... gtf over it.
Group Finder borked.. hasn't worked well since launch what's new here?
Alchemy quests don't work, this clearly impact the game experience you're already used to. Oh wait this is new and wasn't a part of the game experience before... so... were you to ignore it. It would be just like before.
Vet Level taking too long to raise. You found all these links, but didn't find the one where ZOS already addressed this and said they were aware. They noted the problem was players were not being given the proper amount of XP and this "should" be resolved in their first incremental patch.
Looks to me like they are aware of the dungeon difficulty issue too.
Major content updates always introduce new bugs. Even most of the minor patches introduce new bugs. I've not seen and MMO where this doesn't happen. Not sure why it's even a surprise.
ZOS didn't kill ESO because of a hand full of new bugs. It's a gross exaggeration to whine and try to make a useless point
You do know that I linked Zos's responses in the op right? Nice to see you read the whole thing before letting your gob loose.
clayandaudrey_ESO wrote: »diabeticDemon18 wrote: »Ok. Some people will hate and some people will love EVERY SINGLE update. You can never satisfy everyone. Also, with new content comes new bugs, always. There is no way for them to totally iron out every bug. Even if people find a problem in the game, debugging is not a simple process. They will fix the issues, they know the leveling has slowed instead of sped up, they're working on it; they know the dungeon scaling is messed up, they're working on it; they know the grouping tool is messed up, they're working on it. People on these forums are irritating because they act like everything should be fixed INSTANTLY but it's just not realistic. They may fix that bug, but when that bug is fixed it creates another bug. You never know what the issues are tied to and so the process is long and draining. Programming is not a simple thing that you can just "change this" and "fix everything" it is a very complex process and it will take them time to find everything. Don't lose faith because they have bugs, this game is MASSIVE in advancement terms of the game. I don't know of a single game, anywhere in the universe, that has this sheer amount of content and players all in the same locations. The graphics are also higher grade than most others. The game is simply beefy, and when you have something that big there will always be flaws. Give them time to work out the kinks and give ZoS some credit for even putting out such a massive game that allows for so many different types of players. Other games are able to run more smooth because they limit the players to certain things, that's the greatness of ESO and ES in general, they allow you unlimited customization. A computer can only handle so much customization. For every person who wants something different, ZoS must add in a new piece of code. That piles up given that there are millions of people in the world. So STOP complaining that there are bugs... it's a new game and a very complicated new game at that.
Death recap
Crit by wall of text 10000
Point is taken but paragraphs please.
diabeticDemon18 wrote: »clayandaudrey_ESO wrote: »diabeticDemon18 wrote: »Ok. Some people will hate and some people will love EVERY SINGLE update. You can never satisfy everyone. Also, with new content comes new bugs, always. There is no way for them to totally iron out every bug. Even if people find a problem in the game, debugging is not a simple process. They will fix the issues, they know the leveling has slowed instead of sped up, they're working on it; they know the dungeon scaling is messed up, they're working on it; they know the grouping tool is messed up, they're working on it. People on these forums are irritating because they act like everything should be fixed INSTANTLY but it's just not realistic. They may fix that bug, but when that bug is fixed it creates another bug. You never know what the issues are tied to and so the process is long and draining. Programming is not a simple thing that you can just "change this" and "fix everything" it is a very complex process and it will take them time to find everything. Don't lose faith because they have bugs, this game is MASSIVE in advancement terms of the game. I don't know of a single game, anywhere in the universe, that has this sheer amount of content and players all in the same locations. The graphics are also higher grade than most others. The game is simply beefy, and when you have something that big there will always be flaws. Give them time to work out the kinks and give ZoS some credit for even putting out such a massive game that allows for so many different types of players. Other games are able to run more smooth because they limit the players to certain things, that's the greatness of ESO and ES in general, they allow you unlimited customization. A computer can only handle so much customization. For every person who wants something different, ZoS must add in a new piece of code. That piles up given that there are millions of people in the world. So STOP complaining that there are bugs... it's a new game and a very complicated new game at that.
Death recap
Crit by wall of text 10000
Point is taken but paragraphs please.
I know, I'm sorry. I was on a rant, when someone rants they generally don't use proper grammar... I guess I could go back and edit it...
diabeticDemon18 wrote: »Ok. Some people will hate and some people will love EVERY SINGLE update. You can never satisfy everyone. Also, with new content comes new bugs, always. There is no way for them to totally iron out every bug.
Even if people find a problem in the game, debugging is not a simple process. They will fix the issues, they know the leveling has slowed instead of sped up, they're working on it; they know the dungeon scaling is messed up, they're working on it; they know the grouping tool is messed up, they're working on it.
People on these forums are irritating because they act like everything should be fixed INSTANTLY but it's just not realistic. They may fix that bug, but when that bug is fixed it creates another bug. You never know what the issues are tied to and so the process is long and draining. Programming is not a simple thing that you can just "change this" and "fix everything" it is a very complex process and it will take them time to find everything. Don't lose faith because they have bugs, this game is MASSIVE in advancement terms of the game.
I don't know of a single game, anywhere in the universe, that has this sheer amount of content and players all in the same locations. The graphics are also higher grade than most others. The game is simply beefy, and when you have something that big there will always be flaws. Give them time to work out the kinks and give ZoS some credit for even putting out such a massive game that allows for so many different types of players.
Other games are able to run more smooth because they limit the players to certain things, that's the greatness of ESO and ES in general, they allow you unlimited customization. A computer can only handle so much customization. For every person who wants something different, ZoS must add in a new piece of code. That piles up given that there are millions of people in the world. So STOP complaining that there are bugs... it's a new game and a very complicated new game at that.
diabeticDemon18 wrote: »Ok. Some people will hate and some people will love EVERY SINGLE update. You can never satisfy everyone. Also, with new content comes new bugs, always. There is no way for them to totally iron out every bug.
Even if people find a problem in the game, debugging is not a simple process. They will fix the issues, they know the leveling has slowed instead of sped up, they're working on it; they know the dungeon scaling is messed up, they're working on it; they know the grouping tool is messed up, they're working on it.
People on these forums are irritating because they act like everything should be fixed INSTANTLY but it's just not realistic. They may fix that bug, but when that bug is fixed it creates another bug. You never know what the issues are tied to and so the process is long and draining. Programming is not a simple thing that you can just "change this" and "fix everything" it is a very complex process and it will take them time to find everything. Don't lose faith because they have bugs, this game is MASSIVE in advancement terms of the game.
I don't know of a single game, anywhere in the universe, that has this sheer amount of content and players all in the same locations. The graphics are also higher grade than most others. The game is simply beefy, and when you have something that big there will always be flaws. Give them time to work out the kinks and give ZoS some credit for even putting out such a massive game that allows for so many different types of players.
Other games are able to run more smooth because they limit the players to certain things, that's the greatness of ESO and ES in general, they allow you unlimited customization. A computer can only handle so much customization. For every person who wants something different, ZoS must add in a new piece of code. That piles up given that there are millions of people in the world. So STOP complaining that there are bugs... it's a new game and a very complicated new game at that.
diabeticDemon18 wrote: »clayandaudrey_ESO wrote: »diabeticDemon18 wrote: »Ok. Some people will hate and some people will love EVERY SINGLE update. You can never satisfy everyone. Also, with new content comes new bugs, always. There is no way for them to totally iron out every bug. Even if people find a problem in the game, debugging is not a simple process. They will fix the issues, they know the leveling has slowed instead of sped up, they're working on it; they know the dungeon scaling is messed up, they're working on it; they know the grouping tool is messed up, they're working on it. People on these forums are irritating because they act like everything should be fixed INSTANTLY but it's just not realistic. They may fix that bug, but when that bug is fixed it creates another bug. You never know what the issues are tied to and so the process is long and draining. Programming is not a simple thing that you can just "change this" and "fix everything" it is a very complex process and it will take them time to find everything. Don't lose faith because they have bugs, this game is MASSIVE in advancement terms of the game. I don't know of a single game, anywhere in the universe, that has this sheer amount of content and players all in the same locations. The graphics are also higher grade than most others. The game is simply beefy, and when you have something that big there will always be flaws. Give them time to work out the kinks and give ZoS some credit for even putting out such a massive game that allows for so many different types of players. Other games are able to run more smooth because they limit the players to certain things, that's the greatness of ESO and ES in general, they allow you unlimited customization. A computer can only handle so much customization. For every person who wants something different, ZoS must add in a new piece of code. That piles up given that there are millions of people in the world. So STOP complaining that there are bugs... it's a new game and a very complicated new game at that.
Death recap
Crit by wall of text 10000
Point is taken but paragraphs please.
I know, I'm sorry. I was on a rant, when someone rants they generally don't use proper grammar... I guess I could go back and edit it...
Pah, I used proper formatting in the op, your just lazy :P
Of course but I haven't seen one. I feel bad for the people who have to figure it out the hard way. Some of them will rage quit.I see many people are saying that the vet exp bug is no biggie, they'll just do something else with their alts. What about the people who aren't aware of this bug and are trudging along unaware? Shouldn't a warning be posted on the launcher or something?
Spottswoode wrote: »
TL;DR: Bleeding a few subscribers with every patch is hardly of concern to the bigger picture...
Seriously, why do people *** over the most mundane crap.
This game has enjoyable combat, and yes the dungeons seem to be more difficult, but I enjoy this as it challenges me. I mean, don't get me wrong, I'm not asking to get face-rolled every time I do a dungeon, and there should be balance. And yes of course, the whole XP gain is bugged as well but come on kids (to those complaining), you'll live. Your life won't end.
Look, honestly...yes they're patches can be quite bugged, there's no disputing that fact. Yes, I agree to a certain extent that they should perhaps improve their QA department, and perhaps they should extend the length of their PTS patches before releasing the final live version. But to moan and complain and threaten leaving, really does no good for anyone. I'd say 90% of those who complain about the buggy patches and proclaim they are rage quitting, probably never even contributed in the first place in testing out PTS to help report bugs. I play on the PTS when the test patches come out, and I'm telling you and everyone else right now...that place is a GHOST TOWN. No one, and I mean NO ONE will be on there. Maybe 1-2 times I've logged in, I'll see ONE other player, that's it. So guess what happens? The final live version becomes our test version? Why? Because everyone plays it, so more chances to discover a bug. Granted, this isn't an excuse to have quite buggy final versions of the patch, but at the same time, we all can do our part and test out the PTS and report bugs. The more people report the same kind of bug, the more likely the dev team can see that yes it is a bug they must address and not just some one time occurrence if only 1-2 people report such a bug on the PTS server.