No more endless mindless zergs, no more haphazard suicidal play, no more bloodporting across the map constantly.
More small-scale skirmishes between keeps, more meaningful keep attacks and defenses, more rewarding combat and kills, more interesting scroll runs.
PvP has been more enjoyable for me since 1.5 than it has been in months. Removal of forward camps is excellent.
No more endless mindless zergs, no more haphazard suicidal play, no more bloodporting across the map constantly.
More small-scale skirmishes between keeps, more meaningful keep attacks and defenses, more rewarding combat and kills, more interesting scroll runs.
PvP has been more enjoyable for me since 1.5 than it has been in months. Removal of forward camps is excellent.
martinhpb16_ESO wrote: »No more endless mindless zergs, no more haphazard suicidal play, no more bloodporting across the map constantly.
More small-scale skirmishes between keeps, more meaningful keep attacks and defenses, more rewarding combat and kills, more interesting scroll runs.
PvP has been more enjoyable for me since 1.5 than it has been in months. Removal of forward camps is excellent.
Not my experience at all, quite the opposite, its been dry out there. Is this really your experience or just an imagined one? For the first time since this game started I left pvp due to boredom. And I hardly ever run in a raid, only small group or solo.
There are whole areas of the map now just so far way not worth going too.
More small-scale skirmishes between keeps, more meaningful keep attacks and defenses, more rewarding combat and kills, more interesting scroll runs.
PvP has been more enjoyable for me since 1.5 than it has been in months. Removal of forward camps is excellent.
LonePirate wrote: »Those epic, hours long keep sieges which were incredibly fun are a thing of the past.
No more endless mindless zergs, no more haphazard suicidal play, no more bloodporting across the map constantly.
More small-scale skirmishes between keeps, more meaningful keep attacks and defenses, more rewarding combat and kills, more interesting scroll runs.
PvP has been more enjoyable for me since 1.5 than it has been in months. Removal of forward camps is excellent.
No more endless mindless zergs, no more haphazard suicidal play, no more bloodporting across the map constantly.
More small-scale skirmishes between keeps, more meaningful keep attacks and defenses, more rewarding combat and kills, more interesting scroll runs.
without the elder scrolls lore this game would be dead by now.
PvP is not good.
endgame PvE is boring considering the game has 0 character progression, i can get strong as someone who plays this for 6 months just by leveling to vr14 and crafting my own gear.
Just stop already.I see the problem now. A whole school of pvpers here have never had to dissect the strategic battle map for themselves. They simply have looked for a little tent , suicided and clicked there for battle. Easy peasy and no thinking involved attall.
No wonder they they are unable to look at the map and figure out where their alliances push will be moving and where the enemies push will come from...because thats a bit hard and well....clicking on da lil tent is easy....
Its also no wonder we have some complainers here, they are simply mindlessly wandering around the countryside without putting one thought into why they are not seeing action. Then they come across an enemy that is also stuck on stupid, also in the middle of nowhere, and one of them gets ganked.
So naturally they come here and say "jeez boring, nobodys pvping na mer with no tents...". Yeah dont blame it on the fact that you are too ignorant to put some minimal brain power into figuring it out for yourself...
Cause thinkings a bit is hard...tents er eazy...
Day or night I have yet to not be minutes away from a good fight. Rezzing is starting to be more prevalent and some epic battles are going on. But you know, keep aimlessly wandering like a ignorant zombie so you can come here and cry.
I see the problem now. A whole school of pvpers here have never had to dissect the strategic battle map for themselves. They simply have looked for a little tent , suicided and clicked there for battle. Easy peasy and no thinking involved attall.
No wonder they they are unable to look at the map and figure out where their alliances push will be moving and where the enemies push will come from...because thats a bit hard and well....clicking on da lil tent is easy....
Its also no wonder we have some complainers here, they are simply mindlessly wandering around the countryside without putting one thought into why they are not seeing action. Then they come across an enemy that is also stuck on stupid, also in the middle of nowhere, and one of them gets ganked.
So naturally they come here and say "jeez boring, nobodys pvping na mer with no tents...". Yeah dont blame it on the fact that you are too ignorant to put some minimal brain power into figuring it out for yourself...
Cause thinkings a bit is hard...tents er eazy...
Day or night I have yet to not be minutes away from a good fight. Rezzing is starting to be more prevalent and some epic battles are going on. But you know, keep aimlessly wandering like a ignorant zombie so you can come here and cry.
LOL indeed! But nevermind @LonePirate , all that matters to him is AP and instant gratification. Even though the actual map in Cyrodiil is being used now, people are only focussed on how their AP gain rate has decreased and how they need to ride more often. See the pattern here? Something about Quality vs Quantity.LonePirate wrote: »Those epic, hours long keep sieges which were incredibly fun are a thing of the past.
You mean those ones where lag was so bad that you couldn't open doors, switch weapons, or use your abilities? And ultimately the server would often completely shut down?
Really gonna miss those.
DeathDealer19 wrote: »Pvp w/o camps is pvp how it should be. Player skill vs player skill. No more endless waves of people flooding without care just trying to overwhelm a defense. Thank you zenimax for removing camps! If its a big deal to respawn at a keep, dont die so much :-)
JoffyToffy69 wrote: »I have some camps but I wont use them in fear they will be wasted by pugs. So I guess it could be seen as a good incentive for people to use them carefully, but it now prevents me and/or others from helping those who actually need the help
LonePirate wrote: »More small-scale skirmishes between keeps, more meaningful keep attacks and defenses, more rewarding combat and kills, more interesting scroll runs.
PvP has been more enjoyable for me since 1.5 than it has been in months. Removal of forward camps is excellent.
1. People created dueling leagues so they could have small scale skirmishes.
2. Keep attacks and defenses are considerably shorter with fewer kills and with less AP rewarded to the victor. I wouldn't call that more meaningful.
3. The presence or absence of camps have impact on whether or not you enjoy killing someone more or less than a week ago.
4. Scroll runs are a lot less interesting now because once the scroll reaches the boundary of the real estate owned by the running team, there is almost no chance of any future engagement until the scroll is secured. With camps, there were typically fights during the entire journey.
PVP has never been more boring in this game than it is now. There amount of action on the map has dropped a good 80% or more. Those epic, hours long keep sieges which were incredibly fun are a thing of the past. Current keep sieges are a snooze fest. The removal of forward camps is the worst thing to happen to PVP since its inception.