I'm Sick to Death of Random Garbage Traits ZOS

tordr86b16_ESO
tordr86b16_ESO
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I'm sick of stamina on light armor. I'm sick of exploration, well-fitted, reinforced and sturdy on chest, leg and head pieces. I'm also sick of stupid sets that has Divines traits on everything. Generally, I'm pretty much sick of your random crap ZOS. Is it too much to ask for that you actually spend some time and add optimal traits to the items? If you're not going to bother, then at least allow crafters to CHANGE the traits...

Also, since when does end-game players need exploration on end-game PvE gear?
Edited by tordr86b16_ESO on November 6, 2014 8:43PM
  • Athas24
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    I would enjoy the ability to change the traits on purple/blue drops etc. That would be pretty useful.
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Gedalya
    Gedalya
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    What?
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • Nestor
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    Gedalya wrote: »
    What?

    The OP does not want to rely on luck on his dropped armor sets. He wants to get the trait he wants on the drops.

    There is an answer to this, Crafting. You can make what you want with the trait that you want.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • tordr86b16_ESO
    tordr86b16_ESO
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    Nestor wrote: »
    Gedalya wrote: »
    What?

    The OP does not want to rely on luck on his dropped armor sets. He wants to get the trait he wants on the drops.

    There is an answer to this, Crafting. You can make what you want with the trait that you want.

    Sadly, there are better sets from drops - which is why I'm asking for change.
    Edited by tordr86b16_ESO on November 6, 2014 8:52PM
  • BBSooner
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    Ability to adjust traits on existing items should happen. Removing the ability for light armor to have stamina/heavy armor to have magicka/every other combination shouldn't, though.
  • s7732425ub17_ESO
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    Different traits on sets is a good thing. Most sets were unusable due to the trait (no impenetrable, junk like exploration or sturdy). Now you have a chance to use any set with any trait you want.

    I think there should be "favored" traits for some sets. Warlock set should "favor" divines, but if you are lucky/unlucky you can find pieces in another trait. It should be 50% of the time the piece drops with the divines trait, and 50% of the time it's another random trait.
  • Slurg
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    Although I do not share your sickness, I do agree it would be very nice for crafters who have researched other traits to be able to change the traits on dropped items. I wonder though if the developers feel that would make some sets too OP and that's why some items have junk traits.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Nestor
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    Sadly, there are better sets from drops - which is why I'm asking for change.

    If I ever get a 5 piece set from drops, then I will see if they are better. Until then it is all theoretical to me. Since I have yet in this game ever gotten all 5 pieces from a set, any set, the dropped sets are always worse than the crafted sets. I have 800 hours into the game, and I farm dungeons for loot (its more fun than farming for mats). So I have spent the time looking for these things.

    For example, I can get 4 Robes of the Warlock, 3 Cowls, 3 Rings, 1 epaulet, but if I don't get the necklace, it does not matter. This has gone on with every dropped set I have come across, I get 2 to 4 pieces of the set, never the 5th. Based on that, the ones I make are better than the ones that drop and I always have control over what I am getting. Elegant, Claws of the Dragon, Ice Furnace, you name it, I have a partial set.

    Even if I were to get all 5 pieces I would still have to craft something to fix the wholes in my gear as far as sets goes, so I just craft my sets and don't worry about the dropped sets other than fodder for the guild stores or more often, deconstruction for mats.

    And, yes I have looked at buying parts or entire dropped sets from the stores. Finding all 5 pieces is just as much a snipe hunt as going out looting for it.

    So, to me, Crafted Sets will always be better than dropped sets.


    Edited by Nestor on November 6, 2014 9:05PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Kalman
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    Or make it where crafters can learn to make that set item. They have to research the item and it always takes 30 days (no new crafters being able to crank em out fast). New skill that is a level 50 in craft needed. Needs some kind of resource to create researched set item, maybe something that you have a chance to get from breaking down set items.
  • Nestor
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    Kalman wrote: »
    Or make it where crafters can learn to make that set item. They have to research the item and it always takes 30 days (no new crafters being able to crank em out fast). New skill that is a level 50 in craft needed. Needs some kind of resource to create researched set item, maybe something that you have a chance to get from breaking down set items.

    That would be a way around the issue. Have to know a certain number of traits, and to have deconstructed the piece in question in order to make it.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • tordr86b16_ESO
    tordr86b16_ESO
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    Nestor wrote: »
    Kalman wrote: »
    Or make it where crafters can learn to make that set item. They have to research the item and it always takes 30 days (no new crafters being able to crank em out fast). New skill that is a level 50 in craft needed. Needs some kind of resource to create researched set item, maybe something that you have a chance to get from breaking down set items.

    That would be a way around the issue. Have to know a certain number of traits, and to have deconstructed the piece in question in order to make it.

    Id take anything so long it's not super grindy, we already got enough of that with the new dwemer stuff.
  • Daverios
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    Right there with ya man.

    This is a free to play reward system in a sub based MMO. People should be burning down the gates. Somehow it is mostly shills that are just lapping up anything ZOS doles out. We must have lost almost all the smart experienced folks shortly after launch.
  • xaraan
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    I like the random traits. At least if it's something you don't like, you have a chance to find one out there you will. The old way, where the trait was picked for you left a lot of not great sets out there.

    As for the 'stamina and light armor' - enchants can be changed. Not a big deal.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • olsborg
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    Jewlerycrafting, craft trait-gems that you can change and apply to armor/weapons.

    ?? idea

    PC EU
    PvP only
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Nestor wrote: »

    Sadly, there are better sets from drops - which is why I'm asking for change.

    If I ever get a 5 piece set from drops, then I will see if they are better. Until then it is all theoretical to me. Since I have yet in this game ever gotten all 5 pieces from a set, any set, the dropped sets are always worse than the crafted sets. I have 800 hours into the game, and I farm dungeons for loot (its more fun than farming for mats). So I have spent the time looking for these things.

    For example, I can get 4 Robes of the Warlock, 3 Cowls, 3 Rings, 1 epaulet, but if I don't get the necklace, it does not matter. This has gone on with every dropped set I have come across, I get 2 to 4 pieces of the set, never the 5th. Based on that, the ones I make are better than the ones that drop and I always have control over what I am getting. Elegant, Claws of the Dragon, Ice Furnace, you name it, I have a partial set.

    Even if I were to get all 5 pieces I would still have to craft something to fix the wholes in my gear as far as sets goes, so I just craft my sets and don't worry about the dropped sets other than fodder for the guild stores or more often, deconstruction for mats.

    And, yes I have looked at buying parts or entire dropped sets from the stores. Finding all 5 pieces is just as much a snipe hunt as going out looting for it.

    So, to me, Crafted Sets will always be better than dropped sets.


    Guild merchants. Use them. Any set piece you want.
  • eNumbra
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    itt: people upset that the world isn't perfect.
  • AlexDougherty
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    eNumbra wrote: »
    itt: people upset that the world isn't perfect.

    If the world was perfect, there would be no Russel Brand, Or [add random celeb here]
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • akalabethb14_ESO
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    Crafting fixes that problem. Random loot is random.

    I think I will avoid any thread with the word garbage in it, because most likely it will be full of negative nancies screaming free to play or that life isnt fair.

    Posting non constructive critism does not get you anywhere.
  • KenjiJU
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    It's been said they will improve these in the future so they're not as useless.

    LOL me all you want, but it's a change coming down the pipe.
    Edited by KenjiJU on November 7, 2014 11:19AM
  • killedbyping
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    And there is still no items with Nirnhorned trait in loot tables even with this randomness :P
    Edited by killedbyping on November 7, 2014 11:13AM
  • SG_Celerrimus
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    They now have randomized traits on gear so that the sets that would have been awesome, but had really dumb traits like reinforced or well-fitted, might actually get good ones like divines. Yes, it hurts some good gear, but it gives other good gear a chance at being really good. Just gotta roll with it and stop QQing.
  • guybrushtb16_ESO
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    They now have randomized traits on gear so that the sets that would have been awesome, but had really dumb traits like reinforced or well-fitted, might actually get good ones like divines. Yes, it hurts some good gear, but it gives other good gear a chance at being really good. Just gotta roll with it and stop QQing.

    Well, I for one agree that rewards are definitely disporportionate between crafting and drops. A full purple infused vr14 set of your choice is extremely easy and quick to get right now; farm a few mats, buy some more stuff from auction houses and tip a crafter if you don't have one of your own, done. You might as well craft a seperate pvp set and some other set items while you're at it, it's still doable in a day, assuming you don't have most of the stuff just lying around gathering dust anyway.

    Now try the same with undaunted sets. I don't even know if weapons or jewelry are in the same pool, just rolling (armor type = 1 of 3)*(set bonus = 1 of 2)*(trait = 1 of 8) right for a full set will take months, if not years if you don't start just buying stuff from others at some point. Even the whole process of levelling an entirely new crafting character just for that would still be a lot faster than that.

    I for one would greatly appreciate if they could give us a "recraft" option for crafters, that allows us to change traits while keeping everything else at least. And allow us to change styles as well, because not having equipment customization at endgame anymore is just weird.
    Edited by guybrushtb16_ESO on November 7, 2014 11:37AM
  • TehMagnus
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    IMO traits should be limited to the most used ones or we should have the ability to modify the traits as crafters (preferably in Update 6).
  • AlexDougherty
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    magnusnet wrote: »
    IMO traits should be limited to the most used ones or we should have the ability to modify the traits as crafters (preferably in Update 6).

    God your missing a point here, if they limit it to popular traits, then the unpopular traits will disappear, so nobody will have the option of using them, at which point people will be complaining about the limited trait options.

    Making popular traits fall more often is as far as any game should go, no more than that. Even then people will be complaining they can't get a trait for a piece of gear, you know for the rarity value.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • TehMagnus
    TehMagnus
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    magnusnet wrote: »
    IMO traits should be limited to the most used ones or we should have the ability to modify the traits as crafters (preferably in Update 6).

    God your missing a point here, if they limit it to popular traits, then the unpopular traits will disappear, so nobody will have the option of using them, at which point people will be complaining about the limited trait options.

    Making popular traits fall more often is as far as any game should go, no more than that. Even then people will be complaining they can't get a trait for a piece of gear, you know for the rarity value.

    You have a valid point, then again, giving out armor for end game chars with useless traits such as exploration and sturdy is totally useless. Wouldn't necessarily be a bad idea for them to disappear from the end game.
  • AlexDougherty
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    magnusnet wrote: »
    magnusnet wrote: »
    IMO traits should be limited to the most used ones or we should have the ability to modify the traits as crafters (preferably in Update 6).

    God your missing a point here, if they limit it to popular traits, then the unpopular traits will disappear, so nobody will have the option of using them, at which point people will be complaining about the limited trait options.

    Making popular traits fall more often is as far as any game should go, no more than that. Even then people will be complaining they can't get a trait for a piece of gear, you know for the rarity value.

    You have a valid point, then again, giving out armor for end game chars with useless traits such as exploration and sturdy is totally useless. Wouldn't necessarily be a bad idea for them to disappear from the end game.

    Ok, I can go for that, removing them from end game gear would be alright, provided they don't add more areas, making Exploration useful again.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Valymer
    Valymer
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    I would rather get 10 filled Grand Soul Gems or a 10-pack of all three types of potions or something as a reward rather than some trash purple or a good piece with a crappy trait on it
  • Jitterbug
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    I'm sick of stamina on light armor. I'm sick of exploration, well-fitted, reinforced and sturdy on chest, leg and head pieces. I'm also sick of stupid sets that has Divines traits on everything. Generally, I'm pretty much sick of your random crap ZOS. Is it too much to ask for that you actually spend some time and add optimal traits to the items? If you're not going to bother, then at least allow crafters to CHANGE the traits...

    Also, since when does end-game players need exploration on end-game PvE gear?

    Maybe I'm remembering it wrong, but wasn't that supposed to be the upside of crafting?
  • AlexDougherty
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    Jitterbug wrote: »
    I'm sick of stamina on light armor. I'm sick of exploration, well-fitted, reinforced and sturdy on chest, leg and head pieces. I'm also sick of stupid sets that has Divines traits on everything. Generally, I'm pretty much sick of your random crap ZOS. Is it too much to ask for that you actually spend some time and add optimal traits to the items? If you're not going to bother, then at least allow crafters to CHANGE the traits...

    Also, since when does end-game players need exploration on end-game PvE gear?

    Maybe I'm remembering it wrong, but wasn't that supposed to be the upside of crafting?

    He means change traits in existing gear, not craft new gear with the traits you want.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Nestor
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    Guild merchants. Use them. Any set piece you want.

    I think you missed this part.
    Nestor wrote: »
    And, yes I have looked at buying parts or entire dropped sets from the stores. Finding all 5 pieces is just as much a snipe hunt as going out looting for it.


    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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