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Unstable Wall - is this intended?

  • Ras_Alghul
    What I am saying is that in your death recap the damage you see Is Not from 1 hit. It means you were standing directly in a stack of them and that was the cumulative damage from them.
    Edited by Ras_Alghul on November 3, 2014 4:39PM
    Ra's
    Decibel PVP Lead
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  • Subtomik
    Subtomik
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    I'm losing faith in humanity with this thread. Just equip the damn spell and try it yourself lol.

    Better yet someone dying to it just post a incoming damage log lol
  • Tripwyr
    Tripwyr
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    I hate having to repeat this, but the animations support the core game mechanics, not the other way around. Cancelling animations does not allow you to cast any faster than without.
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  • Rylana
    Rylana
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    You can stack unstable though, since it has a 3 second (i think) delay from when it goes down to when it explodes, so you can have three actively on top of each other.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • Aoe_Barbecue
    Aoe_Barbecue
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    Yeah. But unstable wall is quite short and thin. It's best use is in tight quarters were your targets aren't moving. Blockade is massive and has more uses in open field because of its length and girth (giggity), especially since most zerg balls have only one direction: forward.
    Edited by Aoe_Barbecue on November 3, 2014 5:24PM
  • Manoekin
    Manoekin
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    Yeah. But unstable wall is quite short and thin. It's best use is in tight quarters were your targets aren't moving. Blockade is massive and has more uses in open field because of its length and girth (giggity), especially since most zerg balls have only one direction: forward.

    But people tell me they like my short, skinny unstable wall...
  • Aoe_Barbecue
    Aoe_Barbecue
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    Manoekin wrote: »
    Yeah. But unstable wall is quite short and thin. It's best use is in tight quarters were your targets aren't moving. Blockade is massive and has more uses in open field because of its length and girth (giggity), especially since most zerg balls have only one direction: forward.

    But people tell me they like my short, skinny unstable wall...

    It's ok bby, your small unstable wall is good enough for me!

    [Moderator Note: Edited per our rules on Inappropriate Content and Language]
    Edited by ZOS_UlyssesW on November 7, 2014 2:30PM
  • Rylana
    Rylana
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    1236166298_quagmire_-_giggity.gif
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Gooey
    Gooey
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    Only way to fix this... Make Reflective Scales last 8 seconds.
  • Pixysticks
    Pixysticks
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    Tripwyr wrote: »
    Cancelling animations does not allow you to cast any faster than without.

    Alacrity

    Retired 05/04/15.
  • Davadin
    Davadin
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    Ummm.... my unstable wall disappeared... no more animation. just... scorching ground.

    Anybody else got this?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
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  • Sanct16
    Sanct16
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    Different casts stack on the ground, not in death recap. If you get hit for 2k with it, it means you got 2k damage from one single cast. Kinda high for a skill with a tooltip damage of probably less than 150 per tick, don't you think?
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
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    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • babylon
    babylon
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    Sanct16 wrote: »
    Different casts stack on the ground, not in death recap. If you get hit for 2k with it, it means you got 2k damage from one single cast. Kinda high for a skill with a tooltip damage of probably less than 150 per tick, don't you think?

    It's a DoT, so any listed damage is for the duration of that DoT (each icon = duration of one DoT + explosion). OP was basically just standing in the red taking damage over and over. Also is the OP a vamp by any chance? Might explain why the damage is so consistently high.
    Edited by babylon on November 6, 2014 5:07AM
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    "Davadin wrote: »
    stackable from one person? So i can throw 3x wall and anybody standing there will get triple damage?

    I'm pretty sure there is a way, an "exploit" perhaps, where 3 or more can be stacked and the damage registers instantly as one big hit - this is the 2k+ hits some are seeing as we all know Wall of Elements is not supposed to hit this hard from one player instantly. This is not working as intended if this is the case. I'm sure Zeni is already investigating the instant damage "use" of the skill and if it is in fact instant or just how the death recap is interpreting it but from time to time I know I got hit with an instant 2k wall and this wasn't something I could have dodged / rolled out of. That being said like most skills in Cyrodiil there are ways to counter legitimately used Wall of Elements.

    The "Impulse Spamming Monkeys" will soon have to get a new nickname cuz you can bet they are already on this bandwagon and have added it to their limited repertoire of skills.

    Every dot is counted as 1 big hit in the death screen; it adds the cumulative damage to one number because why would you do it any other way? Haven't you noticed all the ults doing big damage if your cc and stuck inside aoe? All death recaps look like that why would this move be an exception. Are you certain its not registering the damage on live till the effect is over into one big hit? Or just calling exploit based on ignorance.
  • Sanct16
    Sanct16
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    It has 4 ticks and should do 500ish damage total noncrit. However there is no does 2k total. Even not with high weap dmg, 100% crit and vamp.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Rylana
    Rylana
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    YOU SHALL NOT PASS

    *slams staff on ground, tip first*
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
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  • Maulkin
    Maulkin
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    babylon wrote: »
    Sanct16 wrote: »
    Different casts stack on the ground, not in death recap. If you get hit for 2k with it, it means you got 2k damage from one single cast. Kinda high for a skill with a tooltip damage of probably less than 150 per tick, don't you think?

    It's a DoT, so any listed damage is for the duration of that DoT (each icon = duration of one DoT + explosion). OP was basically just standing in the red taking damage over and over. Also is the OP a vamp by any chance? Might explain why the damage is so consistently high.


    You didn't understand what sanct was saying. Yes, if I put a DoT on somebody the damage will show as one big total. No one is saying otherwise.

    What Sanct is saying is that each cast is a 4 second DoT. If you sit on the red 4 seconds your recap will show the total of the 4 second DoT. If somebody casts wall of elements on the ground twice, each cast will show in your recap individually, though each entry would be the cumulative total of a 4 sec DoT

    So the Wall of Elements has around 150 dmg per tick for 4 secs, when near the weapon damage cap. In theory you should be seeing entries in your recap for ~600HP each. Maybe 900+ if you're not running impenetrable and each tick crits.

    However we're seeing 2k damage entries from a single cast of wall of elements even if it's not fire. That implies 500 dmg ticks. If the ticks are all crits that still implies over 300 damage per tick base.

    That, is pretty high. But that's what we're seeing now with the insane stacking of weapon damage possible in this game plus the issues with spell penetration that still exist for destro staffs
    EU | PC | AD
  • Malveria
    Malveria
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    babylon wrote: »
    Sanct16 wrote: »
    Different casts stack on the ground, not in death recap. If you get hit for 2k with it, it means you got 2k damage from one single cast. Kinda high for a skill with a tooltip damage of probably less than 150 per tick, don't you think?

    It's a DoT, so any listed damage is for the duration of that DoT (each icon = duration of one DoT + explosion). OP was basically just standing in the red taking damage over and over. Also is the OP a vamp by any chance? Might explain why the damage is so consistently high.

    I'm not only not a vamp, I'm a dunmer, thus fire resist.
    Venatus
  • Sanct16
    Sanct16
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    300 base ticks with wall would imply 600ish impulses.Yet I never saw anyone with 400ish base impulse hits so I guess we are facing some bug here.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Maulkin
    Maulkin
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    Sanct16 wrote: »
    300 base ticks with wall would imply 600ish impulses.Yet I never saw anyone with 400ish base impulse hits so I guess we are facing some bug here.

    300 base ticks should not be possible. I'm getting 120 tooltip ticks with crit surge at 210 wpn dmg and 2.4k magicka.

    To even get to 150 ticks you need to have 2.5k max magicka and 300 wpn damage which is pushing hard cap.

    There's means of increasing your total damage, like combat prayer, but I can't theorycraft anything that would push your base damage past 200 all things considered.

    Either something's fishy, or I'm missing something major in my theorycrafting. Probably both.
    Edited by Maulkin on November 6, 2014 12:23PM
    EU | PC | AD
  • Baphomet
    Baphomet
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    Been using this sbility regularly since May 2013 and it is certainly bugged right now. I think it might be related to the same issue blazing shield suffered from where the explotion effect triggers numerous times instantly.

    I've only PvPed two times since patch 1.5 and I've glanced the ability in PvP a couple of times, only to take 1000+ damage in a split second anyways.
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  • sarttsarttsarttub17_ESO
    Tripwyr wrote: »
    I hate having to repeat this, but the animations support the core game mechanics, not the other way around. Cancelling animations does not allow you to cast any faster than without.
    LOL


    Bro i Know for a fact the cancel animation lets you cat faster. IVE DONE IT

    Crystal fragment , force shock (instant proc) activates i use animation cancel during force shock and use crystal frag again my second fragment si going with the force shock animation.

    Do everyone a favor and stop saying what you think you know about the " core game animations " you dont know anything.
  • sarttsarttsarttub17_ESO
    Sanct16 wrote: »
    300 base ticks with wall would imply 600ish impulses.Yet I never saw anyone with 400ish base impulse hits so I guess we are facing some bug here.

    300 base ticks should not be possible. I'm getting 120 tooltip ticks with crit surge at 210 wpn dmg and 2.4k magicka.

    To even get to 150 ticks you need to have 2.5k max magicka and 300 wpn damage which is pushing hard cap.

    There's means of increasing your total damage, like combat prayer, but I can't theorycraft anything that would push your base damage past 200 all things considered.

    Either something's fishy, or I'm missing something major in my theorycrafting. Probably both.

    i've gotten 200s+ plus base tick with wall of elements or whatever its named. The one where the AOE is big. I've also been hit with 500 impulses from other mages, and a dragonknight once hit me with a 824 impulse.

    I know its possible mages guild buff after using a mage guild abilty and my armor buff
  • Maulkin
    Maulkin
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    Sanct16 wrote: »
    300 base ticks with wall would imply 600ish impulses.Yet I never saw anyone with 400ish base impulse hits so I guess we are facing some bug here.

    300 base ticks should not be possible. I'm getting 120 tooltip ticks with crit surge at 210 wpn dmg and 2.4k magicka.

    To even get to 150 ticks you need to have 2.5k max magicka and 300 wpn damage which is pushing hard cap.

    There's means of increasing your total damage, like combat prayer, but I can't theorycraft anything that would push your base damage past 200 all things considered.

    Either something's fishy, or I'm missing something major in my theorycrafting. Probably both.

    i've gotten 200s+ plus base tick with wall of elements or whatever its named. The one where the AOE is big. I've also been hit with 500 impulses from other mages, and a dragonknight once hit me with a 824 impulse.

    I know its possible mages guild buff after using a mage guild abilty and my armor buff

    No. Mage's Guild passive Might of The Guild increases your spell damage. Wall of Elements and Impulse damage is governed by weapon damage.

    What caused you to do 200 base ticks on WoE I don't know, but I can assure you Mage's Guild hasn't got anything to do with it.
    EU | PC | AD
  • Sanct16
    Sanct16
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    tooltip with flawless dawnbreaker for me: 124 damage tick + 180 damage explosion
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Ifthir_ESO
    Ifthir_ESO
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    they are stackin
    Ras_Alghul wrote: »
    Correct, but the damage is not 3x at once it is cumulative so it ticks over time. Thus you can easily avoid it.

    Wrong, @msawwan2ub17_ESO‌ stacked like 3 of these on me last night while his buddy CC'ed me it was pretty nicely executed outside el Chalamino

    I got 3 different lines in my death recap all for the same stacked spell.
  • Maulkin
    Maulkin
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    Sanct16 wrote: »
    tooltip with flawless dawnbreaker for me: 124 damage tick + 180 damage explosion

    Sounds normal.

    Also this is not an issue with the uncapped explosion, though that surely helps you increase your personal dps against large groups.

    As the screenshot from the OP suggests, the highest damage was done by an Elemental Blockade (not an unstable wall) and it was a frost effect, not fire. Which excludes the vampire fire vulnerability even being a factor.

    If that was fire and had hit a vamp, it would have probably been a 3k entry in the recap or a 750hp per tick DoT. If it was unstable wall with explosion, it would have been even higher.

    I'm at a loss about how people produce these levels of damage from it. There's either a bug or some great synergy with something that we're missing.
    EU | PC | AD
  • Nala_
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    this thread was made by someone who doesnt understand how the ability he called bugged, even works, lmao
  • Malveria
    Malveria
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    Nala_ wrote: »
    this thread was made by someone who doesnt understand how the ability he called bugged, even works, lmao

    I assumed there must be some reason as to how I'm getting this sort of damage on my recap. Thus the reason for me asking whether or not it is intended. If it is, so be it. If it's not, well. Please don't pretend the casters have any skill.

    And as far as I'm concerned, I don't see how something that is only meant to do less than 200 damage in each tick can suddenly do ten times that amount in three seconds or less. I registered 5078 damage in less than three seconds from only two different people. Considering I had 2900 health, I had to have been healed through and survived 2178 minimum damage before the final blows that killed me.

    In less than three seconds.

    If this is intended, then so be it. Just another marker of how pathetic the ability balancing in this game is.

    And please don't pretend it takes skill to do this. Admit you're as cheap as you actually are. As one of your members neatly said 'exploiting is just optimal play'.
    Edited by Malveria on November 7, 2014 8:49AM
    Venatus
  • FluffiestOne
    FluffiestOne
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    Fluffies guide how to get unstable wall to hit 2.5k/second


    Have 14 people stand in it.
    Fluffy
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