I asked if the damage was possible. I got a whole lot of responses of 'Lol you don't know how it works', but the only response is that it stacks? To be able to get 3k damage in under three seconds from one person would mean it has to tick for 1k per tick.
So going back to my original question, assuming that unstable walls can stack, and assuming there is some legitimate way to make them do so, is this intended?
Stop defending the fact that you can do it. My question was is it meant to.
Confirmed that blockade can be detonated prematurely under certain circumstances.
Will test more over the course of the week and report findings to ZOS.
Hopefully this exploit is patched sooner than caltrops or other things were, but I doubt it.
yo buddy, blockade cant be detonated (thats unstable wall). prolly should test the right abilities before 100 people tell you that you dont understand how abilities work again.
Reading the comments makes me laigh so hard all the time. Grow up guys. We have a bug here although its unclear what causes it and if its just a recap bug.
Answers like dodge are wrong placed and just stupid anyway. Dodging is so much more expensive than outhealing when its just one guy casting it and walk out of it. Dodging doesnt help vs aoe so will prolly die if you dodge as you cant heal for over a second. But yeah keep dodging. More free AP for me.
@Rylana,
I guess you taking so much damage in such short time was just server lag and damage not syncing. Happened to me with impulses pre 1.5 while zerg diving. Doing fine until i instadie. Death Recap showed 5 impulses from the same guy.
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