Aoe_Barbecue wrote: »Yeah. But unstable wall is quite short and thin. It's best use is in tight quarters were your targets aren't moving. Blockade is massive and has more uses in open field because of its length and girth (giggity), especially since most zerg balls have only one direction: forward.
Aoe_Barbecue wrote: »Yeah. But unstable wall is quite short and thin. It's best use is in tight quarters were your targets aren't moving. Blockade is massive and has more uses in open field because of its length and girth (giggity), especially since most zerg balls have only one direction: forward.
But people tell me they like my short, skinny unstable wall...
Different casts stack on the ground, not in death recap. If you get hit for 2k with it, it means you got 2k damage from one single cast. Kinda high for a skill with a tooltip damage of probably less than 150 per tick, don't you think?
jkirchner71ub17_ESO2 wrote: »stackable from one person? So i can throw 3x wall and anybody standing there will get triple damage?
I'm pretty sure there is a way, an "exploit" perhaps, where 3 or more can be stacked and the damage registers instantly as one big hit - this is the 2k+ hits some are seeing as we all know Wall of Elements is not supposed to hit this hard from one player instantly. This is not working as intended if this is the case. I'm sure Zeni is already investigating the instant damage "use" of the skill and if it is in fact instant or just how the death recap is interpreting it but from time to time I know I got hit with an instant 2k wall and this wasn't something I could have dodged / rolled out of. That being said like most skills in Cyrodiil there are ways to counter legitimately used Wall of Elements.
The "Impulse Spamming Monkeys" will soon have to get a new nickname cuz you can bet they are already on this bandwagon and have added it to their limited repertoire of skills.
Different casts stack on the ground, not in death recap. If you get hit for 2k with it, it means you got 2k damage from one single cast. Kinda high for a skill with a tooltip damage of probably less than 150 per tick, don't you think?
It's a DoT, so any listed damage is for the duration of that DoT (each icon = duration of one DoT + explosion). OP was basically just standing in the red taking damage over and over. Also is the OP a vamp by any chance? Might explain why the damage is so consistently high.
Different casts stack on the ground, not in death recap. If you get hit for 2k with it, it means you got 2k damage from one single cast. Kinda high for a skill with a tooltip damage of probably less than 150 per tick, don't you think?
It's a DoT, so any listed damage is for the duration of that DoT (each icon = duration of one DoT + explosion). OP was basically just standing in the red taking damage over and over. Also is the OP a vamp by any chance? Might explain why the damage is so consistently high.
300 base ticks with wall would imply 600ish impulses.Yet I never saw anyone with 400ish base impulse hits so I guess we are facing some bug here.
LOLI hate having to repeat this, but the animations support the core game mechanics, not the other way around. Cancelling animations does not allow you to cast any faster than without.
mike.gaziotisb16_ESO wrote: »300 base ticks with wall would imply 600ish impulses.Yet I never saw anyone with 400ish base impulse hits so I guess we are facing some bug here.
300 base ticks should not be possible. I'm getting 120 tooltip ticks with crit surge at 210 wpn dmg and 2.4k magicka.
To even get to 150 ticks you need to have 2.5k max magicka and 300 wpn damage which is pushing hard cap.
There's means of increasing your total damage, like combat prayer, but I can't theorycraft anything that would push your base damage past 200 all things considered.
Either something's fishy, or I'm missing something major in my theorycrafting. Probably both.
sarttsarttsarttub17_ESO wrote: »mike.gaziotisb16_ESO wrote: »300 base ticks with wall would imply 600ish impulses.Yet I never saw anyone with 400ish base impulse hits so I guess we are facing some bug here.
300 base ticks should not be possible. I'm getting 120 tooltip ticks with crit surge at 210 wpn dmg and 2.4k magicka.
To even get to 150 ticks you need to have 2.5k max magicka and 300 wpn damage which is pushing hard cap.
There's means of increasing your total damage, like combat prayer, but I can't theorycraft anything that would push your base damage past 200 all things considered.
Either something's fishy, or I'm missing something major in my theorycrafting. Probably both.
i've gotten 200s+ plus base tick with wall of elements or whatever its named. The one where the AOE is big. I've also been hit with 500 impulses from other mages, and a dragonknight once hit me with a 824 impulse.
I know its possible mages guild buff after using a mage guild abilty and my armor buff
Ras_Alghul wrote: »Correct, but the damage is not 3x at once it is cumulative so it ticks over time. Thus you can easily avoid it.
tooltip with flawless dawnbreaker for me: 124 damage tick + 180 damage explosion
this thread was made by someone who doesnt understand how the ability he called bugged, even works, lmao