So, for those of you whom I originally believed were just being clever users of a mechanic, I have now experienced what is an obvious exploit of this ability.
At a door pop (front door of glade) there was a single blue player present. A common member of a certain blue bomb group that "gives no quarter."
I stepped over the threshold, was across for less than half a second, paying close attention to floor effects and other ambiance. Dont claim I "just stood in it" because I did no such noob thing.
I was dead instantaneously. Death recap showing from the same exact player five ticks of 1200+ Blockade of Fire. Read that again, each entry in my death recap was for 1200, all five from the same person, and I had been at full health exactly 1/2 of a second before that.
There is no way legitimately to stack this much damage with this ability, and it isnt about "ticks stacking." It is plainly obvious youve found a way to apply the entirety of the damage instantly, there was no ticking, it was one massive blast of damage.
@ZOS_BrianWheeler
This ability needs to be forwarded to the combat team immediately, as there is currently a method of exponentially increasing the ability's damage. The exact mechanics to be determined, but what I just saw was no error, one player by themselves, put down a floor AOE DoT that applied its full damage instantaneously, without ticking at all.
Pixysticks wrote: »If it did 6000 damage in .5 seconds you would have taken a screenshot.
Pixysticks wrote: »If it did 6000 damage in .5 seconds you would have taken a screenshot.
there is a screenshot of something like this in another thread I believe.
im honestly inclined to believe this without question. Iv seen similar things the last 6+ months.
Pixysticks wrote: »If it did 6000 damage in .5 seconds you would have taken a screenshot.
Even if you stand in it the whole duration it cant do 2000+ Damage @screenshots in other thread
Agrippa_Invisus wrote: »The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.
Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.
Agrippa_Invisus wrote: »The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.
Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.
Pixysticks wrote: »Agrippa_Invisus wrote: »The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.
Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.
That is a good point though, the sorc ability lightning flood is useless because you can only have one of it down at a time.
Pixysticks wrote: »Agrippa_Invisus wrote: »The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.
Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.
It costs a ton of magicka, you cannot constantly spam that ability like you can impulse, the added cost starts adding up fast. But if you could only have one down at a time it would be balanced as long as it didn't take up a slot on your bar. Sadly if it takes up a slot on your bar and you can only have one down at a time the ability would never be used.
Agrippa_Invisus wrote: »Pixysticks wrote: »Agrippa_Invisus wrote: »The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.
Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.
That is a good point though, the sorc ability lightning flood is useless because you can only have one of it down at a time.
Yet Cinder Storm and Caltrops both find places on bars in Cyrodiil all the time.
What would make Lightning Flood a useful ability while retaining that restriction, in your opinion?
Pixysticks wrote: »Agrippa_Invisus wrote: »The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.
Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.
It costs a ton of magicka, you cannot constantly spam that ability like you can impulse, the added cost starts adding up fast. But if you could only have one down at a time it would be balanced as long as it didn't take up a slot on your bar. Sadly if it takes up a slot on your bar and you can only have one down at a time the ability would never be used.
That's what it sounds like to me. If the ability lasts 4 (I can't recall exact time to blast) seconds you could theoretically prestack 4 of them and have them all pop and explode for tons of damage. I won't pretend there aren't people good enough to do this AND time it properly especially at a choke point like a breach.
.5 seconds realistically could be anywhere from .5-1.5 seconds.
Maybe the initial Dots took your shields down and when the abilities started exploding it was an insta gib?
The ability SHOULD reset every time you cast with NO explosion if you recast another before the first explodes.
Pixysticks wrote: »Agrippa_Invisus wrote: »Pixysticks wrote: »Agrippa_Invisus wrote: »The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.
Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.
That is a good point though, the sorc ability lightning flood is useless because you can only have one of it down at a time.
Yet Cinder Storm and Caltrops both find places on bars in Cyrodiil all the time.
What would make Lightning Flood a useful ability while retaining that restriction, in your opinion?
It would have to offer some debuff or CC comparable to Caltrops/Cinder I think, those 2 abilities both have niche uses, where lightning flood just does below average damage.
Agrippa_Invisus wrote: »Pixysticks wrote: »Agrippa_Invisus wrote: »The one, legitimate complaint about Blockade / Unstable Wall I can see is that you can have multiple of them out at a time for minimal cost.
Most of the ground effect DoTs in the game do not allow multiple versions of themselves from one caster. Caltrops, Cinder Storm, et al, all remove the original casting and re-center themselves if recast. Blockade/Wall should do the same.
That is a good point though, the sorc ability lightning flood is useless because you can only have one of it down at a time.
Yet Cinder Storm and Caltrops both find places on bars in Cyrodiil all the time.
What would make Lightning Flood a useful ability while retaining that restriction, in your opinion?