nukeemstudiosub17_ESO wrote: »Agrippa_Invisus wrote: »
It's not war, it's a video game.
Stop using the euphemism. It's not appropriate and doesn't belong. Games should be about a fair, competitive environment.
Not cheating, spying, and troll tents.
Its a video game that simulates war. How is my comment inappropriate? Why would you think that in a video game about war that there wouldn't be spies?
Because the game is not suppose to be a 1:1 representation of war. It is suppose to simulate a war in a context that is entertaining rather than horrific. Have you ever played the game "Risk"? That is a simulation of war strategy. You can't just say oh your troops are traveling uphill so I have the advantage because my troops are on a geographical mountain range. You play be the rules and roll the dice normally because altitude is out of the context of the game "Risk". Just as spies, as mentioned, is out of the context of the game ESO.
Things like "fairness" and "competitive environments" are essential aspects in making sure this partial simulation of war is an entertaining and lasting one.
Agrippa_Invisus wrote: »nukeemstudiosub17_ESO wrote: »Agrippa_Invisus wrote: »
It's not war, it's a video game.
Stop using the euphemism. It's not appropriate and doesn't belong. Games should be about a fair, competitive environment.
Not cheating, spying, and troll tents.
Its a video game that simulates war. How is my comment inappropriate? Why would you think that in a video game about war that there wouldn't be spies?
Because the game is not suppose to be a 1:1 representation of war. It is suppose to simulate a war in a context that is entertaining rather than horrific. Have you ever played the game "Risk"? That is a simulation of war strategy. You can't just say oh your troops are traveling uphill so I have the advantage because my troops are on a geographical mountain range. You play be the rules and roll the dice normally because altitude is out of the context of the game "Risk". Just as spies, as mentioned, is out of the context of the game ESO.
Things like "fairness" and "competitive environments" are essential aspects in making sure this partial simulation of war is an entertaining and lasting one.
This is the truth of it.
Games and gaming, by their nature, are meant to be fair competitive environments. The ones where there are inherent disadvantages are those that are the least interesting and there is the least amount of motivation to compete.
Starcraft and LoL and Hearthstone have all been pounding away at the questions of both balance and competitive fairness. They vigorously ban cheats and anyone who breaks hurts the spirit the games. Look at the mass banning of multiple botters that Hearthstone just had.
All in the drive to a fair environment where gain and reward are earned through fair play and through earning your way, so to speak.
ESO should be the same way. Anything that is inherently against the concepts of fair play and balanced should be stomped on firmly and vigorously, hence the removal of camps due to the Troll Tenting and other factors. Spying is another thing they have tried to combat by locking out the campaigns from your own alts (though people have found a way around it). The travel to player loophole is just that, a loophole, and you'd have to be blatantly dishonest not to acknowledge that it is.
In the end, it's a game. One that simiulates war and the battlefield like Chess and Risk and Stratego, but it is not, in fact a war.
Never assume it is. It's the win at all costs mentality that comes with that justification that leads to the cheating, the tent trolling, the spying, and in the past gave us such wonderful things as:
Caltrops Exploits
Batswarming DKs
Invulnerability Exploiters
Botters
Spammers
And so on.
Don't be part of the problem.
Why not implement the suggestion that people started making over 6 months ago that when you die in the vicinity of a forward camp you can use it - but only then.
The biggest problem with forward camp was the suiciding, and trolls camps were the secondary (although tolerable compared to the current status).