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Patch 1.5 - how to give PvP the death blow.

  • Agrippa_Invisus
    Agrippa_Invisus
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    Armitas wrote: »

    It's not war, it's a video game.

    Stop using the euphemism. It's not appropriate and doesn't belong. Games should be about a fair, competitive environment.

    Not cheating, spying, and troll tents.

    Its a video game that simulates war. How is my comment inappropriate? Why would you think that in a video game about war that there wouldn't be spies?

    Because the game is not suppose to be a 1:1 representation of war. It is suppose to simulate a war in a context that is entertaining rather than horrific. Have you ever played the game "Risk"? That is a simulation of war strategy. You can't just say oh your troops are traveling uphill so I have the advantage because my troops are on a geographical mountain range. You play be the rules and roll the dice normally because altitude is out of the context of the game "Risk". Just as spies, as mentioned, is out of the context of the game ESO.

    Things like "fairness" and "competitive environments" are essential aspects in making sure this partial simulation of war is an entertaining and lasting one.

    This is the truth of it.

    Games and gaming, by their nature, are meant to be fair competitive environments. The ones where there are inherent disadvantages are those that are the least interesting and there is the least amount of motivation to compete.

    Starcraft and LoL and Hearthstone have all been pounding away at the questions of both balance and competitive fairness. They vigorously ban cheats and anyone who breaks hurts the spirit the games. Look at the mass banning of multiple botters that Hearthstone just had.

    All in the drive to a fair environment where gain and reward are earned through fair play and through earning your way, so to speak.

    ESO should be the same way. Anything that is inherently against the concepts of fair play and balanced should be stomped on firmly and vigorously, hence the removal of camps due to the Troll Tenting and other factors. Spying is another thing they have tried to combat by locking out the campaigns from your own alts (though people have found a way around it). The travel to player loophole is just that, a loophole, and you'd have to be blatantly dishonest not to acknowledge that it is.

    In the end, it's a game. One that simiulates war and the battlefield like Chess and Risk and Stratego, but it is not, in fact a war.

    Never assume it is. It's the win at all costs mentality that comes with that justification that leads to the cheating, the tent trolling, the spying, and in the past gave us such wonderful things as:

    Caltrops Exploits
    Batswarming DKs
    Invulnerability Exploiters
    Botters
    Spammers

    And so on.

    Don't be part of the problem.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Cody
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    time to stop trying to solo 15+ people and play with some strategy in mind.
    Edited by Cody on November 6, 2014 10:04PM
  • nukeemstudiosub17_ESO
    Armitas wrote: »

    It's not war, it's a video game.

    Stop using the euphemism. It's not appropriate and doesn't belong. Games should be about a fair, competitive environment.

    Not cheating, spying, and troll tents.

    Its a video game that simulates war. How is my comment inappropriate? Why would you think that in a video game about war that there wouldn't be spies?

    Because the game is not suppose to be a 1:1 representation of war. It is suppose to simulate a war in a context that is entertaining rather than horrific. Have you ever played the game "Risk"? That is a simulation of war strategy. You can't just say oh your troops are traveling uphill so I have the advantage because my troops are on a geographical mountain range. You play be the rules and roll the dice normally because altitude is out of the context of the game "Risk". Just as spies, as mentioned, is out of the context of the game ESO.

    Things like "fairness" and "competitive environments" are essential aspects in making sure this partial simulation of war is an entertaining and lasting one.

    This is the truth of it.

    Games and gaming, by their nature, are meant to be fair competitive environments. The ones where there are inherent disadvantages are those that are the least interesting and there is the least amount of motivation to compete.

    Starcraft and LoL and Hearthstone have all been pounding away at the questions of both balance and competitive fairness. They vigorously ban cheats and anyone who breaks hurts the spirit the games. Look at the mass banning of multiple botters that Hearthstone just had.

    All in the drive to a fair environment where gain and reward are earned through fair play and through earning your way, so to speak.

    ESO should be the same way. Anything that is inherently against the concepts of fair play and balanced should be stomped on firmly and vigorously, hence the removal of camps due to the Troll Tenting and other factors. Spying is another thing they have tried to combat by locking out the campaigns from your own alts (though people have found a way around it). The travel to player loophole is just that, a loophole, and you'd have to be blatantly dishonest not to acknowledge that it is.

    In the end, it's a game. One that simiulates war and the battlefield like Chess and Risk and Stratego, but it is not, in fact a war.

    Never assume it is. It's the win at all costs mentality that comes with that justification that leads to the cheating, the tent trolling, the spying, and in the past gave us such wonderful things as:

    Caltrops Exploits
    Batswarming DKs
    Invulnerability Exploiters
    Botters
    Spammers

    And so on.

    Don't be part of the problem.

    Never said I have a "Win at all costs" attitude. I am not condoning the troll camping or even the spying.

    What I am saying that this is a simulation of war. To have a spy you don't have to have an alt. All you need is a friend on the other team. That is it. To eliminate the spying they would have to make it so you can't have friends or alts on other campaigns. Which would just not work. In my humble opinion spying is just part of the game.

    Before you misunderstand me let me explain.

    We are playing a simulated war with not two but three enemies. By definition this is cutthroat. The strategy for cutthroat is to form alliances when it suits you. And team up on the stronger enemy. To do this in this type of setting requires a little subversion. Spies misinformation etc..

    In even a war simulation, to ignore the obvious and profound advantages of subversion and spies is just a stupid move. Foreknowledge of your enemies intentions confer more of an advantage than numbers.

    Spies will always be there. We clean them out of our Team speak all the time. We will be playing and all of the sudden the enemy seems to be everywhere we go. We clean TS and all the sudden we can go somewhere without the enemy already knowing what is going on.

    The troll camp issue speaks for itself. I think it is sad that people will resort to these tactics. What I said is it is to be expected. There are always those who will look for any and all advantages including broken game mechanics(which is what the troll camps are) to achieve their goals. These people are sad, pathetic etc etc...

    Just as in life you cannot change how people act. I take it as just another obstacle to overcome on the battlefield. The only game breaking issue I see is the forward camp trolls and blood porting.

    I say allow forward camps. Just make it so you cannot rez at a camp unless you died in its radius. Make the radius smaller to make it harder for troll campers and blood porting. Also make them degrade faster. I swear I have seen unused camps last for over an hour.

    I agree with you on the botters and the hackers. That's just an example of people who didn't get enough attention as a child. Think they are better than everyone cause they have an advantage others don't. You will find those types in every game you play.

  • rsciw
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    Baphomet wrote: »
    Why not implement the suggestion that people started making over 6 months ago that when you die in the vicinity of a forward camp you can use it - but only then.

    Because ZOS lacks the technology for it. Mankind was able to send people to the moon '69 with computers a lot less powerful than your average smart phone, but figuring out how to apply a rez radius to a camp in a computer game apparently is out of this world.
    The biggest problem with forward camp was the suiciding, and trolls camps were the secondary (although tolerable compared to the current status).

    Trollcamps, meh, you have a few bad apples here/there, but out of hundreds if not thousands of pvp players (no clue on exact numbers, obviously), the amount of troll camps was significantly low, an annoyance here and there, much like a fly in your room perhaps, but personally would not see that as a primary or secondary reason for removal of camps.

    I play(-ed) two factions on the same campaign as well, and I would not (and never have) set a troll camp from the enemy faction. I may joke about it on our TS, but I (and everyone else in TS for that matter) disagrees of doing that, and I reckon/guess/hope most other guilds would disagree of that too.
  • Cody
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    heck, PvP sounds like paradise now in my opinion. I may end up just dropping my "no more PvP until" pledge and giving it a go.

    is horrendous lag and huge lagblobs still a huge issue?
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