That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.MiyaTheUnbroken wrote: »You already missed your opportunity to protect yourself.
MiyaTheUnbroken wrote: »I disagree. You should not be able to break free while being eaten. That doesn't make sense. I can understand wanting to break free of the stun that comes after, or even wanting feeding to be shortened, but you were unaware, not protecting your back, and not playing defensively. You should not be able to escape a feeding in progress. You already missed your opportunity to protect yourself. Keep in mind that while you may be entirely defenseless and vulnerable to attacks from all the vampire's friends, that vampire is in the exact same situation with your friends.
It should absolutely grant you CC immunity, I agree on that point. I had just assumed it did, because duh, but if it's not then the devs should really fix that. Has anyone reported this in game? The devs said they were going to fix fear so that it gives the proper CC immunity, so I think they'd be willing to fix this as well.
Lava_Croft wrote: »That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.MiyaTheUnbroken wrote: »You already missed your opportunity to protect yourself.
MiyaTheUnbroken wrote: »Lava_Croft wrote: »That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.MiyaTheUnbroken wrote: »You already missed your opportunity to protect yourself.
It cannot.
You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.
Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.
Agrippa_Invisus wrote: »MiyaTheUnbroken wrote: »Lava_Croft wrote: »That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.MiyaTheUnbroken wrote: »You already missed your opportunity to protect yourself.
It cannot.
You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.
Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.
There is no argument you can make that negates the simple truth:
There should be no CC in the game you can't break free of if you have the stamina.
That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.
MiyaTheUnbroken wrote: »Agrippa_Invisus wrote: »MiyaTheUnbroken wrote: »Lava_Croft wrote: »That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.MiyaTheUnbroken wrote: »You already missed your opportunity to protect yourself.
It cannot.
You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.
Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.
There is no argument you can make that negates the simple truth:
There should be no CC in the game you can't break free of if you have the stamina.
That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.
I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.
Thechemicals wrote: »Its a stupid unbreakable cc that should have been fixed in April, but it continues to happen. How about this.....if you are feeding you should take 500% more damage and if the person you are feeding of off has a poison dot or any kind of dot, you die instantly.
Please don't deteriorate into a 'Vampires are [insert random negative term]' thread. The problem is not Vampires, the problem a 'free' CC that one cannot break out of and which does not supply CC immunity.Why is it vampire players feel so entitled to have better stuff than the rest of us? The whole skill line was a huge mistake. Every time they fix one part of it, another problematic skill comes to light. Isn't this a 'skill' that doesn't require a slot on our very limited skill bars? Count one against it being balanced...
Agrippa_Invisus wrote: »MiyaTheUnbroken wrote: »Agrippa_Invisus wrote: »MiyaTheUnbroken wrote: »Lava_Croft wrote: »That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.MiyaTheUnbroken wrote: »You already missed your opportunity to protect yourself.
It cannot.
You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.
Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.
There is no argument you can make that negates the simple truth:
There should be no CC in the game you can't break free of if you have the stamina.
That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.
I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.
Inherent balance.
You're already getting free resources for nothing more than a channel. That's the tradeoff there in regards to the vampire having to stand still an maintain a channeled effect. Since you're getting free resources (for the cost of no resources), the price of that was your channeling time.
Sorcerers in comparison, with Dark Exchange, have to trade their Stamina resource for HP and Magicka. If they run out of Stamina, or have none to start because of resource management issues or resource demands, they cannot do it, or can only hold the channel very briefly. You do not have to forfeit a resource to gain any back, just expend time in a channel.
Now, what's the price of your unbreakable CC?
There isn't one. You get an unbreakable CC for no reason other than 'Vampire'. An unbreakable CC that's broken with all previous precedents of either allowing players to CC break out of (stun, KD, fear, silence) or to roll free from (roots).
MiyaTheUnbroken wrote: »Agrippa_Invisus wrote: »MiyaTheUnbroken wrote: »Agrippa_Invisus wrote: »MiyaTheUnbroken wrote: »Lava_Croft wrote: »That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.MiyaTheUnbroken wrote: »You already missed your opportunity to protect yourself.
It cannot.
You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.
Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.
There is no argument you can make that negates the simple truth:
There should be no CC in the game you can't break free of if you have the stamina.
That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.
I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.
Inherent balance.
You're already getting free resources for nothing more than a channel. That's the tradeoff there in regards to the vampire having to stand still an maintain a channeled effect. Since you're getting free resources (for the cost of no resources), the price of that was your channeling time.
Sorcerers in comparison, with Dark Exchange, have to trade their Stamina resource for HP and Magicka. If they run out of Stamina, or have none to start because of resource management issues or resource demands, they cannot do it, or can only hold the channel very briefly. You do not have to forfeit a resource to gain any back, just expend time in a channel.
Now, what's the price of your unbreakable CC?
There isn't one. You get an unbreakable CC for no reason other than 'Vampire'. An unbreakable CC that's broken with all previous precedents of either allowing players to CC break out of (stun, KD, fear, silence) or to roll free from (roots).
What resources do you gain from feeding? I don't run very many addons so I don't always know where my resources are coming or going from. I haven't noticed feeding replenishing any resources. I tried to read up on it and haven't found anything about it. Maybe you could help me out with some links if you have any.
Lava_Croft wrote: »Please don't deteriorate into a 'Vampires are [insert random negative term]' thread. The problem is not Vampires, the problem a 'free' CC that one cannot break out of and which does not supply CC immunity.Why is it vampire players feel so entitled to have better stuff than the rest of us? The whole skill line was a huge mistake. Every time they fix one part of it, another problematic skill comes to light. Isn't this a 'skill' that doesn't require a slot on our very limited skill bars? Count one against it being balanced...
Agrippa_Invisus wrote: »MiyaTheUnbroken wrote: »Agrippa_Invisus wrote: »MiyaTheUnbroken wrote: »Agrippa_Invisus wrote: »MiyaTheUnbroken wrote: »Lava_Croft wrote: »That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.MiyaTheUnbroken wrote: »You already missed your opportunity to protect yourself.
It cannot.
You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.
Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.
There is no argument you can make that negates the simple truth:
There should be no CC in the game you can't break free of if you have the stamina.
That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.
I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.
Inherent balance.
You're already getting free resources for nothing more than a channel. That's the tradeoff there in regards to the vampire having to stand still an maintain a channeled effect. Since you're getting free resources (for the cost of no resources), the price of that was your channeling time.
Sorcerers in comparison, with Dark Exchange, have to trade their Stamina resource for HP and Magicka. If they run out of Stamina, or have none to start because of resource management issues or resource demands, they cannot do it, or can only hold the channel very briefly. You do not have to forfeit a resource to gain any back, just expend time in a channel.
Now, what's the price of your unbreakable CC?
There isn't one. You get an unbreakable CC for no reason other than 'Vampire'. An unbreakable CC that's broken with all previous precedents of either allowing players to CC break out of (stun, KD, fear, silence) or to roll free from (roots).
What resources do you gain from feeding? I don't run very many addons so I don't always know where my resources are coming or going from. I haven't noticed feeding replenishing any resources. I tried to read up on it and haven't found anything about it. Maybe you could help me out with some links if you have any.
The text of Invigorating Drain, for example:
Stuns target for 3 seconds and deals 14 Magic Damage every 1 second. Player recovers 150% of damage as Health and Stamina every 1 second and gains 2 Ultimate every 1 second. Cannot be applied to targets which have recently been drained or fed upon.
Have not been a vampire for many months.
Just out of curiosity though, is it still possible for Nightblade Vampires to go Shadow Cloak-->Feed in the middle of combat, or did they finally at least fix that?
Agrippa_Invisus wrote: »MiyaTheUnbroken wrote: »Agrippa_Invisus wrote: »MiyaTheUnbroken wrote: »Agrippa_Invisus wrote: »MiyaTheUnbroken wrote: »Lava_Croft wrote: »That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.MiyaTheUnbroken wrote: »You already missed your opportunity to protect yourself.
It cannot.
You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.
Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.
There is no argument you can make that negates the simple truth:
There should be no CC in the game you can't break free of if you have the stamina.
That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.
I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.
Inherent balance.
You're already getting free resources for nothing more than a channel. That's the tradeoff there in regards to the vampire having to stand still an maintain a channeled effect. Since you're getting free resources (for the cost of no resources), the price of that was your channeling time.
Sorcerers in comparison, with Dark Exchange, have to trade their Stamina resource for HP and Magicka. If they run out of Stamina, or have none to start because of resource management issues or resource demands, they cannot do it, or can only hold the channel very briefly. You do not have to forfeit a resource to gain any back, just expend time in a channel.
Now, what's the price of your unbreakable CC?
There isn't one. You get an unbreakable CC for no reason other than 'Vampire'. An unbreakable CC that's broken with all previous precedents of either allowing players to CC break out of (stun, KD, fear, silence) or to roll free from (roots).
What resources do you gain from feeding? I don't run very many addons so I don't always know where my resources are coming or going from. I haven't noticed feeding replenishing any resources. I tried to read up on it and haven't found anything about it. Maybe you could help me out with some links if you have any.
The text of Invigorating Drain, for example:
Stuns target for 3 seconds and deals 14 Magic Damage every 1 second. Player recovers 150% of damage as Health and Stamina every 1 second and gains 2 Ultimate every 1 second. Cannot be applied to targets which have recently been drained or fed upon.
MiyaTheUnbroken wrote: »Agrippa_Invisus wrote: »MiyaTheUnbroken wrote: »Lava_Croft wrote: »That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.MiyaTheUnbroken wrote: »You already missed your opportunity to protect yourself.
It cannot.
You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.
Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.
There is no argument you can make that negates the simple truth:
There should be no CC in the game you can't break free of if you have the stamina.
That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.
I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.
MiyaTheUnbroken wrote: »Agrippa_Invisus wrote: »MiyaTheUnbroken wrote: »Lava_Croft wrote: »That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.MiyaTheUnbroken wrote: »You already missed your opportunity to protect yourself.
It cannot.
You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.
Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.
There is no argument you can make that negates the simple truth:
There should be no CC in the game you can't break free of if you have the stamina.
That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.
I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.
ESO should not have ANY way to keep a player perma CCed. This is not World of Warcrafts PvP, which is all about CC and stun locking. We were promised a dynamic and fun PvP. being constantly affected by CCs you can't break is not fun nor dynamic. if i want that kind of PvP, i will play World of Warcraft.