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[REQ] Please give me the option to break free of Vampire Feeding

Lava_Croft
Lava_Croft
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I don't really care that Vampires get this free CC, but at least give me the option to break free of it and add a CC immunity wether I break free or just let it expire.
  • mikedirtbike
    mikedirtbike
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    ^ agreed this is the cheesiest move in game just because your at the mercy of the other players beating you a**
  • KBKB
    KBKB
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    vamps so ghey
  • MiyaTheUnbroken
    MiyaTheUnbroken
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    I disagree. You should not be able to break free while being eaten. That doesn't make sense. I can understand wanting to break free of the stun that comes after, or even wanting feeding to be shortened, but you were unaware, not protecting your back, and not playing defensively. You should not be able to escape a feeding in progress. You already missed your opportunity to protect yourself. Keep in mind that while you may be entirely defenseless and vulnerable to attacks from all the vampire's friends, that vampire is in the exact same situation with your friends.

    It should absolutely grant you CC immunity, I agree on that point. I had just assumed it did, because duh, but if it's not then the devs should really fix that. Has anyone reported this in game? The devs said they were going to fix fear so that it gives the proper CC immunity, so I think they'd be willing to fix this as well.
  • Lava_Croft
    Lava_Croft
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    You already missed your opportunity to protect yourself.
    That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.

  • Agrippa_Invisus
    Agrippa_Invisus
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    I disagree. You should not be able to break free while being eaten. That doesn't make sense. I can understand wanting to break free of the stun that comes after, or even wanting feeding to be shortened, but you were unaware, not protecting your back, and not playing defensively. You should not be able to escape a feeding in progress. You already missed your opportunity to protect yourself. Keep in mind that while you may be entirely defenseless and vulnerable to attacks from all the vampire's friends, that vampire is in the exact same situation with your friends.

    It should absolutely grant you CC immunity, I agree on that point. I had just assumed it did, because duh, but if it's not then the devs should really fix that. Has anyone reported this in game? The devs said they were going to fix fear so that it gives the proper CC immunity, so I think they'd be willing to fix this as well.

    There should be no CC in the game you can't break free of if you have the stamina.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • MiyaTheUnbroken
    MiyaTheUnbroken
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    Lava_Croft wrote: »
    You already missed your opportunity to protect yourself.
    That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.

    It cannot.

    You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.

    Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.
  • Agrippa_Invisus
    Agrippa_Invisus
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    Lava_Croft wrote: »
    You already missed your opportunity to protect yourself.
    That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.

    It cannot.

    You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.

    Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.

    There is no argument you can make that negates the simple truth:

    There should be no CC in the game you can't break free of if you have the stamina.

    That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.

    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • MiyaTheUnbroken
    MiyaTheUnbroken
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    Lava_Croft wrote: »
    You already missed your opportunity to protect yourself.
    That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.

    It cannot.

    You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.

    Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.

    There is no argument you can make that negates the simple truth:

    There should be no CC in the game you can't break free of if you have the stamina.

    That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.

    I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.
  • Thechemicals
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    Its a stupid unbreakable cc that should have been fixed in April, but it continues to happen. How about this.....if you are feeding you should take 500% more damage and if the person you are feeding of off has a poison dot or any kind of dot, you die instantly.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Agrippa_Invisus
    Agrippa_Invisus
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    Lava_Croft wrote: »
    You already missed your opportunity to protect yourself.
    That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.

    It cannot.

    You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.

    Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.

    There is no argument you can make that negates the simple truth:

    There should be no CC in the game you can't break free of if you have the stamina.

    That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.

    I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.

    Inherent balance.

    You're already getting free resources for nothing more than a channel. That's the tradeoff there in regards to the vampire having to stand still an maintain a channeled effect. Since you're getting free resources (for the cost of no resources), the price of that was your channeling time.

    Sorcerers in comparison, with Dark Exchange, have to trade their Stamina resource for HP and Magicka. If they run out of Stamina, or have none to start because of resource management issues or resource demands, they cannot do it, or can only hold the channel very briefly. You do not have to forfeit a resource to gain any back, just expend time in a channel.

    Now, what's the price of your unbreakable CC?

    There isn't one. You get an unbreakable CC for no reason other than 'Vampire'. An unbreakable CC that's broken with all previous precedents of either allowing players to CC break out of (stun, KD, fear, silence) or to roll free from (roots).
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • MiyaTheUnbroken
    MiyaTheUnbroken
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    Its a stupid unbreakable cc that should have been fixed in April, but it continues to happen. How about this.....if you are feeding you should take 500% more damage and if the person you are feeding of off has a poison dot or any kind of dot, you die instantly.

    While I absolutely do not agree with your numbers I think this idea is fantastic! Especially the poison dot part. Any dot would be going too far, it should be limited to poison. It could add a bait factor in which you lure a vamp into feeding on you after you drank poison.

    The problem would be the graphics. They usually add a visual so players know when they are poisoned and if a vamp could see it they would know not feed. In any event the idea is intriguing.
  • Bramir
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    Why is it vampire players feel so entitled to have better stuff than the rest of us? The whole skill line was a huge mistake. Every time they fix one part of it, another problematic skill comes to light. Isn't this a 'skill' that doesn't require a slot on our very limited skill bars? Count one against it being balanced...

    That said, I actually have no problem with it not breaking while the player is being fed on, but if someone else starts damaging the player, it needs to break immediately and allow them to defend themselves.

    Either that, or allow break free to work...

  • Lava_Croft
    Lava_Croft
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    Bramir wrote: »
    Why is it vampire players feel so entitled to have better stuff than the rest of us? The whole skill line was a huge mistake. Every time they fix one part of it, another problematic skill comes to light. Isn't this a 'skill' that doesn't require a slot on our very limited skill bars? Count one against it being balanced...
    Please don't deteriorate into a 'Vampires are [insert random negative term]' thread. The problem is not Vampires, the problem a 'free' CC that one cannot break out of and which does not supply CC immunity.
  • MiyaTheUnbroken
    MiyaTheUnbroken
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    Lava_Croft wrote: »
    You already missed your opportunity to protect yourself.
    That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.

    It cannot.

    You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.

    Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.

    There is no argument you can make that negates the simple truth:

    There should be no CC in the game you can't break free of if you have the stamina.

    That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.

    I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.

    Inherent balance.

    You're already getting free resources for nothing more than a channel. That's the tradeoff there in regards to the vampire having to stand still an maintain a channeled effect. Since you're getting free resources (for the cost of no resources), the price of that was your channeling time.

    Sorcerers in comparison, with Dark Exchange, have to trade their Stamina resource for HP and Magicka. If they run out of Stamina, or have none to start because of resource management issues or resource demands, they cannot do it, or can only hold the channel very briefly. You do not have to forfeit a resource to gain any back, just expend time in a channel.

    Now, what's the price of your unbreakable CC?

    There isn't one. You get an unbreakable CC for no reason other than 'Vampire'. An unbreakable CC that's broken with all previous precedents of either allowing players to CC break out of (stun, KD, fear, silence) or to roll free from (roots).

    What resources do you gain from feeding? I don't run very many addons so I don't always know where my resources are coming or going from. I haven't noticed feeding replenishing any resources. I tried to read up on it and haven't found anything about it. Maybe you could help me out with some links if you have any.
  • Agrippa_Invisus
    Agrippa_Invisus
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    Lava_Croft wrote: »
    You already missed your opportunity to protect yourself.
    That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.

    It cannot.

    You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.

    Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.

    There is no argument you can make that negates the simple truth:

    There should be no CC in the game you can't break free of if you have the stamina.

    That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.

    I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.

    Inherent balance.

    You're already getting free resources for nothing more than a channel. That's the tradeoff there in regards to the vampire having to stand still an maintain a channeled effect. Since you're getting free resources (for the cost of no resources), the price of that was your channeling time.

    Sorcerers in comparison, with Dark Exchange, have to trade their Stamina resource for HP and Magicka. If they run out of Stamina, or have none to start because of resource management issues or resource demands, they cannot do it, or can only hold the channel very briefly. You do not have to forfeit a resource to gain any back, just expend time in a channel.

    Now, what's the price of your unbreakable CC?

    There isn't one. You get an unbreakable CC for no reason other than 'Vampire'. An unbreakable CC that's broken with all previous precedents of either allowing players to CC break out of (stun, KD, fear, silence) or to roll free from (roots).

    What resources do you gain from feeding? I don't run very many addons so I don't always know where my resources are coming or going from. I haven't noticed feeding replenishing any resources. I tried to read up on it and haven't found anything about it. Maybe you could help me out with some links if you have any.

    The text of Invigorating Drain, for example:

    Stuns target for 3 seconds and deals 14 Magic Damage every 1 second. Player recovers 150% of damage as Health and Stamina every 1 second and gains 2 Ultimate every 1 second. Cannot be applied to targets which have recently been drained or fed upon.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Bramir
    Bramir
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    Lava_Croft wrote: »
    Bramir wrote: »
    Why is it vampire players feel so entitled to have better stuff than the rest of us? The whole skill line was a huge mistake. Every time they fix one part of it, another problematic skill comes to light. Isn't this a 'skill' that doesn't require a slot on our very limited skill bars? Count one against it being balanced...
    Please don't deteriorate into a 'Vampires are [insert random negative term]' thread. The problem is not Vampires, the problem a 'free' CC that one cannot break out of and which does not supply CC immunity.

    This is the only CC designed like this to my knowledge, and it is only usable by vampires.

    TBH, this skill should flat out not work on another player...



  • RensDG
    RensDG
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    I can't say it hapened much to me. Only last week when we were sieging BRK i was fighting 2 dominions and a 3th sneaked up on me from behind (i had my back to a wall so i wan't expecting it) And he sucked me dry and the other two just killed me off while i couldn't break free or atleast make an attempt to flee.

    Would have been nice if they given devour on fresh meat instead of dead meat... would have loved to see that animation when someone can't break free. Would be awesome. (imagining a player strugling for his life on the ground while im eating them alive)

    Anyway this aint a werewolf topic haha.
    Ebonheart pact,
    Grizon, Redguard Dragonknight.
    Grizzi, Dunmer Dragonknight
    Gri'jo, Khajiit Nightblade
    Gison, Dunmer Sorcerer

    "The object of war is not to die for your country but to make the other *** die for his"-
    -George Patton
  • MiyaTheUnbroken
    MiyaTheUnbroken
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    Lava_Croft wrote: »
    You already missed your opportunity to protect yourself.
    That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.

    It cannot.

    You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.

    Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.

    There is no argument you can make that negates the simple truth:

    There should be no CC in the game you can't break free of if you have the stamina.

    That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.

    I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.

    Inherent balance.

    You're already getting free resources for nothing more than a channel. That's the tradeoff there in regards to the vampire having to stand still an maintain a channeled effect. Since you're getting free resources (for the cost of no resources), the price of that was your channeling time.

    Sorcerers in comparison, with Dark Exchange, have to trade their Stamina resource for HP and Magicka. If they run out of Stamina, or have none to start because of resource management issues or resource demands, they cannot do it, or can only hold the channel very briefly. You do not have to forfeit a resource to gain any back, just expend time in a channel.

    Now, what's the price of your unbreakable CC?

    There isn't one. You get an unbreakable CC for no reason other than 'Vampire'. An unbreakable CC that's broken with all previous precedents of either allowing players to CC break out of (stun, KD, fear, silence) or to roll free from (roots).

    What resources do you gain from feeding? I don't run very many addons so I don't always know where my resources are coming or going from. I haven't noticed feeding replenishing any resources. I tried to read up on it and haven't found anything about it. Maybe you could help me out with some links if you have any.

    The text of Invigorating Drain, for example:

    Stuns target for 3 seconds and deals 14 Magic Damage every 1 second. Player recovers 150% of damage as Health and Stamina every 1 second and gains 2 Ultimate every 1 second. Cannot be applied to targets which have recently been drained or fed upon.

    That's not feeding though. It's a separate skill, and I don't see how it's connected to feeding.
  • Lava_Croft
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    If I'm correct, feeding restores X health.
    Edited by Lava_Croft on November 6, 2014 6:52PM
  • Sypher
    Sypher
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    It's very easy to pull off especially if your opponent is busy with someone else and you're a NB.

    The worst cases is when a vampries uses the invisible batswarm and then feeds on you while he is in the swarm and you just sit their hopeless in their swarm as they feed on you and other opponents barrage you.


    Unbreakable CC shouldn't exist.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • eliisra
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    Gahh, so annoying when it happens. It's definitely one the top 10 list over lamest moves in PvP. You have some silly baby vamp locking you down with feed, can't do crap, while his 5 big buddies use you as a punch bag. Makes me furious lol.

    Either allow us to break it or have the ability break on dmg.

    I don't even think unbreakable vamp CC is intended. But they haven't bothered fixing or looking into it. It's one of many things involving CC, that needs urgent work. Also, most ESO vampires avoid drinking blood, to stay stage 4. Guessing that's why they aren't received miles of QQ about it.
  • Samadhi
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    Have not been a vampire for many months.

    Just out of curiosity though, is it still possible for Nightblade Vampires to go Shadow Cloak-->Feed in the middle of combat, or did they finally at least fix that?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • cozmon3c_ESO
    cozmon3c_ESO
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    I was able to cc break this in 1.3, and probably 1.4 just less people used it for me to take notice. This may be a new change for 1.5 that the skill was ninja buffed or an unintended bug. I'm hoping a bug as all cc I believe should be breakable in some way as the player being effected and should not require someone else to cc the person doing the vampire suckage.
    Edited by cozmon3c_ESO on November 6, 2014 8:38PM
    Guild UMBRA Chapter Lead
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  • Sypher
    Sypher
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    Samadhi wrote: »
    Have not been a vampire for many months.

    Just out of curiosity though, is it still possible for Nightblade Vampires to go Shadow Cloak-->Feed in the middle of combat, or did they finally at least fix that?

    Yes it is possible. It's also possible to feed during invisible bat swarm.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • RedTalon
    RedTalon
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    nm, please delete probbly shouldn't mentioned that here.
    Edited by RedTalon on November 6, 2014 10:01PM
  • rsciw
    rsciw
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    Lava_Croft wrote: »
    You already missed your opportunity to protect yourself.
    That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.

    It cannot.

    You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.

    Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.

    There is no argument you can make that negates the simple truth:

    There should be no CC in the game you can't break free of if you have the stamina.

    That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.

    I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.

    Inherent balance.

    You're already getting free resources for nothing more than a channel. That's the tradeoff there in regards to the vampire having to stand still an maintain a channeled effect. Since you're getting free resources (for the cost of no resources), the price of that was your channeling time.

    Sorcerers in comparison, with Dark Exchange, have to trade their Stamina resource for HP and Magicka. If they run out of Stamina, or have none to start because of resource management issues or resource demands, they cannot do it, or can only hold the channel very briefly. You do not have to forfeit a resource to gain any back, just expend time in a channel.

    Now, what's the price of your unbreakable CC?

    There isn't one. You get an unbreakable CC for no reason other than 'Vampire'. An unbreakable CC that's broken with all previous precedents of either allowing players to CC break out of (stun, KD, fear, silence) or to roll free from (roots).

    What resources do you gain from feeding? I don't run very many addons so I don't always know where my resources are coming or going from. I haven't noticed feeding replenishing any resources. I tried to read up on it and haven't found anything about it. Maybe you could help me out with some links if you have any.

    The text of Invigorating Drain, for example:

    Stuns target for 3 seconds and deals 14 Magic Damage every 1 second. Player recovers 150% of damage as Health and Stamina every 1 second and gains 2 Ultimate every 1 second. Cannot be applied to targets which have recently been drained or fed upon.

    That's not the feeding, the feeding is where you approach stealthed from behind and the option much like a synergy to feed appears. When done, you go down one stage in vampirism, e.g. from stage 4 to stage 3. Why anyone would want to do that though, is beyond me.
  • DeaconFrost
    DeaconFrost
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    Due to the recent buffs of WWs and nerf of batswarm, there are hardly any vamps around anymore.

    I think I'm the last one and I'm strongly considering the purification of my own blood to make the race extinct
  • Sypher
    Sypher
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    This is still an issue. Come on zeni
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Cody
    Cody
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    Lava_Croft wrote: »
    You already missed your opportunity to protect yourself.
    That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.

    It cannot.

    You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.

    Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.

    There is no argument you can make that negates the simple truth:

    There should be no CC in the game you can't break free of if you have the stamina.

    That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.

    I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.

    ESO should not have ANY way to keep a player perma CCed. This is not World of Warcrafts PvP, which is all about CC and stun locking. We were promised a dynamic and fun PvP. being constantly affected by CCs you can't break is not fun nor dynamic. if i want that kind of PvP, i will play World of Warcraft.
  • MiyaTheUnbroken
    MiyaTheUnbroken
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    Cody wrote: »
    Lava_Croft wrote: »
    You already missed your opportunity to protect yourself.
    That argument can be applied to any form of CC in the game. Feeding costs the Vampire nothing, so by giving people the option to break free of it and using some stamina to do so seems like a nice balance.

    It cannot.

    You can't just walk up to an enemy and feed. You can walk up to an enemy and fear, or negate, or bolt escape, or any other CC. In order to feed you must be behind your target, and undetected. No other CC has such specific requirements for use.

    Also, no other CC negatively affects the user. When you fear another player, it does not fear you. When you negate another player, it does not negate you. But when you feed on another player you are just as vulnerable as they are. You cannot block, you cannot dodge, you cannot cancel. You are stuck defenseless and unstealthed just like your victim.

    There is no argument you can make that negates the simple truth:

    There should be no CC in the game you can't break free of if you have the stamina.

    That the vampire has to remain immobile as they channel it is the opportunity cost for expending no resources to gain resources back.

    I understand you feel that way, but you haven't explained why, or given me any reason to agree with you. I clearly disagree and feel that feeding should be kept separate from CC skills, as it is quite a bit different from them.

    ESO should not have ANY way to keep a player perma CCed. This is not World of Warcrafts PvP, which is all about CC and stun locking. We were promised a dynamic and fun PvP. being constantly affected by CCs you can't break is not fun nor dynamic. if i want that kind of PvP, i will play World of Warcraft.

    You can't constantly feed on someone. You can only do it once. And if you're being "constantly affected" by this, then you are doing something wrong.
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