Lava_Croft wrote: »The case of the forward camps is pretty simple. The way they were implemented pre-1.5 was detrimental to PvP as a whole, both gameplay and server/client performance. ZOS has stated that they would like to do more fancy stuff with forward camps, like the 'only rez if you died within a certain range' option, but they also stated that they currently do not have the technology (read: code) to do so. This leaves ZOS with just one sane option to solve the forward camp problem and thankfully they bit the bullet and went ahead with removing them altogether.
How only being rezzed within a fc's radius wasn't implemented from the get go is still beyond me...