Hey I called it first.....http://forums.elderscrollsonline.com/discussion/138501/pvp-will-die-i-gaurantee/p1
We need fcs back. Even if people hate em then make one server have em one not allow em. Then we will see which one is more populated. I admit sometimes I hate them but as a nb I try to go sneaky sneaky and take them out. Thta was fun.
Now people say "oh learn how to read the map.to know where action is". But u get there five minutes later and no one is there! Or stand in middle of a field and gank. Boring. Everyone walks in stealth now.
No ap will mean no sieges. Which will mean no scroll runs. Which will mean 40 people in stealth at alessia bridge hoping someone will get unstealthed and action will happen for a minute. The only people happy about this, at this moment, are pvp zerg trains, but by next week they won't have anyone to play against. In thornblade it will just be venatus, DiE, and whatever Brandons group is called and maybe 10 guys hiding in stealth throughout the map.
And I'm sorry poor @Columba . You must have had some poor monkeys really tramautize you as kid or you think your same oneliner still gets laugh.
mike.gaziotisb16_ESO wrote: »AbraXuSeXile wrote: »The people defending this decision are gonna be very very upset once the guilds finish leveling undaunted and no one is going to be brave enough to stop the train, the only thing to stop the trains are other trains, then the lag you guys don't want is back
Trains in cyrodiil will be much more spread out when they no longer all have the ability to port to any hotspot on the map almost instantly. The topology of cyrodiil will now play a strategic role. Choke points, travel time, intercepting groups etc. will now all be a factor.
There will also be stealth sieges that nobody bothers to go to. Because almost certainly, if you see a stealth siege with 20 sieges up, it's an organised large guild that will storm it before you've disengaged from whatever you're doing and travel there on time.
AbraXuSeXile wrote: »The people defending this decision are gonna be very very upset once the guilds finish leveling undaunted and no one is going to be brave enough to stop the train, the only thing to stop the trains are other trains, then the lag you guys don't want is back
Trains in cyrodiil will be much more spread out when they no longer all have the ability to port to any hotspot on the map almost instantly. The topology of cyrodiil will now play a strategic role. Choke points, travel time, intercepting groups etc. will now all be a factor.
AbraXuSeXile wrote: »Everyone will end up in the same spot's, Trains want pvp not running 30 minutes and taking an unmanned keep.
nikolaj.lemcheb16_ESO wrote: »People seem to forget the new bomb abilities in 1.6 that will kill trains if they stay close together......
They epic fights that people used to have, dont exist anymore.
Teargrants wrote: »Actually, it's easier for small groups to wipe large numbers now, since you won't have half of them running back to you before you even wipe their group from their clutch camp 20 ft away from you. Coordinated bomb groups were usually able to do their thing without anyone dying anyways, with the heal stacking.
Now you face a greater penalty from deaths, bit that also means all the people you're wiping wont be coming back anytime soon.
Absolutely not. We have always been an AoE sustain group that does better against larger numbers. But you will lose people for whichever reason.
Before it was more than possible to wipe out entire large groups of 2-3 full raids with a group of 12-16, with a well placed camp. It may take more than one try, it may not. But now with such an insane penalty for death it is simply not worth the risk. You have to just defend the breach, then go back to the inner.
There should be a penalty for using FC. EX) 60-90 second delay from using a FC since the last time you used it. Still provides fast moving game play, and when you make a good push and wipe most of the other faction (on offense or defense) you will have plenty of time to get siege up and establish control of the courtyard. And that's all it took before anyways if you had any amount of skill.
Pixysticks wrote: »I gotta agree somewhat, I zoned into thorn last night and the only thing we owned was Alessia, which was under attack. To get to PvP I had to run all the way from the starter gate to Alessia every time I wanted a fight.
smassareub17_ESO wrote: »Tintinabula wrote: »If Brian Wheeler is seriously stoked about this change then he is not playing his own game.
Sieges have dropped to one per hour if that.
most of us agree with the changes, so no. Check the poll...or the pole, whatever is your preference.
You sweet talker, you! I wonder why all those players that "agree" aren't in PVP tonight? I can't figure out where they are? Maybe crouched in some rocks or under a bridge?? Oh....fun.
May I refer you to this poll... http://forums.elderscrollsonline.com/discussion/138018/do-you-approve-of-the-forward-camps-change/p1
Lol. pwned.
This reduces the pathetic impulse monkey spamming that ruined pvp for human beings. kudos for that.
You seem like an upset person who got rolled too many times by an organized group that synergized their skill together well.
Pixysticks wrote: »I gotta agree somewhat, I zoned into thorn last night and the only thing we owned was Alessia, which was under attack. To get to PvP I had to run all the way from the starter gate to Alessia every time I wanted a fight.
There's some situations where removing the forward camps has made it more fun, but things like this just make me leave Cyrodiil due to how boring it is to run 5 minutes just to get to PvP every single life.
There needs to be some sort of compromise.
nikolaj.lemcheb16_ESO wrote: »People seem to forget the new bomb abilities in 1.6 that will kill trains if they stay close together......
Sallington wrote: »
You seem like an upset person who got rolled too many times by an organized group that synergized their skill together well.
I don't know why skill was pluralized, but I fixed it for you.
And it seems like the only reason they removed FCs is because they have NO IDEA how to fix the lag spikes in Cyrodil during huge battles.
Sallington wrote: »
You seem like an upset person who got rolled too many times by an organized group that synergized their skill together well.
I don't know why skill was pluralized, but I fixed it for you.
And it seems like the only reason they removed FCs is because they have NO IDEA how to fix the lag spikes in Cyrodil during huge battles.
LOL, you really think there's only 1 skill being used in this type of groups?
Folks need to take a chill pill
I was against the removal of forward camps when i heard about it in the patch notes, but after playing for the last few days i NEVER want FC back.
This is my 1st MMO, 1st MMO PVP expereince with a game, and within a week I figured PVP out of the most part(the flow of the game)..went 60-2 last night on Thornblade...most of that duty being solo all by my lonesome...just because your alone doesn't mean a gank group will kill you...if you use your head, play smart, and only engage in fights you know you have the advantage and will win, you will be fine.Just had to adjust my tactics and playstyle of the changes.
Pixysticks wrote: »I gotta agree somewhat, I zoned into thorn last night and the only thing we owned was Alessia, which was under attack. To get to PvP I had to run all the way from the starter gate to Alessia every time I wanted a fight.
There's some situations where removing the forward camps has made it more fun, but things like this just make me leave Cyrodiil due to how boring it is to run 5 minutes just to get to PvP every single life.
There needs to be some sort of compromise.
There is an old saying. Comes from the earliest years on play grounds, football fields and basketball courts..."loser walks."
What compromise are you speaking of? You mean one that lets you WTH blood port anywhere on the map? You never had to run between keeps before? Not even to Lemming into a resource to blood port?...come on.
OMG. You had to run for 5 minutes to get to PvP? The horror. I mean I thought ESO was a First Person Shooter. Isn't it?
5 minutes is nothing when you consider the game dynamic. I've waited much longer in FPS lobby waiting for players to show up. At least now you might have a battle just about anywhere. When your side is doing well you'll fast travel to the front. So sometimes the other alliance players will hoof it to the front.
Ever hear of a Soul Crystal? Your team mates don't carry them? I rezzed a ton of people last night on Thorn and was rezzed several times which kept me from having to rework or re-fight my way through hostile terrain, which I also had to do many times last night. For me, the situation is Way more fun and random. Not so much FPS/Tower Defense mode.
It's an OPEN WORLD pvp zone. It has terrain which should actually be relevant to the strategy and tactics used. AND..now they are. Death means something. The game is WAY better IMO without the instant gratification Blood Porting and Mega Impulse Spam Zerg Porting.
Sallington wrote: »
You seem like an upset person who got rolled too many times by an organized group that synergized their skill together well.
I don't know why skill was pluralized, but I fixed it for you.
And it seems like the only reason they removed FCs is because they have NO IDEA how to fix the lag spikes in Cyrodil during huge battles.
LOL, you really think there's only 1 skill being used in this type of groups?
[Moderator Note: Edited per our rules on Rude and Insulting Comments]
Sallington wrote: »Sallington wrote: »
You seem like an upset person who got rolled too many times by an organized group that synergized their skill together well.
I don't know why skill was pluralized, but I fixed it for you.
And it seems like the only reason they removed FCs is because they have NO IDEA how to fix the lag spikes in Cyrodil during huge battles.
LOL, you really think there's only 1 skill being used in this type of groups?
[Moderator Note: Edited per our rules on Rude and Insulting Comments]
2 if you count Bat Swarm. Plenty of 5/5 fire ring death recaps.
AbraXuSeXile wrote: »The people defending this decision are gonna be very very upset once the guilds finish leveling undaunted and no one is going to be brave enough to stop the train, the only thing to stop the trains are other trains, then the lag you guys don't want is back
Trains in cyrodiil will be much more spread out when they no longer all have the ability to port to any hotspot on the map almost instantly. The topology of cyrodiil will now play a strategic role. Choke points, travel time, intercepting groups etc. will now all be a factor.
CrazedDark wrote: »Sorry you're all getting your panties in a bunch, but if you don't like it so much, leave. Personally, I highly welcome respectable ideas to better the game, but complaining that something has taken out or buffed up in more and more threads won't solve anything.Do something useful and add to the conversation working to improve the game.