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PvP Is now the most boring thing I have ever done in my life in a video game.

  • Xsorus
    Xsorus
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    people never had unlimited rezzes .As an EP player getting steady FCs dropped was always a task..now..eventually when there are no more FCs(except for those guilds who have 1000s of camps) itll be whoever has the most at the end wins

    If you didn't have unlimited rezzes then you shouldn't be complaining now should you, just play like before the patch when you totally had to worry about dying and didn't have unlimited rezzes to fall back on lol
  • smassareub17_ESO
    smassareub17_ESO
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    Columba wrote: »
    If Brian Wheeler is seriously stoked about this change then he is not playing his own game.

    Sieges have dropped to one per hour if that.

    most of us agree with the changes, so no. Check the poll...or the pole, whatever is your preference.

    You sweet talker, you! I wonder why all those players that "agree" aren't in PVP tonight? I can't figure out where they are? Maybe crouched in some rocks or under a bridge?? Oh....fun.
  • Ezareth
    Ezareth
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    I don't think everyone is understanding the cascading effect this is having on the game.

    The scrubs, newbies and just overall bad players were using up the majority of the camps. Since all they do is die constantly and will have to keep running back (and usually ganked on the way) they'll tire of Cyrodiil first and quit.

    Then the "Farm" groups who are used to farming those bads will get tired of cyrodiil because the easy action of slaughtering the plebs of Cyrodiil will get tired and quit Cyrodiil.

    Last will be the gankers....less people...more time between each gank and Cyrodiil becomes a ghost town.

    I can understand and agree with people who say the removal of FCs make Cyrodiil more strategic and all that. Chess is very strategic as well and despite being good at it I find it to be boring due to the slow pace of the game.

    As WRX said, Cyrodiil should be fun. If you're going drastically slow the pace of the action in the game in one way then you must do something to speed it up in another way.

    The last time I checked DAOC is a dead game....so why would anyone want to emulate it?
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Rylana
    Rylana
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    Uhhh if this is the frontiers map youre talking about, I seriously see zero resemblance.

    I mean, its still sort of a triangle made of tetris T-pieces, which would be needed for 3 way rvrvr, but.... it pretty much stops at that.

    Enlighten me because ive never played DAoC, but I see absolutely nothing in this picture remotely resembling Cyrodiil.

    overview.jpg
    Edited by Rylana on November 6, 2014 5:59AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Zintair
    Zintair
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    Truthfully I was happy to see changes to camps but I think removing them was over the top. There are MANY different ways where you can alter them to solve the problem and keep them useful and the fights epic. They have all been explained before.

    The biggest issue is you can literally die in 1 second in this game. The TTK is so fast that it makes no sense to make this drastic change. We didn't want Forward Camps removed completely we wanted them altered so that blood porting doesn't happen from NPCs etc.

    Put a timer on them, Make them super expensive.

    Lot of riding now. Lots of riding. PvDoor is the key to success now. Might as well give AD the campaign wins (wink) (wink)
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • smassareub17_ESO
    smassareub17_ESO
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    I don't think everyone is understanding the cascading effect this is having on the game.

    The scrubs, newbies and just overall bad players were using up the majority of the camps. Since all they do is die constantly and will have to keep running back (and usually ganked on the way) they'll tire of Cyrodiil first and quit.

    Then the "Farm" groups who are used to farming those bads will get tired of cyrodiil because the easy action of slaughtering the plebs of Cyrodiil will get tired and quit Cyrodiil.

    Last will be the gankers....less people...more time between each gank and Cyrodiil becomes a ghost town.

    I can understand and agree with people who say the removal of FCs make Cyrodiil more strategic and all that. Chess is very strategic as well and despite being good at it I find it to be boring due to the slow pace of the game.

    As WRX said, Cyrodiil should be fun. If you're going drastically slow the pace of the action in the game in one way then you must do something to speed it up in another way.

    The last time I checked DAOC is a dead game....so why would anyone want to emulate it?

    Exactly!!! Well put. Some really good experienced players have voiced concerns.
    IF the change to PVP by removing the FCs is a good one then players would be there, yes? But they are not...at least not yet. This change will really discourage low level Vet players that don't have the skills to play PVP well yet. Instead of being pulled along with the excitement of the battles they will get ganked and sniped and get totally tired of riding across the landscape. Things will get very boring in a hurry.
  • Pixysticks
    Pixysticks
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    Psilent wrote: »
    Pixysticks wrote: »
    I gotta agree somewhat, I zoned into thorn last night and the only thing we owned was Alessia, which was under attack. To get to PvP I had to run all the way from the starter gate to Alessia every time I wanted a fight.

    There's some situations where removing the forward camps has made it more fun, but things like this just make me leave Cyrodiil due to how boring it is to run 5 minutes just to get to PvP every single life.

    There needs to be some sort of compromise.

    FC removal doesn't cater to your play style at all. What you need Pixy is a pocket rezzer!

    In other news, no camps has killed pvp on Haderus. Having no Keeps to Rez at is frustrating. This change really helped keep the buff servers from becoming competitive.

    Yeah, because 99% of my play-time on Haderus is spent solo, so it's just me vs. a bunch of EP and all the guards at KC LM. I can't bring a group to Haderus because there's not enough EP there to actually fight with an organized group.

    So it's been in this perpetual state of EP not having enough people to really take anything other than a resource or warrant bringing a group to fight. Now the FC change has pretty much extinct any chance of them being able to accomplish even holding a resource for very long.

    Now the situation on Thorn is: you're either a ganker, or you have an organized group. Which is fine for me, but everyone just has to understand that there's going to be a record-low amount of people PvPing for the time being.
    Alacrity

    Retired 05/04/15.
  • Scamandros
    Scamandros
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    I don't think everyone is understanding the cascading effect this is having on the game.

    The scrubs, newbies and just overall bad players were using up the majority of the camps. Since all they do is die constantly and will have to keep running back (and usually ganked on the way) they'll tire of Cyrodiil first and quit.

    Then the "Farm" groups who are used to farming those bads will get tired of cyrodiil because the easy action of slaughtering the plebs of Cyrodiil will get tired and quit Cyrodiil.

    Last will be the gankers....less people...more time between each gank and Cyrodiil becomes a ghost town.

    I can understand and agree with people who say the removal of FCs make Cyrodiil more strategic and all that. Chess is very strategic as well and despite being good at it I find it to be boring due to the slow pace of the game.

    As WRX said, Cyrodiil should be fun. If you're going drastically slow the pace of the action in the game in one way then you must do something to speed it up in another way.

    The last time I checked DAOC is a dead game....so why would anyone want to emulate it?

    The game catered to alot of different playstyles whether you were a ganker, just wanted some quick immediate action or wanted to play the map seriously. It now appeals to a smaller population. The game is bad enough with a pvp pop to fill just one server and its just going to get worse, even if it is currently better for a strategists gameplay.

    IMO I liked the idea of a camp respawn cooldown. Shouldn't be as difficult to implement, track it like the pve self rez passive. Once you spawn at a camp you have X amount of time until you can use a camp again, but spawning at keeps is okay. If you play strategically and not zerging into enemies you should be able to fight long enough to almost outlast the debuff, but those who die repeatedly must either walk or wait. A compromise between the old system and the current one
    Aeryj
    Fantasia
    Blades of Vengeance


    Mighty Eagle by serjustin19 for your viewing convenience.
    Mighty Eagle
    Mighty Eagle.
    I fell out of my nest

    Mighty Eagle
    Mighty Eagle
    I screech I screech
    but no one hears me

    Mighty Eagle
    Mighty Eagle
    I started to wonder off
    I want to come back but lost my way.

    Mighty Eagle
    Mighty Eagle
    I came face to face
    Of Mighty Lion

    Mighty Eagle
    Mighty Eagle
    I came to fall in love with Mighty Lion
    Who's claws is sharp and just

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    Mighty Dragon Came

    Mighty Eagle
    Mighty Eagle
    Mighty Dragon roared aloud
    Who's mighty paws make earthquake
    that quivers underneath our feet

    Mighty Eagle
    Mighty Eagle
    Soon battle rages
    Between the Mighty Lion and Mighty Dragon

    Mighty Eagle
    Mighty Eagle
    My heart grows heavy
    For who do I belong in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I continue to battle.
    But Battle I must do within myself

    Mighty Eagle
    Mighty Eagle
    I screech, I screech
    Long and hard. I made a fuss

    Mighty Eagle
    Mighty Eagle
    Then suddenly
    As if I was dreaming

    Mighty Eagle
    Mighty Eagle
    I heard a screech
    But suddenly, I attack Mighty Eagle
    Mighty Eagle had to defend

    Mighty Eagle
    Mighty Eagle
    I know I was fighting for Mighty Lion
    So I fought back.

    Mighty Eagle
    Mighty Eagle
    I attack I attack
    But to no avail

    Mighty Eagle
    Mighty Eagle
    The Mighty claws who's mighty claws
    Felt unnatural to me and very clumsy to me

    Mighty Eagle
    Mighty Eagle
    Why I have chosen to not stay with you
    I do not know. I am complicated at that.

    Mighty Eagle
    Mighty Eagle
    I have destroyed Mighty Eagle
    My own kin in Scourge PS4 EU

    Mighty Eagle
    Mighty Eagle
    I crawled into a ball
    Weep to no avail

    Mighty Eagle
    Mighty Eagle
    Lost in my whirling thoughts
    My heart and mind is clouded

    Mighty Eagle
    Mighty Eagle
    I have served Mighty Lion over a year
    I thought Mighty Lion is were I belong anew

    Mighty Eagle
    Mighty Eagle
    I finally contacted
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    Mighty Eagle says they love me
    In reality I love them also.

    Mighty Eagle
    Mighty Eagle
    I continued to clash
    At Mighty Eagle however

    Mighty Eagle
    Mighty Eagle
    But clashing with Mighty Eagle
    Just not feel right


    Mighty Eagle
    Mighty Eagle
    I have made a wrong choice I now believe
    Terrible and unjust of what I did

    Mighty Eagle
    Mighty Eagle
    For am I not a monster
    For attacking a faction who loves me instead

    Mighty Eagle
    Mighty Eagle
    I was wrong
    Mighty Eagle was right

    Mighty Eagle
    Mighty Eagle
    Come. Please take me back Mighty Eagle
    For I believe I now know

    Mighty Eagle
    Mighty Eagle
    Were I truly belong
    For indeed I thought

    Mighty Eagle
    Mighty Eagle
    That Mighty Lion
    Is were I belong.

    Mighty Eagle
    Mighty Eagle
    O how I was so wrong Mighty Eagle
    I was gravely wrong and such a fool I was.

    Mighty Eagle
    Mighty Eagle
    You have met
    Princess Justine

    Mighty Eagle
    Mighty Eagle
    Princess Justine who attacked
    Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    I know this was wrong
    And so to does Princess Justine

    Mighty Eagle
    Mighty Eagle
    With our clashing together
    I now know were I truly belong in Scourge PS4 EU I believe.

    Mighty Eagle
    Mighty Eagle
    Have you all not heard
    The famous saying. That is very wise and so very true?

    Mighty Eagle
    Mighty Eagle
    Let me repeat the famous saying
    that is very wise and so true

    Mighty Eagle
    Mighty Eagle
    It is
    My Enemy, Enemy's, Enemy's
    Is my friend

    Mighty Eagle
    Mighty Eagle
    I come to thee Mighty Eagle
    And so to Princess Justine.

    Mighty Eagle
    Mighty Eagle
    Who used to serve Mighty Lion
    But Now serve Mighty Eagle
    For the very first time in her career.

    Mighty Eagle
    Mighty Eagle
    Princess Justine and are one in the same
    Were I go. She will go to. For she believes it is right choice

    Mighty Eagle
    Mighty Eagle
    We are all yours
    O Mighty Eagle

    Mighty Eagle
    Mighty Eagle
    No one else but you
    I feel peaceful. Unafraid

    Mighty Eagle
    Mighty Eagle
    I belong to you O mighty Eagle
    I am so relieved to hear myself to say that

    Mighty Eagle
    Mighty Eagle
    Princess Justine and I


    Mighty Eagle
    Mighty Eagle
    Now flies and fights alongside with Mighty Eagle
    Who's Mighty talons stand for sacred Freedom

    Written by Serjustin19
    Written on this day
    September 27. The day when My troubled mind is not clouded no longer.
    In the year of my troubles end
  • smassareub17_ESO
    smassareub17_ESO
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    Rylana wrote: »
    Uhhh if this is the frontiers map youre talking about, I seriously see zero resemblance.

    I mean, its still sort of a triangle made of tetris T-pieces, which would be needed for 3 way rvrvr, but.... it pretty much stops at that.

    Enlighten me because ive never played DAoC, but I see absolutely nothing in this picture remotely resembling Cyrodiil.

    overview.jpg

    Man...that is EXACTLY like Cyrodiil!! What great detail too.
  • smassareub17_ESO
    smassareub17_ESO
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    Pixysticks wrote: »
    Psilent wrote: »
    Pixysticks wrote: »
    I gotta agree somewhat, I zoned into thorn last night and the only thing we owned was Alessia, which was under attack. To get to PvP I had to run all the way from the starter gate to Alessia every time I wanted a fight.

    There's some situations where removing the forward camps has made it more fun, but things like this just make me leave Cyrodiil due to how boring it is to run 5 minutes just to get to PvP every single life.

    There needs to be some sort of compromise.

    FC removal doesn't cater to your play style at all. What you need Pixy is a pocket rezzer!

    In other news, no camps has killed pvp on Haderus. Having no Keeps to Rez at is frustrating. This change really helped keep the buff servers from becoming competitive.

    Yeah, because 99% of my play-time on Haderus is spent solo, so it's just me vs. a bunch of EP and all the guards at KC LM. I can't bring a group to Haderus because there's not enough EP there to actually fight with an organized group.

    So it's been in this perpetual state of EP not having enough people to really take anything other than a resource or warrant bringing a group to fight. Now the FC change has pretty much extinct any chance of them being able to accomplish even holding a resource for very long.

    Now the situation on Thorn is: you're either a ganker, or you have an organized group. Which is fine for me, but everyone just has to understand that there's going to be a record-low amount of people PvPing for the time being.

    I have fond memories of you destroying my group in Haderus and us coming back for more.....good times those.....*sigh*
    Edited by smassareub17_ESO on November 6, 2014 6:21AM
  • Xsorus
    Xsorus
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    Rylana wrote: »
    Uhhh if this is the frontiers map youre talking about, I seriously see zero resemblance.

    I mean, its still sort of a triangle made of tetris T-pieces, which would be needed for 3 way rvrvr, but.... it pretty much stops at that.

    Enlighten me because ive never played DAoC, but I see absolutely nothing in this picture remotely resembling Cyrodiil.

    overview.jpg

    Let's see, we have a port system similar to daocs, controlled by 3 towers just like every keep in this game, along with mile gates (though new frontiers sort of removed these and just had the relic gates), we have the exact same amount of keeps. And instead of argramom being in the middle we have imperial city. Hell the relic gates in this game are virtual copies of daocs new frontier ones. You'd of course know this if you had played daoc.
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    Rylana wrote: »
    Uhhh if this is the frontiers map youre talking about, I seriously see zero resemblance.

    I mean, its still sort of a triangle made of tetris T-pieces, which would be needed for 3 way rvrvr, but.... it pretty much stops at that.

    Enlighten me because ive never played DAoC, but I see absolutely nothing in this picture remotely resembling Cyrodiil.

    overview.jpg

    Ok first of all notice that in the far corners of each realm there are walled in areas. These are exactly like the areas in cyrodiil that opens to the scroll temples and open the same way.

    Each keep has towers around them and when the towers are taken you can no longer port to them. Also the keeps are in a grid so that if you lose a keep behind you, you lose the link enabling you to port to it.

    There are relics in the game that does exactly the same as the scrolls in ESO and you place them in your own keeps to get the bonus.

    The number of keeps you control give you bonuses.

    The realm that controls the most area get the biggest pvp dungeon in the game open to them but they need to clean out enemies inside it to safely pve in there, exactly like Imperial city here.

    The bridges in Cyrodiil is an exact copy of the design of the bridges in daoc.

    Last the team that designed the new frontier in daoc are the same people that made the original core of the ESO dev team.
  • Ackwalan
    Ackwalan
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    This is not a 'king of the hill' pvp game with just one hill.
  • Columba
    Columba
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    Columba wrote: »
    If Brian Wheeler is seriously stoked about this change then he is not playing his own game.

    Sieges have dropped to one per hour if that.

    most of us agree with the changes, so no. Check the poll...or the pole, whatever is your preference.

    You sweet talker, you! I wonder why all those players that "agree" aren't in PVP tonight? I can't figure out where they are? Maybe crouched in some rocks or under a bridge?? Oh....fun.

    May I refer you to this poll... http://forums.elderscrollsonline.com/discussion/138018/do-you-approve-of-the-forward-camps-change/p1

    Lol. pwned.

    This reduces the pathetic impulse monkey spamming that ruined pvp for human beings. kudos for that.
    Edited by Columba on November 6, 2014 7:16AM
  • Sharee
    Sharee
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    I like the new system. Sure, if i die i might have to ride back. But on the other hand, every kill i do feels meaningful, now that the same enemy won't be back even before my magicka/stamina i used for the kill has a chance to regen.
    Pixysticks wrote: »
    I gotta agree somewhat, I zoned into thorn last night and the only thing we owned was Alessia, which was under attack. To get to PvP I had to run all the way from the starter gate to Alessia every time I wanted a fight.

    Why didn't you attack bloodmayne or black boot instead?
  • Columba
    Columba
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    I don't think everyone is understanding the cascading effect this is having on the game.

    The scrubs, newbies and just overall bad players were using up the majority of the camps. Since all they do is die constantly and will have to keep running back (and usually ganked on the way) they'll tire of Cyrodiil first and quit.

    Then the "Farm" groups who are used to farming those bads will get tired of cyrodiil because the easy action of slaughtering the plebs of Cyrodiil will get tired and quit Cyrodiil.

    Last will be the gankers....less people...more time between each gank and Cyrodiil becomes a ghost town.

    I can understand and agree with people who say the removal of FCs make Cyrodiil more strategic and all that. Chess is very strategic as well and despite being good at it I find it to be boring due to the slow pace of the game.

    As WRX said, Cyrodiil should be fun. If you're going drastically slow the pace of the action in the game in one way then you must do something to speed it up in another way.

    The last time I checked DAOC is a dead game....so why would anyone want to emulate it?


    Lol just lol. It's a dead game because it's unsupported and is over 13 years old. Graphics are late 1990s. figure it out.
  • Psilent
    Psilent
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    Pixysticks wrote: »
    Psilent wrote: »
    Pixysticks wrote: »
    I gotta agree somewhat, I zoned into thorn last night and the only thing we owned was Alessia, which was under attack. To get to PvP I had to run all the way from the starter gate to Alessia every time I wanted a fight.

    There's some situations where removing the forward camps has made it more fun, but things like this just make me leave Cyrodiil due to how boring it is to run 5 minutes just to get to PvP every single life.

    There needs to be some sort of compromise.

    FC removal doesn't cater to your play style at all. What you need Pixy is a pocket rezzer!

    In other news, no camps has killed pvp on Haderus. Having no Keeps to Rez at is frustrating. This change really helped keep the buff servers from becoming competitive.

    Yeah, because 99% of my play-time on Haderus is spent solo, so it's just me vs. a bunch of EP and all the guards at KC LM. I can't bring a group to Haderus because there's not enough EP there to actually fight with an organized group.

    So it's been in this perpetual state of EP not having enough people to really take anything other than a resource or warrant bringing a group to fight. Now the FC change has pretty much extinct any chance of them being able to accomplish even holding a resource for very long.

    Now the situation on Thorn is: you're either a ganker, or you have an organized group. Which is fine for me, but everyone just has to understand that there's going to be a record-low amount of people PvPing for the time being.

    Miss you Pixy! :( Queen of Vamps was the only one that came out to play while I was online last night. The EP group is debating on heading to Thorn, guested over there the last two days to see everything. Looks like a new DC group hopped over last night, so maybe you'll be fighting blues!

  • AbraXuSeXile
    AbraXuSeXile
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    The people defending this decision are gonna be very very upset once the guilds finish leveling undaunted and no one is going to be brave enough to stop the train, the only thing to stop the trains are other trains, then the lag you guys don't want is back :)
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Sanct16
    Sanct16
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    It will be even worse than before...
    It the end it were people like "us" who eventually stopped the zergballs when there was no friendly zergball around.
    Ofc often it took several attemps. Now noone will attack the zerg with serious damage ( pls dont start with single target focus, without focused Ultimate and somr serious dps you wont hurt a raid = Negate, Banner, Nova and Batswarm abd 4 player dealing 3k dps actually hurt, a snipe doesnt do much to a group ).

    I will probably going to just sit in the inner keep and scatterahot to flag every attacker. Sooooooo much FUN.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Maulkin
    Maulkin
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    The people defending this decision are gonna be very very upset once the guilds finish leveling undaunted and no one is going to be brave enough to stop the train, the only thing to stop the trains are other trains, then the lag you guys don't want is back :)

    Every person that is in an AoE train tells them trains will be much stronger. Every person that used to dive into trains, also tells them that trains will be a lot stronger.

    Every person who played solo and sat in the rear and PewPew'd somehow feels the other two are wrong. This 3rd guy is in for a biiig surprise in a couple of weeks time.
    EU | PC | AD
  • Juraigr
    Juraigr
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    Dead game :D
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • Sharee
    Sharee
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    The people defending this decision are gonna be very very upset once the guilds finish leveling undaunted and no one is going to be brave enough to stop the train, the only thing to stop the trains are other trains, then the lag you guys don't want is back :)

    Trains in cyrodiil will be much more spread out when they no longer all have the ability to port to any hotspot on the map almost instantly. The topology of cyrodiil will now play a strategic role. Choke points, travel time, intercepting groups etc. will now all be a factor.
  • Nijjion
    Nijjion
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    Be thankful you have mounts... back in the day in DAoC all we had was a few speed skills! (Edit - and only a few classes had those)

    And this is considered #1 or #2 on most peoples/websites best MMO PvP games of all time.

    @Rylana Just got sat... lol.
    Edited by Nijjion on November 6, 2014 1:13PM
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Baphomet
    Baphomet
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    PvP after patch 1.5 is the straw that broke the camel's back for me, and I've stayed true to this game since the very first beta tests in early 2013.

    Sorry @ZoS, another one bites the dust - it was a good ride for most parts.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • Lord_Draevan
    Lord_Draevan
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    I think ZOS removed FCs to implement the change they discussed a few weeks ago, where you could only spawn at an FC if you died in its radius. I find it hard to believe they just removed them forever out of nowhere.

    But the change for now has its pros and cons. A lot less zerging, it's easier for smaller groups to wipe large ones, gankers can now change the course of a siege by hitting reinforcement routes, blood porting is gone (I hated it, leaving a keep vulnerable by removing a buff, giving the enemy a nice AP farming spot and place to set up an FC for a future siege).
    But obviously, more riding/walking/sneaking to do. This doesn't bother me so much since it takes about 2 minutes to ride to the frontline and gankers are easily avoided by simply not riding on the shortest route (take detours, people, go off the beaten path), but I can see how people don't like it. Matter of personal preference.
    Edited by Lord_Draevan on November 6, 2014 1:38PM
    I'm a man of few words. Any questions?
    NA/PC server
  • MortanGuerriero
    MortanGuerriero
    Soul Shriven


    You sweet talker, you! I wonder why all those players that "agree" aren't in PVP tonight? I can't figure out where they are? Maybe crouched in some rocks or under a bridge?? Oh....fun.


    This !!!
  • Thudunblundur
    Thudunblundur
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    Wait a week. Any big change like this takes time to settle in and for us to adjust to it. It's noticeable that a lot of the big beasts haven't been around - we're guessing they are off getting Undaunted passives and will be back when that is done. Until that happens we don't really know what it will be like.
  • Grim13
    Grim13
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    idk

    all I know is I've gone from pvping 15-20 hours, m-f nights, to maybe 3-4 hours...
  • Oughash
    Oughash
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    Some general thoughts:
    1. The removal of camps was too hasty. I would have preferred a bit more communication prior to the decision. The removal could easily have been accomplished without people hoarding them even if advance notice was given.

    2. We still need to wait and see how things will shake up in Cyrodil. It has been 3 days.

    3. I agree with most of the premise of FC removal. Per number (2) I think the jury is still out on whether removal was good for the game.

    4. ZOS needs to communicate their plans for cyrodil sans FC gameplay. Many excellent suggestions have arisen: faster move speed on roads, respawns at resources, respawns at keeps based on num of resources held, respawns at interim locations like mile gates and bridges, extra strategic locations that can act as a respawner, increase the cost of FCs but add them back, make respawn allowable only in FC radius, more hp on keep walls, etc.

    5. The pvp player base would really like to hear from ZOS what their "vision" of cyrodil gameplay is. This would help the players provide more pertinent feedback. We also would like the ability to shape what this vision is.

    6. A vocal group of players asked for FC removal in the previous months. ZOS removed FCs. To those players: please objectively analyze FC removal over the next few weeks.

    See y'all on the battlefield.
  • Maulkin
    Maulkin
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    Sharee wrote: »
    The people defending this decision are gonna be very very upset once the guilds finish leveling undaunted and no one is going to be brave enough to stop the train, the only thing to stop the trains are other trains, then the lag you guys don't want is back :)

    Trains in cyrodiil will be much more spread out when they no longer all have the ability to port to any hotspot on the map almost instantly. The topology of cyrodiil will now play a strategic role. Choke points, travel time, intercepting groups etc. will now all be a factor.

    There won't be many hotspots to travel to. There will only be fights going back and forth between polarised keeps (red/blue, red/yellow, blue/yellow)

    There will also be stealth sieges that nobody bothers to go to. Because almost certainly, if you see a stealth siege with 20 sieges up, it's an organised large guild that will storm it before you've disengaged from whatever you're doing and travel there on time. And if you do get there first you'll either have to wait till at least another 10-20 arrive or jump in and die having wasted 5 minutes riding.

    In the linear path to the nearest enemy keep, AoE trains will reign supreme. Their efficiency increased by new passives and their ranks bolstered by those who got bored getting ganked trying to play solo.
    EU | PC | AD
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