Tintinabula wrote: »people never had unlimited rezzes .As an EP player getting steady FCs dropped was always a task..now..eventually when there are no more FCs(except for those guilds who have 1000s of camps) itll be whoever has the most at the end wins
Tintinabula wrote: »If Brian Wheeler is seriously stoked about this change then he is not playing his own game.
Sieges have dropped to one per hour if that.
most of us agree with the changes, so no. Check the poll...or the pole, whatever is your preference.

ezareth_ESO wrote: »I don't think everyone is understanding the cascading effect this is having on the game.
The scrubs, newbies and just overall bad players were using up the majority of the camps. Since all they do is die constantly and will have to keep running back (and usually ganked on the way) they'll tire of Cyrodiil first and quit.
Then the "Farm" groups who are used to farming those bads will get tired of cyrodiil because the easy action of slaughtering the plebs of Cyrodiil will get tired and quit Cyrodiil.
Last will be the gankers....less people...more time between each gank and Cyrodiil becomes a ghost town.
I can understand and agree with people who say the removal of FCs make Cyrodiil more strategic and all that. Chess is very strategic as well and despite being good at it I find it to be boring due to the slow pace of the game.
As WRX said, Cyrodiil should be fun. If you're going drastically slow the pace of the action in the game in one way then you must do something to speed it up in another way.
The last time I checked DAOC is a dead game....so why would anyone want to emulate it?
Pixysticks wrote: »I gotta agree somewhat, I zoned into thorn last night and the only thing we owned was Alessia, which was under attack. To get to PvP I had to run all the way from the starter gate to Alessia every time I wanted a fight.
There's some situations where removing the forward camps has made it more fun, but things like this just make me leave Cyrodiil due to how boring it is to run 5 minutes just to get to PvP every single life.
There needs to be some sort of compromise.
FC removal doesn't cater to your play style at all. What you need Pixy is a pocket rezzer!
In other news, no camps has killed pvp on Haderus. Having no Keeps to Rez at is frustrating. This change really helped keep the buff servers from becoming competitive.
ezareth_ESO wrote: »I don't think everyone is understanding the cascading effect this is having on the game.
The scrubs, newbies and just overall bad players were using up the majority of the camps. Since all they do is die constantly and will have to keep running back (and usually ganked on the way) they'll tire of Cyrodiil first and quit.
Then the "Farm" groups who are used to farming those bads will get tired of cyrodiil because the easy action of slaughtering the plebs of Cyrodiil will get tired and quit Cyrodiil.
Last will be the gankers....less people...more time between each gank and Cyrodiil becomes a ghost town.
I can understand and agree with people who say the removal of FCs make Cyrodiil more strategic and all that. Chess is very strategic as well and despite being good at it I find it to be boring due to the slow pace of the game.
As WRX said, Cyrodiil should be fun. If you're going drastically slow the pace of the action in the game in one way then you must do something to speed it up in another way.
The last time I checked DAOC is a dead game....so why would anyone want to emulate it?
Uhhh if this is the frontiers map youre talking about, I seriously see zero resemblance.
I mean, its still sort of a triangle made of tetris T-pieces, which would be needed for 3 way rvrvr, but.... it pretty much stops at that.
Enlighten me because ive never played DAoC, but I see absolutely nothing in this picture remotely resembling Cyrodiil.
Pixysticks wrote: »Pixysticks wrote: »I gotta agree somewhat, I zoned into thorn last night and the only thing we owned was Alessia, which was under attack. To get to PvP I had to run all the way from the starter gate to Alessia every time I wanted a fight.
There's some situations where removing the forward camps has made it more fun, but things like this just make me leave Cyrodiil due to how boring it is to run 5 minutes just to get to PvP every single life.
There needs to be some sort of compromise.
FC removal doesn't cater to your play style at all. What you need Pixy is a pocket rezzer!
In other news, no camps has killed pvp on Haderus. Having no Keeps to Rez at is frustrating. This change really helped keep the buff servers from becoming competitive.
Yeah, because 99% of my play-time on Haderus is spent solo, so it's just me vs. a bunch of EP and all the guards at KC LM. I can't bring a group to Haderus because there's not enough EP there to actually fight with an organized group.
So it's been in this perpetual state of EP not having enough people to really take anything other than a resource or warrant bringing a group to fight. Now the FC change has pretty much extinct any chance of them being able to accomplish even holding a resource for very long.
Now the situation on Thorn is: you're either a ganker, or you have an organized group. Which is fine for me, but everyone just has to understand that there's going to be a record-low amount of people PvPing for the time being.
Uhhh if this is the frontiers map youre talking about, I seriously see zero resemblance.
I mean, its still sort of a triangle made of tetris T-pieces, which would be needed for 3 way rvrvr, but.... it pretty much stops at that.
Enlighten me because ive never played DAoC, but I see absolutely nothing in this picture remotely resembling Cyrodiil.
Uhhh if this is the frontiers map youre talking about, I seriously see zero resemblance.
I mean, its still sort of a triangle made of tetris T-pieces, which would be needed for 3 way rvrvr, but.... it pretty much stops at that.
Enlighten me because ive never played DAoC, but I see absolutely nothing in this picture remotely resembling Cyrodiil.
smassareub17_ESO wrote: »Tintinabula wrote: »If Brian Wheeler is seriously stoked about this change then he is not playing his own game.
Sieges have dropped to one per hour if that.
most of us agree with the changes, so no. Check the poll...or the pole, whatever is your preference.
You sweet talker, you! I wonder why all those players that "agree" aren't in PVP tonight? I can't figure out where they are? Maybe crouched in some rocks or under a bridge?? Oh....fun.
Pixysticks wrote: »I gotta agree somewhat, I zoned into thorn last night and the only thing we owned was Alessia, which was under attack. To get to PvP I had to run all the way from the starter gate to Alessia every time I wanted a fight.
ezareth_ESO wrote: »I don't think everyone is understanding the cascading effect this is having on the game.
The scrubs, newbies and just overall bad players were using up the majority of the camps. Since all they do is die constantly and will have to keep running back (and usually ganked on the way) they'll tire of Cyrodiil first and quit.
Then the "Farm" groups who are used to farming those bads will get tired of cyrodiil because the easy action of slaughtering the plebs of Cyrodiil will get tired and quit Cyrodiil.
Last will be the gankers....less people...more time between each gank and Cyrodiil becomes a ghost town.
I can understand and agree with people who say the removal of FCs make Cyrodiil more strategic and all that. Chess is very strategic as well and despite being good at it I find it to be boring due to the slow pace of the game.
As WRX said, Cyrodiil should be fun. If you're going drastically slow the pace of the action in the game in one way then you must do something to speed it up in another way.
The last time I checked DAOC is a dead game....so why would anyone want to emulate it?
Pixysticks wrote: »Pixysticks wrote: »I gotta agree somewhat, I zoned into thorn last night and the only thing we owned was Alessia, which was under attack. To get to PvP I had to run all the way from the starter gate to Alessia every time I wanted a fight.
There's some situations where removing the forward camps has made it more fun, but things like this just make me leave Cyrodiil due to how boring it is to run 5 minutes just to get to PvP every single life.
There needs to be some sort of compromise.
FC removal doesn't cater to your play style at all. What you need Pixy is a pocket rezzer!
In other news, no camps has killed pvp on Haderus. Having no Keeps to Rez at is frustrating. This change really helped keep the buff servers from becoming competitive.
Yeah, because 99% of my play-time on Haderus is spent solo, so it's just me vs. a bunch of EP and all the guards at KC LM. I can't bring a group to Haderus because there's not enough EP there to actually fight with an organized group.
So it's been in this perpetual state of EP not having enough people to really take anything other than a resource or warrant bringing a group to fight. Now the FC change has pretty much extinct any chance of them being able to accomplish even holding a resource for very long.
Now the situation on Thorn is: you're either a ganker, or you have an organized group. Which is fine for me, but everyone just has to understand that there's going to be a record-low amount of people PvPing for the time being.
AbraXuSeXile wrote: »The people defending this decision are gonna be very very upset once the guilds finish leveling undaunted and no one is going to be brave enough to stop the train, the only thing to stop the trains are other trains, then the lag you guys don't want is back
AbraXuSeXile wrote: »The people defending this decision are gonna be very very upset once the guilds finish leveling undaunted and no one is going to be brave enough to stop the train, the only thing to stop the trains are other trains, then the lag you guys don't want is back
smassareub17_ESO wrote: »
You sweet talker, you! I wonder why all those players that "agree" aren't in PVP tonight? I can't figure out where they are? Maybe crouched in some rocks or under a bridge?? Oh....fun.
AbraXuSeXile wrote: »The people defending this decision are gonna be very very upset once the guilds finish leveling undaunted and no one is going to be brave enough to stop the train, the only thing to stop the trains are other trains, then the lag you guys don't want is back
Trains in cyrodiil will be much more spread out when they no longer all have the ability to port to any hotspot on the map almost instantly. The topology of cyrodiil will now play a strategic role. Choke points, travel time, intercepting groups etc. will now all be a factor.