I did also a run for the undaunted gold key with my usual dungeon group yesterday and we did all vet dungeons achievments together so far.
I tanked Imiril so she didn't go rampant on the dps of our group. I wasn't able to block any damage from her. All her hits went right through my block and cost one quarter of my 3.2k hp which put a real strain on our templar healer and the Hist Bark Set Bonus didn't proc even once.
From that experience i would say this boss is bugged and needs fixing. I love difficult fights and challenges but this is a bit ridiculous
My group had a similar issue. I tanked and was taking almost 40% hp (I have around 34-3500) with every hit. And that's with all armor/shield bonuses and the footman set. With razor armor up and armor hard capped, I still took 25-ish % per hit. The healer could barely keep up with the damage output and he is a really good healer.
I do have to agree with this, I tanked BC with my DK yesterday, I had to pop Green Dragon Blood quite a few times to help healer because it seemed like the hits went through the shield. No sound of bump on the shield.
I noticed the sound issue with blocking hits as well, no audio cue that I had just blocked an attack. Come to think of it, my combat add on displays blocked attacks in parentheses... I don't think those hits were in parentheses... Testing is needed.
s7732425ub17_ESO wrote: »With the new scaling of Veteran dungeons, all the bosses have 2-3x more HP at VR14. This dramatically increases the amount of time it takes to beat each boss. Some fights last as long as 10 minutes with decent DPS and no deaths. This is for a single boss. Vet dungeons have 4+ bosses.
It's actually impossible to complete these within 20 minutes anymore.
Except when you want to do it without gaming the system. Don't misunderstand, I don't see it as cheating or anything, it's fine - but achievements should be possible to get with a group of efficient players on the same level, without this kind of cheap workaround.s7732425ub17_ESO wrote: »With the new scaling of Veteran dungeons, all the bosses have 2-3x more HP at VR14. This dramatically increases the amount of time it takes to beat each boss. Some fights last as long as 10 minutes with decent DPS and no deaths. This is for a single boss. Vet dungeons have 4+ bosses.
It's actually impossible to complete these within 20 minutes anymore.
No.. just no... With Dungeon Scaling the speed runs are much much faster. Get a vet 1 in the group of vet 14s, then pass the lead to the vet 1, THEN enter the dungeon. The dungeon will scale to the group leader i.e. the vet 1. The dungeon will be much easier.
Frenkthevile wrote: »BC 2° boss is impossible to kill at VR12!
*where impossible stands for''OMG i wiped 20 times in 4 hours without making it!''
Black_Wolf88 wrote: »After the patch I too have noticed a problem with blocking. the boss attacks dont hit the block but goes trough it and takes hp only, no stamina, no block at all. and its not just in BC. I wonder if its the new standard in all dungeons...
as for Imiril, I too think he jumps into his mob spawning bubbles too fast. However, its been quite a while since I did BC so I cant really compare to how he was before patch as I cant recall.
s7732425ub17_ESO wrote: »With the new scaling of Veteran dungeons, all the bosses have 2-3x more HP at VR14. This dramatically increases the amount of time it takes to beat each boss. Some fights last as long as 10 minutes with decent DPS and no deaths. This is for a single boss. Vet dungeons have 4+ bosses.
It's actually impossible to complete these within 20 minutes anymore.
It's not harder than when you where the same level that the dungeon was so I'd say it's as intended. If you got fights lasting 10m then it's not decent DPS.
khele23eb17_ESO wrote: »s7732425ub17_ESO wrote: »With the new scaling of Veteran dungeons, all the bosses have 2-3x more HP at VR14. This dramatically increases the amount of time it takes to beat each boss. Some fights last as long as 10 minutes with decent DPS and no deaths. This is for a single boss. Vet dungeons have 4+ bosses.
It's actually impossible to complete these within 20 minutes anymore.
It's not harder than when you where the same level that the dungeon was so I'd say it's as intended. If you got fights lasting 10m then it's not decent DPS.
So, were back to staff and robe or gtfo?
Monsters
- Large monsters that are not bosses are no longer more powerful than bosses, and boss monsters are now more powerful
- The following monsters are now immune to crowd control effects:
- Daedroths
- Liches
- Trolls
- Watchers
- Wispmothers
s7732425ub17_ESO wrote: »With the new scaling of Veteran dungeons, all the bosses have 2-3x more HP at VR14. This dramatically increases the amount of time it takes to beat each boss. Some fights last as long as 10 minutes with decent DPS and no deaths. This is for a single boss. Vet dungeons have 4+ bosses.
It's actually impossible to complete these within 20 minutes anymore.
No.. just no... With Dungeon Scaling the speed runs are much much faster. Get a vet 1 in the group of vet 14s, then pass the lead to the vet 1, THEN enter the dungeon. The dungeon will scale to the group leader i.e. the vet 1. The dungeon will be much easier.
SteveCampsOut wrote: »s7732425ub17_ESO wrote: »With the new scaling of Veteran dungeons, all the bosses have 2-3x more HP at VR14. This dramatically increases the amount of time it takes to beat each boss. Some fights last as long as 10 minutes with decent DPS and no deaths. This is for a single boss. Vet dungeons have 4+ bosses.
It's actually impossible to complete these within 20 minutes anymore.
No.. just no... With Dungeon Scaling the speed runs are much much faster. Get a vet 1 in the group of vet 14s, then pass the lead to the vet 1, THEN enter the dungeon. The dungeon will scale to the group leader i.e. the vet 1. The dungeon will be much easier.
Oh and that's not an exploit at all! And who says only us Solo/Casual players want easy mode?!? Hrmmmm... Who could that be??? I was just responding to him elsewhere... Magnus something or other I believe. Says it's just us lazy Casual Solo players who want to play in God Mode.....
Circuitous wrote: »Essentially, the biggest difference now is the mechanical one. The bosses use more and more difficult mechanics that require greater coordination to deal with. Fine by me.
If you read the second paragraph of the post he's responding to, you'll see that he's referring to the difference between the actual "Veteran" versions of the dungeons compared to the standard dungeons when scaled all the way up to vet levels.Circuitous wrote: »Essentially, the biggest difference now is the mechanical one. The bosses use more and more difficult mechanics that require greater coordination to deal with. Fine by me.
I disagree. I fail to see any new mech - just much higher HP and harder hits. I have only done the first 4 lots of dailies - at vr12 - but i saw the total opposite of what you said.