Walking into a normal dungeon with four V14 and getting kicked on the first boss was fun....The whole instance was so much harder, but it kept you on your toes. We had to work to get it cleared.
I do not see the point of VET dungeons anymore since all the normal ones are just as hard as VET dungeons. The VET dungeons are harder then Trials....Still its nice to have to work hard to clear the instance now.
But it kills PUG groups. In the past I was happy to do any instance with a PUG as there was room for mistakes and learning.Circuitous wrote: »Walking into a normal dungeon with four V14 and getting kicked on the first boss was fun....The whole instance was so much harder, but it kept you on your toes. We had to work to get it cleared.
I do not see the point of VET dungeons anymore since all the normal ones are just as hard as VET dungeons. The VET dungeons are harder then Trials....Still its nice to have to work hard to clear the instance now.
Essentially, the biggest difference now is the mechanical one. The bosses use more and more difficult mechanics that require greater coordination to deal with. Fine by me.
Also the instance does not 'rescale'.It seems to be an oversight as many have trouble finishing the speed run. Fortunately, there's some workaround as in finding a lower level to scale the dungeon with. Of course the drops won't be as useful, but at least you'll be able to get the achievement.
So form a group with your V1 as leader and zone in, then make someone else a leader and replace the V1 with a V14 (hopefully its your V1 and you switch to your V14 main)
So form a group with your V1 as leader and zone in, then make someone else a leader and replace the V1 with a V14 (hopefully its your V1 and you switch to your V14 main)
Can you even do that? Group Dungeons are instanced to that group so how could you join up a group once formed and inside? I have followed 3 person groups* into a group dungeon before only to walk into a place that is empty of other players.
*I was hoping they would take pity on me and ask me to join. I know, not the best strategy.
Also the instance does not 'rescale'.
So form a group with your V1 as leader and zone in, then make someone else a leader and replace the V1 with a V14 (hopefully its your V1 and you switch to your V14 main)
Now you can speed through that Vet instead with all the mobs at V1 and your all at V14and now that speed run is even easier then it was BEFORE the patch
Or you helped the VR1 trough it first for the undaunted quest and he agree to group and leave on the second run, or you simply pay an random for 3 minutes work, don't think you can kick the leader so no abuse.Also the instance does not 'rescale'.It seems to be an oversight as many have trouble finishing the speed run. Fortunately, there's some workaround as in finding a lower level to scale the dungeon with. Of course the drops won't be as useful, but at least you'll be able to get the achievement.
So form a group with your V1 as leader and zone in, then make someone else a leader and replace the V1 with a V14 (hopefully its your V1 and you switch to your V14 main)
Now you can speed through that Vet instead with all the mobs at V1 and your all at V14and now that speed run is even easier then it was BEFORE the patch
Nice to know other had problems on boss 3, we wiped a lot on it, VR5 as leader.killedbyping wrote: »Yesterday we did Banished Cells for Undaunted Gold key.
While it was pretty easy to obtain Gold key since Cursed Hero achivement (the one you have to do as optional gold key) was nerfed to just 3 daedroth alive, 3rd boss was just ridicilous.
We fought him almost 10 mins. Well, actualy we fought tons of adds for 10 mins and only 1 min was spent to fighting a boss.
Something was changed in his disapearing timer. He was literaly available for DPS only 8-10 seconds and then jump into his ball to call the adds again.
Over and over and over again. We basicaly have no time to DPS him at all to finish that fight faster.
That was realy wierd change.
P.S. One thing i really dont like with that scaling is why i cant choose not to scale dungeon if dont want to ?
Im leveling my alts by skipping all group content including dungeons for a reason. And reason is that it is a pain in the ass to find decent group on low levels to do those dungeons which nobody need therefore it delay my progress.
Now what ? I have to find a group to do dungeon which i supposed to solo by now just to get a skill point which nobody need expect me ?
Nice to know other had problems on boss 3, we wiped a lot on it, VR5 as leader.killedbyping wrote: »Yesterday we did Banished Cells for Undaunted Gold key.
While it was pretty easy to obtain Gold key since Cursed Hero achivement (the one you have to do as optional gold key) was nerfed to just 3 daedroth alive, 3rd boss was just ridicilous.
We fought him almost 10 mins. Well, actualy we fought tons of adds for 10 mins and only 1 min was spent to fighting a boss.
Something was changed in his disapearing timer. He was literaly available for DPS only 8-10 seconds and then jump into his ball to call the adds again.
Over and over and over again. We basicaly have no time to DPS him at all to finish that fight faster.
That was realy wierd change.
P.S. One thing i really dont like with that scaling is why i cant choose not to scale dungeon if dont want to ?
Im leveling my alts by skipping all group content including dungeons for a reason. And reason is that it is a pain in the ass to find decent group on low levels to do those dungeons which nobody need therefore it delay my progress.
Now what ? I have to find a group to do dungeon which i supposed to solo by now just to get a skill point which nobody need expect me ?
Might be that all the adds has increased level too as its a lot of them this adds up.
killedbyping wrote: »Yesterday we did Banished Cells for Undaunted Gold key.
While it was pretty easy to obtain Gold key since Cursed Hero achivement (the one you have to do as optional goal) was nerfed to just 3 daedroth alive, 3rd boss was just ridicilous.
We fought him almost 10 mins. Well, actualy we fought tons of adds for 10 mins and only 1 min was spent to fighting a boss.
Something was changed in his disapearing timer. He was literaly available for DPS only 8-10 seconds and then jump into his ball to call the adds again.
Over and over and over again. We basicaly have no time to DPS him at all to finish that fight faster.
That was realy wierd change.
P.S. One thing i really dont like with that scaling is why i cant choose not to scale dungeon if dont want to ?
Im leveling my alts by skipping all group content including dungeons for a reason. And reason is that it is a pain in the ass to find decent group on low levels to do those dungeons which nobody need therefore it delay my progress.
Now what ? I have to find a group to do dungeon which i supposed to solo by now just to get a skill point which nobody need expect me ?
s7732425ub17_ESO wrote: »With the new scaling of Veteran dungeons, all the bosses have 2-3x more HP at VR14. This dramatically increases the amount of time it takes to beat each boss. Some fights last as long as 10 minutes with decent DPS and no deaths. This is for a single boss. Vet dungeons have 4+ bosses.
It's actually impossible to complete these within 20 minutes anymore.
I did also a run for the undaunted gold key with my usual dungeon group yesterday and we did all vet dungeons achievments together so far.
I tanked Imiril so she didn't go rampant on the dps of our group. I wasn't able to block any damage from her. All her hits went right through my block and cost one quarter of my 3.2k hp which put a real strain on our templar healer and the Hist Bark Set Bonus didn't proc even once.
From that experience i would say this boss is bugged and needs fixing. I love difficult fights and challenges but this is a bit ridiculous
I did also a run for the undaunted gold key with my usual dungeon group yesterday and we did all vet dungeons achievments together so far.
I tanked Imiril so she didn't go rampant on the dps of our group. I wasn't able to block any damage from her. All her hits went right through my block and cost one quarter of my 3.2k hp which put a real strain on our templar healer and the Hist Bark Set Bonus didn't proc even once.
From that experience i would say this boss is bugged and needs fixing. I love difficult fights and challenges but this is a bit ridiculous
My group had a similar issue. I tanked and was taking almost 40% hp (I have around 34-3500) with every hit. And that's with all armor/shield bonuses and the footman set. With razor armor up and armor hard capped, I still took 25-ish % per hit. The healer could barely keep up with the damage output and he is a really good healer.
Excellent, the speedruns were an asinine feature that helped the elitist jerks justify their elitism, giving them arguments why they shouldn't have to 'carry' the 'badz'.s7732425ub17_ESO wrote: »Vet Dungeon Scaling makes the speed achievements impossible to obtain
fromtesonlineb16_ESO wrote: »Excellent, the speedruns were an asinine feature that helped the elitist jerks justify their elitism, giving them arguments why they shouldn't have to 'carry' the 'badz'.s7732425ub17_ESO wrote: »Vet Dungeon Scaling makes the speed achievements impossible to obtain
I did also a run for the undaunted gold key with my usual dungeon group yesterday and we did all vet dungeons achievments together so far.
I tanked Imiril so she didn't go rampant on the dps of our group. I wasn't able to block any damage from her. All her hits went right through my block and cost one quarter of my 3.2k hp which put a real strain on our templar healer and the Hist Bark Set Bonus didn't proc even once.
From that experience i would say this boss is bugged and needs fixing. I love difficult fights and challenges but this is a bit ridiculous
My group had a similar issue. I tanked and was taking almost 40% hp (I have around 34-3500) with every hit. And that's with all armor/shield bonuses and the footman set. With razor armor up and armor hard capped, I still took 25-ish % per hit. The healer could barely keep up with the damage output and he is a really good healer.
I do have to agree with this, I tanked BC with my DK yesterday, I had to pop Green Dragon Blood quite a few times to help healer because it seemed like the hits went through the shield. No sound of bump on the shield.
s7732425ub17_ESO wrote: »With the new scaling of Veteran dungeons, all the bosses have 2-3x more HP at VR14. This dramatically increases the amount of time it takes to beat each boss. Some fights last as long as 10 minutes with decent DPS and no deaths. This is for a single boss. Vet dungeons have 4+ bosses.
It's actually impossible to complete these within 20 minutes anymore.
I did also a run for the undaunted gold key with my usual dungeon group yesterday and we did all vet dungeons achievments together so far.
I tanked Imiril so she didn't go rampant on the dps of our group. I wasn't able to block any damage from her. All her hits went right through my block and cost one quarter of my 3.2k hp which put a real strain on our templar healer and the Hist Bark Set Bonus didn't proc even once.
From that experience i would say this boss is bugged and needs fixing. I love difficult fights and challenges but this is a bit ridiculous
My group had a similar issue. I tanked and was taking almost 40% hp (I have around 34-3500) with every hit. And that's with all armor/shield bonuses and the footman set. With razor armor up and armor hard capped, I still took 25-ish % per hit. The healer could barely keep up with the damage output and he is a really good healer.
I do have to agree with this, I tanked BC with my DK yesterday, I had to pop Green Dragon Blood quite a few times to help healer because it seemed like the hits went through the shield. No sound of bump on the shield.
I noticed the sound issue with blocking hits as well, no audio cue that I had just blocked an attack. Come to think of it, my combat add on displays blocked attacks in parentheses... I don't think those hits were in parentheses... Testing is needed.