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So, About That Dungeon Scaling

  • NadiusMaximus
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    It's min max or gtfo. Most people don't have the time to figure out every loophole for an Uber build and those that do, sure as hell don't post them, because most were based around exploits. The more they change though, the better it is getting, but it's getting to the point where huge changes are making them look like they are at a loss for answers and just throwing stuff around to see what doesn't make people rage.

    I'm to the point of just sitting back and watching the show.

    Edited by NadiusMaximus on November 6, 2014 7:26AM
  • Razzak
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    They are way more challenging... And I like it... The fact that me and my 3 top tier friends can't just steam roll a vet dungeon is incredibly refreshing. If you're not using a 3rd party voice chat software you're gonna have some issues... Also, this makes pugs far less likely to clear a dungeon smoothly. The dungeon scaling is just another way ESO is encouraging social game play

    In what way is this encouraging social game play?
  • itsBishop
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    Razzak wrote: »
    In what way is this encouraging social game play?

    You know, the whole.. having to work together with strangers to figure out how to clear difficult content thing. That encourages social game play.

    Purple

    World Record SO - 27m 38s
    NA First SO Speedrun Achievement
  • NadiusMaximus
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    So you and your top tier friends are some of the few that get to fully enjoy a game you bought, good, that is expected. No doubt , I agree %100.

    But what about the noob pug group that knows how to play but can't clear stuff because they don't have the time to figure out every mechanic. You shouldn't have to have a book of spreadsheets for each encounter, just to clear a delve because someone else thought it was too easy.

    And.. At the same time it's hardly fair for you and your friends might have to play a game so easy for you it's boring.. Which brings me to.....

    The need of servers for easy, medium, and hard mode. It's the only way to make everyone happy. Pvp would stay the way it is though.
  • Jacques Berge
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    Trials, Vet dungeons and vet DSA is supposed to be high end, end game content. This content is almost never do-able in any MMO. I will concede, that the difficulty IS a bit much and likely to overwhelm even organized groups of less than optimally built players. It would be nice for the devs to allow players to complete the vet dungeons... Say... Have it be normal, vet, and hardcore... Have hardcore be where vet dungeons scale. Have only hardcore mod give the gold key.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • silent88b14_ESO
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    I love the game environment, but I'd like to be able to play it.

    Play means something different from work.
    Behold the great Oak. Just a little nut who stood his ground.
  • Virck
    Virck
    I like my games not to be work or a chore to do, it's something to have fun and if for some reason my group of friends and myself not being able to complete 4 person content because we made one mistake in 10 minutes of fighting is not fun. I appreciate challenging aspects of games, but at least make it rewarding
  • Aeratus
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    We want to thank everyone for the feedback regarding the changes to the dungeon scaling we implemented in Update 5. We've read your concerns and are taking a very close look at how these changes have impacted difficulty for both groups and solo players. Thank you all for your patience—we’ll keep you updated.

    Why is your logic: "Lets buff a lot of builds based around stamina to make them more on par but at the same time secretly buff all pve content to make the buffs near useless. Getting hit for 4000 unblockable damage by Darkroot in Veteran Elden Hollow. The boss also has 160,000 Health. Which is ridiculous for a 4 man group.

    Everyone likes ice cream....but a bowl of ice cream with a speck of s*** in it is still ice cream with s*** in it.
    Darkroot's massive attack does more and more damage the longer the fight goes on time. So the way to beat Darkroot is just to get more dps and quickly kill it before the damage is unsurvivable. Also, if you don't have enough dps, just switch the tank to dps.
    Edited by Aeratus on November 6, 2014 3:26PM
  • Joy_Division
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    One thing I've noticed about ESO is that it punishes unfamiliarity. Everything seems much harder - if not impossible - whenever something unexpectedly scales in difficulty.

    Remember your first vet dungeon - wipe city probably because of those bad habit formed when facerolling regular dungeons.

    Remember Crypt of Hearts your first time? I spent a whole night with the last boss and never beat it.

    They absolutely made the bosses harder in 1.5. Yes, they may seem freakishly overpowered because we all acquired a certain comfort level. Once we recognize the limits of what those bosses and our characters can and cannot do, we will look back and wonder why we ever wiped during our first runs...
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Robocles
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    We have been in vet bc yesterday, with an sub optimal vr14 group (templar DD, sorc tank, templar heal, nightblade DD) and we were ok. So we not rolled through like an afternoons walk but hey, we finally make it and it felt good.
    Pls express your critisism in a way you don't nerf the fun out for other players. I really like the system but i understand that for peps with random groups and/or outdated equip it might be to hard. But tbh if you decrease difficuilty you also have to decrease loot, so pls dont cry if you recieve i.e. no purple or not your level if it changes in an future update

    You want them to express their criticism in a way they don't nerf the fun out of others... yet you provide no response to the OP. Nice.

    What exactly is the point of your post?
  • Robocles
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    Audigy wrote: »
    ZOS are not feeding me content, everything seems aimed at guilds, groups and pros... Because those people are the only people they listen too... My small 'casual' guild is losing players as they hit the wall of top level VR and return to offline games where they can 'win' without being a pro or having to organise their work & family lives around trying to find viable groups.

    I don't understand that sentence to be honest.

    Everything you do in a guild requires time, it has absolutely nothing to do with how hard the content is.

    If you want to pvp with your guild then you must set up a schedule. If you want to raid or just quest, do RP you must find a common schedule.

    Time does not get more if content is harder, its still the same time so that blaming the difficulty is the wrong way. Blame the dependency of guilds at ESO but leave the difficulty where it is please.

    He's saying that the random change in difficulty is annoying to more casual players and they will just leave.
  • bosmern_ESO
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    I've been able to do Vet bc hard mode and Vet EH hard mode so far, they aren't overpowered in my opinion.

    They are a lot more of a challenge, but they still have the same mechanics and have to switch it up a bit if you want to win. My group was using tactics/placement like we never would have before and they all seemed to work fairly well.
    ~Thallen~
  • Dagoth_Rac
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    I see a lot of assumptions that some players are hardcore and some are casual. And if you think stuff is too hard you are a "bad" and need to "l2p". And if you think it is too easy you an "elitist" and "driving away the bulk of the paying customers".

    But I think a lot of us go back and forth.

    The challenge I want at 8:00pm on a Saturday night (when most of my guild is online, when we have a lot of choices to put together groups that complement each other well, when I'll stay up to 4:00am trying to beat something, etc.) is a lot different than the challenge I want at 10:00pm on a Tuesday night (when I need to get to bed at a reasonable hour, when we may need to switch to roles we do not normally play because only a few of us are online).

    Most of my guild mates complaints were not that this content was utterly unbeatable. It was that suddenly everything had jumped to an extreme level of difficulty. We like to do really challenging content at times. Just not all the time.
  • itsBishop
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    Dagoth_Rac wrote: »
    I see a lot of assumptions that some players are hardcore and some are casual. And if you think stuff is too hard you are a "bad" and need to "l2p". And if you think it is too easy you an "elitist" and "driving away the bulk of the paying customers".

    But I think a lot of us go back and forth.

    The challenge I want at 8:00pm on a Saturday night (when most of my guild is online, when we have a lot of choices to put together groups that complement each other well, when I'll stay up to 4:00am trying to beat something, etc.) is a lot different than the challenge I want at 10:00pm on a Tuesday night (when I need to get to bed at a reasonable hour, when we may need to switch to roles we do not normally play because only a few of us are online).

    Most of my guild mates complaints were not that this content was utterly unbeatable. It was that suddenly everything had jumped to an extreme level of difficulty. We like to do really challenging content at times. Just not all the time.

    A solution to this already exists and has been laid out for you on a silver platter by ZOS. It's called a normal pledge, or doing the standard version of the veteran dungeon and not activating the additional difficulty. What more do you want or expect?
    Purple

    World Record SO - 27m 38s
    NA First SO Speedrun Achievement
  • NukaCola
    NukaCola
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    They are way more challenging... And I like it... The fact that me and my 3 top tier friends can't just steam roll a vet dungeon is incredibly refreshing. If you're not using a 3rd party voice chat software you're gonna have some issues... Also, this makes pugs far less likely to clear a dungeon smoothly. The dungeon scaling is just another way ESO is encouraging social game play

    Yea... it's supposed to be a new daily thing to clear some veteran instance get a random drop and be done with it. This should take like 20 minutes. That's the essence of any basic 4 player instance.

    Instead they are making it a social science project with all these extra add-ons and programs your gonna need. Casual gameplay into the toilet and start grinding your teeth together.

    Im not too into spending a couple of hours with a random group of ill equipped players just to get a light armor piece with stamina on it with an exploration trait.

  • Alphashado
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    Dagoth_Rac wrote: »
    We like to do really challenging content at times. Just not all the time.

    This.

    The concept of the pledges and scaled mobs is nice. Problem is that the description doesn't match the product. Here is the concept and description:

    1. Scaled dungeons keep things interesting and challenging regardless of lvl.
    2. Normal Mode pledges and dungeons offer a moderate challenge and lesser reward in order to generate interest from casual gamers attempting to either have some fun or gear up and practice for VR Mode.
    3. VR Mode Pledges and dungeons offer better rewards and more of a challenge. Intended for experienced dungeon crawlers.
    4. VR Mode Pledges Golden Key objective is intended to satisfy the hardcore crowd, rewarding a very nice prize and offering a very tough challenge.

    Now here is what we currently have:

    1. Scaled Normal dungeons are much too challenging for a casual experience and might as well be the same thing as a VR dungeon due to the lvl of challenge. There is no difference between the two.
    2. Normal mode doesn't exist. Everything scaled into the VR lvls is just as challenging as the VR dungeons, and even worse offers less of a reward.
    3. Scaled VR modes are more than challenging, they are very challenging. hardly worth the time and effort considering the lousy rewards.
    4. Kind of a joke. Golden key objective takes a hard fight, makes it harder, and again offers a useless random "purple" reward.

    I was with a good group yesterday and we managed to finish the golden key objective in VR EH. We wiped about 20 times on the last boss, wasted countless Grand Soul Gems on in-fight ressurections (repair bill and soul gem bill is well over 5k at this point) but we got him down. it felt good, we cheered and congratulated each other on a job well done, commented on how good of a PUG it was and went to claim our "gold key" reward.

    It was a lousy purple RNG set piece. At the very LEAST it should be a token in which you can buy a piece from a vendor that matches your class/build. And it should be yellow. Especially considering the time, effort, and expense required and the fact that the reward is called "golden key".

    The concept is great. The reality is absolutely terrible.

    Edited by Alphashado on November 6, 2014 5:14PM
  • AlnilamE
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    itsBishop wrote: »
    Razzak wrote: »
    In what way is this encouraging social game play?

    You know, the whole.. having to work together with strangers to figure out how to clear difficult content thing. That encourages social game play.

    Yeah, because I'm going to take the day off work so I can try to do the challenges with a PUG?

    People are going to stick to players they know and whose styles complement theirs. That's not exactly being sociable.
    The Moot Councillor
  • Khivas_Carrick
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    itsBishop wrote: »
    Dagoth_Rac wrote: »
    I see a lot of assumptions that some players are hardcore and some are casual. And if you think stuff is too hard you are a "bad" and need to "l2p". And if you think it is too easy you an "elitist" and "driving away the bulk of the paying customers".

    But I think a lot of us go back and forth.

    The challenge I want at 8:00pm on a Saturday night (when most of my guild is online, when we have a lot of choices to put together groups that complement each other well, when I'll stay up to 4:00am trying to beat something, etc.) is a lot different than the challenge I want at 10:00pm on a Tuesday night (when I need to get to bed at a reasonable hour, when we may need to switch to roles we do not normally play because only a few of us are online).

    Most of my guild mates complaints were not that this content was utterly unbeatable. It was that suddenly everything had jumped to an extreme level of difficulty. We like to do really challenging content at times. Just not all the time.

    A solution to this already exists and has been laid out for you on a silver platter by ZOS. It's called a normal pledge, or doing the standard version of the veteran dungeon and not activating the additional difficulty. What more do you want or expect?

    You're not getting it, and I'm starting to wonder if trying to tell you anything is a waste of breath. He's saying that there's barely any difference if at all between Regular Dungeons and Normal Pledges and Veteran Dungeons and Hard Pledges, because when you're all VR14, everything's scaled up to you to be Veteran Ranked.

    The failsafe you might want to discuss however if inviting a VR5 or some such into the group to be the lead and let it scale to them, then walk on in. That's a failsafe that you can toggle for blisteringly hard content or simply challenging content.

    Still though, we as players are presented with the issue that Stamina Builds and Templars are still fairly Underpowered and this new content pretty much shows that via seeing stamina builds have difficulties downing things in a timely manner,with or without AoE, while the Magicka Builds can run in and do both fairly well.
    Alphashado wrote: »
    Dagoth_Rac wrote: »
    We like to do really challenging content at times. Just not all the time.

    This.

    The concept of the pledges and scaled mobs is nice. Problem is that the description doesn't match the product. Here is the concept and description:

    1. Scaled dungeons keep things interesting and challenging regardless of lvl.
    2. Normal Mode pledges and dungeons offer a moderate challenge and lesser reward in order to generate interest from casual gamers attempting to either have some fun or gear up and practice for VR Mode.
    3. VR Mode Pledges and dungeons offer better rewards and more of a challenge. Intended for experienced dungeon crawlers.
    4. VR Mode Pledges Golden Key objective is intended to satisfy the hardcore crowd, rewarding a very nice prize and offering a very tough challenge.

    Now here is what we currently have:

    1. Scaled Normal dungeons are much too challenging for a casual experience and might as well be the same thing as a VR dungeon due to the lvl of challenge. There is no difference between the two.
    2. Normal mode doesn't exist. Everything scaled into the VR lvls is just as challenging as the VR dungeons, and even worse offers less of a reward.
    3. Scaled VR modes are more than challenging, they are very challenging. hardly worth the time and effort considering the lousy rewards.
    4. Kind of a joke. Golden key objective takes a hard fight, makes it harder, and again offers a useless random "purple" reward.

    I was with a good group yesterday and we managed to finish the golden key objective in VR EH. We wiped about 20 times on the last boss, wasted countless Grand Soul Gems on in-fight ressurections (repair bill and soul gem bill is well over 5k at this point) but we got him down. it felt good, we cheered and congratulated each other on a job well done, commented on how good of a PUG it was and went to claim our "gold key" reward.

    It was a lousy purple RNG set piece. At the very LEAST it should be a token in which you can buy a piece from a vendor that matches your class/build. And it should be yellow. Especially considering the time, effort, and expense required and the fact that the reward is called "golden key".

    The concept is great. The reality is absolutely terrible.

    ^^This. I actually very much agree with this idea and sentiment. You go through hell in order to get an item that doesn't do *** for you and ends up becoming a decon for mats.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • AlnilamE
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    Why the heck is the first reaction after trying a dungeon not "I/we need to improve" but "Dungeon needs nerf"? are you that good that you have no room for improvement or don't you want to? (Meaning no one peronally)

    I have previously done Vet BC about 3-4 times either healing or DPS, and while it was hard, it was manageable once you figured out the dance.

    This time, when we got to the last boss, it took an awful lot of dancing. I almost couldn't believe when we finally got him.

    It was a succession of

    -Hit boss
    -orbs/daedroth come out
    -get orbs
    -get daedroth
    -try not to die to boss AoE and/or hits
    -maybe hit the boss once
    - get lifted while next set of orbs/daedroth come out

    rinse and repeat, add a few wipes.

    Our tank (who was at the dungeon level) was taking 30% hits all the time. It took forever to get him.

    We started with Direfrost in the afternoon (which was challenging but OK), and by the time we were done with BC, my poor dogs were standing at the door with their legs crossed they needed to go pee so badly.

    There is always some room for improvement, but I think the scaling needs to be tweaked a bit as well.
    The Moot Councillor
  • Cuyler
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    @ZOS_JessicaFolsom, I've been going on like a broken record since the 1.5 scaling announcement was made...

    Use the D3 "monster power" framework for example. Offer us a sliding scale we can adjust to the difficulty we want to experience. Make the scale whatever you like...normal/vet/hardcore.....1-10....whatever. I do believe that offering a more incremental approach (i.e. 1-10 difficulties vs. only 3) would help encompass a wider range of the player base.

    Let us choose the amount of pain we want to go through for whatever reward were looking for.

    EDIT: clarity, speeeling
    Edited by Cuyler on November 6, 2014 7:44PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • SlayerSyrena
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    Just tried non-vet Selene's Web dungeon with a group of friends. Three hours pass and we cannot get past the last boss, no matter how many times we try.

    Finally, through sheer exhaustion we gave up. I really, really hope this will be looked into. I love the idea of Undaunted Dailies but ... not if myself and my guildies can never hope to complete one.
    PC/NA, Level 50 * Current Champion Points: 1600+
    Cyndril - Bosmer Vampire Nightblade - Dual Wield Blades and Bow

    ***Member of the closed early beta group, The Psijic Order***
    Guest on first ESO Live
    My ESO fan art and comics
  • tordr86b16_ESO
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    Please don't nerf the damage from MOOF (Move Out of Fire), not moving out of stuff should KILL you.
  • SteveCampsOut
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    Virck wrote: »
    I like my games not to be work or a chore to do, it's something to have fun and if for some reason my group of friends and myself not being able to complete 4 person content because we made one mistake in 10 minutes of fighting is not fun. I appreciate challenging aspects of games, but at least make it rewarding

    And there in lies the rub! We are currently having to work for no reward! I say no reward because crap rewards aren't rewards at all.
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

    NA Server:
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  • tordr86b16_ESO
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    Just tried non-vet Selene's Web dungeon with a group of friends. Three hours pass and we cannot get past the last boss, no matter how many times we try.

    Finally, through sheer exhaustion we gave up. I really, really hope this will be looked into. I love the idea of Undaunted Dailies but ... not if myself and my guildies can never hope to complete one.

    what, did you all use stamina builds? (phun intended). :)
  • Divinius
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    We want to thank everyone for the feedback regarding the changes to the dungeon scaling we implemented in Update 5. We've read your concerns and are taking a very close look at how these changes have impacted difficulty for both groups and solo players. Thank you all for your patience—we’ll keep you updated.
    Best news I've heard all week. Thank you!
  • Aeratus
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    What's so bad about failing a dungeon a few times? Back in May, people usually failed to complete vet dungeons, and it wasn't too unusual for people to have taken over 10 tries to get past vet SC and vet FG. Even then there was no complaint, since it was recognized that the dungeons were legitimately supposed to be challenging. But now, it seems like everyone expects the dungeons to be easy mode.
    Edited by Aeratus on November 7, 2014 12:57AM
  • Alphashado
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    Aeratus wrote: »
    What's so bad about failing a dungeon a few times? Back in May, people usually failed to complete vet dungeons, and it wasn't too unusual for people to have taken over 10 tries to get past vet SC and vet FG. Even then there was no complaint, since it was recognized that the dungeons were legitimately supposed to be challenging. But now, it seems like everyone expects the dungeons to be easy mode.

    There weren't many complaints because it was recognized as a reasonable challenge. The current situation is not reasonable.
  • Drasn
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    I have no idea what all the complaining is about. A week ago we could take 4 dps into any of the vet dungeons (including CoH) and faceroll through it with no fear of death. Now we actually have to bring a dedicated healer and one person needs to be able to go tank mode for a couple fights.

    The framerate drop in certain rooms is harder to deal with than most of the bosses.

    This is one of the best changes they have made to the game, people are actually running the dungeons again.

    I find it funny that actually having to do content the can push your character and make you pay attention is what people find boring. For me it's quite the opposite, being v14 and running through a lvl 12 dungeon one-shotting everything is boring.

    Also, to the people complaining that its killing stam builds, that is entirely L2P. I run with people sporting stam builds all the time and the difficulty and time to complete doesn't change.

    I'm sorry that you actually have to learn to play your class and role properly if you want to group, but it's for everyone's benefit.
  • Valymer
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    I have no idea what all the complaining is about. A week ago we could take 4 dps into any of the vet dungeons (including CoH) and faceroll through it with no fear of death. Now we actually have to bring a dedicated healer and one person needs to be able to go tank mode for a couple fights.

    The framerate drop in certain rooms is harder to deal with than most of the bosses.

    This is one of the best changes they have made to the game, people are actually running the dungeons again.

    I find it funny that actually having to do content the can push your character and make you pay attention is what people find boring. For me it's quite the opposite, being v14 and running through a lvl 12 dungeon one-shotting everything is boring.

    Also, to the people complaining that its killing stam builds, that is entirely L2P. I run with people sporting stam builds all the time and the difficulty and time to complete doesn't change.

    I'm sorry that you actually have to learn to play your class and role properly if you want to group, but it's for everyone's benefit.

    Perhaps you should read the thread before you actually post. You might answer your own questions.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Not going to bother reading the whole thing. All I read was "to hard" lol.
    Hey everyone! Look! It's a signature!
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