Khivas_Carrick wrote: »
Could also be a rather hefty issue with DKs and what I'm assuming was a staff being just that op and that this game is pretty much a zerg fest.
Lord_Kreegan wrote: »
Yesterday one of my characters died FOURTEEN times before I quit trying.
At no time did the fight become any easier.
The mechanic did not work.
It's Doshia all over again [at release].
Dungeon scaling is one of the worst design decisions they have made so far. The whole point of leveling up is to get more powerful in order to beat content you could not previously. If that content levels up with you, what is the point of even leveling your character?!
I would agree, bosses seem harder now.
I was running Direfrost last night with a group of 3 (not expecting to get that far). We were VR 1,2 and 3. Leader was VR2 so the dungeon scaled to that. The first boss just plowed us over dealing 1000+ damage, didn't stand a chance. If we had a full group it may have been possible, but still seemed overly difficult. I was tanking, and we did have a healer - went down in 3 hits.
I would agree, bosses seem harder now.
I was running Direfrost last night with a group of 3 (not expecting to get that far). We were VR 1,2 and 3. Leader was VR2 so the dungeon scaled to that. The first boss just plowed us over dealing 1000+ damage, didn't stand a chance. If we had a full group it may have been possible, but still seemed overly difficult. I was tanking, and we did have a healer - went down in 3 hits.
In direfrost, you need to kite the troll boss arround the room to avoid his storm aura. You also need to watch for when he leaps at you, because if he gets you, you are in trouble.
Khivas_Carrick wrote: »
Could also be a rather hefty issue with DKs and what I'm assuming was a staff being just that op and that this game is pretty much a zerg fest.
If by zerg fest you mean using aoe when aoe is required to clear content (adds and/or trash) then yes, I suppose it is a zerg fest. No one is using aoe on single target boss fights.
Khivas_Carrick wrote: »
EDIT* Forgot to mention this part. Yes, it should be hard, god damn it, it needs to be hard, but it also needs to be fun and doable, and the reward needs to match the risk.
Amsel_McKay wrote: »"In Oblivion, this scaling was bad and properly fixed in Skyrim" HOW was it better in Skyrim I could go to any location in Skyrim at level 2 and everything would be level 2, when I got to level 50 everything would be level 50.. It makes the game boring and the items also level by your level which is stupid. If I want to challenge myself I go to a "hard" place and get better rewards and be more powerful for my level because of gear... that is why EQ was such a great game the better loot with harder challenge... The problem with ESO is I feel the same level 1 to v14 because of scaling..
ZOS_JessicaFolsom wrote: »We want to thank everyone for the feedback regarding the changes to the dungeon scaling we implemented in Update 5. We've read your concerns and are taking a very close look at how these changes have impacted difficulty for both groups and solo players. Thank you all for your patience—we’ll keep you updated.
^ this, I like.JessieColt wrote: »Dungeon scaling should never have been a forced change to the way things work. It should have been added as an optional. Normal / Vet / Scaled.
Holycannoli wrote: »I will be cancelling my sub now. I was against this the minute they announced it. I'm bored with the game as it is and barely log on once a week, I do not want forced solo scaling on top of that boredom. I thought solo content was fine before scaling and I'm too casual a gamer now to bother with forced difficulty when I'm trying to overlevel to limit the difficulty. Don't want to play it, don't want to pay for it.
ZOS_JessicaFolsom wrote: »We want to thank everyone for the feedback regarding the changes to the dungeon scaling we implemented in Update 5. We've read your concerns and are taking a very close look at how these changes have impacted difficulty for both groups and solo players. Thank you all for your patience—we’ll keep you updated.
JessieColt wrote: »Dungeon scaling should never have been a forced change to the way things work. It should have been added as an optional. Normal / Vet / Scaled.
ZOS_JessicaFolsom wrote: »We want to thank everyone for the feedback regarding the changes to the dungeon scaling we implemented in Update 5. We've read your concerns and are taking a very close look at how these changes have impacted difficulty for both groups and solo players. Thank you all for your patience—we’ll keep you updated.
SteveCampsOut wrote: »ZOS_JessicaFolsom wrote: »We want to thank everyone for the feedback regarding the changes to the dungeon scaling we implemented in Update 5. We've read your concerns and are taking a very close look at how these changes have impacted difficulty for both groups and solo players. Thank you all for your patience—we’ll keep you updated.
You've pretty much killed a lot of Casual's desire to resubscribe. I'm switching to monthly just to give you a chance to fix it.