Solo Scaling
Solo instances will now scale to your level, with some caveats:
Solo instances do not scale below the level they are introduced. For example, Thizzrini Arena begins scaling from level 42.
Solo instances do not scale past Veteran Rank 12 at this time.
Solo scaling is determined by your level upon entering the instance, and remains there for the session.
Solo scaling cannot work unless the dungeon/delve is instanced. For example, let's say that I'm in Auridon, and me and some other person enter a delve at the same time. I am VR8 and this other guy is L32. We are not grouped. Just two random players in the same delve at the same time. I am going to see each mob as VR8 and the other player is going to see the same mobs as being L32. How is that going to work? We are fighting the exact same mobs at the same exact time. The mobs can't be both L32 and VR8 at the same time.
Nox_Aeterna wrote: »Who knows , maybe at some point zen will actually start to give options instead of forced content , but i wouldnt count on it to happen any time soon.
Level scaling Only applies to instances.
Delves and public dungeons are Not instances.
Only group dungeon and solo quest instances like main story and Mage/fighters guild quests will scale to your level.
starkerealm wrote: »Level scaling Only applies to instances.
Delves and public dungeons are Not instances.
Only group dungeon and solo quest instances like main story and Mage/fighters guild quests will scale to your level.
I could have sworn reading that Delves would be instanced by level with this. Though, they could have been talking about the Craglorn "no really guys, honest, they're" delves.
adriant1978 wrote: »
Level scaling Only applies to instances.
Delves and public dungeons are Not instances.
Only group dungeon and solo quest instances like main story and Mage/fighters guild quests will scale to your level.
Where's the challenge in waiting until you're 10 levels over the instance to complete it? I see scaling as a good thing
Not sure why you felt the need to waffle on about this, it's totally irrelevant here, ZOS clearly stated these are SOLO DUNGEONS, and gave the example of the arena in Reaper's March.Solo scaling cannot work unless the dungeon/delve is instanced. For example, let's say that I'm in Auridon, and me and some other person enter a delve at the same time. I am VR8 and this other guy is L32. We are not grouped. Just two random players in the same delve at the same time. I am going to see each mob as VR8 and the other player is going to see the same mobs as being L32. How is that going to work? We are fighting the exact same mobs at the same exact time. The mobs can't be both L32 and VR8 at the same time.
Sallington wrote: »*Since Oblivion
Morrowind didn't scale. Another reason why it's the best game ever made.
Holycannoli wrote: »Ugh this game is not alt friendly at all. You want the shards? You gotta do all this crap all over again. It makes me sick just to think about collecting the cyrodiil shards again on alts. You want the skill points from some quests? You gotta basically re-quest every map. It's tedious to the extreme, so much so that my highest level alt is only level 10 because I can't stomach doing all this again.
Solo instances will now scale to your level, with some caveats:
Solo instances do not scale below the level they are introduced. For example, Thizzrini Arena begins scaling from level 42.
Solo instances do not scale past Veteran Rank 12 at this time.
Solo scaling is determined by your level upon entering the instance, and remains there for the session.
Solo instances will now scale to your level, with some caveats:
Solo instances do not scale below the level they are introduced. For example, Thizzrini Arena begins scaling from level 42.
Solo instances do not scale past Veteran Rank 12 at this time.
Solo scaling is determined by your level upon entering the instance, and remains there for the session.
ZO will only add this for solo content, so that if you want to solo a group dungeon like going back to Banished Cells then this Dungeon is still 12-15.
The change will only take place in Solo dungeons, dungeons that you visit while being on your main quest or the Mages & Fighters guild. And lets face it, those are already easy if you are one or two levels below the mobs, so that there wont be any significant change in difficulty.
ZOS_GinaBruno wrote: »Dungeon Scaling
- Dungeons will now scale to the level of the group leader, with some caveats:
- Non-veteran dungeons will not scale below the level they are currently introduced, but will scale up to Veteran Rank 12.
- All veteran dungeons (with the exception of Veteran City of Ash) are now available from Veteran Rank 1 to Veteran Rank 12.
- Dungeons will not scale up to Veteran Rank 13 and 14 at this time.
- Dungeon scaling is determined by the group leader upon the group entering the dungeon. This scaling does not change if the level of the group leader does, or if the group leader changes, once the dungeon has been set.
- Item drops will also scale up either to the level of the monster or the receiving player character, whichever is lower.
- For example, a level 28 monster is defeated, dropping an item for a level 26 player character and a level 30 player character. The item levels will be 26 and 28, respectively.
starkerealm wrote: »Solo instances will now scale to your level, with some caveats:
Solo instances do not scale below the level they are introduced. For example, Thizzrini Arena begins scaling from level 42.
Solo instances do not scale past Veteran Rank 12 at this time.
Solo scaling is determined by your level upon entering the instance, and remains there for the session.
ZO will only add this for solo content, so that if you want to solo a group dungeon like going back to Banished Cells then this Dungeon is still 12-15.
The change will only take place in Solo dungeons, dungeons that you visit while being on your main quest or the Mages & Fighters guild. And lets face it, those are already easy if you are one or two levels below the mobs, so that there wont be any significant change in difficulty.
No, it affects group content too. You should have looked at the patch notes.ZOS_GinaBruno wrote: »Dungeon Scaling
- Dungeons will now scale to the level of the group leader, with some caveats:
- Non-veteran dungeons will not scale below the level they are currently introduced, but will scale up to Veteran Rank 12.
- All veteran dungeons (with the exception of Veteran City of Ash) are now available from Veteran Rank 1 to Veteran Rank 12.
- Dungeons will not scale up to Veteran Rank 13 and 14 at this time.
- Dungeon scaling is determined by the group leader upon the group entering the dungeon. This scaling does not change if the level of the group leader does, or if the group leader changes, once the dungeon has been set.
- Item drops will also scale up either to the level of the monster or the receiving player character, whichever is lower.
- For example, a level 28 monster is defeated, dropping an item for a level 26 player character and a level 30 player character. The item levels will be 26 and 28, respectively.
If you are in a group of 1, you are the group leader. No going back to do Banished Cells by yourself at its original level, sorry.
Holycannoli wrote: »This has been a bother in TES since Morrowind.