Oh god. Do you know what this really means though?
NO ONE WILL EVER CHARGE THE BREACH.
It's hard enough to get people to jump in at the moment; I'm often the only person standing there, flailing away, but it's OK because I can die and come back and maybe (just maybe) someone will follow me.
NOW WHAT HOPE IS THERE???!!!!
All those archers and ranged attackers? It's no good if someone doesn't actually go through the gap to the other side.
Oh god. Do you know what this really means though?
NO ONE WILL EVER CHARGE THE BREACH.
It's hard enough to get people to jump in at the moment; I'm often the only person standing there, flailing away, but it's OK because I can die and come back and maybe (just maybe) someone will follow me.
NOW WHAT HOPE IS THERE???!!!!
All those archers and ranged attackers? It's no good if someone doesn't actually go through the gap to the other side.
What did people do when the camps were broken? I wasn't PvPing at that time, was it hard to take a Keep?
Oh god. Do you know what this really means though?
NO ONE WILL EVER CHARGE THE BREACH.
It's hard enough to get people to jump in at the moment; I'm often the only person standing there, flailing away, but it's OK because I can die and come back and maybe (just maybe) someone will follow me.
NOW WHAT HOPE IS THERE???!!!!
All those archers and ranged attackers? It's no good if someone doesn't actually go through the gap to the other side.
Agrippa_Invisus wrote: »
Aoe_Barbecue wrote: »They should make walls and doors tougher I suppose.
Oh god. Do you know what this really means though?
NO ONE WILL EVER CHARGE THE BREACH.
It's hard enough to get people to jump in at the moment; I'm often the only person standing there, flailing away, but it's OK because I can die and come back and maybe (just maybe) someone will follow me.
NOW WHAT HOPE IS THERE???!!!!
All those archers and ranged attackers? It's no good if someone doesn't actually go through the gap to the other side.
Without FCs there will be no bloodporting to a castle under siege, and no porting to a castle under siege. With weakened oils, this means that this type of mentality will cease to exist once people can experience ALL the changes the new content will bring.Oh god. Do you know what this really means though?
NO ONE WILL EVER CHARGE THE BREACH.
It's hard enough to get people to jump in at the moment; I'm often the only person standing there, flailing away, but it's OK because I can die and come back and maybe (just maybe) someone will follow me.
NOW WHAT HOPE IS THERE???!!!!
All those archers and ranged attackers? It's no good if someone doesn't actually go through the gap to the other side.
ZOS_TristanK wrote: »Forward Camps won't be sold by any merchants in Cyrodiil, @Turelus.
Oh god. Do you know what this really means though?
NO ONE WILL EVER CHARGE THE BREACH.
It's hard enough to get people to jump in at the moment; I'm often the only person standing there, flailing away, but it's OK because I can die and come back and maybe (just maybe) someone will follow me.
NOW WHAT HOPE IS THERE???!!!!
All those archers and ranged attackers? It's no good if someone doesn't actually go through the gap to the other side.
so they finally began doing something about the FC issue... about dang time.
once they get FCs fixed, then they need to fix the lag and crashing. THEN remove block and casting.
Agrippa_Invisus wrote: »Daoc never had forward camps. seiges weren't trivial either. Good change imho.
Yup. In DAOC the attackers had to win or wipe. They had to eventually commit to trying to overrun the keep and that's when it was at the point they were all in on their choice.
If they wiped entering the courtyard or trying to kill the lord, that was typically that. The defenders won, and got to repair the keep.
We don't have that in ESO in 1.4 in earlier. It was wave after wave of bodies exhausting you, either as defense or offense.
Oh god. Do you know what this really means though?
NO ONE WILL EVER CHARGE THE BREACH.
It's hard enough to get people to jump in at the moment; I'm often the only person standing there, flailing away, but it's OK because I can die and come back and maybe (just maybe) someone will follow me.
NOW WHAT HOPE IS THERE???!!!!
All those archers and ranged attackers? It's no good if someone doesn't actually go through the gap to the other side.
Huh?
No.
Attackers have range too, and u think the defenders can respawn there when the wall is breached?
this will be many very resource-sensitive action. keep your gems. your pots. your friends alive. or else, once the number thins out, there are people that've been waiting a looong time to charge.........
Tintinabula wrote: »People rezz you though me not so much
so they finally began doing something about the FC issue... about dang time.
once they get FCs fixed, then they need to fix the lag and crashing. THEN remove block and casting.
Lol Cody... why you hate block so much?
Much love for the block.
Still think it should be only with a 1h/s but as it stands eveyone can
so they finally began doing something about the FC issue... about dang time.
once they get FCs fixed, then they need to fix the lag and crashing. THEN remove block and casting.
Lol Cody... why you hate block so much?
Much love for the block.
Still think it should be only with a 1h/s but as it stands eveyone can
I hate it because it turns PvP into a matter of who can keep up block the longest, not a matter of actual combat.
I know everyone can do it, in fact, most people do, which frustrates me.
I don't hate blocking itself, I hate blocking and casting.
@omniobsessed the reason why they didn't just yank that part of the quest was explained on the PTS board.omniobsessed wrote: »- Quest for being new in Cyrodill now gives you a "Limited Forward Camp" upon completion.
ZOS_BrianWheeler wrote: »Yupper! Well aware of it and we already have the changes for this ready but haven't hit PTS simply based on when various data changes have been made. As for the particular of why we didn't rip it out even though we knew about them.... it has a domino effect on the NPC's dialogue which would result in the NPC saying "hey here's a forward camp" but you don't actually get one. Editing their text would also result in a mismatch to what the NPC is saying to what's printed on screen, so we're working on getting that matched up.
driosketch wrote: »@omniobsessed the reason why they didn't just yank that part of the quest was explained on the PTS board.omniobsessed wrote: »- Quest for being new in Cyrodill now gives you a "Limited Forward Camp" upon completion.ZOS_BrianWheeler wrote: »Yupper! Well aware of it and we already have the changes for this ready but haven't hit PTS simply based on when various data changes have been made. As for the particular of why we didn't rip it out even though we knew about them.... it has a domino effect on the NPC's dialogue which would result in the NPC saying "hey here's a forward camp" but you don't actually get one. Editing their text would also result in a mismatch to what the NPC is saying to what's printed on screen, so we're working on getting that matched up.
omniobsessed wrote: »I'm - EDIT: no longer - speculating that FCs are NOT completely gone now based on:
- ZOS will only confirm they will not be sold by merchants in Cyrodill. Could be both PR reasons and/or FC's are staying but in a new and different way.
omniobsessed wrote: »- Quest for being new in Cyrodill now gives you a "Limited Forward Camp" upon completion EDIT: but based on the PTS comment this is a temporary measure to reduce change complexity.