Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Have I gotten really bad overnight....or did enemies recieve a stealth buff in vet?

born2beagator
born2beagator
✭✭✭✭
I've died 3 times to trash mobs tonight in a V7 area that I was stomping last night. I swear my daggers and abilities are doing less damage.
  • Aett_Thorn
    Aett_Thorn
    ✭✭✭✭✭
    Did you put your attribute points back in?
  • NadiusMaximus
    NadiusMaximus
    ✭✭✭✭✭
    Same here. Even after points were placed I'm doing 20% less sometimes.
    Use to hit for 380, now, 280 or less.

    Normal hit would be 180, now the most I've seen was 98.

    Using wasps in Craglorn to test.
    Edited by NadiusMaximus on November 5, 2014 6:02AM
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
    ✭✭✭✭✭
    ✭✭✭✭✭
    Same here. :\
    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • Nebthet78
    Nebthet78
    ✭✭✭✭✭
    ✭✭
    You are not the only one. I have seen this in several different weapon lines. Something has definitely changed!!
    Far too many characters to list any more.
  • born2beagator
    born2beagator
    ✭✭✭✭
    Glad its not just me. I have put attributes and skills back. I am hitting a lot less hard now
  • born2beagator
    born2beagator
    ✭✭✭✭
    I think they secretly reverted vet. It sure feels like it. I'm having to pop potions to deal with three man trash mobs again, and it ain't cool
    Edited by born2beagator on November 5, 2014 1:00AM
  • lordspyder
    lordspyder
    ✭✭✭✭✭
    It also seems that the aggro range has been greatly increased. I've died to more trash groups last night than I ever had due to pulling adds during a fight.
  • born2beagator
    born2beagator
    ✭✭✭✭
    lordspyder wrote: »
    It also seems that the aggro range has been greatly increased. I've died to more trash groups last night than I ever had due to pulling adds during a fight.

    That too. I'd really like a response on this. Vet was fine as is. I don't appreciate changes that are not in the patch notes.
  • Nebthet78
    Nebthet78
    ✭✭✭✭✭
    ✭✭
    I would also like to add, that the difference does not have anything to do with how you reapplied your attribute points. Before the change I took screenshots of 2 of my 3 toons (I forgot to do the third) so I knew where to put the points back on.

    I agree with others, it feels like the Vet difficulty has been upped to the original standards again because enemies are taking less damage, while dealing out more.

    Additionally, I am also noticing the heavy nerf in drops from ALL enemies, even those not in the Vet zones.

    Prior to batch I was getting between 3-4g per enemy killed in Coldharbour + other drops on my Vet1 Altmer = 30-40g + additional potions or armor.

    Now I have noticed, one enemy might give between 30-40g but other drops like potions and armor have been significantly reduced. If I am lucky I will get 1 drop per 10 MOBS of 3+enemies each.

    It completely blows. It completely removed an incentive or reason for me to bother playing through the quests at all, as I can no longer gain enough money from questing to keep my armour repairs up.
    Edited by Nebthet78 on November 5, 2014 3:17AM
    Far too many characters to list any more.
  • Natjur
    Natjur
    ✭✭✭✭✭
    I wonder if some NPC's have armor now instead of always been zero armor and any skill that drops armor value being useless outside of PVP.
  • kijima
    kijima
    ✭✭✭✭✭
    Leeric wrote: »
    Anyways I'm noticing a lot less damage out of dual wield, which is deperessing because I just respected to it.

    I've just moved more of my attribute points over to stamina while still giving me the required 3K for HP for health with food needed in PvP, my dual wield has increased for every DW skill.

    Whirlwind hits like a freight train now (wasn't bad before, but not it's awesome) and flurry is super stab stabby mode.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Hanzus
    Hanzus
    ✭✭✭
    I'm a lvl 2 vet, and finding the same results, seems as if everything has gotten stronger...except me :(
    "Walk always in the light, or we will drag you to it."
    -Vigilant of Stendarr

    Nords, the true sons of Skyrim!
    PC NA
  • Syntse
    Syntse
    ✭✭✭✭✭
    My guess is the attributes which went down 35% so if you are one of those all health players then your magica and stamina are 35% less than before. And we know skills and spells do take their damage from those stats.

    If you were careful and try to put points back so that they should match what you had then there is other effecting things too.

    Anyway should make some people happy that things are a bit harder again.

    EDIT: have to make some specifications that of course this only means the points received from VET levels not all points... points up to vet lvl are still the same as before. So basically vet1 should not notice anything in terms of attrib but vet5 might start to notice depending how spreading the points.
    Edited by Syntse on November 5, 2014 5:06AM
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    Solo delves and group dungeons now scale to your level. That is the only. Change to content difficulty. The game is not even close to as hard as it was before the vet nerf.

    I am dealing significantly more damage with my two hand bow we sorc. A lot of larger harder enemies also have less health.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    I've died 3 times to trash mobs tonight in a V7 area that I was stomping last night. I swear my daggers and abilities are doing less damage.

    My wife quit playing het vet 5 character and made a new one. She managed all her skills and attribute points but she said she died more in 2 hours then an entire week pre-1.5
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Mordria
    Mordria
    ✭✭✭✭
    I've noticed the lower level mobs are a bit more difficult also, but I'm actually glad because it was way too easy.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    lordspyder wrote: »
    It also seems that the aggro range has been greatly increased. I've died to more trash groups last night than I ever had due to pulling adds during a fight.
    Enemies might be a bit tougher however agro range is the same,
    One possible exception, pulling enemies might draw other from an longer distance.

    Dungeons is far harder because of the scaling. Solo quest bosses will also be harder but did not not notice in the one quest I did.
    Fewl quest bosses are solo only, you can group if you are on the same quest stage.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • NadiusMaximus
    NadiusMaximus
    ✭✭✭✭✭
    sorry it may be a bug. At first when I first put my attributes back, my armor was pretty jacked up, and my attributes were pretty low. After trying to kill stuff and failing, I fixed my armor then went back and redid my attributes. Low and be hold they are back were they should be.

    So fix your armor before redoing your attributes. It seems that if you don't, your max attributes will be based off broken armor stats even after you fix it, they will still be off broke stats. If you fix armor first, then redo your attributes everything is fine.

    It works for me now, and I'm not as passed as I was I sorry for the melt down .
  • HomerSamson
    HomerSamson
    ✭✭✭
    Nebthet78 wrote: »
    Additionally, I am also noticing the heavy nerf in drops from ALL enemies, even those not in the Vet zones.

    v6 Auridon getting some gold from trash mobs and very little else. Does seem like loot table has been depleted


  • brandon
    brandon
    ✭✭✭✭
    If they did in fact change it then hopefully they keep it this way now. However i still feel like i'm (the enemies as well) doing the same amount of damage i was a few days ago.
    Edited by brandon on November 5, 2014 7:55AM
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, they are definitely stronger. It's not as bad as it used to be in vet, but somewhere in between. And now with how worthless it is to kill mobs for xp, there is very little reason to fight anything you don't have to.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nebthet78 wrote: »
    Additionally, I am also noticing the heavy nerf in drops from ALL enemies, even those not in the Vet zones.

    v6 Auridon getting some gold from trash mobs and very little else. Does seem like loot table has been depleted
    Looks like more armor and weapons but less gold, previously all human enemies held gold now its just 1/3-4
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Nebthet78
    Nebthet78
    ✭✭✭✭✭
    ✭✭
    Nebthet78 wrote: »
    Additionally, I am also noticing the heavy nerf in drops from ALL enemies, even those not in the Vet zones.

    v6 Auridon getting some gold from trash mobs and very little else. Does seem like loot table has been depleted


    Yeah the loot table has definitely been screwed up. I would usually be able to do 1.5 rounds in a solo dungeon to fill up my 100 empty bag spaces, now it is taking me 6+ rounds to do the same thing. I could care less about the amount of gold being dropped by the enemies, that's not what I need. I need the Loot drops to find crafting traits to learn and deconstruct, plus potions to use.

    Also bosses in the dungeons no longer give you a full drop like they did previous to the patch where you would get a blue item, filled soul gem and a bunch of other things. Now you are lucky if you get anything, let alone their dropped item.

    It makes doing any dungeons not even worth it any more.
    This game just shot itself in the leg and it's hemorrhaging worse than before!
    Far too many characters to list any more.
  • brandon
    brandon
    ✭✭✭✭
    zaria wrote: »
    Nebthet78 wrote: »
    Additionally, I am also noticing the heavy nerf in drops from ALL enemies, even those not in the Vet zones.

    v6 Auridon getting some gold from trash mobs and very little else. Does seem like loot table has been depleted
    Looks like more armor and weapons but less gold, previously all human enemies held gold now its just 1/3-4

    Less people may be dropping gold, but the people that do drop it give a lot more then they did. Instead of getting 2 or 3 pieces per enemy i'm getting like 37-48 pieces now.
  • KenjiJU
    KenjiJU
    ✭✭✭
    It may be some stuff on the backend in prep for Champ system, if I were to take a guess. I haven't approached much for normal VR mobs at the moment so I can't make a judgment myself.
  • guybrushtb16_ESO
    guybrushtb16_ESO
    ✭✭✭✭
    Syntse wrote: »
    My guess is the attributes which went down 35% so if you are one of those all health players then your magica and stamina are 35% less than before. And we know skills and spells do take their damage from those stats.

    If you were careful and try to put points back so that they should match what you had then there is other effecting things too.

    Anyway should make some people happy that things are a bit harder again.

    EDIT: have to make some specifications that of course this only means the points received from VET levels not all points... points up to vet lvl are still the same as before. So basically vet1 should not notice anything in terms of attrib but vet5 might start to notice depending how spreading the points.

    Nope, sources of attribute points merely got redistributed but their total is about the same, in no way can you have 35% less now. Even if this where the case, you wouldn't see that much of a dps hit since while the primary resource is a factor in damage, it's not the only one at it.

    Regarding the changes, either I didn't notice them or they didn't happen everywhere. I was testing if aoe grinding was maybe worth it now yesterday and had no problem pulling 10+ mobs together like it is done at low level usually.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Maybe the sharpened traitfix also affects pve`? It certainly affected my dps in pvp...alot.

    PC EU
    PvP only
  • Curragraigue
    Curragraigue
    ✭✭✭✭✭
    I'm noticing less damage on magicka based skills
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Oh yeah something is definitely off with mobs now. This has happened before. Several months back before craglorn they released an update and all the mobs got accidentally boosted. A single world trash mob could own you if you weren't careful. It looks like it has happened again.
    Retired.
    Nord mDK
Sign In or Register to comment.