NadiusMaximus wrote: »This patch just killed the solo aspect of eso.
NadiusMaximus wrote: »This patch just killed the solo aspect of eso.
mandragor1996 wrote: »Does the scaling not effect dungeons in the 16 and under area? I ran through most dungeons last night and dont remember seeing any level change from the dungeon monsters? Also they were not that hard either.
dwemer_paleologist wrote: »i am a nightblade duel wield stamina build rouge type, so,
Trust me, i hate the scaling now and i probly wont be able to survive.
i to waited untill i was vet6 to beat molag bal. i hate to admit that and yes im embarrased about it but truth is my nightblade just couldnt survive manimarco and the molag ball till i was strong enough.
with this scaling i would never make it tho, and thats a fact.
Did you forget to allocate your 62 attribute points?NadiusMaximus wrote: »Because they were fine before, no nerf needed.
I'm a lvl vet 14 and for the life of me can't even take on mobs in Craglorn like I could three days ago, something changed more than just scaleing
Its not impossible..because the more you die the easier the dungeon gets.
Thank you for the reading instruction and can I have some moreOr let the game adjust itself dynamically like it should. Please read the patch notes attentively. I have the feeling that a lot of people are overreacting without actually playing the game or understand what they're reading.The whole reason for leveling higher than solo content was to be able to beat it with a casual build or play style. Now we have to l2p like the pros.
(*) Solo scaling recognizes when you are having difficulty with a particular instance, and will compensate accordingly.
djagarb14_ESO wrote: »I was waiting till I got higher on purpose.
cote-bmsb16_ESO wrote: »The fight against Imirill in Banished Cells when it scales up to v14 is redonkulous. V14s with legendary armor and ***.. We just bailed after 3 hours. Its not even fun. They just added 100,000+ health to the bosses, and added more minions with more health. The dungeon is the same. We completed it like 100s of times prior to this and I don't feel like its worth it to keep beating my face into the wall trying to win.
If you read patch notes, they said solo scaled dungeons will notice when you have a hard time (aka when you're dying) and adapt accordingly (lower difficulty of encounter).
Lord_Kreegan wrote: »It's like Doshia (at release; not the current one) all over again... only now players can't even out-level a difficult quest to beat it.
It's takes some kind of unique arrogance to put out a system like this. I have to believe ZOS didn't test their changes very thoroughly [again], because certain
builds have now been completely destroyed.
Lord_Kreegan wrote: »Since the patch, one of my alts has been stuck on a quest that I previously beat relatively easily on other alts (ones I've deleted) back at release. For two days, this character -- a heavy armor wearing Templar with a fire-enhanced two-handed sword -- has been getting its butt kicked at the phase of the quest PRECEDING the boss. I actually completely replaced all my armor and my sword because the other gear was so thoroughly damaged that it wasn't economical to repair it.
It's not just scaling, it's also the other changes that have been made. The particular quest spawns mobs in waves (always two melee types and one ranged magic type) and the character is hard pressed to survive a single wave, much less multiple waves. The waves come too quickly after each other to heal inbetween waves.
It's impossible to kite the mobs because the quest fails whenever the character exceeds what is a fairly short leash (plus there are neighboring mobs that respawn too quickly too effectively clear out an area even if there wasnt this leash), so it is necessary to basically stand and fight... but, with the scaling and other changes, the character can't DPS the mobs down quickly enough or heal through the damage, and doesn't have enough magicka to fight through the multiple waves.
Like I indicated, I've done the quest before on level. It wasn't impossible before. Now it is. I've out-leveled it and that has made it even worse.
It's like Doshia (at release; not the current one) all over again... only now players can't even out-level a difficult quest to beat it.
It's takes some kind of unique arrogance to put out a system like this. I have to believe ZOS didn't test their changes very thoroughly [again], because certain builds have now been completely destroyed.
So, I've cancelled my subscription again. I play games for enjoyment, not for frustration. I'll give ESO another six months to get their heads out of their asses and then come back again. It seems like it takes that long for common sense to prevail in their development shop and realize that they aren't going to make money taking the path they're currently on.
Yes, I agree. It indeed makes the solo experience SO much better for the people that want the challenge, and that's why the level scaling is a nice feature. But because the scaling is forced, and not optional, it makes it SO much worse for the people that didn't want more challenge than they can handle.But for those who actually enjoy a respectable challenge from their games, this makes the solo experience SO much better.
Yes, I agree. It indeed makes the solo experience SO much better for the people that want the challenge, and that's why the level scaling is a nice feature. But because the scaling is forced, and not optional, it makes it SO much worse for the people that didn't want more challenge than they can handle.But for those who actually enjoy a respectable challenge from their games, this makes the solo experience SO much better.
If the scaling were optional, it would provide the exact same benefit to the first group that it does currently, without taking anything away from the second group.
If the scaling were optional, it would provide the exact same benefit to the first group that it does currently, without taking anything away from the second group
dwemer_paleologist wrote: »dwemer_paleologist wrote: »or am i misunderstanding this?
Not everyone plays the game to make an optimized build that will prevail solo against everything. There are Heavy Armor Sorcerers out there for instance. They choose this build because that's what they want or it fits their RP or its what they played in the Single Player games.
i am a nightblade duel wield stamina build rouge type, so,
Trust me, i hate the scaling now and i probly wont be able to survive.
i to waited untill i was vet6 to beat molag bal. i hate to admit that and yes im embarrased about it but truth is my nightblade just couldnt survive manimarco and the molag ball till i was strong enough.
with this scaling i would never make it tho, and thats a fact.
I don't know of which quest you speak - but its one of my annoyances about some of the combat mechanics/setups. Kiting should be a viable option; it might be cheesy but it is a legit tactic. That was one of my complaints about Doisha (before she was nerfed to oblivion) is that kiting was not always possible depending on the particular faction - if she was drawn to far from her "home" she would reset including full healing.Lord_Kreegan wrote: »It's impossible to kite the mobs because the quest fails whenever the character exceeds what is a fairly short leash (plus there are neighboring mobs that respawn too quickly too effectively clear out an area even if there wasnt this leash), so it is necessary to basically stand and fight... but, with the scaling and other changes, the character can't DPS the mobs down quickly enough or heal through the damage, and doesn't have enough magicka to fight through the multiple waves.
<snip>
It's like Doshia (at release; not the current one) all over again... only now players can't even out-level a difficult quest to beat it.
nerevarine1138 wrote: »Lord_Kreegan wrote: »Since the patch, one of my alts has been stuck on a quest that I previously beat relatively easily on other alts (ones I've deleted) back at release. For two days, this character -- a heavy armor wearing Templar with a fire-enhanced two-handed sword -- has been getting its butt kicked at the phase of the quest PRECEDING the boss. I actually completely replaced all my armor and my sword because the other gear was so thoroughly damaged that it wasn't economical to repair it.
It's not just scaling, it's also the other changes that have been made. The particular quest spawns mobs in waves (always two melee types and one ranged magic type) and the character is hard pressed to survive a single wave, much less multiple waves. The waves come too quickly after each other to heal inbetween waves.
It's impossible to kite the mobs because the quest fails whenever the character exceeds what is a fairly short leash (plus there are neighboring mobs that respawn too quickly too effectively clear out an area even if there wasnt this leash), so it is necessary to basically stand and fight... but, with the scaling and other changes, the character can't DPS the mobs down quickly enough or heal through the damage, and doesn't have enough magicka to fight through the multiple waves.
Like I indicated, I've done the quest before on level. It wasn't impossible before. Now it is. I've out-leveled it and that has made it even worse.
It's like Doshia (at release; not the current one) all over again... only now players can't even out-level a difficult quest to beat it.
It's takes some kind of unique arrogance to put out a system like this. I have to believe ZOS didn't test their changes very thoroughly [again], because certain builds have now been completely destroyed.
So, I've cancelled my subscription again. I play games for enjoyment, not for frustration. I'll give ESO another six months to get their heads out of their asses and then come back again. It seems like it takes that long for common sense to prevail in their development shop and realize that they aren't going to make money taking the path they're currently on.
Ironically, many players were very upset that they nerfed Doshia into Oblivion with patches.
If you're having trouble completing quests at level, that's your problem, not a design issue. If you have to overlevel quests to complete them, that's a strong indication that you have a bad build/playstyle, and thankfully, the new scaling forces people to come to terms with that before they hit VR14.