djagarb14_ESO wrote: »I hate the new patch. I hate that they scaled the dungeon to your level. Now the story quests are sometimes near impossible to do. I was waiting till I got higher on purpose. If you dont want people to breeze through the dungeons I understand. But do not penalize everyone. Scale them if you are like 10 levels above the dungeon level. Some dungeons that just turned grey are now yellow ?
djagarb14_ESO wrote: »I hate the new patch. I hate that they scaled the dungeon to your level. Now the story quests are sometimes near impossible to do. I was waiting till I got higher on purpose. If you dont want people to breeze through the dungeons I understand. But do not penalize everyone. Scale them if you are like 10 levels above the dungeon level. Some dungeons that just turned grey are now yellow ?
zerofynite wrote: »I feel your pain, I used to go back to dungeons to finish story, get my skill point. Guess I have to wait around for a group now. I only tried one dungeon but I got destroyed in a VR4 dungeon, where as before I could go in and the enemies were 10-20 levels below me I could run through it just for fun. Pointless but fun being OP for a skill point. However I can see where it was wasted content, now it's playable content.
Then we have very different ideas of what fun is. "Don't come back until you're X level" is not what I consider fun.AlexDougherty wrote: »I hate scaling, I hated it in Oblivion, I hated it in every other game that has it, it just ruins the fun.
Or let the game adjust itself dynamically like it should. Please read the patch notes attentively. I have the feeling that a lot of people are overreacting without actually playing the game or understand what they're reading.The whole reason for leveling higher than solo content was to be able to beat it with a casual build or play style. Now we have to l2p like the pros.
dwemer_paleologist wrote: »didnt they say the dungeon will scale to the "leader of the group"??
if thats true then why cant we just invite a low level dude in the group and make him leader? thus making the level of the dungeon what ever level we want by group leaders level?
or am i misunderstanding this?
NadiusMaximus wrote: »This patch just killed the solo aspect of eso.
dwemer_paleologist wrote: »or am i misunderstanding this?
NadiusMaximus wrote: »This patch just killed the solo aspect of eso.
dwemer_paleologist wrote: »or am i misunderstanding this?
Not everyone plays the game to make an optimized build that will prevail solo against everything. There are Heavy Armor Sorcerers out there for instance. They choose this build because that's what they want or it fits their RP or its what they played in the Single Player games.
poodlemasterb16_ESO wrote: »NadiusMaximus wrote: »This patch just killed the solo aspect of eso.
I'm not sure how. It was so easy I could solo everything outside of some bosses in everything but Craglorn major delves.
I almost soloed Razacks Wheel on Sun night. Would have but I was very tired and was not playing all that well. We'll see how it is now. Should be tough.