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Please roll back recent patch

djagarb14_ESO
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I hate the new patch. I hate that they scaled the dungeon to your level. Now the story quests are sometimes near impossible to do. I was waiting till I got higher on purpose. If you dont want people to breeze through the dungeons I understand. But do not penalize everyone. Scale them if you are like 10 levels above the dungeon level. Some dungeons that just turned grey are now yellow ?
  • ers101284b14_ESO
    ers101284b14_ESO
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    Bandera_del_NO.png
  • Divinius
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    Welcome back to the forums... I expect to see a lot of folks that don't post much returning to voice their complaints about this..

    A roll-back is a bit harsh, but you are not alone in hating the new feature, because it was forced on us. Most people agree that it would have been a great idea if it were just made optional.

    Other Threads:
    i-dont-like-solo-instances-forced-to-scale-up
    new-group-and-solo-instance-scaling-needs-to-be-optional
    scaling-or-what-the-hell-am-i-doing-this-for
  • Pallmor
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    Me and the boys have discussed the matter. And we want you to know that, though we fought long and hard over it, and many of the fellas were on your side and all, we're going to have to say "No."
  • Natjur
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    Dungeon scaling maybe reviewed but there is no way they are going to roll the patch back.

    Group private instance should scale (4 man dungeon runs). Solo private instances..... why have them scale?
  • DenverRalphy
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    Even for those who had to Over Level to complete a solo quest, it wasn't the higher level that enabled them to complete it, so much as it was the new or improved skills that made it easier.

    Realistically, none of the solo quests are hard once you learn the mechanics for each of them even at the intended level. Heck, my alts now complete those quests UNDER levelled without even thinking (in fact, I'm often casually enjoying a smoke while doing them). Higher powered skills makes it easier more than over levelling does.
  • Gythral
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    Really all that's needed is a 'no scaling' option, & mainly to the solo instances for those that want it, rather than this 'fail until it gets bored and scales back'.

    Not bothered personally, game has no alt replay value at present!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • AlexDougherty
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    I hate the new patch. I hate that they scaled the dungeon to your level. Now the story quests are sometimes near impossible to do. I was waiting till I got higher on purpose. If you dont want people to breeze through the dungeons I understand. But do not penalize everyone. Scale them if you are like 10 levels above the dungeon level. Some dungeons that just turned grey are now yellow ?

    I agree, some of the screen savers when you entered/exitted dungeons said if you are struggling gain a few levels, people did, and they introduced scaling.

    I hate scaling, I hated it in Oblivion, I hated it in every other game that has it, it just ruins the fun.
    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_ShannonM on November 4, 2014 10:56PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Evergnar
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    I'll help u :)
  • zerofynite
    zerofynite
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    I feel your pain, I used to go back to dungeons to finish story, get my skill point. Guess I have to wait around for a group now. I only tried one dungeon but I got destroyed in a VR4 dungeon, where as before I could go in and the enemies were 10-20 levels below me I could run through it just for fun. Pointless but fun being OP for a skill point. However I can see where it was wasted content, now it's playable content.
  • Akula
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    I hate the new patch. I hate that they scaled the dungeon to your level. Now the story quests are sometimes near impossible to do. I was waiting till I got higher on purpose. If you dont want people to breeze through the dungeons I understand. But do not penalize everyone. Scale them if you are like 10 levels above the dungeon level. Some dungeons that just turned grey are now yellow ?

    Well its a good thing you're not the king around here than isn't it?
    No
    No
    No
  • DenverRalphy
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    zerofynite wrote: »
    I feel your pain, I used to go back to dungeons to finish story, get my skill point. Guess I have to wait around for a group now. I only tried one dungeon but I got destroyed in a VR4 dungeon, where as before I could go in and the enemies were 10-20 levels below me I could run through it just for fun. Pointless but fun being OP for a skill point. However I can see where it was wasted content, now it's playable content.

    You're talking about public/grouo dungeons, when this thread is referencing solo content.
    Edited by DenverRalphy on November 4, 2014 9:26PM
  • glak
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    The whole reason for leveling higher than solo content was to be able to beat it with a casual build or play style. Now we have to l2p like the pros.
  • astro74
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    Play the way you like... Muahahaha
  • MyForumName
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    Yes, this change pretty much ruined any longevity for casual players looking to go back and overpower some content they planned to go back and wrap up. My main is a vet level 9 who had gone back to over power all the group dungeons I bypassed but then soloed in my later vet levels. Ironically the later ones were still challenging and even required help in some cases and made for a very fun duo experience. It was nice to get the completion since most casuals like myself don't walk around with a full group in our pockets to take on the harder vet level versions of the dungeons and were happy go get the non vet ones soloed later as part of cleaning up loose ends.

    I was in full support of everything zenimax did with eso other then complaining about the lack of dark brotherhood and proper thief systems [haven't even levelled my level 1 rogue as a result of waiting for that]. This change however pretty much has ruined my casual fun.
  • Gix
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    I hate scaling, I hated it in Oblivion, I hated it in every other game that has it, it just ruins the fun.
    Then we have very different ideas of what fun is. "Don't come back until you're X level" is not what I consider fun.

    As much as I LOVED Oblivion partly because of its scaling, I understand that people thought the game was a little too extreme with it. Considering ESO, I believe Zenimax did a great job at finding some form of balance between the two extremes.
    glak wrote: »
    The whole reason for leveling higher than solo content was to be able to beat it with a casual build or play style. Now we have to l2p like the pros.
    Or let the game adjust itself dynamically like it should. Please read the patch notes attentively. I have the feeling that a lot of people are overreacting without actually playing the game or understand what they're reading.
    Edited by Gix on November 4, 2014 9:53PM
  • Spangla
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    This patch is a disaster for pvp
  • c0rp
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    Its not impossible..because the more you die the easier the dungeon gets.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • guybrushtb16_ESO
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    While I personally think solo quests are a cakewalk 99% of the time anyway, optional things are not an issue for anyone so I don't see why it wasn't like this to begin with.
  • Elsonso
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    Optional things are an issue. It complicates things and makes it more likely that something will be missed, or be wrong.

    Oh, and to the OP: No.
    XBox EU/NA:@ElsonsoJannus
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    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Gilvoth
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    didnt they say the dungeon will scale to the "leader of the group"??
    if thats true then why cant we just invite a low level dude in the group and make him leader? thus making the level of the dungeon what ever level we want by group leaders level?
    or am i misunderstanding this?
  • Gythral
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    didnt they say the dungeon will scale to the "leader of the group"??
    if thats true then why cant we just invite a low level dude in the group and make him leader? thus making the level of the dungeon what ever level we want by group leaders level?
    or am i misunderstanding this?

    Yes but then there's a good chance the low-level leader will get no XP or loot, and no credit for the kills for achievements/skill points, due to not doing enough of the damage (also in the patch notes)
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • poodlemasterb16_ESO
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    Got killed today in a regular dungeon. Awesome, that has not happened in a long time.

    Pleased!
  • NadiusMaximus
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    This patch just killed the solo aspect of eso.
  • Gilvoth
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    This patch just killed the solo aspect of eso.

    yes, i do agree with you.
    i love solo and yes for me this is trouble. i hate the dungeon scaling thing i will admit i do hate it.
  • Nestor
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    or am i misunderstanding this?

    Yes, the biggest issue are the dungeons that are part of the main story, the FG and MG where you are forced solo and you can't group with anyone to complete them. Some players and some builds just can't do these things at the level that ZOS set so they would come back with more levels and skills to win.

    Not everyone plays the game to make an optimized build that will prevail solo against everything. There are Heavy Armor Sorcerers out there for instance. They choose this build because that's what they want or it fits their RP or its what they played in the Single Player games.

    There are people who for a variety of reasons are not the most skilled players of the game, some are by choice, some are by circumstance. So for them, the main story is now might be blocked so no progression into Caldwells quests. Just go to Craglorn at VR1 to face VR9 to 13 Mobs that require a group to defeat.

    I don't understand why people are against offering a scaling choice to those who want it. It's not like it affects them or what they do in the game. Most of the people who are going to have an issue are not going to show up in PvP, or if they do, they will give a better kill count to those who optimize gameplay. So, let some people come back over leveled if they want. Besides, they are already penalized by doing this as the rewards are for the level of the quest, not the player.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • poodlemasterb16_ESO
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    This patch just killed the solo aspect of eso.

    I'm not sure how. It was so easy I could solo everything outside of some bosses in everything but Craglorn major delves.

    I almost soloed Razacks Wheel on Sun night. Would have but I was very tired and was not playing all that well. We'll see how it is now. Should be tough. ;)
    Edited by poodlemasterb16_ESO on November 4, 2014 10:41PM
  • BBSooner
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    While I would be for the suggested difficulty slider (and be given better loot at the harder difficulties) I also have to mention that the difficulty of the solo parts of the game have already been reduced multiple times. At some point you just have to get better.
  • Gilvoth
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    Nestor wrote: »
    or am i misunderstanding this?



    Not everyone plays the game to make an optimized build that will prevail solo against everything. There are Heavy Armor Sorcerers out there for instance. They choose this build because that's what they want or it fits their RP or its what they played in the Single Player games.

    i am a nightblade duel wield stamina build rouge type, so,
    Trust me, i hate the scaling now and i probly wont be able to survive.
    i to waited untill i was vet6 to beat molag bal. i hate to admit that and yes im embarrased about it but truth is my nightblade just couldnt survive manimarco and the molag ball till i was strong enough.
    with this scaling i would never make it tho, and thats a fact.

  • NadiusMaximus
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    This patch just killed the solo aspect of eso.

    I'm not sure how. It was so easy I could solo everything outside of some bosses in everything but Craglorn major delves.

    I almost soloed Razacks Wheel on Sun night. Would have but I was very tired and was not playing all that well. We'll see how it is now. Should be tough. ;)

    Well whoop de [snip] do. Your statement proves the game is broke as all hell, play as you want is a [snip] lie. Only certain builds work, why even type any more not a damn thing will be done.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_ShannonM on November 5, 2014 12:31AM
  • Varicite
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    I assume the change was made because there's a certain level of challenge that ZOS wants to come w/ the solo instance quests. Overleveling them was trivializing them.

    Having gone through the main quest and all guilds about 9 times now, usually below the recommended level, the challenge of the quests is set at a pretty low bar already provided you have an idea of what you're doing.

    If you are having trouble, come back later w/ more/upgraded skills and it will still be easier, you just won't be able to faceroll your way through the content w/out a second thought.

    To those saying that this somehow "kills" the solo experience of the game, if you mean that it kills laughably easy quests that are 20 levels below you so that mobs don't even have a chance of damaging your hp, then sure... I guess it kills that part of the game.

    But for those who actually enjoy a respectable challenge from their games, this makes the solo experience SO much better.
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