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Does impulse need a nerf?

  • eliisra
    eliisra
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    All I'm reading is a lot of missdirected anger. 1) AoE trains would exists even without impulse if everything else was left the same mechanics wise

    True but they would lack a lot of offensive filler spam dps, in-between bats, sap, talon, ulti + synergy etc. Would most definitely tone them down.
    2) If your issue is lag take it up with zeni. not the large groups, not impulse.

    Because you cant argue with mentally impaired impulse monkeys. I know. They dont care that their play-style of choice (stacking 50+ players on one square meter spamming animations), is sending everyone back to loading screen, makes PvP unplayable. It's special forces bomb skillz yo. Everyone crashing just jealous!

    You're still right ofc, It's not our responsibility as players to make sure that performance in PvP runs smoothly.

  • Tankqull
    Tankqull
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    should keep its range untouched but have a 1sec CT.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Turelus
    Turelus
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    Friendly Fire. :disagree:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    Turelus wrote: »
    Friendly Fire. :disagree:

    Yeah friendly fire would be awesome and it is a great part of Skyrim. Too bad idiots will hurt the game more with ff in it than they do with impulse atm.
  • FluffiestOne
    FluffiestOne
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    Please, the moment impulse is unusable, the dks will switch to engulfing flames and talons.
    Fluffy
    Senior Fluffykins, Daggerfall Liberator of Haderus, Dragonknight.
    Fliffers, Daggerfall Liberator of Hopesfire, Templar.
    Prophet Fluffy of Death, Casual of the Dominion, Sorceror.
    Nozdorumu The Timeless, Daggerfall. Dragon. Nightblade.
    All my toon names are subject to change.
    " Ignorance must be bliss because I can't imagine why anyone would live in it. " -Fluffy
  • Valymer
    Valymer
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    Your mom needs a nerf
  • Rylana
    Rylana
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    you do realize, people, that the more nerfs to AOE you ask for from ZOS, the more powerful DKs become right?
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
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  • serenenightmare
    serenenightmare
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    Please, the moment impulse is unusable, the dks will switch to engulfing flames and talons.

    No... Please! Anything but more talons! My stamina and magicka can't take it!
    v14 Sorcerer: Aerendyl Merith
    Former Empress of Volendrung, first cycle.
    Former Empress of Thornblade, fourth cycle.
    v14 Templar: Aeren-chan
    v1 Dragonknight: Aelrindel Merith
    v1 Nightblade: Arendelle Merith
    No Mercy.
    Aeren Cartel, Best Drugs North America
  • ThyIronFist
    ThyIronFist
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    Radius being reduced is good, it also needs a 1-1.5 sec cast timer.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • murphy1337ub17_ESO

    3) All AoE skills ignore block and sharpened trait ignores spell res mitigation.

    This is incorrect. It seems all magicka based aoe abilities will ignore block, stamina aoes such as steel tornado and shrouded daggers don't.

  • Roechacca
    Roechacca
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    There's ways to fight against it. Spread out, caltrops an ranged attacks. What I don't like about those trains is how the servers lag out in those areas. They need to investigate whether the spam trains are causing the zone to bug an how to allocate server resources to compensate for a system they allowed players to implement. Also on a personal note.... I think those spam trains are for bads mmmmK
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Radius being reduced is good, it also needs a 1-1.5 sec cast timer.

    Slightly too long. .5 would be enough. The main point of it would to leave vuneranility to be stopped from spamming it.

    A lot of skills need similar short cast times or channels based on their effectiveness when spammed ranging from .2 to .5. Heals should not recieve a cast time, or .1 at the most. I'll count talons, inhale, sap essense, lava whip, mages fury, blazing spear, and some others that need some a short vunerability for use.

    Impulse in this case would probably not need anything done to it other than make it blockable. It would also be fair to the skills that already have this vunerability in them; uppercut, flurry, snipe, crystal shards, nova, and dawnbreaker.
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    Impulse by itself is a weak spell. It doesn't need to be nerfed.

    It is only relevant in the current meta due to the aoe target cap and the safety in stacking it causes.
    Remove that and impulse becomes suicide.
    It may even need a buff without the cap.
  • FluffiestOne
    FluffiestOne
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    You guys focus too much on the "impulse" think about what is making it powerful. Actually think out how how it's hitting for 600+ damage. Vamprisim, Dawnbreaker, Weapon damage, Warrior stone, Criticals, just to name a few, those are the things you should be thinking about. Don't judge a book by it's cover, look at the content.
    Fluffy
    Senior Fluffykins, Daggerfall Liberator of Haderus, Dragonknight.
    Fliffers, Daggerfall Liberator of Hopesfire, Templar.
    Prophet Fluffy of Death, Casual of the Dominion, Sorceror.
    Nozdorumu The Timeless, Daggerfall. Dragon. Nightblade.
    All my toon names are subject to change.
    " Ignorance must be bliss because I can't imagine why anyone would live in it. " -Fluffy
  • Rylana
    Rylana
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    the 6 meter thing took a few skirmishes to get used to, but i notice no difference now

    i still hit like a mack truck on idiots that try to swarm me. feels good man.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Bipolo
    Bipolo
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    Something mentioned a while back...
    Why is "everyone" using it in PvE & PvP?

    Easy, Impulse equals:

    - Animation canceling/Block casting
    - Cant be BLOCKED
    - Cant be DODGED/MISSED
    - Good AoE/Single target damage
    - Can generate Ultimate fast
    - Great AoE Health debuff or DoT
    - Low magicka cost = Spam-able
    - No cast time
    - No cast restrictions, it can be used while moving or standing still


    This is the single most aggravating ability in PvP because it basically trumps every other play style when used in stacked groups along with the safety of AoE cap's (even solo with certain builds)

    Is there any other Weapon Ability that is close to performing/outperforming Impulse and its morphs?
    Edited by Bipolo on November 4, 2014 10:17AM
    Skeggǫld, Skálmǫld, Skildir ro Klofnir
    "Nords who prove themselves in battle awaken in the realm after death. Pain and illness vanish within the Hall of Valor.
    Revelry is never-ending, mead flows freely, and the greatest Nords of all time compete in tests of strength and prowess. (...)
    Through all the suffering and adversity in this world, true Nord warriors endure, for Sovngarde awaits."

    - The Road to Sovngarde
  • FluffiestOne
    FluffiestOne
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    Sap essence, Solar Barrage, google it.
    Fluffy
    Senior Fluffykins, Daggerfall Liberator of Haderus, Dragonknight.
    Fliffers, Daggerfall Liberator of Hopesfire, Templar.
    Prophet Fluffy of Death, Casual of the Dominion, Sorceror.
    Nozdorumu The Timeless, Daggerfall. Dragon. Nightblade.
    All my toon names are subject to change.
    " Ignorance must be bliss because I can't imagine why anyone would live in it. " -Fluffy
  • Maulkin
    Maulkin
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    ✭✭✭
    Bipolo wrote: »
    Something mentioned a while back...
    Why is "everyone" using it in PvE & PvP?

    Easy, Impulse equals:

    - Animation canceling/Block casting
    - Cant be BLOCKED
    - Cant be DODGED/MISSED
    - Good AoE/Single target damage
    - Can generate Ultimate fast
    - Great AoE Health debuff or DoT
    - Low magicka cost = Spam-able
    - No cast time
    - No cast restrictions, it can be used while moving or standing still


    This is the single most aggravating ability in PvP because it basically trumps every other play style when used in stacked groups along with the safety of AoE cap's (even solo with certain builds)

    Is there any other Weapon Ability that is close to performing/outperforming Impulse and its morphs?

    Almost all that stuff on that list applies to pretty much every magic PBAoE in the game though.

    EU | PC | AD
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    my opinion make it a directinal cone attack or plant it down like healing springs
  • Sallington
    Sallington
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    It needs to do less damage the more people it hits. None of this Oprah-esque damage.

    "YOU GET FULL DAMAGE AND YOU GET FULL DAMAGE, EVERYBODY GETS FULL DAMAAAAAAAAAAAAAAGE!!!!"

    I'd rather it give full damage to 6 people and less damage to 1 person. If you see a impulse train coming, spread out.

    Boom. The skill is useless against another group (outside of tight, tight spaces), and 3 people spamming it on top of just you won't be near as deadly.
    Edited by Sallington on November 4, 2014 9:33PM
    Daggerfall Covenant
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    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • PlagueMonk
    PlagueMonk
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    Give it a cast timer, make it interruptable, make it stationary (none of this running about BS)
  • Bipolo
    Bipolo
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    Bipolo wrote: »
    Something mentioned a while back...
    Why is "everyone" using it in PvE & PvP?

    Easy, Impulse equals:

    - Animation canceling/Block casting
    - Cant be BLOCKED
    - Cant be DODGED/MISSED
    - Good AoE/Single target damage
    - Can generate Ultimate fast
    - Great AoE Health debuff or DoT
    - Low magicka cost = Spam-able
    - No cast time
    - No cast restrictions, it can be used while moving or standing still


    This is the single most aggravating ability in PvP because it basically trumps every other play style when used in stacked groups along with the safety of AoE cap's (even solo with certain builds)

    Is there any other Weapon Ability that is close to performing/outperforming Impulse and its morphs?

    Almost all that stuff on that list applies to pretty much every magic PBAoE in the game though.
    Should have put Bold on this part ;)

    "Is there any other Weapon Ability that is close to performing/outperforming Impulse and its morphs?"
    Skeggǫld, Skálmǫld, Skildir ro Klofnir
    "Nords who prove themselves in battle awaken in the realm after death. Pain and illness vanish within the Hall of Valor.
    Revelry is never-ending, mead flows freely, and the greatest Nords of all time compete in tests of strength and prowess. (...)
    Through all the suffering and adversity in this world, true Nord warriors endure, for Sovngarde awaits."

    - The Road to Sovngarde
  • Maulkin
    Maulkin
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    ✭✭✭
    Bipolo wrote: »
    Bipolo wrote: »
    Something mentioned a while back...
    Why is "everyone" using it in PvE & PvP?

    Easy, Impulse equals:

    - Animation canceling/Block casting
    - Cant be BLOCKED
    - Cant be DODGED/MISSED
    - Good AoE/Single target damage
    - Can generate Ultimate fast
    - Great AoE Health debuff or DoT
    - Low magicka cost = Spam-able
    - No cast time
    - No cast restrictions, it can be used while moving or standing still


    This is the single most aggravating ability in PvP because it basically trumps every other play style when used in stacked groups along with the safety of AoE cap's (even solo with certain builds)

    Is there any other Weapon Ability that is close to performing/outperforming Impulse and its morphs?

    Almost all that stuff on that list applies to pretty much every magic PBAoE in the game though.
    Should have put Bold on this part ;)

    "Is there any other Weapon Ability that is close to performing/outperforming Impulse and its morphs?"

    But why does that matter at all? When 3/4 classes have at least one strong PBAoE magicka skill? The only one that doesn't is the sorc, which is why sorcs use impulse and become batmen in droves.

    NBs use Sap, DKs use Inhale, Temps use Blazing Shield. All of them are better PBAoEs in many many ways, for PvP at least. Not to mention that you don't have to slot a destro staff to slot these skills, so in fact by using impulse you sacrifice the survivability of S&B.
    EU | PC | AD
  • Bipolo
    Bipolo
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    Bipolo wrote: »
    Bipolo wrote: »
    Something mentioned a while back...
    Why is "everyone" using it in PvE & PvP?

    Easy, Impulse equals:

    - Animation canceling/Block casting
    - Cant be BLOCKED
    - Cant be DODGED/MISSED
    - Good AoE/Single target damage
    - Can generate Ultimate fast
    - Great AoE Health debuff or DoT
    - Low magicka cost = Spam-able
    - No cast time
    - No cast restrictions, it can be used while moving or standing still


    This is the single most aggravating ability in PvP because it basically trumps every other play style when used in stacked groups along with the safety of AoE cap's (even solo with certain builds)

    Is there any other Weapon Ability that is close to performing/outperforming Impulse and its morphs?

    Almost all that stuff on that list applies to pretty much every magic PBAoE in the game though.
    Should have put Bold on this part ;)

    "Is there any other Weapon Ability that is close to performing/outperforming Impulse and its morphs?"

    But why does that matter at all? When 3/4 classes have at least one strong PBAoE magicka skill? The only one that doesn't is the sorc, which is why sorcs use impulse and become batmen in droves.

    NBs use Sap, DKs use Inhale, Temps use Blazing Shield & Solar Barrage. All of them are better PBAoEs in many many ways, for PvP at least. Not to mention that you don't have to slot a destro staff to slot these skills, so in fact by using impulse you sacrifice the survivability of S&B.
    Common, we both know Inhale is great, but to say it performs as good as Impulse? Nahhh, we know that not to be true.

    Quick Example: Ulti regen
    How many Impulse casts is possible in 2.5sec?
    ...
    On top of that, add Elemental Ring (fire) and its DoT ticks

    Inhale will never come close :'(

    You must go back to the glory days of uncapped Inhale for it to compete and even outperform Elemental Ring /reminisce
    Edited by Bipolo on November 5, 2014 3:46AM
    Skeggǫld, Skálmǫld, Skildir ro Klofnir
    "Nords who prove themselves in battle awaken in the realm after death. Pain and illness vanish within the Hall of Valor.
    Revelry is never-ending, mead flows freely, and the greatest Nords of all time compete in tests of strength and prowess. (...)
    Through all the suffering and adversity in this world, true Nord warriors endure, for Sovngarde awaits."

    - The Road to Sovngarde
  • Maulkin
    Maulkin
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    Bipolo wrote: »
    Bipolo wrote: »
    Bipolo wrote: »
    Something mentioned a while back...
    Why is "everyone" using it in PvE & PvP?

    Easy, Impulse equals:

    - Animation canceling/Block casting
    - Cant be BLOCKED
    - Cant be DODGED/MISSED
    - Good AoE/Single target damage
    - Can generate Ultimate fast
    - Great AoE Health debuff or DoT
    - Low magicka cost = Spam-able
    - No cast time
    - No cast restrictions, it can be used while moving or standing still


    This is the single most aggravating ability in PvP because it basically trumps every other play style when used in stacked groups along with the safety of AoE cap's (even solo with certain builds)

    Is there any other Weapon Ability that is close to performing/outperforming Impulse and its morphs?

    Almost all that stuff on that list applies to pretty much every magic PBAoE in the game though.
    Should have put Bold on this part ;)

    "Is there any other Weapon Ability that is close to performing/outperforming Impulse and its morphs?"

    But why does that matter at all? When 3/4 classes have at least one strong PBAoE magicka skill? The only one that doesn't is the sorc, which is why sorcs use impulse and become batmen in droves.

    NBs use Sap, DKs use Inhale, Temps use Blazing Shield & Solar Barrage. All of them are better PBAoEs in many many ways, for PvP at least. Not to mention that you don't have to slot a destro staff to slot these skills, so in fact by using impulse you sacrifice the survivability of S&B.
    Common, we both know Inhale is great, but to say it performs as good as Impulse? Nahhh, we know that not to be true.

    Quick Example: Ulti regen
    How many Impulse casts is possible in 2.5sec?
    ...
    On top of that, add Elemental Ring (fire) and its DoT ticks

    Inhale will never come close :'(

    You must go back to the glory days of uncapped Inhale for it to compete and even outperform Elemental Ring /reminisce

    Define performs? Inhale is not pure damage, it's also a heal. Go check on CLS how much heals you get from it. It's my #1 healing ability by a country mile. The fact it also deals about 80% of the damage of Impulse and for less magicka is an absolute bonus.

    Sure if you want to pure DPS, go destro. It "performs" better. But you'll get nowhere near the utility you'll get with class skills. And you forgot Talons. If you want damage and CC and DoT talons is also great.

    Personally I haven't used destro staff on my DK solo build in a long time. Not looking back eitehr
    EU | PC | AD
  • Tintinabula
    Tintinabula
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    I'm still not seeing the animation..my death cap is reading 2-4 ppl ran through with Impulse and I never saw the animation..how am I supposed to dodge something I don't even see?
  • Joy_Division
    Joy_Division
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    Sap essence, Solar Barrage, google it.

    Shh...out secret :wink:
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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