WraithAzraiel wrote: »It needs to do less damage the more people it hits. None of this Oprah-esque damage.
"YOU GET FULL DAMAGE AND YOU GET FULL DAMAGE, EVERYBODY GETS FULL DAMAAAAAAAAAAAAAAGE!!!!"
Isn't it kind of contradictory to ask for removal of the hard target cap on AoE and then ask for implementation of a soft cap?WraithAzraiel wrote: »It needs to do less damage the more people it hits. None of this Oprah-esque damage.
"YOU GET FULL DAMAGE AND YOU GET FULL DAMAGE, EVERYBODY GETS FULL DAMAAAAAAAAAAAAAAGE!!!!"
someone doesn't read patch notes. /Thread
Isn't it kind of contradictory to ask for removal of the hard target cap on AoE and then ask for implementation of a soft cap?WraithAzraiel wrote: »It needs to do less damage the more people it hits. None of this Oprah-esque damage.
"YOU GET FULL DAMAGE AND YOU GET FULL DAMAGE, EVERYBODY GETS FULL DAMAAAAAAAAAAAAAAGE!!!!"
Isn't it kind of contradictory to ask for removal of the hard target cap on AoE and then ask for implementation of a soft cap?WraithAzraiel wrote: »It needs to do less damage the more people it hits. None of this Oprah-esque damage.
"YOU GET FULL DAMAGE AND YOU GET FULL DAMAGE, EVERYBODY GETS FULL DAMAAAAAAAAAAAAAAGE!!!!"
Sorry, didn't mean to target you directly, and should have said so.WraithAzraiel wrote: »When did I ever ask for any such thing? And as I understand it this is actually what's going to happen once the Champion System gets closer to rolling out. AOE caps lifted and damage will be spread evenly among targets.Isn't it kind of contradictory to ask for removal of the hard target cap on AoE and then ask for implementation of a soft cap?WraithAzraiel wrote: »It needs to do less damage the more people it hits. None of this Oprah-esque damage.
"YOU GET FULL DAMAGE AND YOU GET FULL DAMAGE, EVERYBODY GETS FULL DAMAAAAAAAAAAAAAAGE!!!!"
Isn't it kind of contradictory to ask for removal of the hard target cap on AoE and then ask for implementation of a soft cap?WraithAzraiel wrote: »It needs to do less damage the more people it hits. None of this Oprah-esque damage.
"YOU GET FULL DAMAGE AND YOU GET FULL DAMAGE, EVERYBODY GETS FULL DAMAAAAAAAAAAAAAAGE!!!!"
Yes it precisely means what I want to say. But no fears, I explained my thinking in the post directly before yours, it should now be understandable for you as well.michaelb14a_ESO2 wrote: »I don't think the word "contradictory" means what you think it means.
Is the Pope Catholic? Impulse monkey spammers need to be permabanned.
demonlkojipub19_ESO wrote: »It still says 8m in-game on PTS anyways.... Hopefully they took notice of the bug report and will have it fixed or the note not included for falsity by tomorrow.
ezareth_ESO wrote: »The spell by losing half of its area of effect is of greatly diminished use in PVP.
Don't forget this is the second direct nerf to impact this ability.
Nightreaver wrote: »demonlkojipub19_ESO wrote: »It still says 8m in-game on PTS anyways.... Hopefully they took notice of the bug report and will have it fixed or the note not included for falsity by tomorrow.
Again, Impulse, Pulsar and Elemental ring are all 6 meters on PTS as anyone who tested them can testify. True, it shows 8M in the skills window but once you add the Impulse skill to your ability bar it properly displays as 6M when you mouse over it on your skill bar.
Using Impulse on Live will create a huge fire blast radiating out from the caster.
Using Impulse on PTS will create a "poof" radiating out from the caster.
The out ring that emanates out is still the same size. All they did was change the central animation.
PTShttp://youtu.be/l_kAf7jsQbY
Livehttp://youtu.be/tcI0sHOIS_I
If you go by central animation size, the radius of PTS impulse would be more like 3 meters. If anything all they really did was make it easier to see whats going on through your impulse spam.