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Vet Dungeon Scaling makes the speed achievements impossible to obtain

s7732425ub17_ESO
s7732425ub17_ESO
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With the new scaling of Veteran dungeons, all the bosses have 2-3x more HP at VR14. This dramatically increases the amount of time it takes to beat each boss. Some fights last as long as 10 minutes with decent DPS and no deaths. This is for a single boss. Vet dungeons have 4+ bosses.

It's actually impossible to complete these within 20 minutes anymore.
  • Divinius
    Divinius
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    Another unintended side-effect of the not-very-well-thought-out scaling feature? Super! If only they had made it optional...
  • elwhy
    elwhy
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    Unless it bugs, and you get the 20 minute speed achievement after it took about 45 minutes to complete :D
  • Shunravi
    Shunravi
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    I'm gonna get the gang together to test this for myself before jumping to conclusions, but if true then I hope they fix this quick.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • xaraan
    xaraan
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    Very true. We have a very solid team we run dungeons with and the speed achievements (in certain dungeons over others - DC one of them I think with the alits, netch and spider boss - all very long fights) will be damn near impossible.

    I like what they are trying to do, but it does need work.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Jimm_ay
    Jimm_ay
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    "come on guys it is supposed to be fun when they have 5X the HP and give you 12 gold and a pair of white shoes..." said no one.
  • Natjur
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    It scales based of the leader only right (not the average of the group)
    If so, then just go in with a V1 as the leader and burn though it (sure the loot will suck but you will get the achievement)

    Well that the way I read it, but I already had all the achievements already so have not tried (which means my undaunted level is only 5 but all those doing the achievements now will be able to get to L7)
  • Jackets_Fan
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    Even if that's right, why force people to play it that way? It just doesn't make any sense
  • Natjur
    Natjur
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    Walking into a normal dungeon with four V14 and getting kicked on the first boss was fun....The whole instance was so much harder, but it kept you on your toes. We had to work to get it cleared.

    I do not see the point of VET dungeons anymore since all the normal ones are just as hard as VET dungeons. The VET dungeons are harder then Trials....Still its nice to have to work hard to clear the instance now.
    Edited by Natjur on November 4, 2014 8:05PM
  • Circuitous
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    Natjur wrote: »
    Walking into a normal dungeon with four V14 and getting kicked on the first boss was fun....The whole instance was so much harder, but it kept you on your toes. We had to work to get it cleared.

    I do not see the point of VET dungeons anymore since all the normal ones are just as hard as VET dungeons. The VET dungeons are harder then Trials....Still its nice to have to work hard to clear the instance now.

    Essentially, the biggest difference now is the mechanical one. The bosses use more and more difficult mechanics that require greater coordination to deal with. Fine by me.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • Natjur
    Natjur
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    Circuitous wrote: »
    Natjur wrote: »
    Walking into a normal dungeon with four V14 and getting kicked on the first boss was fun....The whole instance was so much harder, but it kept you on your toes. We had to work to get it cleared.

    I do not see the point of VET dungeons anymore since all the normal ones are just as hard as VET dungeons. The VET dungeons are harder then Trials....Still its nice to have to work hard to clear the instance now.

    Essentially, the biggest difference now is the mechanical one. The bosses use more and more difficult mechanics that require greater coordination to deal with. Fine by me.
    But it kills PUG groups. In the past I was happy to do any instance with a PUG as there was room for mistakes and learning.

    Now, everyone in my guild only want to do instance runs with guild member so we can use team speak. Without it and calling out adds, etc is a too hard and mistakes mean fast wipes.

    But I guess you could just give the PUG member the team speak channel and I am enjoying the new harder fights. (keeps me on my toes)
    Edited by Natjur on November 4, 2014 8:14PM
  • hammer_fella
    hammer_fella
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    Like OMG. Who could have ever seen this coming?

    Oh right, everyone who doesn't work at Zenimax, that's who.

    It seems so incredibly short-sighted. The idea I suppose was to provide an opportunity to find greater challenges and better loot in order to incentivize players to continue running dungeons end game. Fine idea in principle. That, in practice, this really just punishes more casual players, those who've over-leveled beyond the content, or those who simply wanted to chase achievements or do a dungeon for the quest completion, is such an obvious oversight that it really makes you wonder who's running the ship.

    The answer is simple: give the player a CHOICE.

    There are already work arounds to run a dungeon scaled to a lower level player anyway, why not make this possible without having to form a mutant group with three VR14s and one VR1? Makes no sense.
    Aldmeri Dominion (NA)
    Ferawen - VR14 Bosmer Nightblade
    Quvalwe - VR2 Altmer Sorcerer
    Daggerfall Covenant
    Belwurz gro-Yungash - Lvl 35 Orc Dragonknight
    Ebonheart Pact
    Dutseiwitsei - Lvl 27 Argonian Templar
  • Qyrk
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    It seems to be an oversight as many have trouble finishing the speed run. Fortunately, there's some workaround as in finding a lower level to scale the dungeon with. Of course the drops won't be as useful, but at least you'll be able to get the achievement.
  • Natjur
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    Qyrk wrote: »
    It seems to be an oversight as many have trouble finishing the speed run. Fortunately, there's some workaround as in finding a lower level to scale the dungeon with. Of course the drops won't be as useful, but at least you'll be able to get the achievement.
    Also the instance does not 'rescale'.

    So form a group with your V1 as leader and zone in, then make someone else a leader and replace the V1 with a V14 (hopefully its your V1 and you switch to your V14 main)

    Now you can speed through that Vet instead with all the mobs at V1 and your all at V14 :) and now that speed run is even easier then it was BEFORE the patch :)

    Edited by Natjur on November 4, 2014 11:08PM
  • Nestor
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    Natjur wrote: »

    So form a group with your V1 as leader and zone in, then make someone else a leader and replace the V1 with a V14 (hopefully its your V1 and you switch to your V14 main)

    Can you even do that? Group Dungeons are instanced to that group so how could you join up a group once formed and inside? I have followed 3 person groups* into a group dungeon before only to walk into a place that is empty of other players.

    *I was hoping they would take pity on me and ask me to join. I know, not the best strategy.

    Edited by Nestor on November 4, 2014 11:19PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Shunravi
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    Nestor wrote: »
    Natjur wrote: »

    So form a group with your V1 as leader and zone in, then make someone else a leader and replace the V1 with a V14 (hopefully its your V1 and you switch to your V14 main)

    Can you even do that? Group Dungeons are instanced to that group so how could you join up a group once formed and inside? I have followed 3 person groups* into a group dungeon before only to walk into a place that is empty of other players.

    *I was hoping they would take pity on me and ask me to join. I know, not the best strategy.

    Its about instancing. A 3 man group will have a separate instance from you. now, if they invited you to group, you would enter their instance. And, yes, you can swap out party members on the fly. That's one of the things i find myself doing a lot. Someone in a group will dc or quit, and my guildies will call me in to finish the instance.

    The new system scales to the group leader, so you make your v1 the leader and enter, then swap him out.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Qyrk
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    Natjur wrote: »
    Also the instance does not 'rescale'.

    So form a group with your V1 as leader and zone in, then make someone else a leader and replace the V1 with a V14 (hopefully its your V1 and you switch to your V14 main)

    Now you can speed through that Vet instead with all the mobs at V1 and your all at V14 :) and now that speed run is even easier then it was BEFORE the patch :)

    Yes! forgot that bit of info, this is also possible! Thanks Natjur
  • zaria
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    Natjur wrote: »
    Qyrk wrote: »
    It seems to be an oversight as many have trouble finishing the speed run. Fortunately, there's some workaround as in finding a lower level to scale the dungeon with. Of course the drops won't be as useful, but at least you'll be able to get the achievement.
    Also the instance does not 'rescale'.

    So form a group with your V1 as leader and zone in, then make someone else a leader and replace the V1 with a V14 (hopefully its your V1 and you switch to your V14 main)

    Now you can speed through that Vet instead with all the mobs at V1 and your all at V14 :) and now that speed run is even easier then it was BEFORE the patch :)
    Or you helped the VR1 trough it first for the undaunted quest and he agree to group and leave on the second run, or you simply pay an random for 3 minutes work, don't think you can kick the leader so no abuse.
    Thanks for the tips :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • killedbyping
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    Yesterday we did Banished Cells for Undaunted Gold key.
    While it was pretty easy to obtain Gold key since Cursed Hero achivement (the one you have to do as optional goal) was nerfed to just 3 daedroth alive, 3rd boss was just ridicilous.
    We fought him almost 10 mins. Well, actualy we fought tons of adds for 10 mins and only 1 min was spent to fighting a boss.
    Something was changed in his disapearing timer. He was literaly available for DPS only 8-10 seconds and then jump into his ball to call the adds again.
    Over and over and over again. We basicaly have no time to DPS him at all to finish that fight faster.

    That was realy wierd change.

    P.S. One thing i really dont like with that scaling is why i cant choose not to scale dungeon if dont want to ?
    Im leveling my alts by skipping all group content including dungeons for a reason. And reason is that it is a pain in the ass to find decent group on low levels to do those dungeons which nobody need therefore it delay my progress.

    Now what ? I have to find a group to do dungeon which i supposed to solo by now just to get a skill point which nobody need expect me ?
    Edited by killedbyping on November 5, 2014 7:28AM
  • zaria
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    Yesterday we did Banished Cells for Undaunted Gold key.
    While it was pretty easy to obtain Gold key since Cursed Hero achivement (the one you have to do as optional gold key) was nerfed to just 3 daedroth alive, 3rd boss was just ridicilous.
    We fought him almost 10 mins. Well, actualy we fought tons of adds for 10 mins and only 1 min was spent to fighting a boss.
    Something was changed in his disapearing timer. He was literaly available for DPS only 8-10 seconds and then jump into his ball to call the adds again.
    Over and over and over again. We basicaly have no time to DPS him at all to finish that fight faster.

    That was realy wierd change.

    P.S. One thing i really dont like with that scaling is why i cant choose not to scale dungeon if dont want to ?
    Im leveling my alts by skipping all group content including dungeons for a reason. And reason is that it is a pain in the ass to find decent group on low levels to do those dungeons which nobody need therefore it delay my progress.

    Now what ? I have to find a group to do dungeon which i supposed to solo by now just to get a skill point which nobody need expect me ?
    Nice to know other had problems on boss 3, we wiped a lot on it, VR5 as leader.

    Might be that all the adds has increased level too as its a lot of them this adds up.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • AnubisRe
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    I did also a run for the undaunted gold key with my usual dungeon group yesterday and we did all vet dungeons achievments together so far.

    I tanked Imiril so she didn't go rampant on the dps of our group. I wasn't able to block any damage from her. All her hits went right through my block and cost one quarter of my 3.2k hp which put a real strain on our templar healer and the Hist Bark Set Bonus didn't proc even once.

    From that experience i would say this boss is bugged and needs fixing. I love difficult fights and challenges but this is a bit ridiculous
  • killedbyping
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    zaria wrote: »
    Yesterday we did Banished Cells for Undaunted Gold key.
    While it was pretty easy to obtain Gold key since Cursed Hero achivement (the one you have to do as optional gold key) was nerfed to just 3 daedroth alive, 3rd boss was just ridicilous.
    We fought him almost 10 mins. Well, actualy we fought tons of adds for 10 mins and only 1 min was spent to fighting a boss.
    Something was changed in his disapearing timer. He was literaly available for DPS only 8-10 seconds and then jump into his ball to call the adds again.
    Over and over and over again. We basicaly have no time to DPS him at all to finish that fight faster.

    That was realy wierd change.

    P.S. One thing i really dont like with that scaling is why i cant choose not to scale dungeon if dont want to ?
    Im leveling my alts by skipping all group content including dungeons for a reason. And reason is that it is a pain in the ass to find decent group on low levels to do those dungeons which nobody need therefore it delay my progress.

    Now what ? I have to find a group to do dungeon which i supposed to solo by now just to get a skill point which nobody need expect me ?
    Nice to know other had problems on boss 3, we wiped a lot on it, VR5 as leader.

    Might be that all the adds has increased level too as its a lot of them this adds up.

    Funny part that the fight took us so long with out any wipes.

    As i said, it took so long just because boss was never there so we could do any dmg to him. He spent 98% of the fight inside of his discoballs...
    Edited by killedbyping on November 5, 2014 8:15AM
  • xaraan
    xaraan
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    Yesterday we did Banished Cells for Undaunted Gold key.
    While it was pretty easy to obtain Gold key since Cursed Hero achivement (the one you have to do as optional goal) was nerfed to just 3 daedroth alive, 3rd boss was just ridicilous.
    We fought him almost 10 mins. Well, actualy we fought tons of adds for 10 mins and only 1 min was spent to fighting a boss.
    Something was changed in his disapearing timer. He was literaly available for DPS only 8-10 seconds and then jump into his ball to call the adds again.
    Over and over and over again. We basicaly have no time to DPS him at all to finish that fight faster.

    That was realy wierd change.

    P.S. One thing i really dont like with that scaling is why i cant choose not to scale dungeon if dont want to ?
    Im leveling my alts by skipping all group content including dungeons for a reason. And reason is that it is a pain in the ass to find decent group on low levels to do those dungeons which nobody need therefore it delay my progress.

    Now what ? I have to find a group to do dungeon which i supposed to solo by now just to get a skill point which nobody need expect me ?

    The timer on that 3rd boss was crazy. We were able to handle her ok, but you are right, she was hardly out enough to fight.

    The last boss challenge is what got us - we beat him with four deadroth out and only got the silver key :(
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • TehMagnus
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    With the new scaling of Veteran dungeons, all the bosses have 2-3x more HP at VR14. This dramatically increases the amount of time it takes to beat each boss. Some fights last as long as 10 minutes with decent DPS and no deaths. This is for a single boss. Vet dungeons have 4+ bosses.

    It's actually impossible to complete these within 20 minutes anymore.

    It's not harder than when you where the same level that the dungeon was so I'd say it's as intended. If you got fights lasting 10m then it's not decent DPS.
  • Draxys
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    AnubisRe wrote: »
    I did also a run for the undaunted gold key with my usual dungeon group yesterday and we did all vet dungeons achievments together so far.

    I tanked Imiril so she didn't go rampant on the dps of our group. I wasn't able to block any damage from her. All her hits went right through my block and cost one quarter of my 3.2k hp which put a real strain on our templar healer and the Hist Bark Set Bonus didn't proc even once.

    From that experience i would say this boss is bugged and needs fixing. I love difficult fights and challenges but this is a bit ridiculous

    My group had a similar issue. I tanked and was taking almost 40% hp (I have around 34-3500) with every hit. And that's with all armor/shield bonuses and the footman set. With razor armor up and armor hard capped, I still took 25-ish % per hit. The healer could barely keep up with the damage output and he is a really good healer.
    2013

    rip decibel
  • TehMagnus
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    Draxys wrote: »
    AnubisRe wrote: »
    I did also a run for the undaunted gold key with my usual dungeon group yesterday and we did all vet dungeons achievments together so far.

    I tanked Imiril so she didn't go rampant on the dps of our group. I wasn't able to block any damage from her. All her hits went right through my block and cost one quarter of my 3.2k hp which put a real strain on our templar healer and the Hist Bark Set Bonus didn't proc even once.

    From that experience i would say this boss is bugged and needs fixing. I love difficult fights and challenges but this is a bit ridiculous

    My group had a similar issue. I tanked and was taking almost 40% hp (I have around 34-3500) with every hit. And that's with all armor/shield bonuses and the footman set. With razor armor up and armor hard capped, I still took 25-ish % per hit. The healer could barely keep up with the damage output and he is a really good healer.

    I do have to agree with this, I tanked BC with my DK yesterday, I had to pop Green Dragon Blood quite a few times to help healer because it seemed like the hits went through the shield. No sound of bump on the shield.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Vet Dungeon Scaling makes the speed achievements impossible to obtain
    Excellent, the speedruns were an asinine feature that helped the elitist jerks justify their elitism, giving them arguments why they shouldn't have to 'carry' the 'badz'.

    Edited by fromtesonlineb16_ESO on November 5, 2014 9:15AM
  • TehMagnus
    TehMagnus
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    Vet Dungeon Scaling makes the speed achievements impossible to obtain
    Excellent, the speedruns were an asinine feature that helped the elitist jerks justify their elitism, giving them arguments why they shouldn't have to 'carry' the 'badz'.

    "Elitist jerks" can still do the speed runs and most likely already have them so you're making no sense as usual.

    BTW, I thought you needed an active sub to post here and that you where quitting @ Update 4? :open_mouth:
  • Draxys
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    magnusnet wrote: »
    Draxys wrote: »
    AnubisRe wrote: »
    I did also a run for the undaunted gold key with my usual dungeon group yesterday and we did all vet dungeons achievments together so far.

    I tanked Imiril so she didn't go rampant on the dps of our group. I wasn't able to block any damage from her. All her hits went right through my block and cost one quarter of my 3.2k hp which put a real strain on our templar healer and the Hist Bark Set Bonus didn't proc even once.

    From that experience i would say this boss is bugged and needs fixing. I love difficult fights and challenges but this is a bit ridiculous

    My group had a similar issue. I tanked and was taking almost 40% hp (I have around 34-3500) with every hit. And that's with all armor/shield bonuses and the footman set. With razor armor up and armor hard capped, I still took 25-ish % per hit. The healer could barely keep up with the damage output and he is a really good healer.

    I do have to agree with this, I tanked BC with my DK yesterday, I had to pop Green Dragon Blood quite a few times to help healer because it seemed like the hits went through the shield. No sound of bump on the shield.

    I noticed the sound issue with blocking hits as well, no audio cue that I had just blocked an attack. Come to think of it, my combat add on displays blocked attacks in parentheses... I don't think those hits were in parentheses... Testing is needed.
    2013

    rip decibel
  • martinhpb16_ESO
    martinhpb16_ESO
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    With the new scaling of Veteran dungeons, all the bosses have 2-3x more HP at VR14. This dramatically increases the amount of time it takes to beat each boss. Some fights last as long as 10 minutes with decent DPS and no deaths. This is for a single boss. Vet dungeons have 4+ bosses.

    It's actually impossible to complete these within 20 minutes anymore.

    Good ! It was becoming a faceroll speed rush
    At least the spelling is difficult for you.
    Hew's Bane*
  • AnubisRe
    AnubisRe
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    Draxys wrote: »
    magnusnet wrote: »
    Draxys wrote: »
    AnubisRe wrote: »
    I did also a run for the undaunted gold key with my usual dungeon group yesterday and we did all vet dungeons achievments together so far.

    I tanked Imiril so she didn't go rampant on the dps of our group. I wasn't able to block any damage from her. All her hits went right through my block and cost one quarter of my 3.2k hp which put a real strain on our templar healer and the Hist Bark Set Bonus didn't proc even once.

    From that experience i would say this boss is bugged and needs fixing. I love difficult fights and challenges but this is a bit ridiculous

    My group had a similar issue. I tanked and was taking almost 40% hp (I have around 34-3500) with every hit. And that's with all armor/shield bonuses and the footman set. With razor armor up and armor hard capped, I still took 25-ish % per hit. The healer could barely keep up with the damage output and he is a really good healer.

    I do have to agree with this, I tanked BC with my DK yesterday, I had to pop Green Dragon Blood quite a few times to help healer because it seemed like the hits went through the shield. No sound of bump on the shield.

    I noticed the sound issue with blocking hits as well, no audio cue that I had just blocked an attack. Come to think of it, my combat add on displays blocked attacks in parentheses... I don't think those hits were in parentheses... Testing is needed.

    Yep. Same here. No blocking sound, no blocked damage displayed in my addon when she hits and i have my armor at hard cap too plus damage reduce from my racial passives (i'm a Nord).
    I will do another run on BC this evening with my group to make sure. If i can confirm it, i'll file a bug report. Seems very likely it is one.

    I used green dragonblood extensivly myself to reduce the strain on our healer. Haven't used it that much in quite some time.
    Edited by AnubisRe on November 5, 2014 9:44AM
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