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I JUST DONT GET IT. WHY U HATE NBS SO MUCH

  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Erock25 wrote: »
    Before calling someone wrong, it's good to know waht you're taking about.
    I'm sorry since when is fire melee damage? A DK doesn't do melee damage unless they choose to. And even if you use sparks that isn't going to do anything against their spells which are far more powerful than any melee ability.

    Since alpha version? Flame Whip and Unstable flame (the main damage dealers of a DK) are melee skills. They get affected by sparks, they ignore harness magicka, they get mitigated by armor and not spell res. It's always been that way. Melle means close range, it doesn't mean weapon only.
    Duh..really?? Except when your opponent excels with close range combat. No nightblade in their right mind wants to go toe to toe with decent DK in close range. It's a completely one sided fight.

    If you're a magicka NB you can go toe-to-toe absolutely fine. I duel and see it happen everyday. In fact if the DK is not wearing an Arena set, it's a one-sided fight favouring the NB. Stamina NBs have a bit of harder time for sure, especially with damage dealing. Hopefully 1.5 will address some of that.
    My God you're infuriating. You have obviously never played a nightblade otherwise you would know that our "invisibility" is useless again AoE's. Talons pretty much negate any benefit of going into stealth.

    You didn't understand. I said that if your attempt to kill from range fails, then you can go into hiding. Talons has a 6 meter range. If you snipe from 30 meters but the DK manages to break the stun and put reflect up, then you have penty of time to disappear before he gets close.
    Melee means close range? Okay. I'll keep that in mind the next time I shoot someone in the face with an arrow. What are you smoking?

    I like how he completely took a part your post and your only retort is to criticize some trivial semantics BS.
    I like how he didn't and you made a stupid comment.
    :trollin:
  • Domander
    Domander
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    oren74 wrote: »
    The sneak attack nerf could be it for me. I'm doing a ton of testing on MOBs right now and writing down my damage...with and without mark target. heavy attacks from stealth, shield slam from stealth, ambush from stealth, veiled strike from stealth.

    When this patch goes live, if this damage drops by more than 3%, I'm out.

    You realize that sneak attack didn't change for pve..... right?
  • Domander
    Domander
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    Darthryan wrote: »
    First you guys nerf my nights silence cause I was running to fast to my death.
    You say cloak is working correctly, how many times now.
    Sneak breaks too easy now.
    You say stanima builds are going to get better......

    Now you nerf my sneak attacks about 20%. Tested on pts.
    Cloak still broke. Tested
    Catapalts view still crap.
    Why? Did a level 20 dk get killed from horse back? Now nerf?

    I was finally having fun in pvp. Able to kill some people here and there. But you guys just let me down once again.

    Please,please play your own game. Play a nb. Then play a dk. Then sorc. And if you guys are happy with your results with these classes, please let me know.

    Nightblade got a bunch of buffs and bug fixes with this update.

    The stealthed attack damage being reduced affects everyone. If you can only kill players by killing them so fast that they cannot react whatsoever, you should probably change your strategy.
  • Maulkin
    Maulkin
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    double post :/
    Edited by Maulkin on November 3, 2014 9:09PM
    EU | PC | AD
  • Maulkin
    Maulkin
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    Before calling someone wrong, it's good to know waht you're taking about.
    I'm sorry since when is fire melee damage? A DK doesn't do melee damage unless they choose to. And even if you use sparks that isn't going to do anything against their spells which are far more powerful than any melee ability.

    Since alpha version? Flame Whip and Unstable flame (the main damage dealers of a DK) are melee skills. They get affected by sparks, they ignore harness magicka, they get mitigated by armor and not spell res. It's always been that way. Melle means close range, it doesn't mean weapon only.
    Duh..really?? Except when your opponent excels with close range combat. No nightblade in their right mind wants to go toe to toe with decent DK in close range. It's a completely one sided fight.

    If you're a magicka NB you can go toe-to-toe absolutely fine. I duel and see it happen everyday. In fact if the DK is not wearing an Arena set, it's a one-sided fight favouring the NB. Stamina NBs have a bit of harder time for sure, especially with damage dealing. Hopefully 1.5 will address some of that.
    My God you're infuriating. You have obviously never played a nightblade otherwise you would know that our "invisibility" is useless again AoE's. Talons pretty much negate any benefit of going into stealth.

    You didn't understand. I said that if your attempt to kill from range fails, then you can go into hiding. Talons has a 6 meter range. If you snipe from 30 meters but the DK manages to break the stun and put reflect up, then you have penty of time to disappear before he gets close.
    Melee means close range? Okay. I'll keep that in mind the next time I shoot someone in the face with an arrow. What are you smoking?

    I'm not sure what cofuses you. Bow is not melee. You know the Heavy Armor passive to boost the damage for melee attacks? It doesn't work for bow.

    From wiktionary:
    Noun
    melee (plural melees)

    1. Hand-to-hand combat; mano a mano.

    All I said is DK magicka attacks are considered melee and thus all miss if you put Sparks on the DK. Try it.

    Edited by Maulkin on November 3, 2014 8:16PM
    EU | PC | AD
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