WOW came at the right time and as you say everybody could play it, was also the time where decent Internet became common.lol
The only reason WoW is popular is because it runs on crap computers and its sold at WalMart....were those people bought they're crap computers.
it also managed to get so many players that everybody knew somebody playing it and talked about it, this created an snowball effect.
Don't think any MMO will reach 12 million again, at least not in the west.
Marked is to fragmented.
My measuring stick is more on the mods and mod makers. Seems there are more mods that aren't getting any updates than new mods are. Today with the 1.5 release, we'll see how many mods are broke and how many get updates.
As always, for those that like the game, there could be only 10,000 people playing and they'll say the game is fine, and for the other side there could be 10 million and they would scream the game is dead.
New games are coming out and it's the holiday season, now comes the real test of ESO
While running (not sprinting), your legs seem very springy without any significant weight, which doesn't give you the feeling of a real connection with the world around you. Although, I have to say this effect is mitigated for female characters, as their wider hips give the impression of more weight in the lower body half.
I would like to see more sensical drops from monsters and humanoid enemies, to the point where I have to hunt a specific enemy type for a certain armor style. Maybe a troll shouldn't drop a battleaxe, but rather a larger amount of raw crafting ingredients? Maybe an Orc enemy should only drop orcish style armor, or a mage type enemy should have a higher chance to drop high quality enchanting glyphs?
My measuring stick is more on the mods and mod makers. Seems there are more mods that aren't getting any updates than new mods are. Today with the 1.5 release, we'll see how many mods are broke and how many get updates.
As always, for those that like the game, there could be only 10,000 people playing and they'll say the game is fine, and for the other side there could be 10 million and they would scream the game is dead.
New games are coming out and it's the holiday season, now comes the real test of ESO
I wasn't arguing that Skyrim wasn't profitable. Of course they have the money to pay a staff to fix all the bugs but that wouldn't be profitable; so they don't.It's more like they take advantage that they have such robust (relatively speaking) modding tools and a strong modding community to allow themselves to move on to the next project.
I mean, making an Elder Scrolls Game takes Bethesda 4 years to make. That's a HUGE investment that doesn't really give them much profit after the initial release (+ expansions). It's one of the reasons why Bethesda also publishes games; because 1 game every 4 years isn't a "smart move" from a business standpoint. So they patch it up as best as they can before letting it go.
It's both a refreshing and a sad thing to do. On one hand you're abandoning one of your babies that you spent 4 years to make and, on the other, you get to work on something new. In their cases their new project is more likely another TES game but the visual kit and main concepts are different.
They take what they've learned and reapply them to a blank slate instead of trying to squeeze it in current (read: 4-years old) systems / mechanics.
I appreciate your taking the time to come up with and lay out this theory but we know for a fact that it's horribly wrong.
Skyrim's sales were phenomenal - grossing well over $600 million by the end of 2011, and it didn't stop selling then. As a private company can we put a definite number on their profits? No. But unless you want to suggest they spent in excess of $600 million making the game, then their profits were ungodly. I reckon even given the success of Oblivion, it's unlikely they spent more than $100 million on development.
They absolutely could have afforded to pay staff fix all of those bugs in an official patch - especially as I pointed out much of that work had already been done as part of the community mod. And it's not exactly best industry practice to leave your game riddled with known bugs.
People who make that much money - generally not idiots. So I think my theory is sound.
"lordrichter wrote: »The extremes of 10,000 and 10 million are too extreme. Anyone outside of the Veteran areas that pays attention, as I do, knows that there are more than 10,000 people actively playing the game. At the other extreme, if ESO had 10 million subscribers, people would be saying "the game is dead" but they would not be talking about ESO.
Cherryblossom wrote: »There were more bugged quests than working quests back in April.