Khivas_Carrick wrote: »i retract what i said. I'm vr6 and I'm using both 2h weapon buff and the DK buff+fire, putting weapon damage at 216 (+2% increase per second until 20 sec) and i changed executioner into the other morph and stampede into critical charge... And use strictly 2h skills in cyro....
And I'm blowing people off left and right lol
Well you're a DK, of course you're blowing people off =P Also may want to rethink that sentence lmao
heroofnoneb14_ESO wrote: »2 hander has improved but I worry that it is still suffering from an identity crisis. The opening on the 2 hander is nice, with things like rally and wreaking blow giving good damage. The end, with abilities like executioner the fight can be quick once an enemy is below 25%. Critical charge is also one of the best closresults in the game. But that's where the love story ends, and we need to talk about the middle: control, AOE, and sustained damage.
Control: this is a major on for PVE and PVP. You have one crowd conto ability set on a long timer (uppercut and it's morph) and one that disorients a single enemie (a morph on charge), but you have several abilities that damage, splash, and aggro enemies you probably don't want to in PVE. In PVP the only viable control tool you have is uppercut, which can be negated or dodged easier than almost any other. Now compare this to other weapons, such as dual wield that gives a chance to miss (sparks), destro staff with a magica based interupt (crusing shock) or knock back (destructive touch), sword and board with multiple knock downs and interupts, and bow with spam able knock backs. What it comes down to is more control is needed, especially with a heavy attack that damages and causes aggro. This could be done by allowing charge morphs to affect an area and disorients a group of enemies and interupt them.givin cleave an offbalance effect could also help, but could be game breaking with the current brawler and cleave.
AOE: the AOE is horrible compared to a lot of counterparts. Cleave, the main AOE ability, gives moderate damage and ultimate gain but you can't block and you have to be close in to use it. The synergy with executioner can help if you lower their health, but if you're using this multiple times then you're canceling you own bleed. The forceful ability would be nice if it was more consistent and it was toggled on or off. With it turned on, fights like the Mage in AA get a lot more dangerous with an axe wandering in range of a simple heavy attack. The moderate damage really needs to be upped for this to have any chance to compete against impulse, unstable wall, pulsar, whirlwind, and more. Even the update with the reverse slash morph there is not enough AOE there to consider it to be great AOE.
Sustained damage: this is one of the hardest things I find most struggle with compared to others. Unless you are mixing in class abilities the benefits from wreaking blow are limited in the midfight. The stamina drain you'll get from executioner also requires something like green dragon blood and stamina pots to keep it up. Weaving heavy attacks with wreaking blow and the a follow up like crit charge does help, but it is a long combo that has you moving a lot which other dps can achieve by standing in one place and spamming a few different keys. Ralley/momentum also add damage, but only to 2 handed weapons. So if you cast it and swap, it's useless unless your offhand is also a 2hander. The heal that was added is nice, but nothing compared to any other buff/debuff folks cast (sparks, elemental drain, shield absorb) that remains even after weapon swap. The short time frame also makes it difficult to keep up on a buff bar.wreaking blow is another buff that is good, but only buffs the next ability, making it a little unwieldy. What can be done to improve this? Multiple things, however they will need balancing. For one, rally should transfer to other weapons, but maybe halve the bonus. In addition, increase wreaking blow's buff to the next 2 or 3 attacks instead, let folks explore their other abilities and weave more in before the next major blow. In addition, consider putting in a stamina regenerates buff or better yet, a stamina leech debuff (like elemental drain or spirit syphon) so you can cast it and use it with your other abilities to keep up resources in a long fight. We don't have the advantage of a mage's guild health for magicka buff, so something needs to give.
Gear: just to touch lightly on this, but there is a distinct lack of end game 2hander gear. There are few dropped sets that don't require running a lot of trials or spending a lot of alliance points. Parts that do drop like and alliance ring gives a 10% weapon crit with max magicka stacked on it. The berserking warrior set from trials is essentially the same, givin 14% crit if you keep attacking with a 2hander. Instead of giving just more weapon damage, which most of us softcap, seeing things that give more damage on percent or reduce stamina cost would help a lot more.
Don't get me wrong, I like the improvements made, however the middle fights really need some improvement. A lot of 2 hand build require a lot of work to be viable PVE dps for end game and require a bit more utility in PVP to off set the advantage ranged has.
Khivas_Carrick wrote: »Control - Yea, don't rely solely on the 2H to control multiple enemies. A single enemy though? Couldn't get a better deal with Uppercut and it's morphs. For PvP Stampede got nerfed pretty hard getting a snare instead of a root, but it's still viable and with the right class skill combos can do what's needed. That said I'm still debating on which charge to pick up if any at all.
Reverse Slice is nice not for AoE but the extra damage. And finishing spammable. I'm keeping it. But yes, never really thought of Carve+Flawless for AoE... hmmmm..... but Carve does cost more than Reverse, no?AoE - lolno, don't use Carve for AoE, don't even use Reverse Slice, or rather don't use it alone. Flawless Dawnbreaker makes for great spammable AoE, as does Empowering Sweep, and I say spammable because of Carve. I actually don't mind that it got nerfed because it was a bit insane with how easily it built up Ultimate, and even with the nerf it still does it amazingly fast, so yea, use that with an easy going Ultimate for AoE damage from melee range.
yes, like i said above, my sustainability is fine. Even with 50/50 stamina/magicka build. That said, yes, you need to weave in some light/heavy attacks.Sustained DPS in PvE - You guys must be on drugs because I was whipping ass like it was Fat Tuesday and I was single millionaire in a brothel. 1k was a challenge before, even in trials when the boss held still. Now that everything is built to hit like a mack truck carrying a brick shithouse, I have all the time I need to beat the living daylights out of something. If anything our sustained DPS is considerably higher and easier to achieve, even with weaving heavy attacks, or for that quick burst, light attacking weaving with spamming Uppercut. Point is, it works now, and it works well. Also, every build uses class skills, that's the point of the class.
PvP Utility - Oh god yea we're lacking bub, lacking bad. Not even gonna go into it but you guys pretty much got the jist of it already. There are a lot of ways to improve this, but frankly I'm soooo out of breath from this *** I'm just going to go sit down now.
Hey what do you guys think with weapon selection? Is Sword with 3% extra the best deal? Or Mace could do some damage too? Or... how's Axe's DoT?
Khivas_Carrick wrote: »Sustained DPS in PvE - You guys must be on drugs because I was whipping ass like it was Fat Tuesday and I was single millionaire in a brothel. 1k was a challenge before, even in trials when the boss held still. Now that everything is built to hit like a mack truck carrying a brick shithouse, I have all the time I need to beat the living daylights out of something. If anything our sustained DPS is considerably higher and easier to achieve, even with weaving heavy attacks, or for that quick burst, light attacking weaving with spamming Uppercut. Point is, it works now, and it works well. Also, every build uses class skills, that's the point of the class.
Khivas_Carrick wrote: »Gear - Hey, I don'y know why this is a thing here, since gear goes based on chosen attribute, race, and class. I wear 5pc Seducer to aid in my magicka management since I do use class skills for my DPS regardless of whether or not I use my Bow or my Sword. The other is a 3pc of Ashen Grip, for a little extra HP and more importantly Weapon Damage, with Robust and Weapon DMG Enchantments on all my jewelry and stamina enchants. It works for me, works wonders, my Wrecking Blow hits, non crit, for 700-900, critting ranged from 1k-1.5k, although the latter is rare. Heavy Attacks aren't quite as freakishly large, but they're pretty amazing nonetheless, they hit for about 600-700, critting for 900-1.1k. The key thing to remember here is that while trials are fun, the gear that drops from there isn't promised to us, nor is it promised to be for us, and frankly that's ok. You still get stuff, sure, even if they end up being crafting mats, but the Devs listened to the population on this one and in the end they kept the dropped sets just barely ahead of the crafted ones, solely because they wanted to keep crafting relevant. They have wildly succeeded.
Khivas_Carrick wrote: »I will say this though, the whole thing with the 2H, Uppercut's animation hasn't changed, so you can actually hit Light Attack before the swing is over to proc a whole new one, making you hit like a mack truck and actually get the DPS out faster than Rapid Strikes.
heroofnoneb14_ESO wrote: »Weaving animations is good and essential for a lot of long term dps, however a lot of patterns might go something like heavy attack , skill, skill, skill, heavy attack, skill, skill... and the damage output can spike with skill skill skill skill, if there is something like a burn phase on a boss. With dual wield and destro I can spam these abilities easily, but with two hander the cleave and reverse slash can drop stamina quick if you do that. Uppercut not so much, but if you want to use the power bonus with it right after casting in quick succession you're going to have issues.
Khivas_Carrick wrote: »The canceling of an attack isn't an exploit period, they just haven't updated the animations yet. When they do those, we'll see that animation canceling will turn into simple combo linking of attacks.
I don't have an Axe to test.dancing.in.the.webeb17_ESO wrote: »Btw, have someone tested if cleave bleed stacks with heavy weapons passive axe bleed?
After 1.5 update weaving with wrecking blow+ heavy attack while using weighted trait + haste can do wonders. Try it.. its super fun